AssetService.cs 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using log4net;
  33. using OpenSim.Framework;
  34. using OpenSim.Data;
  35. using OpenSim.Services.Interfaces;
  36. using OpenMetaverse;
  37. namespace OpenSim.Services.AssetService
  38. {
  39. public class AssetService : AssetServiceBase, IAssetService
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. protected static AssetService m_RootInstance;
  45. public AssetService(IConfigSource config) : base(config)
  46. {
  47. if (m_RootInstance == null)
  48. {
  49. m_RootInstance = this;
  50. if (m_AssetLoader != null)
  51. {
  52. IConfig assetConfig = config.Configs["AssetService"];
  53. if (assetConfig == null)
  54. throw new Exception("No AssetService configuration");
  55. string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
  56. String.Empty);
  57. bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
  58. if (assetLoaderEnabled)
  59. {
  60. m_log.DebugFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
  61. m_AssetLoader.ForEachDefaultXmlAsset(
  62. loaderArgs,
  63. delegate(AssetBase a)
  64. {
  65. AssetBase existingAsset = Get(a.ID);
  66. // AssetMetadata existingMetadata = GetMetadata(a.ID);
  67. if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
  68. {
  69. // m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
  70. Store(a);
  71. }
  72. });
  73. }
  74. m_log.Debug("[ASSET SERVICE]: Local asset service enabled");
  75. }
  76. }
  77. }
  78. public virtual AssetBase Get(string id)
  79. {
  80. // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
  81. UUID assetID;
  82. if (!UUID.TryParse(id, out assetID))
  83. {
  84. m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested asset id {0}", id);
  85. return null;
  86. }
  87. try
  88. {
  89. return m_Database.GetAsset(assetID);
  90. }
  91. catch (Exception e)
  92. {
  93. m_log.ErrorFormat("[ASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
  94. return null;
  95. }
  96. }
  97. public virtual AssetBase GetCached(string id)
  98. {
  99. return Get(id);
  100. }
  101. public virtual AssetMetadata GetMetadata(string id)
  102. {
  103. // m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
  104. UUID assetID;
  105. if (!UUID.TryParse(id, out assetID))
  106. return null;
  107. AssetBase asset = m_Database.GetAsset(assetID);
  108. if (asset != null)
  109. return asset.Metadata;
  110. return null;
  111. }
  112. public virtual byte[] GetData(string id)
  113. {
  114. // m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
  115. UUID assetID;
  116. if (!UUID.TryParse(id, out assetID))
  117. return null;
  118. AssetBase asset = m_Database.GetAsset(assetID);
  119. return asset.Data;
  120. }
  121. public virtual bool Get(string id, Object sender, AssetRetrieved handler)
  122. {
  123. //m_log.DebugFormat("[AssetService]: Get asset async {0}", id);
  124. UUID assetID;
  125. if (!UUID.TryParse(id, out assetID))
  126. return false;
  127. AssetBase asset = m_Database.GetAsset(assetID);
  128. //m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
  129. handler(id, sender, asset);
  130. return true;
  131. }
  132. public virtual string Store(AssetBase asset)
  133. {
  134. if (!m_Database.ExistsAsset(asset.FullID))
  135. {
  136. // m_log.DebugFormat(
  137. // "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
  138. m_Database.StoreAsset(asset);
  139. }
  140. // else
  141. // {
  142. // m_log.DebugFormat(
  143. // "[ASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
  144. // }
  145. return asset.ID;
  146. }
  147. public bool UpdateContent(string id, byte[] data)
  148. {
  149. return false;
  150. }
  151. public virtual bool Delete(string id)
  152. {
  153. m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
  154. UUID assetID;
  155. if (!UUID.TryParse(id, out assetID))
  156. return false;
  157. AssetBase asset = m_Database.GetAsset(assetID);
  158. if (asset == null)
  159. return false;
  160. if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
  161. {
  162. return m_Database.Delete(id);
  163. }
  164. else
  165. {
  166. m_log.DebugFormat("[ASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
  167. }
  168. return false;
  169. }
  170. }
  171. }