HGInventoryService.cs 14 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Services.InventoryService;
  36. using OpenSim.Data;
  37. using OpenSim.Framework;
  38. using OpenSim.Server.Base;
  39. namespace OpenSim.Services.HypergridService
  40. {
  41. /// <summary>
  42. /// Hypergrid inventory service. It serves the IInventoryService interface,
  43. /// but implements it in ways that are appropriate for inter-grid
  44. /// inventory exchanges. Specifically, it does not performs deletions
  45. /// and it responds to GetRootFolder requests with the ID of the
  46. /// Suitcase folder, not the actual "My Inventory" folder.
  47. /// </summary>
  48. public class HGInventoryService : XInventoryService, IInventoryService
  49. {
  50. private static readonly ILog m_log =
  51. LogManager.GetLogger(
  52. MethodBase.GetCurrentMethod().DeclaringType);
  53. protected new IXInventoryData m_Database;
  54. private string m_HomeURL;
  55. private IUserAccountService m_UserAccountService;
  56. private UserAccountCache m_Cache;
  57. public HGInventoryService(IConfigSource config)
  58. : base(config)
  59. {
  60. m_log.Debug("[HGInventory Service]: Starting");
  61. string dllName = String.Empty;
  62. string connString = String.Empty;
  63. //string realm = "Inventory"; // OSG version doesn't use this
  64. //
  65. // Try reading the [DatabaseService] section, if it exists
  66. //
  67. IConfig dbConfig = config.Configs["DatabaseService"];
  68. if (dbConfig != null)
  69. {
  70. if (dllName == String.Empty)
  71. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  72. if (connString == String.Empty)
  73. connString = dbConfig.GetString("ConnectionString", String.Empty);
  74. }
  75. //
  76. // Try reading the [InventoryService] section, if it exists
  77. //
  78. IConfig invConfig = config.Configs["HGInventoryService"];
  79. if (invConfig != null)
  80. {
  81. dllName = invConfig.GetString("StorageProvider", dllName);
  82. connString = invConfig.GetString("ConnectionString", connString);
  83. // realm = authConfig.GetString("Realm", realm);
  84. string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
  85. if (userAccountsDll == string.Empty)
  86. throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
  87. Object[] args = new Object[] { config };
  88. m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
  89. if (m_UserAccountService == null)
  90. throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
  91. // legacy configuration [obsolete]
  92. m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty);
  93. // Preferred
  94. m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
  95. m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
  96. }
  97. //
  98. // We tried, but this doesn't exist. We can't proceed.
  99. //
  100. if (dllName == String.Empty)
  101. throw new Exception("No StorageProvider configured");
  102. m_Database = LoadPlugin<IXInventoryData>(dllName,
  103. new Object[] {connString, String.Empty});
  104. if (m_Database == null)
  105. throw new Exception("Could not find a storage interface in the given module");
  106. m_log.Debug("[HG INVENTORY SERVICE]: Starting...");
  107. }
  108. public override bool CreateUserInventory(UUID principalID)
  109. {
  110. // NOGO
  111. return false;
  112. }
  113. public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
  114. {
  115. // NOGO for this inventory service
  116. return new List<InventoryFolderBase>();
  117. }
  118. public override InventoryFolderBase GetRootFolder(UUID principalID)
  119. {
  120. //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
  121. // Warp! Root folder for travelers
  122. XInventoryFolder[] folders = m_Database.GetFolders(
  123. new string[] { "agentID", "folderName"},
  124. new string[] { principalID.ToString(), "My Suitcase" });
  125. if (folders.Length > 0)
  126. return ConvertToOpenSim(folders[0]);
  127. // make one
  128. XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase");
  129. return ConvertToOpenSim(suitcase);
  130. }
  131. //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase)
  132. //{
  133. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations");
  134. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts");
  135. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards");
  136. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing");
  137. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures");
  138. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks");
  139. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
  140. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards");
  141. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects");
  142. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album");
  143. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts");
  144. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds");
  145. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures");
  146. // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash");
  147. // return true;
  148. //}
  149. public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
  150. {
  151. //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
  152. return GetRootFolder(principalID);
  153. }
  154. //
  155. // Use the inherited methods
  156. //
  157. //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
  158. //{
  159. //}
  160. //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
  161. //{
  162. //}
  163. //public override bool AddFolder(InventoryFolderBase folder)
  164. //{
  165. // // Check if it's under the Suitcase folder
  166. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
  167. // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
  168. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  169. // foreach (InventoryFolderBase f in suitDescendents)
  170. // if (folder.ParentID == f.ID)
  171. // {
  172. // XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  173. // return m_Database.StoreFolder(xFolder);
  174. // }
  175. // return false;
  176. //}
  177. private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root)
  178. {
  179. List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; });
  180. if (direct == null)
  181. return new List<InventoryFolderBase>();
  182. List<InventoryFolderBase> indirect = new List<InventoryFolderBase>();
  183. foreach (InventoryFolderBase f in direct)
  184. indirect.AddRange(GetDescendents(lst, f.ID));
  185. direct.AddRange(indirect);
  186. return direct;
  187. }
  188. // Use inherited method
  189. //public bool UpdateFolder(InventoryFolderBase folder)
  190. //{
  191. //}
  192. //public override bool MoveFolder(InventoryFolderBase folder)
  193. //{
  194. // XInventoryFolder[] x = m_Database.GetFolders(
  195. // new string[] { "folderID" },
  196. // new string[] { folder.ID.ToString() });
  197. // if (x.Length == 0)
  198. // return false;
  199. // // Check if it's under the Suitcase folder
  200. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner);
  201. // InventoryFolderBase suitcase = GetRootFolder(folder.Owner);
  202. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  203. // foreach (InventoryFolderBase f in suitDescendents)
  204. // if (folder.ParentID == f.ID)
  205. // {
  206. // x[0].parentFolderID = folder.ParentID;
  207. // return m_Database.StoreFolder(x[0]);
  208. // }
  209. // return false;
  210. //}
  211. public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
  212. {
  213. // NOGO
  214. return false;
  215. }
  216. public override bool PurgeFolder(InventoryFolderBase folder)
  217. {
  218. // NOGO
  219. return false;
  220. }
  221. // Unfortunately we need to use the inherited method because of how DeRez works.
  222. // The viewer sends the folderID hard-wired in the derez message
  223. //public override bool AddItem(InventoryItemBase item)
  224. //{
  225. // // Check if it's under the Suitcase folder
  226. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
  227. // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
  228. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  229. // foreach (InventoryFolderBase f in suitDescendents)
  230. // if (item.Folder == f.ID)
  231. // return m_Database.StoreItem(ConvertFromOpenSim(item));
  232. // return false;
  233. //}
  234. //public override bool UpdateItem(InventoryItemBase item)
  235. //{
  236. // // Check if it's under the Suitcase folder
  237. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner);
  238. // InventoryFolderBase suitcase = GetRootFolder(item.Owner);
  239. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  240. // foreach (InventoryFolderBase f in suitDescendents)
  241. // if (item.Folder == f.ID)
  242. // return m_Database.StoreItem(ConvertFromOpenSim(item));
  243. // return false;
  244. //}
  245. //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
  246. //{
  247. // // Principal is b0rked. *sigh*
  248. // //
  249. // // Let's assume they all have the same principal
  250. // // Check if it's under the Suitcase folder
  251. // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner);
  252. // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner);
  253. // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID);
  254. // foreach (InventoryItemBase i in items)
  255. // {
  256. // foreach (InventoryFolderBase f in suitDescendents)
  257. // if (i.Folder == f.ID)
  258. // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
  259. // }
  260. // return true;
  261. //}
  262. // Let these pass. Use inherited methods.
  263. //public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
  264. //{
  265. //}
  266. public override InventoryItemBase GetItem(InventoryItemBase item)
  267. {
  268. InventoryItemBase it = base.GetItem(item);
  269. if (it != null)
  270. {
  271. UserAccount user = m_Cache.GetUser(it.CreatorId);
  272. // Adjust the creator data
  273. if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
  274. it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
  275. }
  276. return it;
  277. }
  278. //public InventoryFolderBase GetFolder(InventoryFolderBase folder)
  279. //{
  280. //}
  281. //public List<InventoryItemBase> GetActiveGestures(UUID principalID)
  282. //{
  283. //}
  284. //public int GetAssetPermissions(UUID principalID, UUID assetID)
  285. //{
  286. //}
  287. }
  288. }