ISceneAgent.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. namespace OpenSim.Framework
  29. {
  30. /// <summary>
  31. /// An agent in the scene.
  32. /// </summary>
  33. /// <remarks>
  34. /// Interface is a work in progress. Please feel free to add other required properties and methods.
  35. /// </remarks>
  36. public interface ISceneAgent : ISceneEntity
  37. {
  38. /// <value>
  39. /// The client controlling this presence
  40. /// </value>
  41. IClientAPI ControllingClient { get; }
  42. /// <summary>
  43. /// What type of presence is this? User, NPC, etc.
  44. /// </summary>
  45. PresenceType PresenceType { get; }
  46. /// <summary>
  47. /// If true, then the agent has no avatar in the scene.
  48. /// The agent exists to relay data from a region that neighbours the current position of the user's avatar.
  49. /// Occasionally data is relayed, such as which a user clicks an item in a neighbouring region.
  50. /// </summary>
  51. bool IsChildAgent { get; }
  52. /// <summary>
  53. /// Avatar appearance data.
  54. /// </summary>
  55. /// <remarks>
  56. // Because appearance setting is in a module, we actually need
  57. // to give it access to our appearance directly, otherwise we
  58. // get a synchronization issue.
  59. /// </remarks>
  60. AvatarAppearance Appearance { get; set; }
  61. /// <summary>
  62. /// Send initial scene data to the client controlling this agent
  63. /// </summary>
  64. /// <remarks>
  65. /// This includes scene object data and the appearance data of other avatars.
  66. /// </remarks>
  67. void SendInitialDataToMe();
  68. }
  69. }