.. |
AssetLoader
|
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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%!s(int64=9) %!d(string=hai) anos |
Client
|
c13a99dc5c
Fix script error messages not showing up in viewer 3 and associated viewers.
|
%!s(int64=12) %!d(string=hai) anos |
Communications
|
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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%!s(int64=9) %!d(string=hai) anos |
Console
|
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
|
%!s(int64=9) %!d(string=hai) anos |
Monitoring
|
140ea04b9d
Merging Opensim upstream before generating patch
|
%!s(int64=9) %!d(string=hai) anos |
RegionLoader
|
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
|
%!s(int64=9) %!d(string=hai) anos |
Serialization
|
1abbad71b4
Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514
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%!s(int64=9) %!d(string=hai) anos |
Servers
|
d52f58a733
Disable the "show threadpool calls active" console command for now.
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%!s(int64=9) %!d(string=hai) anos |
ServiceAuth
|
5b31bb9cb9
Don't log http auth details by default.
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%!s(int64=9) %!d(string=hai) anos |
Tests
|
fc878a33ed
refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
|
%!s(int64=10) %!d(string=hai) anos |
AgentCircuitData.cs
|
251b93d97e
Store the Teleport Flags in the Circuit. This doesn't seem to be necessary, because everything has worked so far, but it's the right thing to do.
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%!s(int64=10) %!d(string=hai) anos |
AgentCircuitManager.cs
|
ced820bd5e
Improve locking in AgentCircuitManager
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%!s(int64=13) %!d(string=hai) anos |
AgentUpdateArgs.cs
|
88d2adc93c
add an agent position field to AgentUpdateArgs for use by some non-LL clients
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%!s(int64=15) %!d(string=hai) anos |
Animation.cs
|
998d7009a6
Eliminated many warnings
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%!s(int64=10) %!d(string=hai) anos |
AssemblyInfo.cs
|
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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%!s(int64=9) %!d(string=hai) anos |
AssetBase.cs
|
d7b45a3ed2
Alter the migrations so that it is a no-op as the columns are unused and the operation is very expensive
|
%!s(int64=9) %!d(string=hai) anos |
AssetLandmark.cs
|
e33cedfd42
HG Landmarks now working.
|
%!s(int64=13) %!d(string=hai) anos |
AssetPermissions.cs
|
f931c0a868
Minor: may avoid crashes of sims that still don't have this configuration section.
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%!s(int64=12) %!d(string=hai) anos |
AssetRequestToClient.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
AuthenticateResponse.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
AvatarAppearance.cs
|
712c50e0bf
Don't append attachments multiple times
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%!s(int64=10) %!d(string=hai) anos |
AvatarAttachment.cs
|
5c1fa968ab
Stop NPCs losing attachments when the source avatar takes them off.
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%!s(int64=13) %!d(string=hai) anos |
AvatarPickerAvatar.cs
|
0a85d1d767
minor:comments
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%!s(int64=15) %!d(string=hai) anos |
AvatarPickerReplyAgentDataArgs.cs
|
0a85d1d767
minor:comments
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%!s(int64=15) %!d(string=hai) anos |
AvatarPickerReplyDataArgs.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
AvatarWearable.cs
|
b16173e3e8
Drop the static from default wearables. It isn't
|
%!s(int64=14) %!d(string=hai) anos |
AvatarWearingArgs.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
BasicDOSProtector.cs
|
75f63ecfcd
* Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service.
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%!s(int64=11) %!d(string=hai) anos |
BlockingQueue.cs
|
7df325c275
Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe
|
%!s(int64=10) %!d(string=hai) anos |
Cache.cs
|
970727e57e
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
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%!s(int64=12) %!d(string=hai) anos |
CachedTextureEventArg.cs
|
33aaa40bee
Adds an event and a method so that handling of the CachedTexture
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%!s(int64=11) %!d(string=hai) anos |
CapsUtil.cs
|
3e79842312
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
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%!s(int64=13) %!d(string=hai) anos |
ChatTypeEnum.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
ChildAgentDataUpdate.cs
|
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
|
%!s(int64=11) %!d(string=hai) anos |
CircularBuffer.cs
|
f76cc6036e
* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
|
%!s(int64=11) %!d(string=hai) anos |
ClientInfo.cs
|
d33964222a
Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
|
%!s(int64=10) %!d(string=hai) anos |
ClientManager.cs
|
c75d415648
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
|
%!s(int64=15) %!d(string=hai) anos |
CnmMemoryCache.cs
|
ee205e7e81
Formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
CnmSynchronizedCache.cs
|
ee205e7e81
Formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
ColliderData.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
ConfigSettings.cs
|
39de7614ec
Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
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%!s(int64=11) %!d(string=hai) anos |
ConfigurationOption.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
Constants.cs
|
9984ecf862
varregion: Add region size to teleport event messages (EnableSimulator,
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%!s(int64=11) %!d(string=hai) anos |
Culture.cs
|
00800c59d3
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
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%!s(int64=14) %!d(string=hai) anos |
DAMap.cs
|
eccec4f8f6
minor: remove now unused migration-hack bool from DAMap
|
%!s(int64=11) %!d(string=hai) anos |
DOMap.cs
|
f7d09b898a
Make the concept of namespaces explicit in dynamic attributes
|
%!s(int64=11) %!d(string=hai) anos |
DoubleDictionaryThreadAbortSafe.cs
|
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
|
%!s(int64=12) %!d(string=hai) anos |
EstateBan.cs
|
2ff9ea3f80
Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector.
|
%!s(int64=10) %!d(string=hai) anos |
EstateSettings.cs
|
14a31c3e9b
Correct minor bug regarding packing of estate bans
|
%!s(int64=10) %!d(string=hai) anos |
EventData.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
ExtraPhysicsData.cs
|
e5beb480ea
Partial port of Avination's support for the new physics parameters.
|
%!s(int64=11) %!d(string=hai) anos |
ForeignUserProfileData.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
FriendListItem.cs
|
5908b8ed7c
Change a member of the friendslist module to better reflect the client side
|
%!s(int64=15) %!d(string=hai) anos |
GcNotify.cs
|
54a8a5baba
If "debug scene updates true" then print out to log when a garbage collection occurs.
|
%!s(int64=12) %!d(string=hai) anos |
GridInstantMessage.cs
|
69975763d2
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
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%!s(int64=11) %!d(string=hai) anos |
GroupData.cs
|
87fe96ae2c
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
|
%!s(int64=14) %!d(string=hai) anos |
IAssetLoader.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
IClientAPI.cs
|
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
|
%!s(int64=11) %!d(string=hai) anos |
ICnmCache.cs
|
ee205e7e81
Formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
ICommandConsole.cs
|
a26d1ffc66
minor: add method doc to ICommands.HasCommand()
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%!s(int64=10) %!d(string=hai) anos |
IConsole.cs
|
5c48d7a378
factor out common HandleShow code for "show uptime"
|
%!s(int64=12) %!d(string=hai) anos |
IGenericConfig.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
IImprovedAssetCache.cs
|
d381da81d6
minor: Add method doc to IImproveAssetCache
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%!s(int64=11) %!d(string=hai) anos |
ILandChannel.cs
|
c1115e4c2e
Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
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%!s(int64=11) %!d(string=hai) anos |
ILandObject.cs
|
f0998a9222
Add per-user checking to PrimLimitsModule
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%!s(int64=10) %!d(string=hai) anos |
IMoneyModule.cs
|
533bbf033d
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
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%!s(int64=11) %!d(string=hai) anos |
IPeople.cs
|
0ea6977013
solving HG IM, HGFriends issues based on falsified GridUser data
|
%!s(int64=9) %!d(string=hai) anos |
IPlugin.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
IPrimCounts.cs
|
8b16f7d976
(re)implement selected prim count.
|
%!s(int64=13) %!d(string=hai) anos |
IRegionCreator.cs
|
808e4a847a
Update svn properties, add copyright headers, minor formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
IRegionLoader.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
IRegistryCore.cs
|
808e4a847a
Update svn properties, add copyright headers, minor formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
IScene.cs
|
2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
|
%!s(int64=11) %!d(string=hai) anos |
ISceneAgent.cs
|
e0c6bfa81e
If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region.
|
%!s(int64=10) %!d(string=hai) anos |
ISceneEntity.cs
|
f9137c923b
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
|
%!s(int64=13) %!d(string=hai) anos |
ISceneObject.cs
|
2b9f0647de
Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
|
%!s(int64=10) %!d(string=hai) anos |
InventoryCollection.cs
|
c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
|
%!s(int64=9) %!d(string=hai) anos |
InventoryFolderBase.cs
|
7ea832d47c
Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
|
%!s(int64=12) %!d(string=hai) anos |
InventoryFolderImpl.cs
|
f0895028e9
Remove manually permissions settings on all current library items so that they use the defaults instead.
|
%!s(int64=13) %!d(string=hai) anos |
InventoryItemBase.cs
|
0fe08c8799
- When sending the "My Suitcase" folder to the client, always claim it has Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
|
%!s(int64=10) %!d(string=hai) anos |
InventoryNodeBase.cs
|
ee205e7e81
Formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
LandData.cs
|
d7fa4cacb3
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
|
%!s(int64=12) %!d(string=hai) anos |
LandStatReportItem.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
LandUpdateArgs.cs
|
f1f0bc23f4
Formatting cleanup.
|
%!s(int64=14) %!d(string=hai) anos |
Lazy.cs
|
20cd1da6bf
Add copyright headers.
|
%!s(int64=14) %!d(string=hai) anos |
Location.cs
|
7b9a50721d
* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
|
%!s(int64=11) %!d(string=hai) anos |
LocklessQueue.cs
|
55c1c10c0d
Committing Avination's memleak fix-a-thon, installment #2
|
%!s(int64=12) %!d(string=hai) anos |
Login.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
MainConsole.cs
|
8a0a78cbcc
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
|
%!s(int64=13) %!d(string=hai) anos |
MapAndArray.cs
|
2501372d3b
Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
|
%!s(int64=14) %!d(string=hai) anos |
MapBlockData.cs
|
49af6b53e7
varregion: enable teleporting to a varregion by clicking on the map and
|
%!s(int64=10) %!d(string=hai) anos |
MapItemReplyStruct.cs
|
49af6b53e7
varregion: enable teleporting to a varregion by clicking on the map and
|
%!s(int64=10) %!d(string=hai) anos |
MinHeap.cs
|
7d16d0664e
Commiting Avination's memleak fix-a-thon, installment #1
|
%!s(int64=12) %!d(string=hai) anos |
MultipartForm.cs
|
e0dd38f672
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
|
%!s(int64=12) %!d(string=hai) anos |
NetworkServersInfo.cs
|
631d5e16ef
Get rid of some traces of the old pre-ROBUST grid architecture config
|
%!s(int64=13) %!d(string=hai) anos |
NetworkUtil.cs
|
a39ea07158
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
|
%!s(int64=14) %!d(string=hai) anos |
OSChatMessage.cs
|
679da63da6
Mantis 5977 Corrections to llRegionSayTo
|
%!s(int64=12) %!d(string=hai) anos |
ParcelMediaCommandEnum.cs
|
cf0a14bec9
* Added IClientIM to IClientCore interfaces
|
%!s(int64=16) %!d(string=hai) anos |
PermissionsUtil.cs
|
91fd9c4670
Refactored: use a single function to apply an object's folded permissions to its main permissions
|
%!s(int64=11) %!d(string=hai) anos |
PluginLoader.cs
|
9dc4b2c479
Commented out clear_registry_ because (1) it isn't clearing up anything anymore -- mono addins moved to suffix -002 at least since BlueWall updated it; (2) we shouldn't clear the registry, period. People who run many sims from the same bin folder need to configure each sim to use its own RegistryLocation, just like they configure them to use their own port.
|
%!s(int64=10) %!d(string=hai) anos |
PluginManager.cs
|
39a0928052
minor: Remove some mono compiler warnings in OpenSim.Framework.dll
|
%!s(int64=11) %!d(string=hai) anos |
Pool.cs
|
4578ff74fe
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
|
%!s(int64=12) %!d(string=hai) anos |
PresenceType.cs
|
c1a34cd8da
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
|
%!s(int64=13) %!d(string=hai) anos |
PrimeNumberHelper.cs
|
a7fcacf8f3
Formatting cleanup. Ignore some generated files.
|
%!s(int64=15) %!d(string=hai) anos |
PrimitiveBaseShape.cs
|
2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
|
%!s(int64=11) %!d(string=hai) anos |
PriorityQueue.cs
|
3d095e84d6
minor: remove mono compiler warnings
|
%!s(int64=13) %!d(string=hai) anos |
RegionFlags.cs
|
4cbadc3c49
Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
|
%!s(int64=11) %!d(string=hai) anos |
RegionHandshakeArgs.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
|
%!s(int64=16) %!d(string=hai) anos |
RegionInfo.cs
|
caa0e2a732
Don't try to write region size and MapfileStaticFile Nini settings that are not set up when invoking the RemoteAdmin create region facility.
|
%!s(int64=9) %!d(string=hai) anos |
RegionInfoForEstateMenuArgs.cs
|
de85aabcbe
Plumb the region type through to the ProductName field in estate messages
|
%!s(int64=14) %!d(string=hai) anos |
RegionSettings.cs
|
8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
|
%!s(int64=10) %!d(string=hai) anos |
RegistryCore.cs
|
808e4a847a
Update svn properties, add copyright headers, minor formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
RequestAssetArgs.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
|
%!s(int64=16) %!d(string=hai) anos |
SLUtil.cs
|
fb48ee1cb6
corrected script notecard parser. It now handles notecards with inventory as well.
|
%!s(int64=9) %!d(string=hai) anos |
SimStats.cs
|
ee205e7e81
Formatting cleanup.
|
%!s(int64=15) %!d(string=hai) anos |
SurfaceTouchEventArgs.cs
|
cf0a14bec9
* Added IClientIM to IClientCore interfaces
|
%!s(int64=16) %!d(string=hai) anos |
TaskInventoryDictionary.cs
|
6235d16c31
Make "show object part" command correctly display script status.
|
%!s(int64=12) %!d(string=hai) anos |
TaskInventoryItem.cs
|
7cab41f422
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
|
%!s(int64=11) %!d(string=hai) anos |
TerrainData.cs
|
904baa6da6
Fix issue where terrain height values > 327 caused chaotic spiked terrain.
|
%!s(int64=10) %!d(string=hai) anos |
TextureRequestArgs.cs
|
515bf6d7dc
* Patch from RemedyTomm Mantis 3440
|
%!s(int64=15) %!d(string=hai) anos |
ThreadSafeRandom.cs
|
0c8f3dddd8
Use thread-safe version of .NET Random as the SDK class is not thread-safe.
|
%!s(int64=10) %!d(string=hai) anos |
ThrottleOutPacketType.cs
|
5563a8916e
Complete removal of the now unused state queue
|
%!s(int64=12) %!d(string=hai) anos |
UpdateShapeArgs.cs
|
bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
|
%!s(int64=16) %!d(string=hai) anos |
UserAgentData.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
%!s(int64=15) %!d(string=hai) anos |
UserProfileData.cs
|
beeec1c467
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
|
%!s(int64=11) %!d(string=hai) anos |
UserProfiles.cs
|
1e444b1449
Change UserProfiles so that the parcel name is used for a ProfilePick and not the parcel owners name. This change also fixes a bug where if the avatar enters and does not move, creating or editing a ProfilePick would set the parcelId as an empty UUID. This is because ScenePresence.currentParcelUUID is not set until the avatar moves.
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%!s(int64=9) %!d(string=hai) anos |
Util.cs
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0af17c9484
llListRandomize() wasn't very random
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%!s(int64=9) %!d(string=hai) anos |
VersionInfo.cs
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e6889a6023
Update version info to 0.8.2.0
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%!s(int64=9) %!d(string=hai) anos |
ViewerEffectEventHandlerArg.cs
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bbb8d6fc51
Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup.
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%!s(int64=16) %!d(string=hai) anos |
WearableCacheItem.cs
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92aad6f1bb
Add missing files *blush*
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%!s(int64=11) %!d(string=hai) anos |
WebUtil.cs
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6b57b61836
Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response)
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%!s(int64=10) %!d(string=hai) anos |