ArchiverModule.cs 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using log4net;
  32. using NDesk.Options;
  33. using Nini.Config;
  34. using Mono.Addins;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Console;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenMetaverse;
  40. namespace OpenSim.Region.CoreModules.World.Archiver
  41. {
  42. /// <summary>
  43. /// This module loads and saves OpenSimulator region archives
  44. /// </summary>
  45. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")]
  46. public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule
  47. {
  48. private static readonly ILog m_log =
  49. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. public Scene Scene { get; private set; }
  51. public IRegionCombinerModule RegionCombinerModule { get; private set; }
  52. /// <value>
  53. /// The file used to load and save an opensimulator archive if no filename has been specified
  54. /// </value>
  55. protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
  56. public string Name
  57. {
  58. get { return "RegionArchiverModule"; }
  59. }
  60. public Type ReplaceableInterface
  61. {
  62. get { return null; }
  63. }
  64. public void Initialise(IConfigSource source)
  65. {
  66. //m_log.Debug("[ARCHIVER] Initialising");
  67. }
  68. public void AddRegion(Scene scene)
  69. {
  70. Scene = scene;
  71. Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
  72. //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
  73. }
  74. public void RegionLoaded(Scene scene)
  75. {
  76. RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
  77. }
  78. public void RemoveRegion(Scene scene)
  79. {
  80. }
  81. public void Close()
  82. {
  83. }
  84. /// <summary>
  85. /// Load a whole region from an opensimulator archive.
  86. /// </summary>
  87. /// <param name="cmdparams"></param>
  88. public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
  89. {
  90. bool mergeOar = false;
  91. bool skipAssets = false;
  92. bool forceTerrain = false;
  93. bool forceParcels = false;
  94. bool noObjects = false;
  95. Vector3 displacement = new Vector3(0f, 0f, 0f);
  96. String defaultUser = "";
  97. float rotation = 0f;
  98. Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
  99. OptionSet options = new OptionSet();
  100. options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
  101. options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
  102. options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
  103. options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
  104. options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
  105. options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
  106. options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
  107. options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; });
  108. options.Add("displacement=", delegate (string v) {
  109. try
  110. {
  111. displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
  112. }
  113. catch
  114. {
  115. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
  116. m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --displacement \"<128,128,0>\"");
  117. return;
  118. }
  119. });
  120. options.Add("rotation=", delegate(string v)
  121. {
  122. try
  123. {
  124. rotation = v == null ? 0f : float.Parse(v);
  125. }
  126. catch
  127. {
  128. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation");
  129. m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
  130. return;
  131. }
  132. // Convert to radians for internals
  133. rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
  134. });
  135. options.Add("rotation-center=", delegate (string v) {
  136. try
  137. {
  138. rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
  139. }
  140. catch
  141. {
  142. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation displacement");
  143. m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --rotation-center \"<128,128,0>\"");
  144. return;
  145. }
  146. });
  147. // Send a message to the region ready module
  148. /* bluewall* Disable this for the time being
  149. IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
  150. if (rready != null)
  151. {
  152. rready.OarLoadingAlert("load");
  153. }
  154. */
  155. List<string> mainParams = options.Parse(cmdparams);
  156. // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
  157. //
  158. // foreach (string param in mainParams)
  159. // m_log.DebugFormat("GOT PARAM [{0}]", param);
  160. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  161. if (mergeOar) archiveOptions.Add("merge", null);
  162. if (skipAssets) archiveOptions.Add("skipAssets", null);
  163. if (forceTerrain) archiveOptions.Add("force-terrain", null);
  164. if (forceParcels) archiveOptions.Add("force-parcels", null);
  165. if (noObjects) archiveOptions.Add("no-objects", null);
  166. if (defaultUser != "")
  167. {
  168. UUID defaultUserUUID = UUID.Zero;
  169. try
  170. {
  171. defaultUserUUID = Scene.UserManagementModule.GetUserIdByName(defaultUser);
  172. }
  173. catch
  174. {
  175. m_log.ErrorFormat("[ARCHIVER MODULE] default user must be in format \"First Last\"", defaultUser);
  176. }
  177. if (defaultUserUUID == UUID.Zero)
  178. {
  179. m_log.ErrorFormat("[ARCHIVER MODULE] cannot find specified default user {0}", defaultUser);
  180. return;
  181. }
  182. else
  183. {
  184. archiveOptions.Add("default-user", defaultUserUUID);
  185. }
  186. }
  187. archiveOptions.Add("displacement", displacement);
  188. archiveOptions.Add("rotation", rotation);
  189. archiveOptions.Add("rotation-center", rotationCenter);
  190. if (mainParams.Count > 2)
  191. {
  192. DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions);
  193. }
  194. else
  195. {
  196. DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions);
  197. }
  198. }
  199. /// <summary>
  200. /// Save a region to a file, including all the assets needed to restore it.
  201. /// </summary>
  202. /// <param name="cmdparams"></param>
  203. public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
  204. {
  205. Dictionary<string, object> options = new Dictionary<string, object>();
  206. OptionSet ops = new OptionSet();
  207. // legacy argument [obsolete]
  208. ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); });
  209. // preferred
  210. ops.Add("h|home=", delegate(string v) { options["home"] = v; });
  211. ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
  212. ops.Add("publish", v => options["wipe-owners"] = v != null);
  213. ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
  214. ops.Add("all", delegate(string v) { options["all"] = v != null; });
  215. List<string> mainParams = ops.Parse(cmdparams);
  216. string path;
  217. if (mainParams.Count > 2)
  218. path = mainParams[2];
  219. else
  220. path = DEFAULT_OAR_BACKUP_FILENAME;
  221. // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
  222. // needed
  223. // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
  224. // return;
  225. ArchiveRegion(path, options);
  226. }
  227. public void ArchiveRegion(string savePath, Dictionary<string, object> options)
  228. {
  229. ArchiveRegion(savePath, Guid.Empty, options);
  230. }
  231. public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
  232. {
  233. m_log.InfoFormat(
  234. "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
  235. new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
  236. }
  237. public void ArchiveRegion(Stream saveStream)
  238. {
  239. ArchiveRegion(saveStream, Guid.Empty);
  240. }
  241. public void ArchiveRegion(Stream saveStream, Guid requestId)
  242. {
  243. ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
  244. }
  245. public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
  246. {
  247. new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
  248. }
  249. public void DearchiveRegion(string loadPath)
  250. {
  251. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  252. DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
  253. }
  254. public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
  255. {
  256. m_log.InfoFormat(
  257. "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
  258. new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
  259. }
  260. public void DearchiveRegion(Stream loadStream)
  261. {
  262. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  263. DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
  264. }
  265. public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
  266. {
  267. new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
  268. }
  269. }
  270. }