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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class EstateSettings
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public delegate void SaveDelegate(EstateSettings rs);
- public event SaveDelegate OnSave;
- // Only the client uses these
- //
- private uint m_EstateID = 0;
- public uint EstateID
- {
- get { return m_EstateID; }
- set { m_EstateID = value; }
- }
- private string m_EstateName = "My Estate";
- public string EstateName
- {
- get { return m_EstateName; }
- set { m_EstateName = value; }
- }
- private uint m_ParentEstateID = 1;
- public uint ParentEstateID
- {
- get { return m_ParentEstateID; }
- set { m_ParentEstateID = value; }
- }
- private float m_BillableFactor = 0.0f;
- public float BillableFactor
- {
- get { return m_BillableFactor; }
- set { m_BillableFactor = value; }
- }
- private int m_PricePerMeter = 1;
- public int PricePerMeter
- {
- get { return m_PricePerMeter; }
- set { m_PricePerMeter = value; }
- }
- private int m_RedirectGridX = 0;
- public int RedirectGridX
- {
- get { return m_RedirectGridX; }
- set { m_RedirectGridX = value; }
- }
- private int m_RedirectGridY = 0;
- public int RedirectGridY
- {
- get { return m_RedirectGridY; }
- set { m_RedirectGridY = value; }
- }
- // Used by the sim
- //
- private bool m_UseGlobalTime = true;
- public bool UseGlobalTime
- {
- get { return m_UseGlobalTime; }
- set { m_UseGlobalTime = value; }
- }
- private bool m_FixedSun = false;
- public bool FixedSun
- {
- get { return m_FixedSun; }
- set { m_FixedSun = value; }
- }
- private double m_SunPosition = 0.0;
- public double SunPosition
- {
- get { return m_SunPosition; }
- set { m_SunPosition = value; }
- }
- private bool m_AllowVoice = true;
- public bool AllowVoice
- {
- get { return m_AllowVoice; }
- set { m_AllowVoice = value; }
- }
- private bool m_AllowDirectTeleport = true;
- public bool AllowDirectTeleport
- {
- get { return m_AllowDirectTeleport; }
- set { m_AllowDirectTeleport = value; }
- }
- private bool m_DenyAnonymous = false;
- public bool DenyAnonymous
- {
- get { return m_DenyAnonymous; }
- set { m_DenyAnonymous = value; }
- }
- private bool m_DenyIdentified = false;
- public bool DenyIdentified
- {
- get { return m_DenyIdentified; }
- set { m_DenyIdentified = value; }
- }
- private bool m_DenyTransacted = false;
- public bool DenyTransacted
- {
- get { return m_DenyTransacted; }
- set { m_DenyTransacted = value; }
- }
- private bool m_AbuseEmailToEstateOwner = false;
- public bool AbuseEmailToEstateOwner
- {
- get { return m_AbuseEmailToEstateOwner; }
- set { m_AbuseEmailToEstateOwner = value; }
- }
- private bool m_BlockDwell = false;
- public bool BlockDwell
- {
- get { return m_BlockDwell; }
- set { m_BlockDwell = value; }
- }
- private bool m_EstateSkipScripts = false;
- public bool EstateSkipScripts
- {
- get { return m_EstateSkipScripts; }
- set { m_EstateSkipScripts = value; }
- }
- private bool m_ResetHomeOnTeleport = false;
- public bool ResetHomeOnTeleport
- {
- get { return m_ResetHomeOnTeleport; }
- set { m_ResetHomeOnTeleport = value; }
- }
- private bool m_TaxFree = false;
- public bool TaxFree
- {
- get { return m_TaxFree; }
- set { m_TaxFree = value; }
- }
- private bool m_PublicAccess = true;
- public bool PublicAccess
- {
- get { return m_PublicAccess; }
- set { m_PublicAccess = value; }
- }
- private string m_AbuseEmail = String.Empty;
- public string AbuseEmail
- {
- get { return m_AbuseEmail; }
- set { m_AbuseEmail= value; }
- }
- private UUID m_EstateOwner = UUID.Zero;
- public UUID EstateOwner
- {
- get { return m_EstateOwner; }
- set { m_EstateOwner = value; }
- }
- private bool m_DenyMinors = false;
- public bool DenyMinors
- {
- get { return m_DenyMinors; }
- set { m_DenyMinors = value; }
- }
- // All those lists...
- //
- private List<UUID> l_EstateManagers = new List<UUID>();
- public UUID[] EstateManagers
- {
- get { return l_EstateManagers.ToArray(); }
- set { l_EstateManagers = new List<UUID>(value); }
- }
- private List<EstateBan> l_EstateBans = new List<EstateBan>();
- public EstateBan[] EstateBans
- {
- get { return l_EstateBans.ToArray(); }
- set { l_EstateBans = new List<EstateBan>(value); }
- }
- private List<UUID> l_EstateAccess = new List<UUID>();
- public UUID[] EstateAccess
- {
- get { return l_EstateAccess.ToArray(); }
- set { l_EstateAccess = new List<UUID>(value); }
- }
- private List<UUID> l_EstateGroups = new List<UUID>();
- public UUID[] EstateGroups
- {
- get { return l_EstateGroups.ToArray(); }
- set { l_EstateGroups = new List<UUID>(value); }
- }
- public EstateSettings()
- {
- }
- public void Save()
- {
- if (OnSave != null)
- OnSave(this);
- }
- public void AddEstateUser(UUID avatarID)
- {
- if (avatarID == UUID.Zero)
- return;
- if (!l_EstateAccess.Contains(avatarID))
- l_EstateAccess.Add(avatarID);
- }
- public void RemoveEstateUser(UUID avatarID)
- {
- if (l_EstateAccess.Contains(avatarID))
- l_EstateAccess.Remove(avatarID);
- }
- public void AddEstateGroup(UUID avatarID)
- {
- if (avatarID == UUID.Zero)
- return;
- if (!l_EstateGroups.Contains(avatarID))
- l_EstateGroups.Add(avatarID);
- }
- public void RemoveEstateGroup(UUID avatarID)
- {
- if (l_EstateGroups.Contains(avatarID))
- l_EstateGroups.Remove(avatarID);
- }
- public void AddEstateManager(UUID avatarID)
- {
- if (avatarID == UUID.Zero)
- return;
- if (!l_EstateManagers.Contains(avatarID))
- l_EstateManagers.Add(avatarID);
- }
- public void RemoveEstateManager(UUID avatarID)
- {
- if (l_EstateManagers.Contains(avatarID))
- l_EstateManagers.Remove(avatarID);
- }
- public bool IsEstateManagerOrOwner(UUID avatarID)
- {
- if (IsEstateOwner(avatarID))
- return true;
- return l_EstateManagers.Contains(avatarID);
- }
- public bool IsEstateOwner(UUID avatarID)
- {
- if (avatarID == m_EstateOwner)
- return true;
- return false;
- }
- public bool IsBanned(UUID avatarID)
- {
- foreach (EstateBan ban in l_EstateBans)
- if (ban.BannedUserID == avatarID)
- return true;
- return false;
- }
- public void AddBan(EstateBan ban)
- {
- if (ban == null)
- return;
- if (!IsBanned(ban.BannedUserID))
- l_EstateBans.Add(ban);
- }
- public void ClearBans()
- {
- l_EstateBans.Clear();
- }
- public void RemoveBan(UUID avatarID)
- {
- foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
- if (ban.BannedUserID == avatarID)
- l_EstateBans.Remove(ban);
- }
- public bool HasAccess(UUID user)
- {
- if (IsEstateManagerOrOwner(user))
- return true;
- return l_EstateAccess.Contains(user);
- }
- public bool GroupAccess(UUID groupID)
- {
- return l_EstateGroups.Contains(groupID);
- }
- }
- }
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