OpenSimDefaults.ini 62 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; timer_Script time interval (default 20 min)
  28. ; The time is 60 per minute
  29. ; timer_Interval = 1200
  30. ; ##
  31. ; ## SYSTEM
  32. ; ##
  33. ; Sets the method that OpenSim will use to fire asynchronous
  34. ; events. Valid values are UnsafeQueueUserWorkItem,
  35. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  36. ; SmartThreadPool is reported to work well on Mono/Linux, but
  37. ; UnsafeQueueUserWorkItem has been benchmarked with better
  38. ; performance on .NET/Windows
  39. async_call_method = SmartThreadPool
  40. ; Max threads to allocate on the FireAndForget thread pool
  41. ; when running with the SmartThreadPool option above
  42. MaxPoolThreads = 15
  43. ; ##
  44. ; ## CLIENTS
  45. ; ##
  46. ; Set this to the DLL containing the client stack to use.
  47. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  48. ; ##
  49. ; ## REGIONS
  50. ; ##
  51. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  52. ; Defaults to "filesystem" if this setting isn't present
  53. region_info_source = "filesystem"
  54. ; region_info_source = "web"
  55. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  56. ; Defaults to bin/Regions in your OpenSimulator installation directory
  57. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  58. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  59. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  60. ; except that everything is also enclosed in a <Regions> tag.
  61. ; regionload_webserver_url = "http://example.com/regions.xml";
  62. ;; Allow the simulator to start up if there are no region configuration available
  63. ;; from the selected region_info_source.
  64. allow_regionless = false
  65. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  66. ; Increasing this number will increase memory usage.
  67. MaxPrimUndos = 20
  68. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
  69. NonPhysicalPrimMax = 256
  70. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  71. PhysicalPrimMax = 10
  72. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  73. ; This can be overriden in the region config file.
  74. ClampPrimSize = false
  75. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  76. ; This can be overriden in the region config file.
  77. LinksetPrims = 0
  78. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  79. ; This only applies when crossing to a region running in a different simulator.
  80. ; For crossings where the regions are on the same simulator the script is always kept running.
  81. AllowScriptCrossing = true
  82. ; Allow compiled script binary code to cross region boundaries.
  83. ; If you set this to "true", any region that can teleport to you can
  84. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  85. ; YOU HAVE BEEN WARNED!!!
  86. TrustBinaries = false
  87. ; Combine all contiguous regions into one large megaregion
  88. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  89. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  90. CombineContiguousRegions = false
  91. ; Extend the region's draw distance; 255m is the default which includes
  92. ; one neighbor on each side of the current region, 767m would go three
  93. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  94. ; all the regions have the same drawdistance, you will end up with strange
  95. ; effects because the agents that get closed may be inconsistent.
  96. DefaultDrawDistance = 255.0
  97. ; If you have only one region in an instance, or to avoid the many bugs
  98. ; that you can trigger in modules by restarting a region, set this to
  99. ; true to make the entire instance exit instead of restarting the region.
  100. ; This is meant to be used on systems where some external system like
  101. ; Monit will restart any instance that exits, thereby making the shutdown
  102. ; into a restart.
  103. InworldRestartShutsDown = false
  104. ; The minimum proportion of a second that any particular frame can take to execute.
  105. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  106. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  107. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  108. MinFrameTime = 0.089
  109. ; Send scheduled updates to objects in the scene
  110. ; This must be a whole number
  111. UpdateObjectsEveryNFrames = 1;
  112. ; Send position/velocity, etc. updates to agents in the scene
  113. ; This must be a whole number
  114. UpdateAgentsEveryNFrames = 1;
  115. ; Apply pending forces from physics calculations to an entity.
  116. ; This must be a whole number
  117. UpdateEntityMovementEveryNFrames = 1;
  118. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  119. ; This must be a whole number
  120. UpdateCoarseLocationsEveryNFrames = 50;
  121. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  122. ; This must be a whole number
  123. UpdatePhysicsEveryNFrames = 1;
  124. ; Clean up temp on rez objects.
  125. ; This must be a whole number
  126. UpdateTempCleaningEveryNFrames = 1000;
  127. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  128. ; This must be a whole number
  129. UpdateEventsEveryNFrames = 1;
  130. ; Send terrain updates to viewers
  131. ; This must be a whole number
  132. UpdateTerrainEveryNFrames = 50;
  133. ; Persitently store any objects which meet the PRIM STORAGE criteria
  134. ; This must be a whole number
  135. UpdateStorageEveryNFrames = 200;
  136. ; ##
  137. ; ## PRIM STORAGE
  138. ; ##
  139. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  140. ; prevent frequently changing objects from heavily loading the region data store.
  141. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  142. ;
  143. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  144. MinimumTimeBeforePersistenceConsidered = 60
  145. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  146. MaximumTimeBeforePersistenceConsidered = 600
  147. ; ##
  148. ; ## PHYSICS
  149. ; ##
  150. ; If true then prims can be collided with by avatars, other prims, etc.
  151. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  152. ; Also, no prims are subject to physics.
  153. collidable_prim = true
  154. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  155. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  156. physical_prim = true
  157. ; Select a mesher here.
  158. ;
  159. ; Meshmerizer properly handles complex prims by using triangle meshes.
  160. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  161. ;
  162. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  163. ; Usually this is only a box
  164. meshing = Meshmerizer
  165. ;meshing = ZeroMesher
  166. ; Path to decoded sculpty maps
  167. ; Defaults to "j2kDecodeCache
  168. ;DecodedSculptMapPath = "j2kDecodeCache"
  169. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  170. ; to true will store decoded sculpt maps in a special folder in your bin
  171. ; folder, which can reduce startup times by reducing asset requests. Some
  172. ; versions of mono dont work well when reading the cache files, so set this
  173. ; to false if you have compatibility problems.
  174. ;CacheSculptMaps = true
  175. ; Choose one of the physics engines below.
  176. ; OpenDynamicsEngine is by some distance the most developed physics engine.
  177. ; BulletSim is a high performance, up-and-coming physics engine.
  178. ; basicphysics effectively does not model physics at all, making all objects phantom.
  179. physics = OpenDynamicsEngine
  180. ;physics = basicphysics
  181. ;physics = POS
  182. ;physics = modified_BulletX
  183. ;physics = BulletSim
  184. ; ##
  185. ; ## PERMISSIONS
  186. ; ##
  187. ;permissionmodules = "DefaultPermissionsModule"
  188. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  189. ; any item, etc. This may not yet be implemented uniformally.
  190. ; If set to true, then all permissions checks are carried out
  191. ; Default is true
  192. serverside_object_permissions = true
  193. allow_grid_gods = false
  194. ; This allows somne control over permissions
  195. ; please note that this still doesn't duplicate SL, and is not intended to
  196. ;region_owner_is_god = true
  197. ;region_manager_is_god = false
  198. ;parcel_owner_is_god = true
  199. ; Control user types that are allowed to create new scripts
  200. ; Only enforced if serviceside_object_permissions is true
  201. ;
  202. ; Current possible values are
  203. ; all - anyone can create scripts (subject to normal permissions)
  204. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  205. ; Default value is all
  206. ; allowed_script_creators = all
  207. ; Control user types that are allowed to edit (save) scripts
  208. ; Only enforced if serviceside_object_permissions is true
  209. ;
  210. ; Current possible values are
  211. ; all - anyone can edit scripts (subject to normal permissions)
  212. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  213. ; Default value is all
  214. ; allowed_script_editors = all
  215. ; Provides a simple control for land owners to give build rights to specific avatars
  216. ; in publicly accessible parcels that disallow object creation in general.
  217. ; Owners specific avatars by adding them to the Access List of the parcel
  218. ; without having to use the Groups feature
  219. ; Disabled by default
  220. ; simple_build_permissions = False
  221. ; Minimum user level required to upload assets
  222. ;LevelUpload = 0
  223. ; ##
  224. ; ## SCRIPT ENGINE
  225. ; ##
  226. DefaultScriptEngine = "XEngine"
  227. ; ##
  228. ; ## WORLD MAP
  229. ; ##
  230. ;WorldMapModule = "WorldMap"
  231. ;MapImageModule = "MapImageModule"
  232. ; World map blacklist timeout in seconds
  233. ;BlacklistTimeout = 600
  234. ; Set to false to not generate any maptiles
  235. ;GenerateMaptiles = true
  236. ; Refresh (in seconds) the map tile periodically
  237. ;MaptileRefresh = 0
  238. ; If not generating maptiles, use this static texture asset ID
  239. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  240. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  241. ; objects, so you can turn it off here if you'd like.
  242. DrawPrimOnMapTile = true
  243. ; Use terrain texture for maptiles if true, use shaded green if false
  244. TextureOnMapTile = true
  245. ; ##
  246. ; ## EMAIL MODULE
  247. ; ##
  248. ;emailmodule = DefaultEmailModule
  249. ; ##
  250. ; ## ANIMATIONS
  251. ; ##
  252. ; If enabled, enableFlySlow will change the primary fly state to
  253. ; FLYSLOW, and the "always run" state will be the regular fly.
  254. enableflyslow = false
  255. ; PreJump is an additional animation state, but it probably
  256. ; won't look right until the physics engine supports it
  257. ; (i.e delays takeoff for a moment)
  258. ; Simulator Stats URI
  259. ; Enable JSON simulator data by setting a URI name (case sensitive)
  260. ; Stats_URI = "jsonSimStats"
  261. ; Make OpenSim start all regions woth logins disabled. They will need
  262. ; to be enabled from the console if this is set
  263. ; StartDisabled = false
  264. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  265. ; OpenJPEG if false
  266. ; UseCSJ2K = true
  267. ; Use "Trash" folder for items deleted from the scene
  268. ; When set to True (the default) items deleted from the scene will be
  269. ; stored in the user's trash or lost and found folder. When set to
  270. ; False items will be removed from the scene permanently
  271. UseTrashOnDelete = True
  272. [RegionReady]
  273. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  274. enabled = true
  275. ; Channel on which to signal region readiness through a message
  276. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  277. ; - the first field indicating whether this is an initial server startup
  278. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  279. ; - the third field is a number indicating how many scripts failed to compile
  280. ; - "oar error" if supplied, provides the error message from the OAR load
  281. channel_notify = -800
  282. ; - disallow logins while scripts are loading
  283. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  284. login_disable = true
  285. ; - send an alert as json to a service
  286. ; alert_uri = "http://myappserver.net/my_handler/"
  287. [EstateManagement]
  288. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  289. ; Default is true
  290. AllowRegionRestartFromClient = true
  291. [SMTP]
  292. enabled = false
  293. ;enabled = true
  294. ;internal_object_host = lsl.opensim.local
  295. ;host_domain_header_from = 127.0.0.1
  296. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  297. ;SMTP_SERVER_PORT = 25
  298. ;SMTP_SERVER_LOGIN = foo
  299. ;SMTP_SERVER_PASSWORD = bar
  300. [Network]
  301. ConsoleUser = "Test"
  302. ConsolePass = "secret"
  303. http_listener_port = 9000
  304. console_port = 0
  305. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  306. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  307. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  308. http_listener_ssl = false ; Also create a SSL server
  309. http_listener_cn = "localhost" ; Use the cert with the common name
  310. http_listener_sslport = 9001 ; Use this port for SSL connections
  311. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  312. ; HTTPS for "Out of band" management applications such as the remote
  313. ; admin module
  314. ;
  315. ; Create https_listener = "True" will create a listener on the port
  316. ; specified. Provide the path to your server certificate along with it's
  317. ; password
  318. ; https_listener = False
  319. ; Set our listener to this port
  320. ; https_port = 0
  321. ; Path to X509 certificate
  322. ; cert_path = "path/to/cert.p12"
  323. ; Password for cert
  324. ; cert_pass = "password"
  325. ; Hostname to use in llRequestURL/llRequestSecureURL
  326. ; if not defined - default machine name is being used
  327. ; (on Windows this mean NETBIOS name - useably only inside local network)
  328. ; ExternalHostNameForLSL=127.0.0.1
  329. ; What is reported as the "X-Secondlife-Shard"
  330. ; Defaults to the user server url if not set
  331. ; The old default is "OpenSim", set here for compatibility
  332. shard = "OpenSim"
  333. ; What is reported as the "User-Agent" when using llHTTPRequest
  334. ; Defaults to not sent if not set here. See the notes section in the wiki at
  335. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  336. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  337. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  338. ; OpenSim can send multiple simultaneous requests for services such as asset
  339. ; retrieval. However, some versions of mono appear to hang when there are too
  340. ; many simultaneous requests, default is 30 and is currently applied only to assets
  341. ;MaxRequestConcurrency = 30
  342. [ClientStack.LindenUDP]
  343. ; Set this to true to process incoming packets asynchronously. Networking is
  344. ; already separated from packet handling with a queue, so this will only
  345. ; affect whether networking internals such as packet decoding and
  346. ; acknowledgement accounting are done synchronously or asynchronously
  347. ; Default is true.
  348. ;
  349. ;async_packet_handling = true
  350. ; The client socket receive buffer size determines how many
  351. ; incoming requests we can process; the default on .NET is 8192
  352. ; which is about 2 4k-sized UDP datagrams. On mono this is
  353. ; whatever the underlying operating system has as default; for
  354. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  355. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  356. ; do "sysctl net.core.rmem_default" to find out what your system
  357. ; uses a default socket receive buffer size.
  358. ;
  359. ; client_socket_rcvbuf_size allows you to specify the receive
  360. ; buffer size LLUDPServer should use. NOTE: this will be limited
  361. ; by the system's settings for the maximum client receive buffer
  362. ; size (on linux systems you can set that with "sysctl -w
  363. ; net.core.rmem_max=X")
  364. ;
  365. ;client_socket_rcvbuf_size = 8388608
  366. ; Maximum outbound bytes per second for a single scene. This can be used to
  367. ; throttle total outbound UDP traffic for a simulator. The default value is
  368. ; 0, meaning no throttling at the scene level. The example given here is
  369. ; 20 megabits
  370. ;
  371. ;scene_throttle_max_bps = 2621440
  372. ; Maximum bits per second to send to any single client. This will override
  373. ; the user's viewer preference settings. The default value is 0, meaning no
  374. ; aggregate throttling on clients (only per-category throttling). The
  375. ; example given here is 1.5 megabits
  376. ;
  377. ;client_throttle_max_bps = 196608
  378. ; Adaptive throttling attempts to limit network overload when multiple
  379. ; clients login by starting each connection more slowly. Disabled by
  380. ; default
  381. ;
  382. enable_adaptive_throttles = true
  383. ; Per-client bytes per second rates for the various throttle categories.
  384. ; These are default values that will be overriden by clients. These
  385. ; defaults are approximately equivalent to the throttles set by the Imprudence
  386. ; viewer when maximum bandwidth is set to 350kbps
  387. ;resend_default = 6625
  388. ;land_default = 9125
  389. ;wind_default = 1750
  390. ;cloud_default = 1750
  391. ;task_default = 18500
  392. ;texture_default = 18500
  393. ;asset_default = 10500
  394. ; Configures how ObjectUpdates are aggregated. These numbers
  395. ; do not literally mean how many updates will be put in each
  396. ; packet that goes over the wire, as packets are
  397. ; automatically split on a 1400 byte boundary. These control
  398. ; the balance between responsiveness of interest list updates
  399. ; and total throughput. Higher numbers will ensure more full-
  400. ; sized packets and faster sending of data, but more delay in
  401. ; updating interest lists
  402. ;
  403. ;PrimUpdatesPerCallback = 100
  404. ; TextureSendLimit determines how many packets will be put on
  405. ; the outgoing queue each cycle. Like the settings above, this
  406. ; is a balance between responsiveness to priority updates and
  407. ; total throughput. Higher numbers will give a better
  408. ; throughput at the cost of reduced responsiveness to client
  409. ; priority changes or transfer aborts
  410. ;
  411. ;TextureSendLimit = 20
  412. ; Quash and remove any light properties from attachments not on the
  413. ; hands. This allows flashlights and lanterns to function, but kills
  414. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  415. ; will also be affected.
  416. ;
  417. ;DisableFacelights = false
  418. ; The time to wait before disconecting an unresponsive client.
  419. ; The time is in seconds. The default is one minute
  420. ;
  421. ;AckTimeout = 60
  422. ; The time to wait before disconecting an unresponsive paused client.
  423. ; A client can be paused when the file selection dialog is open during file upload.
  424. ; This gives extra time to find files via the dialog but will still disconnect if
  425. ; the client crashes or loses its network connection
  426. ; The time is in seconds. The default is five minutes.
  427. ;
  428. ;PausedAckTimeout = 300
  429. [ClientStack.LindenCaps]
  430. ;; Long list of capabilities taken from
  431. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  432. ;; Not all are supported by OpenSim. The ones supported are
  433. ;; set to localhost. These defaults can be overwritten
  434. ;; in OpenSim.ini
  435. ;;
  436. Cap_AttachmentResources = ""
  437. Cap_AvatarPickerSearch = ""
  438. Cap_ChatSessionRequest = ""
  439. Cap_CopyInventoryFromNotecard = "localhost"
  440. Cap_DispatchRegionInfo = ""
  441. Cap_EstateChangeInfo = ""
  442. Cap_EnvironmentSettings = "localhost"
  443. Cap_EventQueueGet = "localhost"
  444. Cap_FetchInventory = ""
  445. Cap_ObjectMedia = "localhost"
  446. Cap_ObjectMediaNavigate = "localhost"
  447. Cap_FetchLib = ""
  448. Cap_FetchLibDescendents = ""
  449. Cap_GetDisplayNames = ""
  450. Cap_GetTexture = "localhost"
  451. Cap_GetMesh = "localhost"
  452. Cap_GetObjectCost = ""
  453. Cap_GetObjectPhysicsData = ""
  454. Cap_GroupProposalBallot = ""
  455. Cap_HomeLocation = ""
  456. Cap_LandResources = ""
  457. Cap_MapLayer = "localhost"
  458. Cap_MapLayerGod = "localhost"
  459. Cap_NewFileAgentInventory = "localhost"
  460. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  461. Cap_ObjectAdd = "localhost"
  462. Cap_ParcelPropertiesUpdate = "localhost"
  463. Cap_ParcelMediaURLFilterList = ""
  464. Cap_ParcelNavigateMedia = ""
  465. Cap_ParcelVoiceInfoRequest = ""
  466. Cap_ProductInfoRequest = ""
  467. Cap_ProvisionVoiceAccountRequest = ""
  468. Cap_RemoteParcelRequest = "localhost"
  469. Cap_RequestTextureDownload = ""
  470. Cap_SearchStatRequest = ""
  471. Cap_SearchStatTracking = ""
  472. Cap_SendPostcard = ""
  473. Cap_SendUserReport = ""
  474. Cap_SendUserReportWithScreenshot = ""
  475. Cap_ServerReleaseNotes = ""
  476. Cap_SimConsole = ""
  477. Cap_SimulatorFeatures = ""
  478. Cap_SetDisplayName = ""
  479. Cap_StartGroupProposal = ""
  480. Cap_TextureStats = ""
  481. Cap_UntrustedSimulatorMessage = ""
  482. Cap_UpdateAgentInformation = ""
  483. Cap_UpdateAgentLanguage = ""
  484. Cap_UpdateGestureAgentInventory = ""
  485. Cap_UpdateNotecardAgentInventory = "localhost"
  486. Cap_UpdateScriptAgent = "localhost"
  487. Cap_UpdateGestureTaskInventory = ""
  488. Cap_UpdateNotecardTaskInventory = "localhost"
  489. Cap_UpdateScriptTask = "localhost"
  490. Cap_UploadBakedTexture = "localhost"
  491. Cap_UploadObjectAsset = "localhost"
  492. Cap_ViewerStartAuction = ""
  493. Cap_ViewerStats = ""
  494. ; Capabilities for fetching inventory over HTTP rather than UDP
  495. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  496. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  497. Cap_WebFetchInventoryDescendents = ""
  498. Cap_FetchInventoryDescendents2 = "localhost"
  499. Cap_FetchInventory2 = "localhost"
  500. [Chat]
  501. ; Controls whether the chat module is enabled. Default is true.
  502. enabled = true;
  503. ; Distance in meters that whispers should travel. Default is 10m
  504. whisper_distance = 10
  505. ; Distance in meters that ordinary chat should travel. Default is 20m
  506. say_distance = 20
  507. ; Distance in meters that shouts should travel. Default is 100m
  508. shout_distance = 100
  509. [EntityTransfer]
  510. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  511. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  512. max_distance = 4095
  513. ; Minimum user level required for HyperGrid teleports
  514. LevelHGTeleport = 0
  515. [Messaging]
  516. ; Control which region module is used for instant messaging.
  517. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  518. InstantMessageModule = InstantMessageModule
  519. ; MessageTransferModule = MessageTransferModule
  520. ; OfflineMessageModule = OfflineMessageModule
  521. ; OfflineMessageURL = http://yourserver/Offline.php
  522. ; MuteListModule = MuteListModule
  523. ; MuteListURL = http://yourserver/Mute.php
  524. ; Control whether group messages are forwarded to offline users. Default is true.
  525. ; ForwardOfflineGroupMessages = true
  526. [Inventory]
  527. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  528. ; There are still some issues with coalescence, including the fact that rotation is not restored
  529. ; and some assets may be missing from archive files.
  530. CoalesceMultipleObjectsToInventory = true
  531. [Appearance]
  532. ; Persist avatar baked textures
  533. ; Persisting baked textures can speed up login and region border
  534. ; crossings especially with large numbers of users, though it
  535. ; will store potentially large numbers of textures in your asset
  536. ; database
  537. PersistBakedTextures = false
  538. ; Control the delay before appearance is sent to other avatars and
  539. ; saved in the avatar service. Attempts to limit the impact caused
  540. ; by the very chatty dialog that sets appearance when an avatar
  541. ; logs in or teleports into a region; values are in seconds
  542. DelayBeforeAppearanceSave = 5
  543. DelayBeforeAppearanceSend = 2
  544. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  545. ; This may help with some situations where avatars are persistently grey, though it will not help
  546. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  547. ResendAppearanceUpdates = true
  548. [Attachments]
  549. ; Controls whether avatar attachments are enabled.
  550. ; Defaults to true - only set to false for debugging purposes
  551. Enabled = true
  552. [Mesh]
  553. ; enable / disable Collada mesh support
  554. ; default is true
  555. AllowMeshUpload = true
  556. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  557. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  558. ; mesh, and use it for collisions.
  559. UseMeshiesPhysicsMesh = true
  560. ; Minimum user level required to upload meshes
  561. ;LevelUpload = 0
  562. [Textures]
  563. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  564. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  565. ; (e.g. images pulled from an external HTTP address).
  566. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  567. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  568. ; Hence, currently considered experimental.
  569. ; Default is false.
  570. ReuseDynamicTextures = false
  571. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  572. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  573. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  574. ; This setting only has an affect is ReuseDynamicTextures = true
  575. ; Default is false
  576. ReuseDynamicLowDataTextures = false
  577. [ODEPhysicsSettings]
  578. ; ##
  579. ; ## Physics stats settings
  580. ;
  581. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  582. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  583. collect_stats = false
  584. ; ##
  585. ; ## Physics logging settings - logfiles are saved to *.DIF files
  586. ; ##
  587. ; default is false
  588. ;physics_logging = true
  589. ;; every n simulation iterations, the physics snapshot file is updated
  590. ;physics_logging_interval = 50
  591. ;; append to existing physics logfile, or overwrite existing logfiles?
  592. ;physics_logging_append_existing_logfile = true
  593. ;##
  594. ;## World Settings
  595. ;##
  596. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  597. world_gravityx = 0
  598. world_gravityy = 0
  599. world_gravityz = -9.8
  600. ; Terminal velocity of a falling avatar
  601. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  602. ; Max value is 255, min value is 0
  603. avatar_terminal_velocity = 54
  604. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  605. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  606. world_stepsize = 0.0178
  607. world_internal_steps_without_collisions = 10
  608. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  609. world_hashspace_size_low = -4
  610. world_hashSpace_size_high = 128
  611. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  612. meters_in_small_space = 29.9
  613. small_hashspace_size_low = -4
  614. small_hashspace_size_high = 66
  615. ; ##
  616. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  617. ; ##
  618. ; surface layer around geometries other geometries can sink into before generating a contact
  619. world_contact_surface_layer = 0.001
  620. ; Filtering collisions helps keep things stable physics wise, but sometimes
  621. ; it can be overzealous. If you notice bouncing, chances are it's that.
  622. filter_collisions = false
  623. ; Non Moving Terrain Contact (avatar isn't moving)
  624. nm_terraincontact_friction = 255.0
  625. nm_terraincontact_bounce = 0.1
  626. nm_terraincontact_erp = 0.1025
  627. ; Moving Terrain Contact (avatar is moving)
  628. m_terraincontact_friction = 75.0
  629. m_terraincontact_bounce = 0.05
  630. m_terrainContact_erp = 0.05025
  631. ; Moving Avatar to object Contact
  632. m_avatarobjectcontact_friction = 75.0
  633. m_avatarobjectcontact_bounce = 0.1
  634. ; Object to Object Contact and Non-Moving Avatar to object
  635. objectcontact_friction = 250.0
  636. objectcontact_bounce = 0.2
  637. ; ##
  638. ; ## Avatar Control
  639. ; ##
  640. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  641. ; desired velocity
  642. ; See http://en.wikipedia.org/wiki/PID_controller
  643. av_pid_derivative_linux = 2200.0
  644. av_pid_proportional_linux = 900.0;
  645. av_pid_derivative_win = 2200.0
  646. av_pid_proportional_win = 900.0;
  647. ;girth of the avatar. Adds radius to the height also
  648. av_capsule_radius = 0.37
  649. ; Max force permissible to use to keep the avatar standing up straight
  650. av_capsule_standup_tensor_win = 550000
  651. av_capsule_standup_tensor_linux = 550000
  652. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  653. ; or straight up-and-down (=false; better and more consistent physics behavior)
  654. av_capsule_tilted = false
  655. ; used to calculate mass of avatar.
  656. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  657. ; av_density * AVvolume;
  658. av_density = 80
  659. ; use this value to cut 52% of the height the sim gives us
  660. ; Currently unused
  661. ; av_height_fudge_factor = 0.52
  662. ; Movement. Smaller is faster.
  663. ; speed of movement with Always Run off
  664. av_movement_divisor_walk = 1.3
  665. ; speed of movement with Always Run on
  666. av_movement_divisor_run = 0.8
  667. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  668. minimum_ground_flight_offset = 3.0
  669. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  670. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  671. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  672. ; will lock the avatar in place
  673. av_planted = false
  674. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  675. av_av_collisions_off = false
  676. ; ##
  677. ; ## Object options
  678. ; ##
  679. ; used in the mass calculation.
  680. geometry_default_density = 10.000006836
  681. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  682. body_frames_auto_disable = 20
  683. ; used to control llMove2Target
  684. body_pid_derivative = 35
  685. body_pid_gain = 25
  686. ; maximum number of contact points to generate per collision
  687. contacts_per_collision = 80
  688. ; amount of time a geom/body will try to cross a region border before it gets disabled
  689. geom_crossing_failures_before_outofbounds = 5
  690. ; start throttling the object updates if object comes in contact with 3 or more other objects
  691. geom_contactpoints_start_throttling = 3
  692. ; send 1 update for every x updates below when throttled
  693. geom_updates_before_throttled_update = 15
  694. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  695. body_motor_joint_maxforce_tensor_linux = 5
  696. body_motor_joint_maxforce_tensor_win = 5
  697. ; Maximum mass an object can be before it is clamped
  698. maximum_mass_object = 10000.01
  699. ; ##
  700. ; ## Sculpted Prim settings
  701. ; ##
  702. ; Do we want to mesh sculpted prim to collide like they look?
  703. mesh_sculpted_prim = true
  704. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  705. mesh_lod = 32
  706. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  707. mesh_physical_lod = 16
  708. ; ##
  709. ; ## Joint support
  710. ; ##
  711. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  712. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  713. ; default is false
  714. ;use_NINJA_physics_joints = true
  715. ; ##
  716. ; ## additional meshing options
  717. ; ##
  718. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  719. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  720. ; true. Note that this will increase memory usage and region startup time. Default is false.
  721. ;force_simple_prim_meshing = true
  722. [BulletSim]
  723. ; World parameters
  724. DefaultFriction = 0.20
  725. DefaultDensity = 10.000006836
  726. DefaultRestitution = 0.0
  727. Gravity = -9.80665
  728. TerrainFriction = 0.30
  729. TerrainHitFraction = 0.8
  730. TerrainRestitution = 0
  731. TerrainCollisionMargin = 0.04
  732. AvatarFriction = 0.2
  733. AvatarStandingFriction = 0.99
  734. AvatarRestitution = 0.0
  735. AvatarDensity = 60.0
  736. AvatarCapsuleWidth = 0.6
  737. AvatarCapsuleDepth = 0.45
  738. AvatarCapsuleHeight = 1.5
  739. AvatarContactProcessingThreshold = 0.1
  740. MaxObjectMass = 10000.01
  741. ; Dynamic parameters
  742. LinearDamping = 0.0
  743. AngularDamping = 0.0
  744. DeactivationTime = 0.2
  745. CollisionMargin = 0.04
  746. ; Linkset constraint parameters
  747. LinkImplementation = 1 ; 0=constraint, 1=compound
  748. LinkConstraintUseFrameOffset = False
  749. LinkConstraintEnableTransMotor = True
  750. LinkConstraintTransMotorMaxVel = 5.0
  751. LinkConstraintTransMotorMaxForce = 0.1
  752. ; Whether to mesh sculpties
  753. MeshSculptedPrim = true
  754. ; If 'true', force simple prims (box and sphere) to be meshed
  755. ForceSimplePrimMeshing = false
  756. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  757. MeshLevelOfDetail = 8
  758. ; if mesh size is > threshold meters, we need to add more detail because people will notice
  759. MeshLevelOfDetailMegaPrimThreshold = 10
  760. MeshLevelOfDetailMegaPrim = 16
  761. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  762. SculptLevelOfDetail = 32
  763. ; Bullet step parameters
  764. MaxSubSteps = 10
  765. FixedTimeStep = .01667
  766. MaxCollisionsPerFrame = 2048
  767. MaxUpdatesPerFrame = 8192
  768. ; Detailed physics debug logging
  769. PhysicsLoggingEnabled = False
  770. PhysicsLoggingDir = "."
  771. VehicleLoggingEnabled = False
  772. [RemoteAdmin]
  773. enabled = false
  774. ; Set this to a nonzero value to have remote admin use a different port
  775. port = 0
  776. ; Set this to the ip address that you want the admin server to bind to
  777. bind_ip_address = "0.0.0.0"
  778. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  779. access_password = unknown
  780. ; List the IP addresses allowed to call RemoteAdmin
  781. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  782. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  783. ; access_ip_addresses =
  784. ; set this variable to true if you want the create_region XmlRpc
  785. ; call to unconditionally enable voice on all parcels for a newly
  786. ; created region [default: false]
  787. create_region_enable_voice = false
  788. ; set this variable to false if you want the create_region XmlRpc
  789. ; call to create all regions as private per default (can be
  790. ; overridden in the XmlRpc call) [default: true]
  791. create_region_public = false
  792. ; the create_region XmlRpc call uses region_file_template to generate
  793. ; the file name of newly create regions (if they are created
  794. ; persistent). the parameter available are:
  795. ; {0} - X location
  796. ; {1} - Y location
  797. ; {2} - region UUID
  798. ; {3} - region port
  799. ; {4} - region name with " ", ":", "/" mapped to "_"
  800. region_file_template = "{0}x{1}-{2}.ini"
  801. ; we can limit the number of regions that XmlRpcCreateRegion will
  802. ; allow by setting this to a positive, non-0 number: as long as the
  803. ; number of regions is below region_limits, XmlRpcCreateRegion will
  804. ; succeed. setting region_limit to 0 disables the check.
  805. ; default is 0
  806. ;region_limit = 0
  807. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  808. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  809. ; if this parameter is not specified but enabled = true, all methods will be available
  810. enabled_methods = all
  811. ; specify the default appearance for an avatar created through the remote admin interface
  812. ; This will only take effect is the file specified by the default_appearance setting below exists
  813. ;default_male = Default Male
  814. ;default_female = Default Female
  815. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  816. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  817. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  818. ;copy_folders = false
  819. ; path to default appearance XML file that specifies the look of the default avatars
  820. ;default_appearance = default_appearance.xml
  821. ; RestPlugins are not currently operational.
  822. ;[RestPlugins]
  823. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  824. ; ; REST Region or REST Asset and Inventory Plugins
  825. ; enabled = false
  826. ; god_key = SECRET
  827. ; prefix = /admin
  828. ;[RestRegionPlugin]
  829. ; ; Change this to true to enable the REST Region Plugin
  830. ; enabled = false
  831. ;[RestHandler]
  832. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  833. ; enabled = false
  834. ; authenticate = true
  835. ; secured = true
  836. ; extended-escape = true
  837. ; realm = OpenSim REST
  838. ; dump-asset = false
  839. ; path-fill = true
  840. ; dump-line-size = 32
  841. ; flush-on-error = true
  842. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  843. ; also, not good error detection when it fails
  844. [IRC]
  845. enabled = false; you need to set this to true otherwise it won't connect
  846. ;server = name.of.irc.server.on.the.net
  847. ;; user password - only use this if the server requires one
  848. ;password = mypass
  849. ;nick = OpenSimBotNameProbablyMakeThisShorter
  850. ;channel = #the_irc_channel_you_want_to_connect_to
  851. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  852. ;port = 6667
  853. ;; channel to listen for configuration commands
  854. ;commands_enabled = false
  855. ;command_channel = 2777
  856. ;report_clients = true
  857. ;; relay private chat connections
  858. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  859. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  860. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  861. ;; relay_chat = false: IRC bridge will not relay normal chat
  862. ;; access_password -- simple security device
  863. ;;
  864. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  865. ;;
  866. ;; relay_private_channels = false
  867. ;; relay_chat = true
  868. ;;
  869. ;; to relay chat only to/from private in-world channels:
  870. ;;
  871. ;; relay_chat = false
  872. ;; relay_private_channels = true
  873. ;; relay_private_channel_in = 2226
  874. ;; relay_private_channel_out = 2225
  875. ;;
  876. ;; in this example, all chat coming in from IRC will be send out via
  877. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  878. ;; be relayed to the IRC channel.
  879. ;;
  880. ;relay_private_channels = false
  881. ;relay_private_channel_in = 2226
  882. ;relay_private_channel_out = 2225
  883. ;relay_chat = true
  884. ;access_password = foobar
  885. ;;fallback_region = name of "default" region
  886. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  887. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  888. ;;for <bot>:<user in region> :<message>
  889. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  890. ;;for <bot>:<message> - <user of region> :
  891. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  892. ;;for <bot>:<message> - from <user> :
  893. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  894. ;; exclude_list allows you to stop the IRC connector from announcing the
  895. ;;arrival and departure of certain users. For example: admins, bots.
  896. ;exclude_list=User 1,User 2,User 3
  897. ; The following settings control the progression of daytime
  898. ; in the Sim. The defaults are the same as the commented out settings
  899. [Sun]
  900. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  901. ;day_length = 4
  902. ; Year length in days
  903. ;year_length = 60
  904. ; Day to Night Ratio
  905. ;day_night_offset = 0.45
  906. ; send a Sun update every update_interval # of frames. A lower number will
  907. ; make for smoother sun transition at the cost of network
  908. ;update_interval = 100
  909. [Wind]
  910. ; Enables the wind module. Default is true
  911. enabled = true
  912. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  913. wind_update_rate = 150
  914. ; The Default Wind Plugin to load
  915. wind_plugin = SimpleRandomWind
  916. ; These settings are specific to the ConfigurableWind plugin
  917. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  918. ; avg_strength = 5.0
  919. ; avg_direction = 0.0
  920. ; var_strength = 0.0
  921. ; var_direction = 0.0
  922. ; rate_change = 1.0
  923. ; This setting is specific to the SimpleRandomWind plugin
  924. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  925. strength = 1.0
  926. [Cloud]
  927. ; Enable this to generate classic particle clouds above the sim.
  928. ; default is disabled - turn it on here
  929. enabled = false
  930. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  931. density = 0.5
  932. ; update interval for the cloud cover data returned by llCloud().
  933. ; default is 1000
  934. cloud_update_rate = 1000
  935. [LightShare]
  936. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  937. ; It has no ill effect on viewers which do not support server-side windlight settings.
  938. enable_windlight = false
  939. [Trees]
  940. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  941. ; default is false
  942. active_trees = false
  943. ; Density of tree population
  944. tree_density = 1000.0
  945. [VectorRender]
  946. ; the font to use for rendering text (default: Arial)
  947. ; font_name = "Arial"
  948. [LL-Functions]
  949. ; Set the following to true to allow administrator owned scripts to execute console commands
  950. ; currently unused
  951. ; AllowosConsoleCommand=false
  952. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  953. ; If false then gods cannot execute these functions either.
  954. AllowGodFunctions = false
  955. ; Maximum number of llListen events we allow over the entire region.
  956. ; Set this to 0 to have no limit imposed
  957. max_listens_per_region = 1000
  958. ; Maximum number of llListen events we allow per script
  959. ; Set this to 0 to have no limit imposed.
  960. max_listens_per_script = 64
  961. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  962. max_external_urls_per_simulator = 100
  963. [DataSnapshot]
  964. ; The following set of configs pertains to search.
  965. ; Set index_sims to true to enable search engines to index your searchable data
  966. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  967. ; default is false
  968. index_sims = false
  969. ; The variable data_exposure controls what the regions expose:
  970. ; minimum: exposes only things explicitly marked for search
  971. ; all: exposes everything
  972. data_exposure = minimum
  973. ; If search is on, change this to your grid name; will be ignored for standalones
  974. gridname = "OSGrid"
  975. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  976. ; Later, you may want to increase this to 3600 (1 hour) or more
  977. default_snapshot_period = 1200
  978. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  979. snapshot_cache_directory = "DataSnapshot"
  980. ; This semicolon-separated string serves to notify specific data services about the existence
  981. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  982. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  983. [Economy]
  984. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  985. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  986. ; There is no intention to implement anything further in core OpenSimulator.
  987. ; This functionality has to be provided by third party modules.
  988. ;; Enables selling things for $0. Default is true.
  989. SellEnabled = true
  990. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  991. PriceUpload = 0
  992. ;; Money Unit fee to create groups. Default is 0.
  993. PriceGroupCreate = 0
  994. ; We don't really know what the rest of these values do. These get sent to the client
  995. ; These taken from Agni at a Public Telehub. Change at your own risk.
  996. ObjectCount = 0
  997. PriceEnergyUnit = 100
  998. PriceObjectClaim = 10
  999. PricePublicObjectDecay = 4
  1000. PricePublicObjectDelete = 4
  1001. PriceParcelClaim = 1
  1002. PriceParcelClaimFactor = 1
  1003. PriceRentLight = 5
  1004. TeleportMinPrice = 2
  1005. TeleportPriceExponent = 2
  1006. EnergyEfficiency = 1
  1007. PriceObjectRent = 1
  1008. PriceObjectScaleFactor = 10
  1009. PriceParcelRent = 1
  1010. [XEngine]
  1011. ; Enable this engine in this OpenSim instance
  1012. Enabled = true
  1013. ; How many threads to keep alive even if nothing is happening
  1014. MinThreads = 2
  1015. ; How many threads to start at maximum load
  1016. MaxThreads = 100
  1017. ; Time a thread must be idle (in seconds) before it dies
  1018. IdleTimeout = 60
  1019. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1020. Priority = "BelowNormal"
  1021. ; Maximum number of events to queue for a script (excluding timers)
  1022. MaxScriptEventQueue = 300
  1023. ; Stack size per thread created
  1024. ThreadStackSize = 262144
  1025. ; Set this to true (the default) to load each script into a separate
  1026. ; AppDomain. Setting this to false will load all script assemblies into the
  1027. ; current AppDomain, which will reduce the per-script overhead at the
  1028. ; expense of reduced security and the inability to garbage collect the
  1029. ; script assemblies
  1030. AppDomainLoading = true
  1031. ; Rate to poll for asynchronous command replies (ms)
  1032. ; currently unused
  1033. ;AsyncLLCommandLoopms = 50
  1034. ; Save the source of all compiled scripts
  1035. WriteScriptSourceToDebugFile = false
  1036. ; Default language for scripts
  1037. DefaultCompileLanguage = lsl
  1038. ; List of allowed languages (lsl,vb,js,cs)
  1039. ; AllowedCompilers=lsl,cs,js,vb.
  1040. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1041. AllowedCompilers=lsl
  1042. ; Compile debug info (line numbers) into the script assemblies
  1043. CompileWithDebugInformation = true
  1044. ; Allow the user of mod* functions. This allows a script to pass messages
  1045. ; to a region module via the modSendCommand() function
  1046. ; Default is false
  1047. AllowMODFunctions = false
  1048. ; Allow the use of os* functions (some are dangerous)
  1049. AllowOSFunctions = false
  1050. ; Allow the user of LightShare functions
  1051. AllowLightShareFunctions = false
  1052. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1053. OSFunctionThreatLevel = VeryLow
  1054. ; OS Functions enable/disable
  1055. ; For each function, you can add one line, as shown
  1056. ; The default for all functions allows them if below threat level
  1057. ; true allows the use of the function unconditionally
  1058. ; Allow_osSetRegionWaterHeight = true
  1059. ; false disables the function completely
  1060. ; Allow_osSetRegionWaterHeight = false
  1061. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1062. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1063. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1064. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1065. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1066. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1067. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1068. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1069. ; You can also use script creators as the uuid
  1070. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1071. ; If both Allow_ and Creators_ are given, effective permissions
  1072. ; are the union of the two.
  1073. ; Interval (s) between background save of script states
  1074. SaveInterval = 120
  1075. ; Interval (s) between maintenance runs (0 = disable)
  1076. MaintenanceInterval = 10
  1077. ; Time a script can spend in an event handler before it is interrupted
  1078. EventLimit = 30
  1079. ; If a script overruns it's event limit, kill the script?
  1080. KillTimedOutScripts = false
  1081. ; Sets the multiplier for the scripting delays
  1082. ScriptDelayFactor = 1.0
  1083. ; The factor the 10 m distances llimits are multiplied by
  1084. ScriptDistanceLimitFactor = 1.0
  1085. ; Maximum length of notecard line read
  1086. ; Increasing this to large values potentially opens
  1087. ; up the system to malicious scripters
  1088. ; NotecardLineReadCharsMax = 255
  1089. ; Sensor settings
  1090. SensorMaxRange = 96.0
  1091. SensorMaxResults = 16
  1092. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1093. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1094. ; AutomaticLinkPermission = false
  1095. ; Disable underground movement of prims (default true); set to
  1096. ; false to allow script controlled underground positioning of
  1097. ; prims
  1098. ; DisableUndergroundMovement = true
  1099. ;; Path to script assemblies
  1100. ; ScriptEnginesPath = "ScriptEngines"
  1101. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1102. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1103. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1104. ; by scripts have changed.
  1105. ; DeleteScriptsOnStartup = false
  1106. [Concierge]
  1107. ; Enable concierge module
  1108. ; Default is false
  1109. enabled = false
  1110. ; name of the concierge
  1111. whoami = "jeeves"
  1112. ; password for updating the welcome message templates via XmlRpc
  1113. password = SECRET
  1114. ; regex specifying for which regions concierge service is desired; if
  1115. ; empty, then for all
  1116. regions = "^MeetingSpace-"
  1117. ; for each region that matches the regions regexp you can provide
  1118. ; (optionally) a welcome template using format substitution:
  1119. ; {0} is replaced with the name of the avatar entering the region
  1120. ; {1} is replaced with the name of the region
  1121. ; {2} is replaced with the name of the concierge (whoami variable above)
  1122. welcomes = /path/to/welcome/template/directory
  1123. ; Concierge can send attendee lists to an event broker whenever an
  1124. ; avatar enters or leaves a concierged region. the URL is subject
  1125. ; to format substitution:
  1126. ; {0} is replaced with the region's name
  1127. ; {1} is replaced with the region's UUID
  1128. broker = "http://broker.place.com/{1}"
  1129. [MRM]
  1130. ; Enables the Mini Region Modules Script Engine.
  1131. ; default is false
  1132. Enabled = false
  1133. ; Runs MRM in a Security Sandbox
  1134. ; WARNING: DISABLING IS A SECURITY RISK.
  1135. Sandboxed = true
  1136. ; The level sandbox to use, adjust at your OWN RISK.
  1137. ; Valid values are:
  1138. ; * FullTrust
  1139. ; * SkipVerification
  1140. ; * Execution
  1141. ; * Nothing
  1142. ; * LocalIntranet
  1143. ; * Internet
  1144. ; * Everything
  1145. SandboxLevel = "Internet"
  1146. ; Only allow Region Owners to run MRMs
  1147. ; May represent a security risk if you disable this.
  1148. OwnerOnly = true
  1149. [Hypergrid]
  1150. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1151. safemode = false
  1152. [VivoxVoice]
  1153. ; The VivoxVoice module will allow you to provide voice on your
  1154. ; region(s). It uses the same voice technology as the LL grid and
  1155. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1156. ; anything later ought to be fine as well).
  1157. ;
  1158. ; For this to work you need to obtain an admin account from Vivox
  1159. ; that allows you to create voice accounts and region channels.
  1160. enabled = false
  1161. ; vivox voice server
  1162. vivox_server = www.foobar.vivox.com
  1163. ; vivox SIP URI
  1164. vivox_sip_uri = foobar.vivox.com
  1165. ; vivox admin user name
  1166. vivox_admin_user = DeepThroat
  1167. ; vivox admin password
  1168. vivox_admin_password = VoiceG4te
  1169. ; channel type: "channel" or "positional"
  1170. ; - positional: spatial sound (default)
  1171. ; - channel: normal "conference call", no spatial sound
  1172. ;vivox_channel_type = positional
  1173. ; channel characteristics (unless you know what you are doing, i'd
  1174. ; leave them as they are --- now you WILL muck around with them,
  1175. ; huh? sigh)
  1176. ; channel distance model:
  1177. ; 0 - no attenuation
  1178. ; 1 - inverse distance attenuation
  1179. ; 2 - linear attenuation (default)
  1180. ; 3 - exponential attenuation
  1181. ;vivox_channel_distance_model = 2
  1182. ; channel mode:
  1183. ; - "open" (default)
  1184. ; - "lecture"
  1185. ; - "presentation"
  1186. ; - "auditorium"
  1187. ;vivox_channel_mode = "open"
  1188. ; channel roll off: rate of attenuation
  1189. ; - a value between 1.0 and 4.0, default is 2.0
  1190. ;vivox_channel_roll_off = 2.0
  1191. ; channel max range: distance at which channel is silent
  1192. ; - a value between 0 and 160, default is 80
  1193. ;vivox_channel_max_range = 80
  1194. ; channel clamping distance: distance before attenuation applies
  1195. ; - a value between 0 and 160, default is 10
  1196. ;vivox_channel_clamping_distance = 10
  1197. [Groups]
  1198. Enabled = false
  1199. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1200. ; apply to the Flotsam/SimianGrid GroupsModule
  1201. Module = Default
  1202. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1203. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1204. ;Module = GroupsModule
  1205. ; Enable Group Notices
  1206. ;NoticesEnabled = true
  1207. ; This makes the Groups modules very chatty on the console.
  1208. DebugEnabled = false
  1209. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1210. ; Set to 0 to disable the cache.
  1211. ; Default is 30 seconds
  1212. GroupsCacheTimeout = 30
  1213. ; Specify which messaging module to use for groups messaging and if it's enabled
  1214. MessagingModule = GroupsMessagingModule
  1215. ;MessagingEnabled = true
  1216. ; Experimental option to only message cached online users rather than all users
  1217. ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
  1218. ; This currently only applies to the Flotsam XmlRpc backend
  1219. MessageOnlineUsersOnly = false
  1220. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1221. ; SimianGrid Service for Groups
  1222. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1223. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1224. ; Flotsam XmlRpc Service for Groups
  1225. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1226. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1227. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1228. ;XmlRpcServiceReadKey = 1234
  1229. ;XmlRpcServiceWriteKey = 1234
  1230. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1231. ; this is a work around fora problem discovered on some Windows based region servers.
  1232. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1233. ; System.Net.WebException: The request was aborted: The request was canceled.
  1234. ; XmlRpcDisableKeepAlive = false
  1235. ; Minimum user level required to create groups
  1236. ;LevelGroupCreate = 0
  1237. [PacketPool]
  1238. ;RecyclePackets = true;
  1239. ;RecycleDataBlocks = true;
  1240. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1241. ; This reduces data churn
  1242. RecycleBaseUDPPackets = true
  1243. [InterestManagement]
  1244. ; This section controls how state updates are prioritized for each client
  1245. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1246. ; SimpleAngularDistance, and FrontBack
  1247. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1248. ReprioritizationEnabled = true
  1249. ReprioritizationInterval = 2000.0
  1250. RootReprioritizationDistance = 10.0
  1251. ChildReprioritizationDistance = 20.0
  1252. [Monitoring]
  1253. ; Enable region monitoring
  1254. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1255. ; Also is another source of region statistics provided via the regionstats URL
  1256. Enabled = true
  1257. ; View region statistics via a web page
  1258. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1259. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1260. ; For example- http://127.0.0.1:9000/SStats/
  1261. [WebStats]
  1262. ; enabled=false
  1263. [MediaOnAPrim]
  1264. ; Enable media on a prim facilities
  1265. Enabled = true;
  1266. [NPC]
  1267. ;; Enable Non Player Character (NPC) facilities
  1268. Enabled = false
  1269. [Terrain]
  1270. InitialTerrain = "pinhead-island"
  1271. ;;
  1272. ;; If you are using a simian grid frontend you can enable
  1273. ;; this module to upload tile images for the mapping fn
  1274. ;;
  1275. [SimianGridMaptiles]
  1276. Enabled = False
  1277. MaptileURL = "http://www.mygrid.com/Grid/"
  1278. RefreshTime = 3600
  1279. ;;
  1280. ;; JsonStore module provides structured store for scripts
  1281. ;;
  1282. [JsonStore]
  1283. Enabled = False
  1284. ;;
  1285. ;; These are defaults that are overwritten below in [Architecture].
  1286. ;; These defaults allow OpenSim to work out of the box with
  1287. ;; zero configuration
  1288. ;;
  1289. [AssetService]
  1290. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1291. AssetLoaderArgs = "assets/AssetSets.xml"
  1292. ; Disable this to prevent the default asset set from being inserted into the
  1293. ; asset store each time the region starts
  1294. AssetLoaderEnabled = true
  1295. [GridService]
  1296. ;; default standalone, overridable in StandaloneCommon.ini
  1297. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1298. [AutoBackupModule]
  1299. ;; default is module is disabled at the top level
  1300. AutoBackupModuleEnabled = false
  1301. [Sounds]
  1302. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1303. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1304. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1305. MaxDistance = 100.0
  1306. [Modules]
  1307. Include-modules = "addon-modules/*/config/*.ini"