OpenSimDefaults.ini 90 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Set this to true if you want to log crashes to disk
  20. ; this can be useful when submitting bug reports.
  21. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  22. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  23. ; You will need to capture these native stack traces by recording the session log itself.
  24. save_crashes = false
  25. ; Directory to save crashes to if above is enabled
  26. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  27. crash_dir = "crashes"
  28. ; Place to create a PID file
  29. ; PIDFile = "/tmp/OpenSim.exe.pid"
  30. ; Console commands run at startup
  31. startup_console_commands_file = "startup_commands.txt"
  32. ; Console commands run on shutdown
  33. shutdown_console_commands_file = "shutdown_commands.txt"
  34. ; Console commands run every 20 minutes
  35. ; timer_Script = "filename"
  36. ; timer_Script time interval (default 20 min)
  37. ; The time is 60 per minute
  38. ; timer_Interval = 1200
  39. ; ##
  40. ; ## SYSTEM
  41. ; ##
  42. ; Sets the method that OpenSim will use to fire asynchronous
  43. ; events. Valid values are UnsafeQueueUserWorkItem,
  44. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  45. ;
  46. ; SmartThreadPool is reported to work well on Mono/Linux, but
  47. ; UnsafeQueueUserWorkItem has been benchmarked with better
  48. ; performance on .NET/Windows
  49. ;
  50. ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
  51. ; privileges. However, as calling code is trusted anyway this is safe (if you set
  52. ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
  53. async_call_method = SmartThreadPool
  54. ; Max threads to allocate on the FireAndForget thread pool
  55. ; when running with the SmartThreadPool option above
  56. MaxPoolThreads = 300
  57. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  58. ; This improves performance in regions with large numbers of connections (in the hundreds).
  59. JobEngineEnabled = true
  60. ; Plugin Registry Location
  61. ; Set path to directory for plugin registry. Information about the
  62. ; registered repositories and installed plugins will be stored here.
  63. ; The OpenSim.exe process must have R/W access to the location.
  64. RegistryLocation = "."
  65. ; Used by region module addins. You can set this to outside bin, so that addin
  66. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  67. ; to the location.
  68. ConfigDirectory = "."
  69. ; ##
  70. ; ## CLIENTS
  71. ; ##
  72. ; Set this to the DLL containing the client stack to use.
  73. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  74. ; ##
  75. ; ## REGIONS
  76. ; ##
  77. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  78. ; Defaults to "filesystem" if this setting isn't present
  79. region_info_source = "filesystem"
  80. ; region_info_source = "web"
  81. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  82. ; Defaults to bin/Regions in your OpenSimulator installation directory
  83. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  84. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  85. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  86. ; except that everything is also enclosed in a <Regions> tag.
  87. ; regionload_webserver_url = "http://example.com/regions.xml"
  88. ;; Allow the simulator to start up if there are no region configuration available
  89. ;; from the selected region_info_source.
  90. allow_regionless = false
  91. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  92. see_into_region = true
  93. ;; use legacy math for sittarget offset "correction"
  94. ;; set this option to false to use improved math more compatibility with SL.
  95. ;; keep it true if you have many old objects with sits set by scripts.
  96. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
  97. ;; acording to its size, etc.
  98. ; LegacySitOffsets = true
  99. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  100. ; Increasing this number will increase memory usage.
  101. MaxPrimUndos = 20
  102. ; Minimum size for non-physical prims.This can be overridden in the region config file (as
  103. ; NonPhysicalPrimMin!).
  104. ; NonPhysicalPrimMin = 0.001
  105. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  106. NonPhysicalPrimMax = 256
  107. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
  108. ; PhysicalPrimMin = 0.01
  109. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  110. PhysicalPrimMax = 64
  111. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  112. ; This can be overridden in the region config file.
  113. ClampPrimSize = false
  114. ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative.
  115. ClampNegativeZ = false
  116. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  117. ; This can be overridden in the region config file.
  118. LinksetPrims = 0
  119. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  120. ; This only applies when crossing to a region running in a different simulator.
  121. ; For crossings where the regions are on the same simulator the script is always kept running.
  122. AllowScriptCrossing = true
  123. ; Allow compiled script binary code to cross region boundaries.
  124. ; If you set this to "true", any region that can teleport to you can
  125. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  126. ; YOU HAVE BEEN WARNED!!!
  127. TrustBinaries = false
  128. ; the default view range. Viewers override this ( no major effect still )
  129. ;DefaultDrawDistance = 255.0
  130. ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
  131. ;MaxDrawDistance = 512
  132. ; the maximum distance to tell a viewer to connect to a neighbour region, so it can be seen
  133. ; (it is limited by MaxDrawDistance above)
  134. ; less than 256 shows immediate neighbours; 256 to 511 also second imediate neighbours etc
  135. ; more than 511m can cause viewers problems specially in case of dense regions.
  136. ; curretly this distance is from current region borders.
  137. ; Warning: if relevant regions have different setting you may notice strange
  138. ; effects due to that asymmetry
  139. ; *****
  140. ;MaxRegionsViewDistance = 255
  141. ; If you have only one region in an instance, or to avoid the many bugs
  142. ; that you can trigger in modules by restarting a region, set this to
  143. ; true to make the entire instance exit instead of restarting the region.
  144. ; This is meant to be used on systems where some external system like
  145. ; Monit will restart any instance that exits, thereby making the shutdown
  146. ; into a restart.
  147. InworldRestartShutsDown = false
  148. ; Use of normalized 55FPS statistics
  149. ; Opensim does not have a frame rate control like other simulators.
  150. ; Most parameters that control timing can be configurable region by region.
  151. ; To achieve closer compatibility with values expected by viewers, scripts and users
  152. ; some parameters are converted to a equivalent per frame value.
  153. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  154. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  155. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  156. ; Normalized55FPS = true
  157. ; Main Frame time
  158. ; This defines the rate of several simulation events.
  159. ; Default value should meet most needs.
  160. ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads.
  161. ; It should not be less than the physics engine step time.
  162. ; Being a integer multiple of it may reduce some jitter in reported physics FPS.
  163. ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same
  164. FrameTime = 0.0909
  165. ; The values below represent the percentage of the target frame time that,
  166. ; when underrun, should trigger yellow or red in the lag meter.
  167. ; Less than 60% of FPS is amber by default, less then 40% is red.
  168. ; These values are advisory. Viewers may choose to not use them but it is
  169. ; encouraged that they do.
  170. ; FrameTimeWarnPercent = 60
  171. ; FrameTimeCritPercent = 40
  172. ; Send scheduled updates to objects in the scene
  173. ; This must be a whole number
  174. UpdateObjectsEveryNFrames = 1
  175. ; Send position/velocity, etc. updates to agents in the scene
  176. ; This must be a whole number
  177. UpdateAgentsEveryNFrames = 1
  178. ; Apply pending forces from physics calculations to an entity.
  179. ; This must be a whole number
  180. UpdateEntityMovementEveryNFrames = 1
  181. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  182. ; This must be a whole number
  183. UpdateCoarseLocationsEveryNFrames = 50
  184. ; Physics simulation execution or syncronization, acording to engine. Should be 1
  185. ; This must be a whole number
  186. UpdatePhysicsEveryNFrames = 1
  187. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  188. ; This must be a whole number
  189. UpdateEventsEveryNFrames = 1
  190. ; Send terrain updates to viewers
  191. ; This must be a whole number
  192. UpdateTerrainEveryNFrames = 50
  193. ; Persitently store any objects which meet the PRIM STORAGE criteria
  194. ; This must be a whole number
  195. UpdateStorageEveryNFrames = 200
  196. ; Clean up temp on rez objects.
  197. ; This must be a whole number
  198. UpdateTempCleaningEveryNSeconds = 180
  199. ; ##
  200. ; ## PRIM STORAGE
  201. ; ##
  202. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  203. ; prevent frequently changing objects from heavily loading the region data store.
  204. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  205. ;
  206. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  207. MinimumTimeBeforePersistenceConsidered = 60
  208. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  209. MaximumTimeBeforePersistenceConsidered = 600
  210. ; ##
  211. ; ## PHYSICS
  212. ; ##
  213. ; If true then prims can be collided with by avatars, other prims, etc.
  214. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  215. ; Also, no prims are subject to physics.
  216. collidable_prim = true
  217. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  218. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  219. physical_prim = true
  220. ; Select a mesher here.
  221. ;
  222. ; Meshmerizer properly handles complex prims by using triangle meshes.
  223. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  224. ;
  225. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  226. ; Usually this is only a box
  227. meshing = Meshmerizer
  228. ;meshing = ZeroMesher
  229. ; Path to decoded sculpty maps
  230. ; Defaults to "j2kDecodeCache
  231. ;DecodedSculptMapPath = "j2kDecodeCache"
  232. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  233. ; to true will store decoded sculpt maps in a special folder in your bin
  234. ; folder, which can reduce startup times by reducing asset requests. Some
  235. ; versions of mono dont work well when reading the cache files, so set this
  236. ; to false if you have compatibility problems.
  237. ;CacheSculptMaps = true
  238. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  239. ;; BulletSim supports varregions.
  240. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  241. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  242. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  243. ;; Default is BulletSim
  244. physics = BulletSim
  245. ;physics = modified_BulletX
  246. ;physics = OpenDynamicsEngine
  247. ;physics = basicphysics
  248. ;physics = POS
  249. ; ##
  250. ; ## SCRIPT ENGINE
  251. ; ##
  252. ;; Default script engine to use. Currently, we only have XEngine
  253. DefaultScriptEngine = "XEngine"
  254. ; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  255. ; required
  256. ; HttpProxy = "http://proxy.com:8080"
  257. ; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  258. ; list of regular expressions for URLs that you don't want to go through
  259. ; the proxy.
  260. ; For example, servers inside your firewall.
  261. ; Separate patterns with a ';'
  262. ; HttpProxyExceptions = ".mydomain.com;localhost"
  263. ; ##
  264. ; ## EMAIL MODULE
  265. ; ##
  266. ;; The email module requires some configuration. It needs an SMTP
  267. ;; server to send mail through.
  268. ;emailmodule = DefaultEmailModule
  269. ; ##
  270. ; ## ANIMATIONS
  271. ; ##
  272. ; If enabled, enableFlySlow will change the primary fly state to
  273. ; FLYSLOW, and the "always run" state will be the regular fly.
  274. enableflyslow = false
  275. ; PreJump is an additional animation state, but it probably
  276. ; won't look right until the physics engine supports it
  277. ; (i.e delays takeoff for a moment)
  278. ; #
  279. ; # statistics
  280. ; #
  281. ; Simulator statistics are output to the console periodically at debug level INFO.
  282. ; Setting this to zero disables this output.
  283. ; LogShowStatsSeconds = 3600
  284. ; Simulator Stats URI
  285. ; Enable JSON simulator data by setting a URI name (case sensitive)
  286. ; Returns regular sim stats (SimFPS, ...)
  287. Stats_URI = "jsonSimStats"
  288. ; Simulator StatsManager URI
  289. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  290. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  291. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  292. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  293. ; Make OpenSim start all regions woth logins disabled. They will need
  294. ; to be enabled from the console if this is set
  295. ; StartDisabled = false
  296. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  297. ; OpenJPEG if false
  298. ; UseCSJ2K = true
  299. ; Use "Trash" folder for items deleted from the scene
  300. ; When set to True (the default) items deleted from the scene will be
  301. ; stored in the user's trash or lost and found folder. When set to
  302. ; False items will be removed from the scene permanently
  303. UseTrashOnDelete = True
  304. ; #
  305. ; # Logging
  306. ; #
  307. ; Force logging when the thread pool approaches an overload condition
  308. ; Provides useful data for post-mortem analysis even in a production
  309. ; system with reduced logging
  310. LogOverloads = True
  311. ; #
  312. ; # Telehubs
  313. ; #
  314. ; SpawnPointRouting adjusts the landing for incoming avatars.
  315. ; "closest" will place the avatar at the SpawnPoint located in the closest
  316. ; available spot to the destination (typically map click/landmark).
  317. ; "random" will place the avatar on a randomly selected spawnpoint;
  318. ; "sequence" will place the avatar on the next sequential SpawnPoint
  319. ; SpawnPointRouting = closest
  320. ; TelehubAllowLandmark allows users with landmarks to override telehub
  321. ; routing and land at the landmark coordinates when set to true
  322. ; default is false
  323. ; TelehubAllowLandmark = false
  324. ; #
  325. ; # SSL certificates validation options
  326. ; #
  327. ; SSL certificate validation options
  328. ; you can allow selfsigned certificates or no official CA with next option set to true
  329. ; NoVerifyCertChain = true
  330. ; you can also bypass the hostname or domain verification
  331. ; NoVerifyCertHostname = true
  332. ; having both options true does provide encryption but with low security
  333. ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
  334. [Map]
  335. ; Map tile options.
  336. ; If true, then maptiles are generated using the MapImageModule below.
  337. ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  338. ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  339. ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  340. ;GenerateMaptiles = true
  341. ;WorldMapModule = "WorldMap"
  342. ; The module to use in order to generate map images.
  343. ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  344. ; generate better images.
  345. ;MapImageModule = "MapImageModule"
  346. ; World map blacklist timeout in seconds
  347. ;BlacklistTimeout = 600
  348. ; Refresh (in seconds) the map tile periodically
  349. ;MaptileRefresh = 0
  350. ; If not generating maptiles, use this static texture asset ID
  351. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  352. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  353. ; objects, so you can turn it off here if you'd like.
  354. DrawPrimOnMapTile = true
  355. ; Use terrain texture for maptiles if true, use shaded green if false
  356. TextureOnMapTile = true
  357. ; Texture prims
  358. TexturePrims = true
  359. ; Only texture prims that have a diagonal size greater than this number
  360. TexturePrimSize = 48
  361. ; Attempt to render meshes and sculpties on the map
  362. RenderMeshes = false
  363. [Permissions]
  364. ; ##
  365. ; ## PERMISSIONS
  366. ; ##
  367. ; Permission modules to use, separated by comma.
  368. ; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  369. ;permissionmodules = "DefaultPermissionsModule"
  370. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  371. ; any item, etc. This may not yet be implemented uniformally.
  372. ; If set to true, then all permissions checks are carried out
  373. ; Default is true
  374. serverside_object_permissions = true
  375. ; This allows some control over permissions
  376. ; please note that this still doesn't duplicate SL, and is not intended to
  377. ; This allows grid users with a UserLevel of 200 or more to assume god
  378. ; powers in the regions in this simulator.
  379. allow_grid_gods = false
  380. ; Allow region owners to assume god powers in their regions
  381. ;region_owner_is_god = true
  382. ; Allow region managers to assume god powers in regions they manage
  383. ;region_manager_is_god = false
  384. ; God mode should be turned on in the viewer whenever
  385. ; the user has god rights somewhere. They may choose
  386. ; to turn it off again, though.
  387. automatic_gods = false
  388. ; The user can execute any and all god functions, as
  389. ; permitted by the viewer UI, without actually "godding
  390. ; up". This is the default state in 0.8.2.
  391. implicit_gods = true
  392. ; Control user types that are allowed to create new scripts
  393. ; Only enforced if serviceside_object_permissions is true
  394. ;
  395. ; Current possible values are
  396. ; all - anyone can create scripts (subject to normal permissions)
  397. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  398. ; Default value is all
  399. ; allowed_script_creators = all
  400. ; Control user types that are allowed to edit (save) scripts
  401. ; Only enforced if serviceside_object_permissions is true
  402. ;
  403. ; Current possible values are
  404. ; all - anyone can edit scripts (subject to normal permissions)
  405. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  406. ; Default value is all
  407. ; allowed_script_editors = all
  408. ; Provides a simple control for land owners to give build rights to specific avatars
  409. ; in publicly accessible parcels that disallow object creation in general.
  410. ; Owners specific avatars by adding them to the Access List of the parcel
  411. ; without having to use the Groups feature
  412. ; Disabled by default
  413. ; simple_build_permissions = False
  414. ; Minimum user level required to upload assets
  415. ;LevelUpload = 0
  416. [RegionReady]
  417. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  418. enabled = true
  419. ; Channel on which to signal region readiness through a message
  420. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  421. ; - the first field indicating whether this is an initial server startup
  422. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  423. ; - the third field is a number indicating how many scripts failed to compile
  424. ; - "oar error" if supplied, provides the error message from the OAR load
  425. channel_notify = -800
  426. ; - disallow logins while scripts are loading
  427. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  428. login_disable = true
  429. ; - send an alert as json to a service
  430. ; alert_uri = "http://myappserver.net/my_handler/"
  431. [EstateManagement]
  432. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  433. ; Default is true
  434. AllowRegionRestartFromClient = true
  435. [UserProfiles]
  436. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  437. ;; Set the value of the url to your UserProfilesService
  438. ;; If un-set / "" the module is disabled
  439. ;; If the ProfileURL is not set, then very BASIC
  440. ;; profile support will be configured. If the ProfileURL is set to a
  441. ;; valid URL, then full profile support will be configured. The URL
  442. ;; points to your grid's Robust user profiles service
  443. ;;
  444. ; ProfileURL = http://127.0.0.1:9000
  445. ;; set this to false to prevent your users to be sent to unknown
  446. ;; web sites by other users on their profiles
  447. ; AllowUserProfileWebURLs = true
  448. [SMTP]
  449. enabled = false
  450. ;enabled = true
  451. ;internal_object_host = lsl.opensim.local
  452. ;host_domain_header_from = 127.0.0.1
  453. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  454. ;SMTP_SERVER_PORT = 25
  455. ;SMTP_SERVER_LOGIN = foo
  456. ;SMTP_SERVER_PASSWORD = bar
  457. [Network]
  458. ConsoleUser = "Test"
  459. ConsolePass = "secret"
  460. http_listener_port = 9000
  461. console_port = 0
  462. ; ssl config: Experimental!
  463. http_listener_ssl = false ; if set to true main server is replaced by a ssl one
  464. http_listener_sslport = 9001 ; Use this port for SSL connections
  465. ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
  466. ; this will change is future
  467. http_listener_cn = "myRegionsExternalHostName"
  468. ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true
  469. http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName
  470. http_listener_cert_pass = "mycertpass" ; the cert passwork
  471. ; addicional HTTPS for "Out of band" management applications such as the remote
  472. ; admin module or scripts
  473. ;
  474. ; Create https_listener = "True" will create a listener on the port
  475. ; specified. Provide the path to your server certificate along with it's
  476. ; password
  477. ; https_listener = False
  478. ; Set our listener to this port
  479. ; https_port = 0
  480. ; Path to X509 certificate, can be the same as main or another
  481. ; cert_path = "path/to/cert.p12"
  482. ; Password for cert
  483. ; cert_pass = "password"
  484. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
  485. ; By default, llHTTPRequest limits the response body to 2048 bytes.
  486. ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
  487. ; of HttpBodyMaxLenMAX bytes.
  488. ; HttpBodyMaxLenMAX=16384
  489. ; Hostname to use in llRequestURL/llRequestSecureURL
  490. ; must be a valid hostname for the ssl cert.
  491. ; if not defined - llRequestURL/llRequestSecureURL are disabled
  492. ; ExternalHostNameForLSL=127.0.0.1
  493. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  494. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  495. ; This stops users making HTTP calls to machines in the simulator's local network.
  496. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  497. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  498. ;
  499. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  500. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  501. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  502. ; If an address if given without a port number then port 80 is assumed.
  503. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  504. ;
  505. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  506. ;
  507. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  508. ;
  509. ; You can also disable the blacklist entirely with an empty entry
  510. ;
  511. ; OutboundDisallowForUserScripts = ""
  512. ; What is reported as the "X-Secondlife-Shard"
  513. ; Defaults to the user server url if not set
  514. ; The old default is "OpenSim", set here for compatibility
  515. shard = "OpenSim"
  516. ; What is reported as the "User-Agent" when using llHTTPRequest
  517. ; Defaults to not sent if not set here. See the notes section in the wiki at
  518. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  519. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  520. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  521. ; OpenSim can send multiple simultaneous requests for services such as asset
  522. ; retrieval. However, some versions of mono appear to hang when there are too
  523. ; many simultaneous requests, default is 30 and is currently applied only to assets
  524. ;MaxRequestConcurrency = 30
  525. [AccessControl]
  526. ; Viewer-based access control. |-separated list of allowed viewers.
  527. ; AllowedClients = ""
  528. ; Viewer-based access control. |-separated list of denied viewers.
  529. ; No restrictions by default.
  530. ; DeniedClients = ""
  531. [ClientStack.LindenUDP]
  532. ; The client socket receive buffer size determines how many
  533. ; incoming requests we can process; the default on .NET is 8192
  534. ; which is about 2 4k-sized UDP datagrams. On mono this is
  535. ; whatever the underlying operating system has as default; for
  536. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  537. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  538. ; do "sysctl net.core.rmem_default" to find out what your system
  539. ; uses a default socket receive buffer size.
  540. ;
  541. ; client_socket_rcvbuf_size allows you to specify the receive
  542. ; buffer size LLUDPServer should use. NOTE: this will be limited
  543. ; by the system's settings for the maximum client receive buffer
  544. ; size (on linux systems you can set that with "sysctl -w
  545. ; net.core.rmem_max=X")
  546. ;
  547. ;client_socket_rcvbuf_size = 8388608
  548. ; Maximum outbound bytes per second for a single scene. This can be used to
  549. ; throttle total outbound UDP traffic for a simulator. The default value is
  550. ; 0, meaning no throttling at the scene level. The example given here is
  551. ; 20 megabits
  552. ;
  553. ;scene_throttle_max_bps = 2500000
  554. ; Maximum bytes per second to send to any single client. This will override
  555. ; the user's viewer preference settings. The default value is 0, meaning no
  556. ; aggregate throttling on clients (only per-category throttling). The
  557. ; example given here is 1.5 megabits
  558. ;
  559. ;client_throttle_max_bps = 187500
  560. ; Minimum bytes per second to send to any single client as a result of
  561. ; adaptive throttling. Viewer preferences set to a lower number will
  562. ; override the settin. The example given here ensures that adaptive
  563. ; throttling will never decrease per client bandwidth below 256 kbps.
  564. ;
  565. ;adaptive_throttle_min_bps = 32000
  566. ; Adaptive throttling attempts to limit network overload when multiple
  567. ; clients login by starting each connection more slowly. Disabled by
  568. ; default
  569. ;
  570. enable_adaptive_throttles = false
  571. ; Per-client bytes per second rates for the various throttle categories.
  572. ; These are default values that will be overridden by clients. These
  573. ; defaults are approximately equivalent to the throttles set by the Imprudence
  574. ; viewer when maximum bandwidth is set to 350kbps
  575. ;resend_default = 6625
  576. ;land_default = 9125
  577. ;wind_default = 1750
  578. ;cloud_default = 1750
  579. ;task_default = 18500
  580. ;texture_default = 18500
  581. ;asset_default = 10500
  582. ; Configures how ObjectUpdates are aggregated. These numbers
  583. ; do not literally mean how many updates will be put in each
  584. ; packet that goes over the wire, as packets are
  585. ; automatically split on a 1400 byte boundary. These control
  586. ; the balance between responsiveness of interest list updates
  587. ; and total throughput. Higher numbers will ensure more full-
  588. ; sized packets and faster sending of data, but more delay in
  589. ; updating interest lists
  590. ;
  591. ;PrimUpdatesPerCallback = 100
  592. ; TextureSendLimit determines how many packets will be put on
  593. ; the outgoing queue each cycle. Like the settings above, this
  594. ; is a balance between responsiveness to priority updates and
  595. ; total throughput. Higher numbers will give a better
  596. ; throughput at the cost of reduced responsiveness to client
  597. ; priority changes or transfer aborts
  598. ;
  599. ;TextureSendLimit = 20
  600. ; CannibalizeTextureRate allows bandwidth to be moved from the
  601. ; UDP texture throttle to the task throttle. Since most viewers
  602. ; use HTTP textures, this provides a means of using what is largely
  603. ; unused bandwidth in the total throttle. The value is the proportion
  604. ; of the texture rate to move to the task queue. It must be between
  605. ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
  606. ; bandwidth is grabbed)
  607. ;
  608. ; CannibalizeTextureRate = 0.5
  609. ; Quash and remove any light properties from attachments not on the
  610. ; hands. This allows flashlights and lanterns to function, but kills
  611. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  612. ; will also be affected.
  613. ;
  614. ;DisableFacelights = false
  615. ; The time to wait before disconecting an unresponsive client.
  616. ; The time is in seconds. The default is one minute
  617. ;
  618. ;AckTimeout = 60
  619. ; The time to wait before disconecting an unresponsive paused client.
  620. ; A client can be paused when the file selection dialog is open during file upload.
  621. ; This gives extra time to find files via the dialog but will still disconnect if
  622. ; the client crashes or loses its network connection
  623. ; The time is in seconds. The default is five minutes.
  624. ;
  625. ;PausedAckTimeout = 300
  626. [ClientStack.LindenCaps]
  627. ;; Long list of capabilities taken from
  628. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  629. ;; Not all are supported by OpenSim. The ones supported are
  630. ;; set to localhost. These defaults can be overwritten
  631. ;; in OpenSim.ini
  632. ;;
  633. Cap_AttachmentResources = ""
  634. Cap_ChatSessionRequest = ""
  635. Cap_CopyInventoryFromNotecard = "localhost"
  636. Cap_DispatchRegionInfo = ""
  637. Cap_EstateChangeInfo = ""
  638. Cap_EnvironmentSettings = "localhost"
  639. Cap_EventQueueGet = "localhost"
  640. Cap_FetchInventory = ""
  641. Cap_ObjectMedia = "localhost"
  642. Cap_ObjectMediaNavigate = "localhost"
  643. Cap_FetchLib = ""
  644. Cap_FetchLibDescendents = ""
  645. Cap_GetDisplayNames = "localhost"
  646. Cap_GetTexture = "localhost"
  647. Cap_GetMesh = "localhost"
  648. Cap_GetObjectCost = ""
  649. Cap_GetObjectPhysicsData = ""
  650. Cap_GroupProposalBallot = ""
  651. Cap_GroupMemberData = "localhost"
  652. Cap_HomeLocation = "localhost"
  653. Cap_LandResources = ""
  654. Cap_MapLayer = "localhost"
  655. Cap_MapLayerGod = "localhost"
  656. Cap_NewFileAgentInventory = "localhost"
  657. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  658. Cap_ObjectAdd = "localhost"
  659. Cap_ParcelPropertiesUpdate = "localhost"
  660. Cap_ParcelMediaURLFilterList = ""
  661. Cap_ParcelNavigateMedia = ""
  662. Cap_ParcelVoiceInfoRequest = ""
  663. Cap_ProductInfoRequest = ""
  664. Cap_ProvisionVoiceAccountRequest = ""
  665. Cap_RemoteParcelRequest = "localhost"
  666. Cap_RequestTextureDownload = ""
  667. Cap_SearchStatRequest = ""
  668. Cap_SearchStatTracking = ""
  669. Cap_SendPostcard = ""
  670. Cap_SendUserReport = ""
  671. Cap_SendUserReportWithScreenshot = ""
  672. Cap_ServerReleaseNotes = ""
  673. Cap_SimConsole = ""
  674. Cap_SimulatorFeatures = ""
  675. Cap_SetDisplayName = ""
  676. Cap_StartGroupProposal = ""
  677. Cap_TextureStats = ""
  678. Cap_UntrustedSimulatorMessage = ""
  679. Cap_UpdateAgentInformation = ""
  680. Cap_UpdateAgentLanguage = ""
  681. Cap_UpdateGestureAgentInventory = ""
  682. Cap_UpdateNotecardAgentInventory = "localhost"
  683. Cap_UpdateScriptAgent = "localhost"
  684. Cap_UpdateGestureTaskInventory = ""
  685. Cap_UpdateNotecardTaskInventory = "localhost"
  686. Cap_UpdateScriptTask = "localhost"
  687. Cap_UploadBakedTexture = "localhost"
  688. Cap_UploadObjectAsset = "localhost"
  689. Cap_ViewerStartAuction = ""
  690. Cap_ViewerStats = ""
  691. ; Capabilities for fetching inventory over HTTP rather than UDP
  692. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  693. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  694. Cap_WebFetchInventoryDescendents = ""
  695. Cap_FetchInventoryDescendents2 = "localhost"
  696. Cap_FetchInventory2 = "localhost"
  697. ; Capability for searching for people
  698. Cap_AvatarPickerSearch = "localhost"
  699. [Chat]
  700. ; Controls whether the chat module is enabled. Default is true.
  701. enabled = true
  702. ; Distance in meters that whispers should travel. Default is 10m
  703. whisper_distance = 10
  704. ; Distance in meters that ordinary chat should travel. Default is 20m
  705. say_distance = 20
  706. ; Distance in meters that shouts should travel. Default is 100m
  707. shout_distance = 100
  708. [EntityTransfer]
  709. ; The maximum distance in regions that an agent is allowed to teleport
  710. ; along the x or y axis. This is set to 65535 because current viewers
  711. ; can't handle teleports that are greater than this distance
  712. ; Setting to 0 will allow teleports of any distance
  713. ;
  714. max_distance = 65535
  715. ; Allow avatars to cross into and out of the region.
  716. AllowAvatarCrossing = true
  717. ; This disables border transfers for objects. When true, objects can be placed outside
  718. ; the region's border without being transferred to another simulator.
  719. DisableObjectTransfer = false
  720. ; Minimum user level required for HyperGrid teleports
  721. LevelHGTeleport = 0
  722. ; Determine whether the cancel button is shown at all during teleports.
  723. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  724. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  725. DisableInterRegionTeleportCancellation = false
  726. ;; This option exists to control the behavior of teleporting gods into places that have landing points
  727. ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
  728. ;; avatars with god permissions; SL lets gods land wherever they want.
  729. LandingPointBehavior = LandingPointBehavior_OS
  730. [Messaging]
  731. ; Control which region module is used for instant messaging.
  732. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  733. InstantMessageModule = InstantMessageModule
  734. ; MessageTransferModule = MessageTransferModule
  735. ; OfflineMessageModule = OfflineMessageModule
  736. ; OfflineMessageURL = http://yourserver/Offline.php
  737. ; MuteListModule = MuteListModule
  738. ; MuteListURL = http://yourserver/Mute.php
  739. ; Control whether group messages are forwarded to offline users. Default is true.
  740. ; ForwardOfflineGroupMessages = true
  741. [Inventory]
  742. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  743. ; There are still some issues with coalescence, including the fact that rotation is not restored
  744. ; and some assets may be missing from archive files.
  745. CoalesceMultipleObjectsToInventory = true
  746. [Appearance]
  747. ; Persist avatar baked textures
  748. ; Persisting baked textures can speed up login and region border
  749. ; crossings especially with large numbers of users, though it
  750. ; will store potentially large numbers of textures in your asset
  751. ; database
  752. PersistBakedTextures = false
  753. ; Control the delay before appearance is sent to other avatars and
  754. ; saved in the avatar service. Attempts to limit the impact caused
  755. ; by the very chatty dialog that sets appearance when an avatar
  756. ; logs in or teleports into a region; values are in seconds
  757. DelayBeforeAppearanceSave = 5
  758. DelayBeforeAppearanceSend = 2
  759. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  760. ; This may help with some situations where avatars are persistently grey, though it will not help
  761. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  762. ResendAppearanceUpdates = false
  763. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  764. ; on every login
  765. ReuseTextures = false
  766. [Attachments]
  767. ; Controls whether avatar attachments are enabled.
  768. ; Defaults to true - only set to false for debugging purposes
  769. Enabled = true
  770. ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
  771. ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
  772. ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
  773. ; If 0 then no throttling is performed.
  774. ThrottlePer100PrimsRezzed = 0
  775. [Mesh]
  776. ; enable / disable mesh asset uploads
  777. ; mesh asset must conform to standard mesh format, with OpenSim extensions
  778. ; default is true
  779. AllowMeshUpload = true
  780. ; Minimum user level required to upload meshes
  781. ;LevelUpload = 0
  782. ; support meshes on physics
  783. ;UseMeshiesPhysicsMesh = true
  784. ;support convex shape type on normal prims
  785. ; (ubOde only)
  786. ;ConvexPrims = true
  787. ;support convex shape type on sculpts
  788. ; (ubOde only)
  789. ;ConvexSculpts = true
  790. ; mesh cache settings:
  791. ; (ubOde only)
  792. ; do cache (keep true)
  793. ;MeshFileCache = true
  794. ; cache folder name relative to bin/ or absolute path
  795. ;MeshFileCachePath = MeshCache
  796. ;MeshFileCacheDoExpire = true
  797. ;MeshFileCacheExpireHours = 48
  798. [Textures]
  799. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  800. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  801. ; (e.g. images pulled from an external HTTP address).
  802. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  803. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  804. ; Hence, currently considered experimental.
  805. ; Default is false.
  806. ReuseDynamicTextures = false
  807. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  808. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  809. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  810. ; This setting only has an affect is ReuseDynamicTextures = true
  811. ; Default is false
  812. ReuseDynamicLowDataTextures = false
  813. [ODEPhysicsSettings]
  814. ; ##
  815. ; ## Physics stats settings ( most ignored by ubOde )
  816. ;
  817. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  818. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  819. collect_stats = false
  820. ; ##
  821. ; ## Physics logging settings - logfiles are saved to *.DIF files
  822. ; ##
  823. ; default is false
  824. ;physics_logging = true
  825. ;; every n simulation iterations, the physics snapshot file is updated
  826. ;physics_logging_interval = 50
  827. ;; append to existing physics logfile, or overwrite existing logfiles?
  828. ;physics_logging_append_existing_logfile = true
  829. ;##
  830. ;## World Settings
  831. ;##
  832. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  833. world_gravityx = 0
  834. world_gravityy = 0
  835. world_gravityz = -9.8
  836. ; Terminal velocity of a falling avatar
  837. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  838. ; Max value is 255, min value is 0
  839. avatar_terminal_velocity = 54
  840. ; World Step size.
  841. ; with legacy ODE this value needs to be close to 0.02s
  842. ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
  843. ; you will need to test acording to you needs
  844. ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS
  845. world_stepsize = 0.01818
  846. ; number of iterations of constrains solver, higher should improve results
  847. ; up to a point where acumulated math errors eliminate the improvement
  848. ; more steps may increase CPU load. No real gain in changing
  849. world_solver_iterations = 10
  850. ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  851. ; defines spaces partition cells min and max sizes == 2^value
  852. world_hashspace_level_low = -5
  853. world_hashSpace_level_high = 12
  854. meters_in_small_space = 29.9
  855. ; ##
  856. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  857. ; ##
  858. ; surface layer around geometries other geometries can sink into before generating a contact
  859. world_contact_surface_layer = 0.001
  860. ; Filtering collisions helps keep things stable physics wise, but sometimes
  861. ; it can be overzealous. If you notice bouncing, chances are it's that.
  862. filter_collisions = false
  863. ; Non Moving Terrain Contact (avatar isn't moving)
  864. nm_terraincontact_friction = 255.0
  865. nm_terraincontact_bounce = 0.1
  866. nm_terraincontact_erp = 0.1025
  867. ; Moving Terrain Contact (avatar is moving)
  868. m_terraincontact_friction = 75.0
  869. m_terraincontact_bounce = 0.05
  870. m_terrainContact_erp = 0.05025
  871. ; Moving Avatar to object Contact
  872. m_avatarobjectcontact_friction = 75.0
  873. m_avatarobjectcontact_bounce = 0.1
  874. ; Object to Object Contact and Non-Moving Avatar to object
  875. objectcontact_friction = 250.0
  876. objectcontact_bounce = 0.2
  877. ; ##
  878. ; ## Avatar Control
  879. ; ##
  880. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  881. ; desired velocity
  882. ; See http://en.wikipedia.org/wiki/PID_controller
  883. av_pid_derivative = 2200.0
  884. av_pid_proportional = 900.0
  885. ;girth of the avatar. Adds radius to the height also
  886. av_capsule_radius = 0.37
  887. ; Max force permissible to use to keep the avatar standing up straight
  888. av_capsule_standup_tensor = 550000
  889. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  890. ; or straight up-and-down (=false; better and more consistent physics behavior)
  891. av_capsule_tilted = false
  892. ; used to calculate mass of avatar.
  893. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  894. ; av_density * AVvolume;
  895. av_density = 80
  896. ; use this value to cut 52% of the height the sim gives us
  897. ; Currently unused
  898. ; av_height_fudge_factor = 0.52
  899. ; Movement. Smaller is faster.
  900. ; speed of movement with Always Run off
  901. av_movement_divisor_walk = 1.3
  902. ; speed of movement with Always Run on
  903. av_movement_divisor_run = 0.8
  904. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  905. minimum_ground_flight_offset = 3.0
  906. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  907. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  908. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  909. ; will lock the avatar in place
  910. av_planted = false
  911. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  912. av_av_collisions_off = false
  913. ; ##
  914. ; ## Object options
  915. ; ##
  916. ; used in the mass calculation.
  917. geometry_default_density = 10.000006836
  918. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  919. body_frames_auto_disable = 20
  920. ; used to control llMove2Target
  921. body_pid_derivative = 35
  922. body_pid_gain = 25
  923. ; maximum number of contact points to generate per collision
  924. contacts_per_collision = 80
  925. ; start throttling the object updates if object comes in contact with 3 or more other objects
  926. geom_contactpoints_start_throttling = 3
  927. ; send 1 update for every x updates below when throttled
  928. geom_updates_before_throttled_update = 15
  929. ; Maximum mass an object can be before it is clamped
  930. maximum_mass_object = 10000.01
  931. ; ##
  932. ; ## Sculpted Prim settings
  933. ; ##
  934. ; Do we want to mesh sculpted prim to collide like they look?
  935. mesh_sculpted_prim = true
  936. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  937. mesh_lod = 32
  938. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  939. mesh_physical_lod = 16
  940. ; ##
  941. ; ## additional meshing options
  942. ; ##
  943. ; Physics needs to create internal meshs (or convert the object meshs or scultps)
  944. ; for all prims except simple boxes and spheres.
  945. ; collisions of small objects againts larger ones can have a increased CPU load cost
  946. ; so this are represented by a simple BOX
  947. ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
  948. ; (ubOde only)
  949. ; MinSizeToMeshmerize = 0.1
  950. [BulletSim]
  951. ; All the BulletSim parameters can be displayed with the console command
  952. ; "physics get all" and all are defined in the source file
  953. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  954. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  955. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  956. ; but the c++ one is much faster.
  957. BulletEngine = "bulletunmanaged"
  958. ; BulletEngine = "bulletxna"
  959. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  960. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  961. UseSeparatePhysicsThread = false
  962. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  963. ; a mesh. 0=heightField, 1=mesh
  964. TerrainImplementation = 0
  965. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  966. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  967. ; magnifications use lots of memory.
  968. TerrainMeshMagnification = 2
  969. ; Should avatars collide with each other?
  970. AvatarToAvatarCollisionsByDefault = true
  971. ; Avatar physics height adjustments.
  972. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  973. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  974. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  975. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  976. ; Avatar walk-up-stairs parameters
  977. ; If an avatar collides with an object 'close to its feet', the avatar will be
  978. ; moved/pushed up do simulate stepping up.
  979. ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
  980. ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
  981. ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
  982. ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
  983. ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
  984. ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
  985. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  986. ; Terminal velocity of a falling avatar
  987. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  988. ; negative for a downward speed.
  989. AvatarTerminalVelocity = -54
  990. ; Default linkset implmentation
  991. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  992. ; builds a compound shape from the children shapes to create a single physical
  993. ; shape. 'Compound' uses a lot less CPU time.
  994. LinkImplementation = 1 ; 0=constraint, 1=compound
  995. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  996. LinksetOffsetCenterOfMass = false
  997. ; If 'true', turn scuplties into meshes
  998. MeshSculptedPrim = true
  999. ; If 'true', force simple prims (box and sphere) to be meshed
  1000. ; If 'false', the Bullet native special case shape is used for square rectangles
  1001. ; and even dimensioned spheres.
  1002. ForceSimplePrimMeshing = false
  1003. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  1004. ; Happens often in sculpties. If turned off, there will be some doorways
  1005. ; that cannot be walked through.
  1006. ShouldRemoveZeroWidthTriangles = true
  1007. ; If 'true', use convex hull definition in mesh asset if present.
  1008. ShouldUseAssetHulls = true
  1009. ; If there are thousands of physical objects, these maximums should be increased.
  1010. MaxCollisionsPerFrame = 2048
  1011. MaxUpdatesPerFrame = 8192
  1012. ; Detailed physics debug logging. Very verbose.
  1013. PhysicsLoggingEnabled = False
  1014. PhysicsLoggingDir = "."
  1015. VehicleLoggingEnabled = False
  1016. [RemoteAdmin]
  1017. enabled = false
  1018. ; Set this to a nonzero value to have remote admin use a different port
  1019. port = 0
  1020. ; Set this to the ip address that you want the admin server to bind to
  1021. bind_ip_address = "0.0.0.0"
  1022. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  1023. access_password = unknown
  1024. ; List the IP addresses allowed to call RemoteAdmin
  1025. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  1026. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  1027. ; access_ip_addresses =
  1028. ; set this variable to true if you want the create_region XmlRpc
  1029. ; call to unconditionally enable voice on all parcels for a newly
  1030. ; created region [default: false]
  1031. create_region_enable_voice = false
  1032. ; set this variable to false if you want the create_region XmlRpc
  1033. ; call to create all regions as private per default (can be
  1034. ; overridden in the XmlRpc call) [default: true]
  1035. create_region_public = false
  1036. ; the create_region XmlRpc call uses region_file_template to generate
  1037. ; the file name of newly create regions (if they are created
  1038. ; persistent). the parameter available are:
  1039. ; {0} - X location
  1040. ; {1} - Y location
  1041. ; {2} - region UUID
  1042. ; {3} - region port
  1043. ; {4} - region name with " ", ":", "/" mapped to "_"
  1044. region_file_template = "{0}x{1}-{2}.ini"
  1045. ; we can limit the number of regions that XmlRpcCreateRegion will
  1046. ; allow by setting this to a positive, non-0 number: as long as the
  1047. ; number of regions is below region_limits, XmlRpcCreateRegion will
  1048. ; succeed. setting region_limit to 0 disables the check.
  1049. ; default is 0
  1050. ;region_limit = 0
  1051. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  1052. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  1053. ; if this parameter is not specified but enabled = true, all methods will be available
  1054. enabled_methods = all
  1055. ; specify the default appearance for an avatar created through the remote admin interface
  1056. ; This will only take effect is the file specified by the default_appearance setting below exists
  1057. ;default_male = Default Male
  1058. ;default_female = Default Female
  1059. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  1060. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  1061. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  1062. ;copy_folders = false
  1063. ; path to default appearance XML file that specifies the look of the default avatars
  1064. ;default_appearance = default_appearance.xml
  1065. ; RestPlugins are not currently operational.
  1066. ;[RestPlugins]
  1067. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  1068. ; ; REST Region or REST Asset and Inventory Plugins
  1069. ; enabled = false
  1070. ; god_key = SECRET
  1071. ; prefix = /admin
  1072. ;[RestRegionPlugin]
  1073. ; ; Change this to true to enable the REST Region Plugin
  1074. ; enabled = false
  1075. ;[RestHandler]
  1076. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  1077. ; enabled = false
  1078. ; authenticate = true
  1079. ; secured = true
  1080. ; extended-escape = true
  1081. ; realm = OpenSim REST
  1082. ; dump-asset = false
  1083. ; path-fill = true
  1084. ; dump-line-size = 32
  1085. ; flush-on-error = true
  1086. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1087. ; also, not good error detection when it fails
  1088. [IRC]
  1089. enabled = false; you need to set this to true otherwise it won't connect
  1090. ;server = name.of.irc.server.on.the.net
  1091. ;; user password - only use this if the server requires one
  1092. ;password = mypass
  1093. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1094. ;channel = #the_irc_channel_you_want_to_connect_to
  1095. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1096. ;port = 6667
  1097. ;; channel to listen for configuration commands
  1098. ;commands_enabled = false
  1099. ;command_channel = 2777
  1100. ;report_clients = true
  1101. ;; relay private chat connections
  1102. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1103. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1104. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1105. ;; relay_chat = false: IRC bridge will not relay normal chat
  1106. ;; access_password -- simple security device
  1107. ;;
  1108. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1109. ;;
  1110. ;; relay_private_channels = false
  1111. ;; relay_chat = true
  1112. ;;
  1113. ;; to relay chat only to/from private in-world channels:
  1114. ;;
  1115. ;; relay_chat = false
  1116. ;; relay_private_channels = true
  1117. ;; relay_private_channel_in = 2226
  1118. ;; relay_private_channel_out = 2225
  1119. ;;
  1120. ;; in this example, all chat coming in from IRC will be send out via
  1121. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1122. ;; be relayed to the IRC channel.
  1123. ;;
  1124. ;relay_private_channels = false
  1125. ;relay_private_channel_in = 2226
  1126. ;relay_private_channel_out = 2225
  1127. ;relay_chat = true
  1128. ;access_password = foobar
  1129. ;;fallback_region = name of "default" region
  1130. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1131. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1132. ;;for <bot>:<user in region> :<message>
  1133. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1134. ;;for <bot>:<message> - <user of region> :
  1135. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1136. ;;for <bot>:<message> - from <user> :
  1137. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1138. ;; exclude_list allows you to stop the IRC connector from announcing the
  1139. ;;arrival and departure of certain users. For example: admins, bots.
  1140. ;exclude_list=User 1,User 2,User 3
  1141. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1142. ;;
  1143. ;; Enable Alert, default = false
  1144. ;alert_show = false
  1145. ;;
  1146. ;; Show IRC serverinfo, default = true
  1147. ;alert_show_serverinfo = true
  1148. ;;
  1149. ;alert_msg_pre = "This region is linked to Irc."
  1150. ;alert_msg_post = "Everything you say in public chat can be listened."
  1151. ; The following settings control the progression of daytime
  1152. ; in the Sim. The defaults are the same as the commented out settings
  1153. [Sun]
  1154. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  1155. ;day_length = 4
  1156. ; Year length in days
  1157. ;year_length = 60
  1158. ; Day to Night Ratio
  1159. ;day_night_offset = 0.45
  1160. ; send a Sun update every update_interval # of frames. A lower number will
  1161. ; make for smoother sun transition at the cost of network
  1162. ;update_interval = 100
  1163. [Wind]
  1164. ; Enables the wind module. Default is true
  1165. enabled = true
  1166. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1167. wind_update_rate = 150
  1168. ; The Default Wind Plugin to load
  1169. wind_plugin = SimpleRandomWind
  1170. ; These settings are specific to the ConfigurableWind plugin
  1171. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1172. ; avg_strength = 5.0
  1173. ; avg_direction = 0.0
  1174. ; var_strength = 0.0
  1175. ; var_direction = 0.0
  1176. ; rate_change = 1.0
  1177. ; This setting is specific to the SimpleRandomWind plugin
  1178. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1179. strength = 1.0
  1180. [Cloud]
  1181. ; Enable this to generate classic particle clouds above the sim.
  1182. ; default is disabled - turn it on here
  1183. enabled = false
  1184. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1185. density = 0.5
  1186. ; update interval for the cloud cover data returned by llCloud().
  1187. ; default is 1000
  1188. cloud_update_rate = 1000
  1189. [LightShare]
  1190. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1191. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1192. enable_windlight = false
  1193. [Trees]
  1194. ; enable the trees module. default true
  1195. enabled = true
  1196. ; active_trees allows module to change its trees in time.
  1197. ; some will be deleted, others created and rest may grow
  1198. ; default is false. You can change it with console command tree active true | false later
  1199. active_trees = false
  1200. ; the trees change execution time rate (in ms)
  1201. update_rate = 1000
  1202. ; allow the trees to grow.
  1203. ; DANGER
  1204. ; this option causes high network use on the order of
  1205. ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
  1206. allowGrow = false
  1207. [VectorRender]
  1208. ; the font to use for rendering text (default: Arial)
  1209. ; font_name = "Arial"
  1210. [LL-Functions]
  1211. ; Set the following to true to allow administrator owned scripts to execute console commands
  1212. ; currently unused
  1213. ; AllowosConsoleCommand=false
  1214. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1215. ; If false then gods cannot execute these functions either.
  1216. AllowGodFunctions = false
  1217. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1218. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1219. ; If false then email may be sent to any valid email address.
  1220. RestrictEmail = false
  1221. ; Maximum number of llListen events we allow over the entire region.
  1222. ; Set this to 0 to have no limit imposed
  1223. max_listens_per_region = 1000
  1224. ; Maximum number of llListen events we allow per script
  1225. ; Set this to 0 to have no limit imposed.
  1226. max_listens_per_script = 64
  1227. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1228. max_external_urls_per_simulator = 100
  1229. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1230. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1231. UseSimpleBoxesInGetBoundingBox = false
  1232. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1233. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1234. AddStatsInGetBoundingBox = false
  1235. ; Avatar bounding box, lower X value, constant part, when standing
  1236. LowerAvatarBoundingBoxStandingXconst = -0.275
  1237. ; Avatar bounding box, upper X value, constant part, when standing
  1238. UpperAvatarBoundingBoxStandingXconst = 0.275
  1239. ; Avatar bounding box, lower Y value, constant part, when standing
  1240. LowerAvatarBoundingBoxStandingYconst = -0.35
  1241. ; Avatar bounding box, upper Y value, constant part, when standing
  1242. UpperAvatarBoundingBoxStandingYconst = 0.35
  1243. ; Avatar bounding box, lower Z value, constant part, when standing
  1244. LowerAvatarBoundingBoxStandingZconst = -0.1
  1245. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1246. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1247. ; Avatar bounding box, upper Z value, constant part, when standing
  1248. UpperAvatarBoundingBoxStandingZconst = 0.1
  1249. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1250. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1251. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1252. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1253. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1254. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1255. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1256. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1257. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1258. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1259. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1260. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1261. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1262. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1263. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1264. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1265. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1266. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1267. ; Avatar bounding box, lower X value, constant part, when sitting
  1268. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1269. ; Avatar bounding box, upper X value, constant part, when sitting
  1270. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1271. ; Avatar bounding box, lower Y value, constant part, when sitting
  1272. LowerAvatarBoundingBoxSittingYconst = -0.35
  1273. ; Avatar bounding box, upper Y value, constant part, when sitting
  1274. UpperAvatarBoundingBoxSittingYconst = 0.35
  1275. ; Avatar bounding box, lower Z value, constant part, when sitting
  1276. LowerAvatarBoundingBoxSittingZconst = -0.35
  1277. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1278. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1279. ; Avatar bounding box, upper Z value, constant part, when sitting
  1280. UpperAvatarBoundingBoxSittingZconst = -0.25
  1281. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1282. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1283. ; Safety coefficient for max bounding box from prim size box X coordinate
  1284. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1285. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1286. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1287. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1288. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1289. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1290. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1291. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1292. ; Use llCastRay V3 if true.
  1293. ; Implements llCastRay similar but not identical to Second Life.
  1294. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1295. ; NEW
  1296. ; Meshes prims for good accuracy in ray hit detection,
  1297. ; handling basic and tortured prims, sculpts and meshes.
  1298. ; Uses ellipsoid, correctly sized avatar capsules.
  1299. ; Handles complex terrain, multi-prim objects and seated avatars.
  1300. ; Implements throttling and the status codes
  1301. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1302. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1303. ; WARNING
  1304. ; Can be faster on some servers and scenes, but slower on others,
  1305. ; compared to previous version of llCastRay in OpenSimulator.
  1306. ; Is in most cases considerably slower than llCastRay in Second Life.
  1307. ; Generates geometry meshes and can therefore use much system resources.
  1308. UseLlCastRayV3 = false
  1309. ; Accepted calculation precision error in calculations in llCastRay V3
  1310. FloatToleranceInLlCastRay = 0.00001
  1311. ; Accepted distance difference between duplicate hits in llCastRay V3
  1312. FloatTolerance2InLlCastRay = 0.001
  1313. ; Detail level when rendering prims in llCastRay V3
  1314. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1315. PrimDetailLevelInLlCastRay = 1
  1316. ; Detail level when rendering sculpts in llCastRay V3
  1317. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1318. SculptDetailLevelInLlCastRay = 1
  1319. ; Detail level when rendering meshes in llCastRay V3
  1320. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1321. MeshDetailLevelInLlCastRay = 3
  1322. ; Detail level when rendering avatar capsules in llCastRay V3
  1323. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1324. AvatarDetailLevelInLlCastRay = 1
  1325. ; Maximum number of returned hits from llCastRay V3
  1326. MaxHitsInLlCastRay = 16
  1327. ; Maximum number of returned hits per prim from llCastRay V3
  1328. MaxHitsPerPrimInLlCastRay = 16
  1329. ; Maximum number of returned hits per object from llCastRay V3
  1330. MaxHitsPerObjectInLlCastRay = 16
  1331. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1332. DetectExitHitsInLlCastRay = false
  1333. ; Detect attachments in llCastRay V3 if true
  1334. DoAttachmentsInLlCastRay = false
  1335. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1336. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1337. ThrottleTimeInMsInLlCastRay = 200
  1338. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1339. AvailableTimeInMsPerRegionInLlCastRay = 40
  1340. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1341. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1342. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1343. RequiredAvailableTimeInMsInLlCastRay = 2
  1344. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1345. MaximumAvailableTimeInMsInLlCastRay = 40
  1346. ; Use cached meshes in llCastRay V3 if true
  1347. ; Improves performance but uses more memory
  1348. UseMeshCacheInLlCastRay = true
  1349. [DataSnapshot]
  1350. ; The following set of configs pertains to search.
  1351. ; Set index_sims to true to enable search engines to index your searchable data
  1352. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1353. ; default is false
  1354. index_sims = false
  1355. ; The variable data_exposure controls what the regions expose:
  1356. ; minimum: exposes only things explicitly marked for search
  1357. ; all: exposes everything
  1358. data_exposure = minimum
  1359. ; If search is on, change this to your grid name; will be ignored for standalones
  1360. gridname = "OSGrid"
  1361. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1362. ; Later, you may want to increase this to 3600 (1 hour) or more
  1363. default_snapshot_period = 1200
  1364. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1365. snapshot_cache_directory = "DataSnapshot"
  1366. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1367. ; data service
  1368. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1369. [Economy]
  1370. ; the economy module in use
  1371. ; default is the provided BetaGridLikeMoneyModule
  1372. ; - This module is for demonstration only -
  1373. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1374. ; There is no intention to implement anything further in core OpenSimulator.
  1375. ; This functionality has to be provided by third party modules.
  1376. ; To use other modules you need to override this setting on OpenSim.ini Economy (or startup) section
  1377. ; economymodule = BetaGridLikeMoneyModule
  1378. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1379. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1380. ; There is no intention to implement anything further in core OpenSimulator.
  1381. ; This functionality has to be provided by third party modules.
  1382. ;; Enables selling things for $0. Default is true.
  1383. ; SellEnabled = true
  1384. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1385. ;PriceUpload = 0
  1386. ;; Money Unit fee to create groups. Default is 0.
  1387. ;PriceGroupCreate = 0
  1388. ; We don't really know what the rest of these values do. These get sent to the client
  1389. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1390. ;ObjectCount = 0
  1391. ;PriceEnergyUnit = 0
  1392. ;PriceObjectClaim = 0
  1393. ;PricePublicObjectDecay = 0
  1394. ;PricePublicObjectDelete = 0
  1395. ;PriceParcelClaim = 0
  1396. ;PriceParcelClaimFactor = 1
  1397. ;PriceRentLight = 0
  1398. ;TeleportMinPrice = 0
  1399. ;TeleportPriceExponent = 2
  1400. ;EnergyEfficiency = 1
  1401. ;PriceObjectRent = 0
  1402. ;PriceObjectScaleFactor = 10
  1403. ;PriceParcelRent = 0
  1404. [XEngine]
  1405. ; Enable this engine in this OpenSim instance
  1406. Enabled = true
  1407. ; How many threads to keep alive even if nothing is happening
  1408. MinThreads = 2
  1409. ; How many threads to start at maximum load
  1410. MaxThreads = 100
  1411. ; Time a thread must be idle (in seconds) before it dies
  1412. IdleTimeout = 60
  1413. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1414. Priority = "BelowNormal"
  1415. ; Maximum number of events to queue for a script (excluding timers)
  1416. MaxScriptEventQueue = 300
  1417. ; Stack size per thread created
  1418. ThreadStackSize = 262144
  1419. ; Set this to true to load each script into a separate
  1420. ; AppDomain. Setting this to false will load all script assemblies into the
  1421. ; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
  1422. ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
  1423. ; at this time some mono versions seem to have problems with the true option
  1424. ; so default is now false until a fix is found
  1425. ; AppDomainLoading = false
  1426. ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
  1427. ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
  1428. ; It should be true on first run after updating opensim binary version
  1429. ; after first run you can change to false.
  1430. ; You can also set it to false and delete the script DLLs by hand
  1431. ; This does not delete cached scripts state.
  1432. ; DeleteScriptsOnStartup = true
  1433. ; CompactMemOnLoad
  1434. ; forces calls to memory garbage collector before loading each script DLL during region startup.
  1435. ; Peak memory usage is reduced and region starts with a more compacted memory allocation.
  1436. ; But this costs a lot of time, so region load will take a lot longer.
  1437. ; it is more usefull if there are no previously compiled scripts DLLs (or DeleteScriptsOnStartup = true)
  1438. ; CompactMemOnLoad = false
  1439. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1440. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1441. ; co-op will be more stable as aborting threads can cause instability.
  1442. ; abort was the default option in OpenSimulator 0.8 and before.
  1443. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1444. ; However, the setting change will not take affect until the next time you restart the simulator.
  1445. ; Setting changes will not affect state information stored for scripts.
  1446. ScriptStopStrategy = co-op
  1447. ; Rate to poll for asynchronous command replies (ms)
  1448. ; currently unused
  1449. ;AsyncLLCommandLoopms = 50
  1450. ; Save the source of all compiled scripts
  1451. WriteScriptSourceToDebugFile = false
  1452. ; Compile debug info (line numbers) into the script assemblies
  1453. CompileWithDebugInformation = true
  1454. ; Allow the user of mod* functions. This allows a script to pass messages
  1455. ; to a region module via the modSendCommand() function
  1456. ; Default is false
  1457. AllowMODFunctions = false
  1458. ; Allow the use of os* functions (some are dangerous)
  1459. AllowOSFunctions = false
  1460. ; Allow the user of LightShare functions
  1461. AllowLightShareFunctions = false
  1462. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1463. OSFunctionThreatLevel = VeryLow
  1464. ; OS Functions enable/disable
  1465. ; For each function, you can add one line, as shown
  1466. ; The default for all functions allows them if below threat level
  1467. ; true allows the use of the function unconditionally
  1468. ; Allow_osSetRegionWaterHeight = true
  1469. ; false disables the function completely
  1470. ; Allow_osSetRegionWaterHeight = false
  1471. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1472. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1473. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1474. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1475. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1476. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1477. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1478. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1479. ; You can also use script creators as the uuid
  1480. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1481. ; If both Allow_ and Creators_ are given, effective permissions
  1482. ; are the union of the two.
  1483. ; Interval (s) between background save of script states
  1484. SaveInterval = 120
  1485. ; Interval (s) between maintenance runs (0 = disable)
  1486. MaintenanceInterval = 10
  1487. ; Time a script can spend in an event handler before it is interrupted
  1488. EventLimit = 30
  1489. ; If a script overruns it's event limit, kill the script?
  1490. KillTimedOutScripts = false
  1491. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1492. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1493. WaitForEventCompletionOnScriptStop = 1000
  1494. ; Sets the multiplier for the scripting delays
  1495. ScriptDelayFactor = 1.0
  1496. ; The factor the 10 m distances llimits are multiplied by
  1497. ScriptDistanceLimitFactor = 1.0
  1498. ; Maximum length of notecard line read
  1499. ; Increasing this to large values potentially opens
  1500. ; up the system to malicious scripters
  1501. ; NotecardLineReadCharsMax = 255
  1502. ; Minimum settable timer interval. Any timer setting less than this is
  1503. ; rounded up to this minimum interval.
  1504. ; MinTimerInterval = 0.5
  1505. ; Sensor settings
  1506. SensorMaxRange = 96.0
  1507. SensorMaxResults = 16
  1508. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1509. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1510. ; AutomaticLinkPermission = false
  1511. ; Disable underground movement of prims (default true); set to
  1512. ; false to allow script controlled underground positioning of
  1513. ; prims
  1514. ; DisableUndergroundMovement = true
  1515. ;; Path to script assemblies
  1516. ; ScriptEnginesPath = "ScriptEngines"
  1517. [Concierge]
  1518. ; Enable concierge module
  1519. ; Default is false
  1520. enabled = false
  1521. ; name of the concierge
  1522. whoami = "jeeves"
  1523. ; password for updating the welcome message templates via XmlRpc
  1524. password = SECRET
  1525. ; regex specifying for which regions concierge service is desired; if
  1526. ; empty, then for all
  1527. ;regions = "^MeetingSpace-"
  1528. regions = ""
  1529. ; for each region that matches the regions regexp you can provide
  1530. ; (optionally) a welcome template using format substitution:
  1531. ; {0} is replaced with the name of the avatar entering the region
  1532. ; {1} is replaced with the name of the region
  1533. ; {2} is replaced with the name of the concierge (whoami variable above)
  1534. ;welcomes = /path/to/welcome/template/directory
  1535. ; Concierge can send attendee lists to an event broker whenever an
  1536. ; avatar enters or leaves a concierged region. the URL is subject
  1537. ; to format substitution:
  1538. ; {0} is replaced with the region's name
  1539. ; {1} is replaced with the region's UUID
  1540. ;broker = "http://broker.place.com/{1}"
  1541. [MRM]
  1542. ; Enables the Mini Region Modules Script Engine.
  1543. ; default is false
  1544. Enabled = false
  1545. ; Runs MRM in a Security Sandbox
  1546. ; WARNING: DISABLING IS A SECURITY RISK.
  1547. Sandboxed = true
  1548. ; The level sandbox to use, adjust at your OWN RISK.
  1549. ; Valid values are:
  1550. ; * FullTrust
  1551. ; * SkipVerification
  1552. ; * Execution
  1553. ; * Nothing
  1554. ; * LocalIntranet
  1555. ; * Internet
  1556. ; * Everything
  1557. SandboxLevel = "Internet"
  1558. ; Only allow Region Owners to run MRMs
  1559. ; May represent a security risk if you disable this.
  1560. OwnerOnly = true
  1561. [Hypergrid]
  1562. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1563. safemode = false
  1564. [VivoxVoice]
  1565. ; The VivoxVoice module will allow you to provide voice on your
  1566. ; region(s). It uses the same voice technology as the LL grid and
  1567. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1568. ; anything later ought to be fine as well).
  1569. ;
  1570. ; For this to work you need to obtain an admin account from Vivox
  1571. ; that allows you to create voice accounts and region channels.
  1572. enabled = false
  1573. ; vivox voice server
  1574. vivox_server = www.foobar.vivox.com
  1575. ; vivox SIP URI
  1576. vivox_sip_uri = foobar.vivox.com
  1577. ; vivox admin user name
  1578. vivox_admin_user = DeepThroat
  1579. ; vivox admin password
  1580. vivox_admin_password = VoiceG4te
  1581. ; channel type: "channel" or "positional"
  1582. ; - positional: spatial sound (default)
  1583. ; - channel: normal "conference call", no spatial sound
  1584. ;vivox_channel_type = positional
  1585. ; channel characteristics (unless you know what you are doing, i'd
  1586. ; leave them as they are --- now you WILL muck around with them,
  1587. ; huh? sigh)
  1588. ; channel distance model:
  1589. ; 0 - no attenuation
  1590. ; 1 - inverse distance attenuation
  1591. ; 2 - linear attenuation (default)
  1592. ; 3 - exponential attenuation
  1593. ;vivox_channel_distance_model = 2
  1594. ; channel mode:
  1595. ; - "open" (default)
  1596. ; - "lecture"
  1597. ; - "presentation"
  1598. ; - "auditorium"
  1599. ;vivox_channel_mode = "open"
  1600. ; channel roll off: rate of attenuation
  1601. ; - a value between 1.0 and 4.0, default is 2.0
  1602. ;vivox_channel_roll_off = 2.0
  1603. ; channel max range: distance at which channel is silent
  1604. ; - a value between 0 and 160, default is 80
  1605. ;vivox_channel_max_range = 80
  1606. ; channel clamping distance: distance before attenuation applies
  1607. ; - a value between 0 and 160, default is 10
  1608. ;vivox_channel_clamping_distance = 10
  1609. [Groups]
  1610. Enabled = false
  1611. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1612. ; apply to the Flotsam/SimianGrid GroupsModule
  1613. Module = Default
  1614. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1615. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1616. ;Module = GroupsModule
  1617. ; Enable Group Notices
  1618. ;NoticesEnabled = true
  1619. ; This makes the Group module very chatty on the console.
  1620. DebugEnabled = false
  1621. ; This makes the Groups Messaging module very chatty on the console.
  1622. DebugMessagingEnabled = false
  1623. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1624. ; Set to 0 to disable the cache.
  1625. ; Default is 30 seconds
  1626. GroupsCacheTimeout = 30
  1627. ; Specify which messaging module to use for groups messaging and if it's enabled
  1628. ;MessagingModule = GroupsMessagingModule
  1629. ;MessagingEnabled = true
  1630. ; Experimental option to only message cached online users rather than all users
  1631. ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
  1632. ; (Flotsam groups only; in V2 this is always on)
  1633. MessageOnlineUsersOnly = false
  1634. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1635. ; SimianGrid Service for Groups
  1636. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1637. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1638. ; Flotsam XmlRpc Service for Groups
  1639. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1640. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1641. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1642. ;XmlRpcServiceReadKey = 1234
  1643. ;XmlRpcServiceWriteKey = 1234
  1644. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1645. ; only set to false it if you absolute sure regions and groups server support it.
  1646. ; XmlRpcDisableKeepAlive = true
  1647. ; Minimum user level required to create groups
  1648. ;LevelGroupCreate = 0
  1649. [PacketPool]
  1650. ;RecyclePackets = true
  1651. ;RecycleDataBlocks = true
  1652. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1653. ; This reduces data churn
  1654. RecycleBaseUDPPackets = true
  1655. [InterestManagement]
  1656. ; This section controls how state updates are prioritized for each client
  1657. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1658. ; SimpleAngularDistance, and FrontBack
  1659. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1660. ReprioritizationEnabled = true
  1661. ReprioritizationInterval = 2000.0
  1662. RootReprioritizationDistance = 10.0
  1663. ChildReprioritizationDistance = 20.0
  1664. ; TEST OPTION KEEP AS FALSE
  1665. ; if true, don't send object updates if outside view range
  1666. ObjectsCullingByDistance = false
  1667. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1668. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1669. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1670. RootTerseUpdatePeriod = 0
  1671. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1672. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1673. ChildTerseUpdatePeriod = 0
  1674. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1675. RootPositionUpdateTolerance = 0.05
  1676. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1677. RootRotationUpdateTolerance = 0.1
  1678. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1679. RootVelocityUpdateTolerance = 0.001
  1680. [Monitoring]
  1681. ; Enable region monitoring
  1682. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1683. ; Also is another source of region statistics provided via the regionstats URL
  1684. Enabled = true
  1685. ; next option may still use framework performance monitors designed for debug only, so avoid it
  1686. ;ServerStatsEnabled = false
  1687. [WebStats]
  1688. ; View region statistics via a web page
  1689. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1690. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1691. ; For example- http://127.0.0.1:9000/SStats/
  1692. ; enabled=false
  1693. [Statistics]
  1694. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1695. ; to include in the averaging calculations
  1696. NumberOfFrames=10
  1697. [MediaOnAPrim]
  1698. ; Enable media on a prim facilities
  1699. Enabled = true
  1700. [NPC]
  1701. ;; Enable Non Player Character (NPC) facilities
  1702. Enabled = false
  1703. ;; several options to control NPCs creation
  1704. ;; allow NPCs to be created not Owned {true false} default: true
  1705. ; AllowNotOwned = true
  1706. ;; allow NPCs to set to be sensed as Avatars {true false} default: true
  1707. ; AllowSenseAsAvatar = true
  1708. ;; allow NPCs to created cloning any avatar in region {true false} default: true
  1709. ; AllowCloneOtherAvatars = true
  1710. ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
  1711. ; NoNPCGroup = true
  1712. [Terrain]
  1713. ; Values can be "pinhead-island" or "flat"
  1714. InitialTerrain = "pinhead-island"
  1715. ; If 'true' each avatar is only sent terrain patches within their view distance
  1716. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1717. ; the avatar outward.
  1718. SendTerrainUpdatesByViewDistance = True
  1719. [LandManagement]
  1720. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1721. ; This can be expensive for large regions. If this variable is 'true', only the
  1722. ; parcel layer data around the area of interest is sent. The parcel layer info
  1723. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1724. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1725. ; will be what it has always been (send the whole region's parcel layer info).
  1726. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1727. ; whole region.
  1728. LimitParcelLayerUpdateDistance = true
  1729. ParcelLayerViewDistance = 128
  1730. ; set this to false to not display parcel ban lines
  1731. ShowParcelBansLines = true
  1732. ;;
  1733. ;; If you are using a simian grid frontend you can enable
  1734. ;; this module to upload tile images for the mapping fn
  1735. ;;
  1736. [SimianGridMaptiles]
  1737. Enabled = False
  1738. MaptileURL = "http://www.mygrid.com/Grid/"
  1739. RefreshTime = 3600
  1740. ;;
  1741. ;; JsonStore module provides structured store for scripts
  1742. ;;
  1743. [JsonStore]
  1744. Enabled = False
  1745. ;; Enable direct access to the SOP dynamic attributes
  1746. EnableObjectStore = False
  1747. MaxStringSpace = 0
  1748. ;;
  1749. ;; These are defaults that are overwritten below in [Architecture].
  1750. ;; These defaults allow OpenSim to work out of the box with
  1751. ;; zero configuration
  1752. ;;
  1753. [AssetService]
  1754. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1755. AssetLoaderArgs = "assets/AssetSets.xml"
  1756. ; Disable this to prevent the default asset set from being inserted into the
  1757. ; asset store each time the region starts
  1758. AssetLoaderEnabled = true
  1759. [GridService]
  1760. ;; default standalone, overridable in StandaloneCommon.ini
  1761. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1762. [AutoBackupModule]
  1763. ;; default is module is disabled at the top level
  1764. AutoBackupModuleEnabled = false
  1765. [Sounds]
  1766. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1767. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1768. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1769. MaxDistance = 100.0
  1770. [ServiceThrottle]
  1771. ;; Default time interval (in ms) for the throttle service thread to wake up
  1772. Interval = 5000
  1773. [Dwell]
  1774. ;; This enables the built in basic dwell module
  1775. DwellModule = DefaultDwellModule
  1776. [Modules]
  1777. Include-modules = "addon-modules/*/config/*.ini"