XInventoryService.cs 31 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Data;
  36. using OpenSim.Framework;
  37. namespace OpenSim.Services.InventoryService
  38. {
  39. public class XInventoryService : ServiceBase, IInventoryService
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(
  43. MethodBase.GetCurrentMethod().DeclaringType);
  44. protected IXInventoryData m_Database;
  45. protected bool m_AllowDelete = true;
  46. protected string m_ConfigName = "InventoryService";
  47. public XInventoryService(IConfigSource config)
  48. : this(config, "InventoryService")
  49. {
  50. }
  51. public XInventoryService(IConfigSource config, string configName) : base(config)
  52. {
  53. if (configName != string.Empty)
  54. m_ConfigName = configName;
  55. string dllName = String.Empty;
  56. string connString = String.Empty;
  57. //string realm = "Inventory"; // OSG version doesn't use this
  58. //
  59. // Try reading the [InventoryService] section first, if it exists
  60. //
  61. IConfig authConfig = config.Configs[m_ConfigName];
  62. if (authConfig != null)
  63. {
  64. dllName = authConfig.GetString("StorageProvider", dllName);
  65. connString = authConfig.GetString("ConnectionString", connString);
  66. m_AllowDelete = authConfig.GetBoolean("AllowDelete", true);
  67. // realm = authConfig.GetString("Realm", realm);
  68. }
  69. //
  70. // Try reading the [DatabaseService] section, if it exists
  71. //
  72. IConfig dbConfig = config.Configs["DatabaseService"];
  73. if (dbConfig != null)
  74. {
  75. if (dllName == String.Empty)
  76. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  77. if (connString == String.Empty)
  78. connString = dbConfig.GetString("ConnectionString", String.Empty);
  79. }
  80. //
  81. // We tried, but this doesn't exist. We can't proceed.
  82. //
  83. if (dllName == String.Empty)
  84. throw new Exception("No StorageProvider configured");
  85. m_Database = LoadPlugin<IXInventoryData>(dllName,
  86. new Object[] {connString, String.Empty});
  87. if (m_Database == null)
  88. throw new Exception("Could not find a storage interface in the given module");
  89. }
  90. public virtual bool CreateUserInventory(UUID principalID)
  91. {
  92. // This is braindeaad. We can't ever communicate that we fixed
  93. // an existing inventory. Well, just return root folder status,
  94. // but check sanity anyway.
  95. //
  96. bool result = false;
  97. InventoryFolderBase rootFolder = GetRootFolder(principalID);
  98. if (rootFolder == null)
  99. {
  100. rootFolder = ConvertToOpenSim(CreateFolder(principalID, UUID.Zero, (int)AssetType.RootFolder, "My Inventory"));
  101. result = true;
  102. }
  103. XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootFolder.ID);
  104. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
  105. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
  106. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
  107. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
  108. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
  109. {
  110. XInventoryFolder folder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
  111. folder = CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "Friends");
  112. CreateFolder(principalID, folder.folderID, (int)AssetType.CallingCard, "All");
  113. }
  114. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
  115. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
  116. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
  117. CreateFolder(principalID, rootFolder.ID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
  118. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
  119. CreateFolder(principalID, rootFolder.ID, (int)AssetType.FavoriteFolder, "Favorites");
  120. if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
  121. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
  122. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
  123. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
  124. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
  125. CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
  126. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
  127. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
  128. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
  129. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
  130. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
  131. CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
  132. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
  133. CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
  134. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
  135. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
  136. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
  137. CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
  138. if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
  139. CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
  140. return result;
  141. }
  142. protected XInventoryFolder CreateFolder(UUID principalID, UUID parentID, int type, string name)
  143. {
  144. XInventoryFolder newFolder = new XInventoryFolder();
  145. newFolder.folderName = name;
  146. newFolder.type = type;
  147. newFolder.version = 1;
  148. newFolder.folderID = UUID.Random();
  149. newFolder.agentID = principalID;
  150. newFolder.parentFolderID = parentID;
  151. m_Database.StoreFolder(newFolder);
  152. return newFolder;
  153. }
  154. protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID, UUID rootID)
  155. {
  156. // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
  157. XInventoryFolder[] allFolders = m_Database.GetFolders(
  158. new string[] { "agentID", "parentFolderID" },
  159. new string[] { principalID.ToString(), rootID.ToString() });
  160. XInventoryFolder[] sysFolders = Array.FindAll(
  161. allFolders,
  162. delegate (XInventoryFolder f)
  163. {
  164. if (f.type > 0)
  165. return true;
  166. return false;
  167. });
  168. // m_log.DebugFormat(
  169. // "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
  170. return sysFolders;
  171. }
  172. public virtual List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
  173. {
  174. XInventoryFolder[] allFolders = m_Database.GetFolders(
  175. new string[] { "agentID" },
  176. new string[] { principalID.ToString() });
  177. if (allFolders.Length == 0)
  178. return null;
  179. List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
  180. foreach (XInventoryFolder x in allFolders)
  181. {
  182. //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
  183. folders.Add(ConvertToOpenSim(x));
  184. }
  185. return folders;
  186. }
  187. public virtual InventoryFolderBase GetRootFolder(UUID principalID)
  188. {
  189. XInventoryFolder[] folders = m_Database.GetFolders(
  190. new string[] { "agentID", "parentFolderID"},
  191. new string[] { principalID.ToString(), UUID.Zero.ToString() });
  192. if (folders.Length == 0)
  193. return null;
  194. XInventoryFolder root = null;
  195. foreach (XInventoryFolder folder in folders)
  196. {
  197. if (folder.folderName == "My Inventory")
  198. {
  199. root = folder;
  200. break;
  201. }
  202. }
  203. if (root == null) // oops
  204. root = folders[0];
  205. return ConvertToOpenSim(root);
  206. }
  207. public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
  208. {
  209. // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
  210. InventoryFolderBase rootFolder = GetRootFolder(principalID);
  211. if (rootFolder == null)
  212. {
  213. m_log.WarnFormat(
  214. "[XINVENTORY]: Found no root folder for {0} in GetFolderForType() when looking for {1}",
  215. principalID, type);
  216. return null;
  217. }
  218. return GetSystemFolderForType(rootFolder, type);
  219. }
  220. private InventoryFolderBase GetSystemFolderForType(InventoryFolderBase rootFolder, AssetType type)
  221. {
  222. // m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
  223. if (type == AssetType.RootFolder)
  224. return rootFolder;
  225. XInventoryFolder[] folders = m_Database.GetFolders(
  226. new string[] { "agentID", "parentFolderID", "type"},
  227. new string[] { rootFolder.Owner.ToString(), rootFolder.ID.ToString(), ((int)type).ToString() });
  228. if (folders.Length == 0)
  229. {
  230. // m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
  231. return null;
  232. }
  233. // m_log.DebugFormat(
  234. // "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
  235. // folders[0].folderName, folders[0].folderID, type, principalID);
  236. return ConvertToOpenSim(folders[0]);
  237. }
  238. public virtual InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
  239. {
  240. // This method doesn't receive a valud principal id from the
  241. // connector. So we disregard the principal and look
  242. // by ID.
  243. //
  244. //m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
  245. InventoryCollection inventory = new InventoryCollection();
  246. inventory.UserID = principalID;
  247. inventory.Folders = new List<InventoryFolderBase>();
  248. inventory.Items = new List<InventoryItemBase>();
  249. XInventoryFolder[] folders = m_Database.GetFolders(
  250. new string[] { "parentFolderID"},
  251. new string[] { folderID.ToString() });
  252. foreach (XInventoryFolder x in folders)
  253. {
  254. //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to response", x.folderName);
  255. inventory.Folders.Add(ConvertToOpenSim(x));
  256. }
  257. XInventoryItem[] items = m_Database.GetItems(
  258. new string[] { "parentFolderID"},
  259. new string[] { folderID.ToString() });
  260. foreach (XInventoryItem i in items)
  261. {
  262. //m_log.DebugFormat("[XINVENTORY]: Adding item {0} to response", i.inventoryName);
  263. inventory.Items.Add(ConvertToOpenSim(i));
  264. }
  265. return inventory;
  266. }
  267. public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
  268. {
  269. // m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
  270. // Since we probably don't get a valid principal here, either ...
  271. //
  272. List<InventoryItemBase> invItems = new List<InventoryItemBase>();
  273. XInventoryItem[] items = m_Database.GetItems(
  274. new string[] { "parentFolderID" },
  275. new string[] { folderID.ToString() });
  276. foreach (XInventoryItem i in items)
  277. invItems.Add(ConvertToOpenSim(i));
  278. return invItems;
  279. }
  280. public virtual bool AddFolder(InventoryFolderBase folder)
  281. {
  282. // m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
  283. InventoryFolderBase check = GetFolder(folder);
  284. if (check != null)
  285. return false;
  286. if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
  287. {
  288. InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
  289. if (rootFolder == null)
  290. {
  291. m_log.WarnFormat(
  292. "[XINVENTORY]: Found no root folder for {0} in AddFolder() when looking for {1}",
  293. folder.Owner, folder.Type);
  294. return false;
  295. }
  296. // Check we're not trying to add this as a system folder.
  297. if (folder.ParentID == rootFolder.ID)
  298. {
  299. InventoryFolderBase existingSystemFolder
  300. = GetSystemFolderForType(rootFolder, (AssetType)folder.Type);
  301. if (existingSystemFolder != null)
  302. {
  303. m_log.WarnFormat(
  304. "[XINVENTORY]: System folder of type {0} already exists when tried to add {1} to {2} for {3}",
  305. folder.Type, folder.Name, folder.ParentID, folder.Owner);
  306. return false;
  307. }
  308. }
  309. }
  310. XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  311. return m_Database.StoreFolder(xFolder);
  312. }
  313. public virtual bool UpdateFolder(InventoryFolderBase folder)
  314. {
  315. // m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
  316. XInventoryFolder xFolder = ConvertFromOpenSim(folder);
  317. InventoryFolderBase check = GetFolder(folder);
  318. if (check == null)
  319. return AddFolder(folder);
  320. if ((check.Type != (short)AssetType.Unknown || xFolder.type != (short)AssetType.Unknown)
  321. && (check.Type != (short)AssetType.OutfitFolder || xFolder.type != (short)AssetType.OutfitFolder))
  322. {
  323. if (xFolder.version < check.Version)
  324. {
  325. // m_log.DebugFormat("[XINVENTORY]: {0} < {1} can't do", xFolder.version, check.Version);
  326. return false;
  327. }
  328. check.Version = (ushort)xFolder.version;
  329. xFolder = ConvertFromOpenSim(check);
  330. // m_log.DebugFormat(
  331. // "[XINVENTORY]: Storing version only update to system folder {0} {1} {2}",
  332. // xFolder.folderName, xFolder.version, xFolder.type);
  333. return m_Database.StoreFolder(xFolder);
  334. }
  335. if (xFolder.version < check.Version)
  336. xFolder.version = check.Version;
  337. xFolder.folderID = check.ID;
  338. return m_Database.StoreFolder(xFolder);
  339. }
  340. public virtual bool MoveFolder(InventoryFolderBase folder)
  341. {
  342. return m_Database.MoveFolder(folder.ID.ToString(), folder.ParentID.ToString());
  343. }
  344. // We don't check the principal's ID here
  345. //
  346. public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
  347. {
  348. return DeleteFolders(principalID, folderIDs, true);
  349. }
  350. public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
  351. {
  352. if (!m_AllowDelete)
  353. return false;
  354. // Ignore principal ID, it's bogus at connector level
  355. //
  356. foreach (UUID id in folderIDs)
  357. {
  358. if (onlyIfTrash && !ParentIsTrash(id))
  359. continue;
  360. //m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
  361. InventoryFolderBase f = new InventoryFolderBase();
  362. f.ID = id;
  363. PurgeFolder(f, onlyIfTrash);
  364. m_Database.DeleteFolders("folderID", id.ToString());
  365. }
  366. return true;
  367. }
  368. public virtual bool PurgeFolder(InventoryFolderBase folder)
  369. {
  370. return PurgeFolder(folder, true);
  371. }
  372. public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
  373. {
  374. if (!m_AllowDelete)
  375. return false;
  376. if (onlyIfTrash && !ParentIsTrash(folder.ID))
  377. return false;
  378. XInventoryFolder[] subFolders = m_Database.GetFolders(
  379. new string[] { "parentFolderID" },
  380. new string[] { folder.ID.ToString() });
  381. foreach (XInventoryFolder x in subFolders)
  382. {
  383. PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
  384. m_Database.DeleteFolders("folderID", x.folderID.ToString());
  385. }
  386. m_Database.DeleteItems("parentFolderID", folder.ID.ToString());
  387. return true;
  388. }
  389. public virtual bool AddItem(InventoryItemBase item)
  390. {
  391. // m_log.DebugFormat(
  392. // "[XINVENTORY SERVICE]: Adding item {0} {1} to folder {2} for {3}", item.Name, item.ID, item.Folder, item.Owner);
  393. return m_Database.StoreItem(ConvertFromOpenSim(item));
  394. }
  395. public virtual bool UpdateItem(InventoryItemBase item)
  396. {
  397. if (!m_AllowDelete)
  398. if (item.AssetType == (sbyte)AssetType.Link || item.AssetType == (sbyte)AssetType.LinkFolder)
  399. return false;
  400. // m_log.InfoFormat(
  401. // "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
  402. InventoryItemBase retrievedItem = GetItem(item);
  403. if (retrievedItem == null)
  404. {
  405. m_log.WarnFormat(
  406. "[XINVENTORY SERVICE]: Tried to update item {0} {1}, owner {2} but no existing item found.",
  407. item.Name, item.ID, item.Owner);
  408. return false;
  409. }
  410. // Do not allow invariants to change. Changes to folder ID occur in MoveItems()
  411. if (retrievedItem.InvType != item.InvType
  412. || retrievedItem.AssetType != item.AssetType
  413. || retrievedItem.Folder != item.Folder
  414. || retrievedItem.CreatorIdentification != item.CreatorIdentification
  415. || retrievedItem.Owner != item.Owner)
  416. {
  417. m_log.WarnFormat(
  418. "[XINVENTORY SERVICE]: Caller to UpdateItem() for {0} {1} tried to alter property(s) that should be invariant, (InvType, AssetType, Folder, CreatorIdentification, Owner), existing ({2}, {3}, {4}, {5}, {6}), update ({7}, {8}, {9}, {10}, {11})",
  419. retrievedItem.Name,
  420. retrievedItem.ID,
  421. retrievedItem.InvType,
  422. retrievedItem.AssetType,
  423. retrievedItem.Folder,
  424. retrievedItem.CreatorIdentification,
  425. retrievedItem.Owner,
  426. item.InvType,
  427. item.AssetType,
  428. item.Folder,
  429. item.CreatorIdentification,
  430. item.Owner);
  431. item.InvType = retrievedItem.InvType;
  432. item.AssetType = retrievedItem.AssetType;
  433. item.Folder = retrievedItem.Folder;
  434. item.CreatorIdentification = retrievedItem.CreatorIdentification;
  435. item.Owner = retrievedItem.Owner;
  436. }
  437. return m_Database.StoreItem(ConvertFromOpenSim(item));
  438. }
  439. public virtual bool MoveItems(UUID principalID, List<InventoryItemBase> items)
  440. {
  441. // Principal is b0rked. *sigh*
  442. //
  443. foreach (InventoryItemBase i in items)
  444. {
  445. m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString());
  446. }
  447. return true;
  448. }
  449. public virtual bool DeleteItems(UUID principalID, List<UUID> itemIDs)
  450. {
  451. if (!m_AllowDelete)
  452. {
  453. // We must still allow links and links to folders to be deleted, otherwise they will build up
  454. // in the player's inventory until they can no longer log in. Deletions of links due to code bugs or
  455. // similar is inconvenient but on a par with accidental movement of items. The original item is never
  456. // touched.
  457. foreach (UUID id in itemIDs)
  458. {
  459. if (!m_Database.DeleteItems(
  460. new string[] { "inventoryID", "assetType" },
  461. new string[] { id.ToString(), ((sbyte)AssetType.Link).ToString() }))
  462. {
  463. m_Database.DeleteItems(
  464. new string[] { "inventoryID", "assetType" },
  465. new string[] { id.ToString(), ((sbyte)AssetType.LinkFolder).ToString() });
  466. }
  467. }
  468. }
  469. else
  470. {
  471. // Just use the ID... *facepalms*
  472. //
  473. foreach (UUID id in itemIDs)
  474. m_Database.DeleteItems("inventoryID", id.ToString());
  475. }
  476. return true;
  477. }
  478. public virtual InventoryItemBase GetItem(InventoryItemBase item)
  479. {
  480. XInventoryItem[] items = m_Database.GetItems(
  481. new string[] { "inventoryID" },
  482. new string[] { item.ID.ToString() });
  483. if (items.Length == 0)
  484. return null;
  485. return ConvertToOpenSim(items[0]);
  486. }
  487. public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
  488. {
  489. XInventoryFolder[] folders = m_Database.GetFolders(
  490. new string[] { "folderID"},
  491. new string[] { folder.ID.ToString() });
  492. if (folders.Length == 0)
  493. return null;
  494. return ConvertToOpenSim(folders[0]);
  495. }
  496. public virtual List<InventoryItemBase> GetActiveGestures(UUID principalID)
  497. {
  498. XInventoryItem[] items = m_Database.GetActiveGestures(principalID);
  499. if (items.Length == 0)
  500. return new List<InventoryItemBase>();
  501. List<InventoryItemBase> ret = new List<InventoryItemBase>();
  502. foreach (XInventoryItem x in items)
  503. ret.Add(ConvertToOpenSim(x));
  504. return ret;
  505. }
  506. public virtual int GetAssetPermissions(UUID principalID, UUID assetID)
  507. {
  508. return m_Database.GetAssetPermissions(principalID, assetID);
  509. }
  510. // Unused.
  511. //
  512. public bool HasInventoryForUser(UUID userID)
  513. {
  514. return false;
  515. }
  516. // CM Helpers
  517. //
  518. protected InventoryFolderBase ConvertToOpenSim(XInventoryFolder folder)
  519. {
  520. InventoryFolderBase newFolder = new InventoryFolderBase();
  521. newFolder.ParentID = folder.parentFolderID;
  522. newFolder.Type = (short)folder.type;
  523. // Viewer can't understand anything that's not in it's LLFolderType enum
  524. if (newFolder.Type == InventoryItemBase.SUITCASE_FOLDER_TYPE)
  525. newFolder.Type = InventoryItemBase.SUITCASE_FOLDER_FAKE_TYPE;
  526. newFolder.Version = (ushort)folder.version;
  527. newFolder.Name = folder.folderName;
  528. newFolder.Owner = folder.agentID;
  529. newFolder.ID = folder.folderID;
  530. return newFolder;
  531. }
  532. protected XInventoryFolder ConvertFromOpenSim(InventoryFolderBase folder)
  533. {
  534. XInventoryFolder newFolder = new XInventoryFolder();
  535. newFolder.parentFolderID = folder.ParentID;
  536. newFolder.type = (int)folder.Type;
  537. newFolder.version = (int)folder.Version;
  538. newFolder.folderName = folder.Name;
  539. newFolder.agentID = folder.Owner;
  540. newFolder.folderID = folder.ID;
  541. return newFolder;
  542. }
  543. protected InventoryItemBase ConvertToOpenSim(XInventoryItem item)
  544. {
  545. InventoryItemBase newItem = new InventoryItemBase();
  546. newItem.AssetID = item.assetID;
  547. newItem.AssetType = item.assetType;
  548. newItem.Name = item.inventoryName;
  549. newItem.Owner = item.avatarID;
  550. newItem.ID = item.inventoryID;
  551. newItem.InvType = item.invType;
  552. newItem.Folder = item.parentFolderID;
  553. newItem.CreatorIdentification = item.creatorID;
  554. newItem.Description = item.inventoryDescription;
  555. newItem.NextPermissions = (uint)item.inventoryNextPermissions;
  556. newItem.CurrentPermissions = (uint)item.inventoryCurrentPermissions;
  557. newItem.BasePermissions = (uint)item.inventoryBasePermissions;
  558. newItem.EveryOnePermissions = (uint)item.inventoryEveryOnePermissions;
  559. newItem.GroupPermissions = (uint)item.inventoryGroupPermissions;
  560. newItem.GroupID = item.groupID;
  561. if (item.groupOwned == 0)
  562. newItem.GroupOwned = false;
  563. else
  564. newItem.GroupOwned = true;
  565. newItem.SalePrice = item.salePrice;
  566. newItem.SaleType = (byte)item.saleType;
  567. newItem.Flags = (uint)item.flags;
  568. newItem.CreationDate = item.creationDate;
  569. return newItem;
  570. }
  571. protected XInventoryItem ConvertFromOpenSim(InventoryItemBase item)
  572. {
  573. XInventoryItem newItem = new XInventoryItem();
  574. newItem.assetID = item.AssetID;
  575. newItem.assetType = item.AssetType;
  576. newItem.inventoryName = item.Name;
  577. newItem.avatarID = item.Owner;
  578. newItem.inventoryID = item.ID;
  579. newItem.invType = item.InvType;
  580. newItem.parentFolderID = item.Folder;
  581. newItem.creatorID = item.CreatorIdentification;
  582. newItem.inventoryDescription = item.Description;
  583. newItem.inventoryNextPermissions = (int)item.NextPermissions;
  584. newItem.inventoryCurrentPermissions = (int)item.CurrentPermissions;
  585. newItem.inventoryBasePermissions = (int)item.BasePermissions;
  586. newItem.inventoryEveryOnePermissions = (int)item.EveryOnePermissions;
  587. newItem.inventoryGroupPermissions = (int)item.GroupPermissions;
  588. newItem.groupID = item.GroupID;
  589. if (item.GroupOwned)
  590. newItem.groupOwned = 1;
  591. else
  592. newItem.groupOwned = 0;
  593. newItem.salePrice = item.SalePrice;
  594. newItem.saleType = (int)item.SaleType;
  595. newItem.flags = (int)item.Flags;
  596. newItem.creationDate = item.CreationDate;
  597. return newItem;
  598. }
  599. private bool ParentIsTrash(UUID folderID)
  600. {
  601. XInventoryFolder[] folder = m_Database.GetFolders(new string[] {"folderID"}, new string[] {folderID.ToString()});
  602. if (folder.Length < 1)
  603. return false;
  604. if (folder[0].type == (int)AssetType.TrashFolder)
  605. return true;
  606. UUID parentFolder = folder[0].parentFolderID;
  607. while (parentFolder != UUID.Zero)
  608. {
  609. XInventoryFolder[] parent = m_Database.GetFolders(new string[] {"folderID"}, new string[] {parentFolder.ToString()});
  610. if (parent.Length < 1)
  611. return false;
  612. if (parent[0].type == (int)AssetType.TrashFolder)
  613. return true;
  614. if (parent[0].type == (int)AssetType.RootFolder)
  615. return false;
  616. parentFolder = parent[0].parentFolderID;
  617. }
  618. return false;
  619. }
  620. }
  621. }