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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Net;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.CoreModules.Framework.InterfaceCommander;
- using OpenSim.Region.CoreModules.World.Terrain.FileLoaders;
- using OpenSim.Region.CoreModules.World.Terrain.Modifiers;
- using OpenSim.Region.CoreModules.World.Terrain.FloodBrushes;
- using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Terrain
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "TerrainModule")]
- public class TerrainModule : INonSharedRegionModule, ICommandableModule, ITerrainModule
- {
- #region StandardTerrainEffects enum
- /// <summary>
- /// A standard set of terrain brushes and effects recognised by viewers
- /// </summary>
- public enum StandardTerrainEffects : byte
- {
- Flatten = 0,
- Raise = 1,
- Lower = 2,
- Smooth = 3,
- Noise = 4,
- Revert = 5,
- }
- #endregion
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- #pragma warning disable 414
- private static readonly string LogHeader = "[TERRAIN MODULE]";
- #pragma warning restore 414
- private readonly Commander m_commander = new Commander("terrain");
- private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
- private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
- new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
- private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
- new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
- private Dictionary<string, ITerrainModifier> m_modifyOperations = new Dictionary<string, ITerrainModifier>();
- private Dictionary<string, ITerrainEffect> m_plugineffects;
- private ITerrainChannel m_channel;
- private ITerrainChannel m_baked;
- private Scene m_scene;
- private volatile bool m_tainted;
- private String m_InitialTerrain = "pinhead-island";
- // If true, send terrain patch updates to clients based on their view distance
- private bool m_sendTerrainUpdatesByViewDistance = false;
- // Class to keep the per client collection of terrain patches that must be sent.
- // A patch is set to 'true' meaning it should be sent to the client. Once the
- // patch packet is queued to the client, the bit for that patch is set to 'false'.
- private class PatchUpdates
- {
- public TerrainTaintsArray taints; // for each patch, whether it needs to be sent to this client
- public ScenePresence Presence; // a reference to the client to send to
- public bool sendAll;
- public int sendAllIndex;
- public int xsize;
- public int ysize;
- public PatchUpdates(TerrainData terrData, ScenePresence pPresence)
- {
- xsize = terrData.SizeX / Constants.TerrainPatchSize;
- ysize = terrData.SizeY / Constants.TerrainPatchSize;
- taints = new TerrainTaintsArray(xsize * ysize, true);
- Presence = pPresence;
- // Initially, send all patches to the client
- sendAll = true;
- sendAllIndex = 0;
- }
- public PatchUpdates(TerrainData terrData, ScenePresence pPresence, bool defaultState)
- {
- xsize = terrData.SizeX / Constants.TerrainPatchSize;
- ysize = terrData.SizeY / Constants.TerrainPatchSize;
- taints = new TerrainTaintsArray(xsize * ysize, true);
- Presence = pPresence;
- sendAll = defaultState;
- sendAllIndex = 0;
- }
- // Returns 'true' if there are any patches marked for sending
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool HasUpdates()
- {
- return (taints.IsTaited());
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public void SetByXY(int x, int y, bool state)
- {
- SetByPatch(x / Constants.TerrainPatchSize , y / Constants.TerrainPatchSize, state);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool GetByPatch(int patchX, int patchY)
- {
- return taints[patchX + xsize * patchY];
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool GetByPatch(int indx)
- {
- return taints.Get(indx);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public bool GetByPatchAndClear(int patchX, int patchY)
- {
- return (taints.GetAndClear(patchX + xsize * patchY));
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public void SetByPatch(int patchX, int patchY, bool state)
- {
- int indx = patchX + xsize * patchY;
- taints.Set(indx, state);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public void SetTrueByPatch(int patchX, int patchY)
- {
- int indx = patchX + xsize * patchY;
- taints.Set(indx, true);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public void SetTrueByPatch(int indx)
- {
- taints.Set(indx, true);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public void SetFalseByPatch(int patchX, int patchY)
- {
- int indx = patchX + xsize * patchY;
- taints.Set(indx, false);
- }
- [System.Runtime.CompilerServices.MethodImpl(System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
- public void SetFalseByPatch(int indx)
- {
- taints.Set(indx, false);
- }
- public void SetAll(bool state)
- {
- taints.SetAll(state);
- sendAll = state;
- sendAllIndex = 0;
- }
- // Logically OR's the terrain data's patch taint map into this client's update map.
- public void SetAll(TerrainData terrData)
- {
- taints.Or(terrData.GetTaints());
- }
- }
- // The flags of which terrain patches to send for each of the ScenePresence's
- private Dictionary<UUID, PatchUpdates> m_perClientPatchUpdates = new Dictionary<UUID, PatchUpdates>();
- /// <summary>
- /// Human readable list of terrain file extensions that are supported.
- /// </summary>
- private string m_supportedFileExtensions = "";
- //For terrain save-tile file extensions
- private string m_supportFileExtensionsForTileSave = "";
- #region ICommandableModule Members
- public ICommander CommandInterface {
- get { return m_commander; }
- }
- #endregion
- #region INonSharedRegionModule Members
- /// <summary>
- /// Creates and initialises a terrain module for a region
- /// </summary>
- /// <param name="scene">Region initialising</param>
- /// <param name="config">Config for the region</param>
- public void Initialise(IConfigSource config)
- {
- IConfig terrainConfig = config.Configs["Terrain"];
- if (terrainConfig != null)
- {
- m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
- m_sendTerrainUpdatesByViewDistance = terrainConfig.GetBoolean("SendTerrainUpdatesByViewDistance",m_sendTerrainUpdatesByViewDistance);
- }
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- // Install terrain module in the simulator
- lock(m_scene)
- {
- if(m_scene.Bakedmap != null)
- {
- m_baked = m_scene.Bakedmap;
- }
- if (m_scene.Heightmap == null)
- {
- if(m_baked != null)
- m_channel = m_baked.MakeCopy();
- else
- m_channel = new TerrainChannel(m_InitialTerrain,
- (int)m_scene.RegionInfo.RegionSizeX,
- (int)m_scene.RegionInfo.RegionSizeY,
- (int)m_scene.RegionInfo.RegionSizeZ);
- m_scene.Heightmap = m_channel;
- }
- else
- {
- m_channel = m_scene.Heightmap;
- }
- if(m_baked == null)
- UpdateBakedMap();
- m_scene.RegisterModuleInterface<ITerrainModule>(this);
- m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
- m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed;
- m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
- m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates;
- }
- InstallDefaultEffects();
- LoadPlugins();
- // Generate user-readable extensions list
- string supportedFilesSeparator = "";
- string supportedFilesSeparatorForTileSave = "";
- m_supportFileExtensionsForTileSave = "";
- foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- m_supportedFileExtensions += supportedFilesSeparator + loader.Key + " (" + loader.Value + ")";
- supportedFilesSeparator = ", ";
- //For terrain save-tile file extensions
- if (loader.Value.SupportsTileSave() == true)
- {
- m_supportFileExtensionsForTileSave += supportedFilesSeparatorForTileSave + loader.Key + " (" + loader.Value + ")";
- supportedFilesSeparatorForTileSave = ", ";
- }
- }
- }
- public void RegionLoaded(Scene scene)
- {
- //Do this here to give file loaders time to initialize and
- //register their supported file extensions and file formats.
- InstallInterfaces();
- }
- public void RemoveRegion(Scene scene)
- {
- lock(m_scene)
- {
- // remove the commands
- m_scene.UnregisterModuleCommander(m_commander.Name);
- // remove the event-handlers
- m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates;
- m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick;
- m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
- m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed;
- m_scene.EventManager.OnNewClient -= EventManager_OnNewClient;
- // remove the interface
- m_scene.UnregisterModuleInterface<ITerrainModule>(this);
- }
- }
- public void Close()
- {
- }
- public Type ReplaceableInterface {
- get { return null; }
- }
- public string Name {
- get { return "TerrainModule"; }
- }
- #endregion
- #region ITerrainModule Members
- public void UndoTerrain(ITerrainChannel channel)
- {
- m_channel = channel;
- }
- /// <summary>
- /// Loads a terrain file from disk and installs it in the scene.
- /// </summary>
- /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
- public void LoadFromFile(string filename)
- {
- foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock(m_scene)
- {
- try
- {
- ITerrainChannel channel = loader.Value.LoadFile(filename);
- if (channel.Width != m_scene.RegionInfo.RegionSizeX || channel.Height != m_scene.RegionInfo.RegionSizeY)
- {
- // TerrainChannel expects a RegionSize x RegionSize map, currently
- throw new ArgumentException(String.Format("wrong size, use a file with size {0} x {1}",
- m_scene.RegionInfo.RegionSizeX, m_scene.RegionInfo.RegionSizeY));
- }
- m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
- m_scene.Heightmap = channel;
- m_channel = channel;
- UpdateBakedMap();
- }
- catch(NotImplementedException)
- {
- m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
- " parser does not support file loading. (May be save only)");
- throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
- }
- catch(FileNotFoundException)
- {
- m_log.Error(
- "[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
- throw new TerrainException(
- String.Format("unable to load heightmap: file {0} not found (or permissions do not allow access", filename));
- }
- catch(ArgumentException e)
- {
- m_log.ErrorFormat("[TERRAIN]: Unable to load heightmap: {0}", e.Message);
- throw new TerrainException(
- String.Format("Unable to load heightmap: {0}", e.Message));
- }
- }
- m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
- return;
- }
- }
- m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
- throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
- }
- /// <summary>
- /// Saves the current heightmap to a specified file.
- /// </summary>
- /// <param name="filename">The destination filename</param>
- public void SaveToFile(string filename)
- {
- try
- {
- foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- loader.Value.SaveFile(filename, m_channel);
- m_log.InfoFormat("[TERRAIN]: Saved terrain from {0} to {1}", m_scene.RegionInfo.RegionName, filename);
- return;
- }
- }
- }
- catch(IOException ioe)
- {
- m_log.Error(String.Format("[TERRAIN]: Unable to save to {0}, {1}", filename, ioe.Message));
- }
- m_log.ErrorFormat(
- "[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
- m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
- }
- /// <summary>
- /// Loads a terrain file from the specified URI
- /// </summary>
- /// <param name="filename">The name of the terrain to load</param>
- /// <param name="pathToTerrainHeightmap">The URI to the terrain height map</param>
- public void LoadFromStream(string filename, Uri pathToTerrainHeightmap)
- {
- LoadFromStream(filename, URIFetch(pathToTerrainHeightmap));
- }
- public void LoadFromStream(string filename, Stream stream)
- {
- LoadFromStream(filename, Vector3.Zero, 0f, Vector2.Zero, stream);
- }
- /// <summary>
- /// Loads a terrain file from a stream and installs it in the scene.
- /// </summary>
- /// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
- /// <param name="stream"></param>
- public void LoadFromStream(string filename, Vector3 displacement,
- float radianRotation, Vector2 rotationDisplacement, Stream stream)
- {
- foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock(m_scene)
- {
- try
- {
- ITerrainChannel channel = loader.Value.LoadStream(stream);
- m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
- UpdateBakedMap();
- }
- catch(NotImplementedException)
- {
- m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
- " parser does not support file loading. (May be save only)");
- throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
- }
- }
- m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
- return;
- }
- }
- m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
- throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
- }
- public void LoadFromStream(string filename, Vector3 displacement,
- float rotationDegrees, Vector2 boundingOrigin, Vector2 boundingSize, Stream stream)
- {
- foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock (m_scene)
- {
- try
- {
- ITerrainChannel channel = loader.Value.LoadStream(stream);
- m_channel.MergeWithBounding(channel, displacement, rotationDegrees, boundingOrigin, boundingSize);
- UpdateBakedMap();
- }
- catch (NotImplementedException)
- {
- m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
- " parser does not support file loading. (May be save only)");
- throw new TerrainException(String.Format("unable to load heightmap: parser {0} does not support loading", loader.Value));
- }
- }
- m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
- return;
- }
- }
- m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader available for that format.");
- throw new TerrainException(String.Format("unable to load heightmap from file {0}: no loader available for that format", filename));
- }
- private static Stream URIFetch(Uri uri)
- {
- HttpWebRequest request = (HttpWebRequest)WebRequest.Create(uri);
- // request.Credentials = credentials;
- request.ContentLength = 0;
- request.KeepAlive = false;
- WebResponse response = request.GetResponse();
- Stream file = response.GetResponseStream();
- if (response.ContentLength == 0)
- throw new Exception(String.Format("{0} returned an empty file", uri.ToString()));
- // return new BufferedStream(file, (int) response.ContentLength);
- return new BufferedStream(file, 1000000);
- }
- /// <summary>
- /// Modify Land
- /// </summary>
- /// <param name="pos">Land-position (X,Y,0)</param>
- /// <param name="size">The size of the brush (0=small, 1=medium, 2=large)</param>
- /// <param name="action">0=LAND_LEVEL, 1=LAND_RAISE, 2=LAND_LOWER, 3=LAND_SMOOTH, 4=LAND_NOISE, 5=LAND_REVERT</param>
- /// <param name="agentId">UUID of script-owner</param>
- public void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action)
- {
- float duration;
- float brushSize;
- if (size > 2)
- {
- size = 3;
- brushSize = 4.0f;
- }
- else
- {
- size++;
- brushSize = size;
- }
- switch((StandardTerrainEffects)action)
- {
- case StandardTerrainEffects.Flatten:
- duration = 7.29f * size * size;
- break;
- case StandardTerrainEffects.Smooth:
- case StandardTerrainEffects.Revert:
- duration = 0.06f * size * size;
- break;
- case StandardTerrainEffects.Noise:
- duration = 0.46f * size * size;
- break;
- default:
- duration = 0.25f;
- break;
- }
- client_OnModifyTerrain(user, pos.Z, duration, brushSize, action, pos.Y, pos.X, pos.Y, pos.X, -1);
- }
- /// <summary>
- /// Saves the current heightmap to a specified stream.
- /// </summary>
- /// <param name="filename">The destination filename. Used here only to identify the image type</param>
- /// <param name="stream"></param>
- public void SaveToStream(string filename, Stream stream)
- {
- try
- {
- foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- loader.Value.SaveStream(stream, m_channel);
- return;
- }
- }
- }
- catch(NotImplementedException)
- {
- m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
- throw new TerrainException(String.Format("Unable to save heightmap: saving of this file format not implemented"));
- }
- }
- // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients.
- // ITerrainModule.TaintTerrain()
- public void TaintTerrain ()
- {
- lock (m_perClientPatchUpdates)
- {
- // Set the flags for all clients so the tainted patches will be sent out
- foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
- {
- pups.SetAll(m_scene.Heightmap.GetTerrainData());
- }
- }
- }
- // ITerrainModule.PushTerrain()
- public void PushTerrain(IClientAPI pClient)
- {
- if (m_sendTerrainUpdatesByViewDistance)
- {
- ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId);
- if (presence != null)
- {
- lock (m_perClientPatchUpdates)
- {
- PatchUpdates pups;
- if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups))
- {
- // There is a ScenePresence without a send patch map. Create one.
- pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence);
- m_perClientPatchUpdates.Add(presence.UUID, pups);
- }
- else
- pups.SetAll(true);
- }
- }
- }
- else
- {
- // The traditional way is to call into the protocol stack to send them all.
- pClient.SendLayerData();
- }
- }
- #region Plugin Loading Methods
- private void LoadPlugins()
- {
- m_plugineffects = new Dictionary<string, ITerrainEffect>();
- LoadPlugins(Assembly.GetCallingAssembly());
- string plugineffectsPath = "Terrain";
- // Load the files in the Terrain/ dir
- if (!Directory.Exists(plugineffectsPath))
- return;
- string[] files = Directory.GetFiles(plugineffectsPath);
- foreach(string file in files)
- {
- m_log.Info("Loading effects in " + file);
- try
- {
- Assembly library = Assembly.LoadFrom(file);
- LoadPlugins(library);
- }
- catch(BadImageFormatException)
- {
- }
- }
- }
- private void LoadPlugins(Assembly library)
- {
- foreach(Type pluginType in library.GetTypes())
- {
- try
- {
- if (pluginType.IsAbstract || pluginType.IsNotPublic)
- continue;
- string typeName = pluginType.Name;
- if (pluginType.GetInterface("ITerrainEffect", false) != null)
- {
- ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString()));
- InstallPlugin(typeName, terEffect);
- }
- else if (pluginType.GetInterface("ITerrainLoader", false) != null)
- {
- ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString()));
- m_loaders[terLoader.FileExtension] = terLoader;
- m_log.Info("L ... " + typeName);
- }
- }
- catch(AmbiguousMatchException)
- {
- }
- }
- }
- public void InstallPlugin(string pluginName, ITerrainEffect effect)
- {
- lock(m_plugineffects)
- {
- if (!m_plugineffects.ContainsKey(pluginName))
- {
- m_plugineffects.Add(pluginName, effect);
- m_log.Info("E ... " + pluginName);
- }
- else
- {
- m_plugineffects[pluginName] = effect;
- m_log.Info("E ... " + pluginName + " (Replaced)");
- }
- }
- }
- #endregion
- #endregion
- /// <summary>
- /// Installs into terrain module the standard suite of brushes
- /// </summary>
- private void InstallDefaultEffects()
- {
- // Draggable Paint Brush Effects
- m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
- m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
- m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
- m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
- m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
- m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
- // Area of effect selection effects
- m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
- m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
- m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
- m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
- m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
- m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
- // Terrain Modifier operations
- m_modifyOperations["min"] = new MinModifier(this);
- m_modifyOperations["max"] = new MaxModifier(this);
- m_modifyOperations["raise"] = new RaiseModifier(this);
- m_modifyOperations["lower"] = new LowerModifier(this);
- m_modifyOperations["fill"] = new FillModifier(this);
- m_modifyOperations["smooth"] = new SmoothModifier(this);
- m_modifyOperations["noise"] = new NoiseModifier(this);
- // Filesystem load/save loaders
- m_loaders[".r32"] = new RAW32();
- m_loaders[".f32"] = m_loaders[".r32"];
- m_loaders[".ter"] = new Terragen();
- m_loaders[".raw"] = new LLRAW();
- m_loaders[".jpg"] = new JPEG();
- m_loaders[".jpeg"] = m_loaders[".jpg"];
- m_loaders[".bmp"] = new BMP();
- m_loaders[".png"] = new PNG();
- m_loaders[".gif"] = new GIF();
- m_loaders[".tif"] = new TIFF();
- m_loaders[".tiff"] = m_loaders[".tif"];
- }
- /// <summary>
- /// Saves the current state of the region into the baked map buffer.
- /// </summary>
- public void UpdateBakedMap()
- {
- m_baked = m_channel.MakeCopy();
- m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
- m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
- m_scene.Bakedmap = m_baked;
- m_scene.SaveBakedTerrain();
- }
- /// <summary>
- /// Loads a tile from a larger terrain file and installs it into the region.
- /// </summary>
- /// <param name="filename">The terrain file to load</param>
- /// <param name="fileWidth">The width of the file in units</param>
- /// <param name="fileHeight">The height of the file in units</param>
- /// <param name="fileStartX">Where to begin our slice</param>
- /// <param name="fileStartY">Where to begin our slice</param>
- public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
- {
- int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
- int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
- if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
- {
- // this region is included in the tile request
- foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key))
- {
- lock(m_scene)
- {
- ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
- fileWidth, fileHeight,
- (int) m_scene.RegionInfo.RegionSizeX,
- (int) m_scene.RegionInfo.RegionSizeY);
- m_scene.Heightmap = channel;
- m_channel = channel;
- UpdateBakedMap();
- }
- return;
- }
- }
- }
- }
- /// <summary>
- /// Save a number of map tiles to a single big image file.
- /// </summary>
- /// <remarks>
- /// If the image file already exists then the tiles saved will replace those already in the file - other tiles
- /// will be untouched.
- /// </remarks>
- /// <param name="filename">The terrain file to save</param>
- /// <param name="fileWidth">The number of tiles to save along the X axis.</param>
- /// <param name="fileHeight">The number of tiles to save along the Y axis.</param>
- /// <param name="fileStartX">The map x co-ordinate at which to begin the save.</param>
- /// <param name="fileStartY">The may y co-ordinate at which to begin the save.</param>
- public void SaveToFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
- {
- int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
- int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
- if (offsetX < 0 || offsetX >= fileWidth || offsetY < 0 || offsetY >= fileHeight)
- {
- MainConsole.Instance.Output(
- "ERROR: file width + minimum X tile and file height + minimum Y tile must incorporate the current region at ({0},{1}). File width {2} from {3} and file height {4} from {5} does not.",
- m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY, fileWidth, fileStartX, fileHeight, fileStartY);
- return;
- }
- // this region is included in the tile request
- foreach(KeyValuePair<string, ITerrainLoader> loader in m_loaders)
- {
- if (filename.EndsWith(loader.Key) && loader.Value.SupportsTileSave())
- {
- lock(m_scene)
- {
- loader.Value.SaveFile(m_channel, filename, offsetX, offsetY,
- fileWidth, fileHeight,
- (int)m_scene.RegionInfo.RegionSizeX,
- (int)m_scene.RegionInfo.RegionSizeY);
- MainConsole.Instance.Output(
- "Saved terrain from ({0},{1}) to ({2},{3}) from {4} to {5}",
- fileStartX, fileStartY, fileStartX + fileWidth - 1, fileStartY + fileHeight - 1,
- m_scene.RegionInfo.RegionName, filename);
- }
- return;
- }
- }
- MainConsole.Instance.Output(
- "ERROR: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
- m_scene.RegionInfo.RegionName, filename, m_supportFileExtensionsForTileSave);
- }
- /// <summary>
- /// This is used to check to see of any of the terrain is tainted and, if so, schedule
- /// updates for all the presences.
- /// This also checks to see if there are updates that need to be sent for each presence.
- /// This is where the logic is to send terrain updates to clients.
- /// </summary>
- /// doing it async, since currently this is 2 heavy for heartbeat
- private void EventManager_TerrainCheckUpdates()
- {
- Util.FireAndForget(EventManager_TerrainCheckUpdatesAsync);
- }
- object TerrainCheckUpdatesLock = new object();
- private void EventManager_TerrainCheckUpdatesAsync(object o)
- {
- // dont overlap execution
- if(Monitor.TryEnter(TerrainCheckUpdatesLock))
- {
- TerrainData terrData = m_channel.GetTerrainData();
- bool shouldTaint = false;
- if(terrData.IsTainted())
- {
- int nextChanged = 0;
- while((nextChanged = terrData.GetAndClearNextTaint(nextChanged)) >= 0)
- {
- SendToClients(terrData, nextChanged);
- ++nextChanged;
- shouldTaint = true;
- }
- }
- // This event also causes changes to be sent to the clients
- CheckSendingPatchesToClients();
- // If things changes, generate some events
- if (shouldTaint)
- {
- m_scene.EventManager.TriggerTerrainTainted();
- m_tainted = true;
- }
- Monitor.Exit(TerrainCheckUpdatesLock);
- }
- }
- /// <summary>
- /// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
- /// Called infrequently (like every 5 seconds or so). Best used for storing terrain.
- /// </summary>
- private void EventManager_OnTerrainTick()
- {
- if (m_tainted)
- {
- m_tainted = false;
- m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
- m_scene.SaveTerrain();
- // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
- //m_scene.CreateTerrainTexture(true);
- }
- }
- /// <summary>
- /// Processes commandline input. Do not call directly.
- /// </summary>
- /// <param name="args">Commandline arguments</param>
- private void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "terrain")
- {
- if (args.Length == 1)
- {
- m_commander.ProcessConsoleCommand("help", new string[0]);
- return;
- }
- string[] tmpArgs = new string[args.Length - 2];
- int i;
- for(i = 2; i < args.Length; i++)
- tmpArgs[i - 2] = args[i];
- m_commander.ProcessConsoleCommand(args[1], tmpArgs);
- }
- }
- /// <summary>
- /// Installs terrain brush hook to IClientAPI
- /// </summary>
- /// <param name="client"></param>
- private void EventManager_OnNewClient(IClientAPI client)
- {
- client.OnModifyTerrain += client_OnModifyTerrain;
- client.OnBakeTerrain += client_OnBakeTerrain;
- client.OnLandUndo += client_OnLandUndo;
- client.OnUnackedTerrain += client_OnUnackedTerrain;
- }
- /// <summary>
- /// Installs terrain brush hook to IClientAPI
- /// </summary>
- /// <param name="client"></param>
- private void EventManager_OnClientClosed(UUID client, Scene scene)
- {
- ScenePresence presence = scene.GetScenePresence(client);
- if (presence != null)
- {
- presence.ControllingClient.OnModifyTerrain -= client_OnModifyTerrain;
- presence.ControllingClient.OnBakeTerrain -= client_OnBakeTerrain;
- presence.ControllingClient.OnLandUndo -= client_OnLandUndo;
- presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain;
- }
- lock (m_perClientPatchUpdates)
- m_perClientPatchUpdates.Remove(client);
- }
- /// <summary>
- /// Scan over changes in the terrain and limit height changes. This enforces the
- /// non-estate owner limits on rate of terrain editting.
- /// Returns 'true' if any heights were limited.
- /// </summary>
- private bool EnforceEstateLimits()
- {
- TerrainData terrData = m_channel.GetTerrainData();
- bool wasLimited = false;
- for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
- {
- for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
- {
- if (terrData.IsTaintedAt(x, y))
- {
- // If we should respect the estate settings then
- // fixup and height deltas that don't respect them.
- // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
- wasLimited |= LimitChannelChanges(terrData, x, y);
- }
- }
- }
- return wasLimited;
- }
- private bool EnforceEstateLimits(int startX, int startY, int endX, int endY)
- {
- TerrainData terrData = m_channel.GetTerrainData();
- bool wasLimited = false;
- for (int x = startX; x <= endX; x += Constants.TerrainPatchSize)
- {
- for (int y = startX; y <= endY; y += Constants.TerrainPatchSize)
- {
- if (terrData.IsTaintedAt(x, y))
- {
- // If we should respect the estate settings then
- // fixup and height deltas that don't respect them.
- // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
- wasLimited |= LimitChannelChanges(terrData, x, y);
- }
- }
- }
- return wasLimited;
- }
- /// <summary>
- /// Checks to see height deltas in the tainted terrain patch at xStart ,yStart
- /// are all within the current estate limits
- /// <returns>true if changes were limited, false otherwise</returns>
- /// </summary>
- private bool LimitChannelChanges(TerrainData terrData, int xStart, int yStart)
- {
- bool changesLimited = false;
- float minDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
- float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
- // loop through the height map for this patch and compare it against
- // the baked map
- for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
- {
- for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
- {
- float requestedHeight = terrData[x, y];
- float bakedHeight = (float)m_baked[x, y];
- float requestedDelta = requestedHeight - bakedHeight;
- if (requestedDelta > maxDelta)
- {
- terrData[x, y] = bakedHeight + maxDelta;
- changesLimited = true;
- }
- else if (requestedDelta < minDelta)
- {
- terrData[x, y] = bakedHeight + minDelta; //as lower is a -ve delta
- changesLimited = true;
- }
- }
- }
- return changesLimited;
- }
- private void client_OnLandUndo(IClientAPI client)
- {
- }
- /// <summary>
- /// Sends a copy of the current terrain to the scenes clients
- /// </summary>
- /// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
- /// <param name="px">x patch coords</param>
- /// <param name="py">y patch coords</param>
- private void SendToClients(TerrainData terrData, int patchIndex)
- {
- if (m_sendTerrainUpdatesByViewDistance)
- {
- // Add that this patch needs to be sent to the accounting for each client.
- lock (m_perClientPatchUpdates)
- {
- m_scene.ForEachScenePresence(presence =>
- {
- if(presence.IsNPC)
- return;
- if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out PatchUpdates thisClientUpdates))
- {
- // There is a ScenePresence without a send patch map. Create one. should not happen
- thisClientUpdates = new PatchUpdates(terrData, presence, false);
- m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
- }
- thisClientUpdates.SetTrueByPatch(patchIndex);
- }
- );
- }
- }
- else
- {
- // Legacy update sending where the update is sent out as soon as noticed
- // We know the actual terrain data that is passed is ignored so this passes a dummy heightmap.
- //float[] heightMap = terrData.GetFloatsSerialized();
- int sx = terrData.SizeX / Constants.TerrainPatchSize;
- int py = patchIndex / sx;
- int px = patchIndex - py * sx;
- int[] map = new int[]{px, py};
- m_scene.ForEachClient(
- delegate (IClientAPI controller)
- {
- controller.SendLayerData(map);
- }
- );
- }
- }
- private class PatchesToSend : IComparable<PatchesToSend>
- {
- public int PatchX;
- public int PatchY;
- public float Dist;
- public PatchesToSend(int pX, int pY, float pDist)
- {
- PatchX = pX;
- PatchY = pY;
- Dist = pDist;
- }
- public int CompareTo(PatchesToSend other)
- {
- return Dist.CompareTo(other.Dist);
- }
- }
- // Called each frame time to see if there are any patches to send to any of the
- // ScenePresences.
- // Loop through all the per-client info and send any patches necessary.
- private void CheckSendingPatchesToClients()
- {
- lock (m_perClientPatchUpdates)
- {
- foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
- {
- if(pups.Presence.IsDeleted || !pups.HasUpdates() || !pups.Presence.ControllingClient.CanSendLayerData())
- continue;
- if (m_sendTerrainUpdatesByViewDistance)
- {
- // There is something that could be sent to this client.
- List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups);
- if (toSend.Count > 0)
- {
- // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}",
- // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName);
- // Sort the patches to send by the distance from the presence
- toSend.Sort();
- int[] patchPieces = new int[toSend.Count * 2];
- int pieceIndex = 0;
- foreach (PatchesToSend pts in toSend)
- {
- patchPieces[pieceIndex++] = pts.PatchX;
- patchPieces[pieceIndex++] = pts.PatchY;
- }
- pups.Presence.ControllingClient.SendLayerData(patchPieces);
- }
- if (pups.sendAll && toSend.Count < 1024)
- SendAllModifiedPatchs(pups);
- }
- else
- SendAllModifiedPatchs(pups);
- }
- }
- }
- private void SendAllModifiedPatchs(PatchUpdates pups)
- {
- if (!pups.sendAll || !pups.HasUpdates())
- return;
- int next = pups.sendAllIndex;
- if (pups.sendAllIndex >= pups.taints.Length)
- next = 0;
- int npatchs = 0;
- List<int> patchs = new List<int>(128);
- while ((next = pups.taints.GetAndClearNextTrue(next)) >= 0)
- {
- patchs.Add(next);
- ++next;
- if(++npatchs >= 128)
- break;
- }
- if(next < 0)
- {
- pups.sendAll = pups.HasUpdates();
- pups.sendAllIndex = 0;
- }
- else
- pups.sendAllIndex = next;
- npatchs = patchs.Count;
- if (npatchs > 0)
- {
- int sx = pups.xsize;
- int[] patchPieces = new int[2 * npatchs];
- for(int i = 0, pieceIndex = 0; i < patchs.Count; ++i)
- {
- int patchIndex = patchs[i];
- int py = patchIndex / sx;
- int px = patchIndex - py * sx;
- patchPieces[pieceIndex++] = px;
- patchPieces[pieceIndex++] = py;
- }
- pups.Presence.ControllingClient.SendLayerData(patchPieces);
- }
- }
- private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups)
- {
- List<PatchesToSend> ret = new List<PatchesToSend>();
- if (!pups.HasUpdates())
- return ret;
- ScenePresence presence = pups.Presence;
- if (presence == null || presence.IsDeleted)
- return ret;
- float minz = presence.AbsolutePosition.Z;
- if (presence.CameraPosition.Z < minz)
- minz = presence.CameraPosition.Z;
- // this limit should be max terrainheight + max draw
- if (minz > 1500f)
- return ret;
- int DrawDistance = (int)presence.DrawDistance / Constants.TerrainPatchSize;
- int testposX;
- int testposY;
- if (Math.Abs(presence.AbsolutePosition.X - presence.CameraPosition.X) > 30
- || Math.Abs(presence.AbsolutePosition.Y - presence.CameraPosition.Y) > 30)
- {
- testposX = (int)presence.CameraPosition.X / Constants.TerrainPatchSize;
- testposY = (int)presence.CameraPosition.Y / Constants.TerrainPatchSize;
- }
- else
- {
- testposX = (int)presence.AbsolutePosition.X / Constants.TerrainPatchSize;
- testposY = (int)presence.AbsolutePosition.Y / Constants.TerrainPatchSize;
- }
- int limitX = pups.xsize;
- int limitY = pups.ysize;
- // Compute the area of patches within our draw distance
- int startX = testposX - DrawDistance;
- if (startX < 0)
- startX = 0;
- else if (startX >= limitX)
- startX = limitX - 1;
- int startY = testposY - DrawDistance;
- if (startY < 0)
- startY = 0;
- else if (startY >= limitY)
- startY = limitY - 1;
- int endX = testposX + DrawDistance;
- if (endX < 0)
- endX = 0;
- else if (endX > limitX)
- endX = limitX;
- int endY = testposY + DrawDistance;
- if (endY < 0)
- endY = 0;
- else if (endY > limitY)
- endY = limitY;
- float distxsq;
- float distysq = 0;
- float distlimitsq;
- DrawDistance *= DrawDistance;
- int npatchs = 0;
- for (int y = startY, py = startY * limitX; y < endY; y++, py += limitX)
- {
- distysq = y - testposY;
- distysq *= distysq;
- distlimitsq = DrawDistance - distysq;
- for (int x = startX; x < endX; x++)
- {
- int indx = x + py;
- if (pups.GetByPatch(indx))
- {
- distxsq = x - testposX;
- distxsq *= distxsq;
- if (distxsq < distlimitsq)
- {
- pups.SetFalseByPatch(indx);
- ret.Add(new PatchesToSend(x, y, distxsq + distysq));
- if (npatchs++ > 1024)
- {
- y = endY;
- break;
- }
- }
- }
- }
- }
- return ret;
- }
- private double NextModifyTerrainTime = double.MinValue;
- private void client_OnModifyTerrain(UUID user, float height, float seconds, float brushSize, byte action,
- float north, float west, float south, float east, int parcelLocalID)
- {
- double now = Util.GetTimeStamp();
- if(now < NextModifyTerrainTime)
- return;
- try
- {
- NextModifyTerrainTime = double.MaxValue; // block it
- //m_log.DebugFormat("brushs {0} seconds {1} height {2}, parcel {3}", brushSize, seconds, height, parcelLocalID);
- bool god = m_scene.Permissions.IsGod(user);
- bool allowed = false;
- if (north == south && east == west)
- {
- if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
- {
- bool[,] allowMask = new bool[m_channel.Width, m_channel.Height];
-
- allowMask.Initialize();
- int startX = (int)(west - brushSize + 0.5);
- if (startX < 0)
- startX = 0;
- int startY = (int)(north - brushSize + 0.5);
- if (startY < 0)
- startY = 0;
- int endX = (int)(west + brushSize + 0.5);
- if (endX >= m_channel.Width)
- endX = m_channel.Width - 1;
- int endY = (int)(north + brushSize + 0.5);
- if (endY >= m_channel.Height)
- endY = m_channel.Height - 1;
- int x, y;
- for (x = startX; x <= endX; x++)
- {
- for (y = startY; y <= endY; y++)
- {
- if (m_scene.Permissions.CanTerraformLand(user, new Vector3(x, y, -1)))
- {
- allowMask[x, y] = true;
- allowed = true;
- }
- }
- }
- if (allowed)
- {
- StoreUndoState();
- m_painteffects[(StandardTerrainEffects) action].PaintEffect(
- m_channel, allowMask, west, south, height, brushSize, seconds,
- startX, endX, startY, endY);
- //block changes outside estate limits
- if (!god)
- EnforceEstateLimits(startX, endX, startY, endY);
- }
- }
- else
- {
- m_log.Debug("Unknown terrain brush type " + action);
- }
- }
- else
- {
- if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
- {
- bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
- fillArea.Initialize();
- int startX = (int)west;
- int startY = (int)south;
- int endX = (int)east;
- int endY = (int)north;
- if (startX < 0)
- startX = 0;
- else if (startX >= m_channel.Width)
- startX = m_channel.Width - 1;
- if (endX < 0)
- endX = 0;
- else if (endX >= m_channel.Width)
- endX = m_channel.Width - 1;
- if (startY < 0)
- startY = 0;
- else if (startY >= m_channel.Height)
- startY = m_channel.Height - 1;
- if (endY < 0)
- endY = 0;
- else if (endY >= m_channel.Height)
- endY = m_channel.Height - 1;
- int x, y;
- if (parcelLocalID == -1)
- {
- for (x = startX; x <= endX; x++)
- {
- for (y = startY; y <= endY; y++)
- {
- if (m_scene.Permissions.CanTerraformLand(user, new Vector3(x, y, -1)))
- {
- fillArea[x, y] = true;
- allowed = true;
- }
- }
- }
- }
- else
- {
- if (!m_scene.Permissions.CanTerraformLand(user, new Vector3(-1, -1, parcelLocalID)))
- return;
- ILandObject parcel = m_scene.LandChannel.GetLandObject(parcelLocalID);
- if(parcel == null)
- return;
- bool[,] parcelmap = parcel.GetLandBitmap();
- //ugly
- for (x = startX; x <= endX; x++)
- {
- int px = x >> 2;
- y = startY;
- while( y <= endY)
- {
- int py = y >> 2;
- bool inp = parcelmap[px, py];
- fillArea[x, y++] = inp;
- fillArea[x, y++] = inp;
- fillArea[x, y++] = inp;
- fillArea[x, y++] = inp;
- }
- }
- allowed = true;
- }
- if (allowed)
- {
- StoreUndoState();
- m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, height, seconds,
- startX, endX, startY, endY);
- //block changes outside estate limits
- if (!god)
- EnforceEstateLimits(startX, endX, startY, endY);
- }
- }
- else
- {
- m_log.Debug("Unknown terrain flood type " + action);
- }
- }
- }
- finally
- {
- NextModifyTerrainTime = Util.GetTimeStamp() + 0.02; // 20ms cooldown
- }
- }
- private void client_OnBakeTerrain(IClientAPI remoteClient)
- {
- // Not a good permissions check (see client_OnModifyTerrain above), need to check the entire area.
- // for now check a point in the centre of the region
- if (m_scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, true))
- {
- InterfaceBakeTerrain(null); //bake terrain does not use the passed in parameter
- }
- }
- protected void client_OnUnackedTerrain(IClientAPI client, int patchX, int patchY)
- {
- //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
- // SendLayerData does not use the heightmap parameter. This kludge is so as to not change IClientAPI.
- client.SendLayerData(new int[]{patchX, patchY});
- }
- private void StoreUndoState()
- {
- }
- #region Console Commands
- private void InterfaceLoadFile(Object[] args)
- {
- LoadFromFile((string) args[0]);
- }
- private void InterfaceLoadTileFile(Object[] args)
- {
- LoadFromFile((string) args[0],
- (int) args[1],
- (int) args[2],
- (int) args[3],
- (int) args[4]);
- }
- private void InterfaceSaveFile(Object[] args)
- {
- SaveToFile((string)args[0]);
- }
- private void InterfaceSaveTileFile(Object[] args)
- {
- SaveToFile((string)args[0],
- (int)args[1],
- (int)args[2],
- (int)args[3],
- (int)args[4]);
- }
- private void InterfaceBakeTerrain(Object[] args)
- {
- UpdateBakedMap();
- }
- private void InterfaceRevertTerrain(Object[] args)
- {
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] = m_baked[x, y];
- }
- private void InterfaceFlipTerrain(Object[] args)
- {
- String direction = (String)args[0];
- if (direction.ToLower().StartsWith("y"))
- {
- for (int x = 0; x < m_channel.Width; x++)
- {
- for (int y = 0; y < m_channel.Height / 2; y++)
- {
- float height = m_channel[x, y];
- float flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
- m_channel[x, y] = flippedHeight;
- m_channel[x, (int)m_channel.Height - 1 - y] = height;
- }
- }
- }
- else if (direction.ToLower().StartsWith("x"))
- {
- for (int y = 0; y < m_channel.Height; y++)
- {
- for (int x = 0; x < m_channel.Width / 2; x++)
- {
- float height = m_channel[x, y];
- float flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
- m_channel[x, y] = flippedHeight;
- m_channel[(int)m_channel.Width - 1 - x, y] = height;
- }
- }
- }
- else
- {
- MainConsole.Instance.Output("ERROR: Unrecognised direction {0} - need x or y", direction);
- }
- }
- private void InterfaceRescaleTerrain(Object[] args)
- {
- float desiredMin = (float)args[0];
- float desiredMax = (float)args[1];
- // determine desired scaling factor
- float desiredRange = desiredMax - desiredMin;
- //m_log.InfoFormat("Desired {0}, {1} = {2}", new Object[] { desiredMin, desiredMax, desiredRange });
- if (desiredRange == 0d)
- {
- // delta is zero so flatten at requested height
- InterfaceFillTerrain(new Object[] { args[1] });
- }
- else
- {
- //work out current heightmap range
- float currMin = float.MaxValue;
- float currMax = float.MinValue;
- int width = m_channel.Width;
- int height = m_channel.Height;
- for(int x = 0; x < width; x++)
- {
- for(int y = 0; y < height; y++)
- {
- float currHeight = m_channel[x, y];
- if (currHeight < currMin)
- {
- currMin = currHeight;
- }
- else if (currHeight > currMax)
- {
- currMax = currHeight;
- }
- }
- }
- float currRange = currMax - currMin;
- float scale = desiredRange / currRange;
- //m_log.InfoFormat("Current {0}, {1} = {2}", new Object[] { currMin, currMax, currRange });
- //m_log.InfoFormat("Scale = {0}", scale);
- // scale the heightmap accordingly
- for(int x = 0; x < width; x++)
- {
- for(int y = 0; y < height; y++)
- {
- float currHeight = m_channel[x, y] - currMin;
- m_channel[x, y] = desiredMin + (currHeight * scale);
- }
- }
- }
- }
- private void InterfaceElevateTerrain(Object[] args)
- {
- float val = (float)args[0];
- int x, y;
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] += val;
- }
- private void InterfaceMultiplyTerrain(Object[] args)
- {
- int x, y;
- float val = (float)args[0];
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] *= val;
- }
- private void InterfaceLowerTerrain(Object[] args)
- {
- int x, y;
- float val = (float)args[0];
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] -= val;
- }
- public void InterfaceFillTerrain(Object[] args)
- {
- int x, y;
- float val = (float)args[0];
- for (x = 0; x < m_channel.Width; x++)
- for (y = 0; y < m_channel.Height; y++)
- m_channel[x, y] = val;
- }
- private void InterfaceMinTerrain(Object[] args)
- {
- int x, y;
- float val = (float)args[0];
- for (x = 0; x < m_channel.Width; x++)
- {
- for(y = 0; y < m_channel.Height; y++)
- {
- m_channel[x, y] = Math.Max(val, m_channel[x, y]);
- }
- }
- }
- private void InterfaceMaxTerrain(Object[] args)
- {
- int x, y;
- float val = (float)args[0];
- for (x = 0; x < m_channel.Width; x++)
- {
- for(y = 0; y < m_channel.Height; y++)
- {
- m_channel[x, y] = Math.Min(val, m_channel[x, y]);
- }
- }
- }
- private void InterfaceShow(Object[] args)
- {
- Vector2 point;
- if (!ConsoleUtil.TryParseConsole2DVector((string)args[0], null, out point))
- {
- Console.WriteLine("ERROR: {0} is not a valid vector", args[0]);
- return;
- }
- double height = m_channel[(int)point.X, (int)point.Y];
- Console.WriteLine("Terrain height at {0} is {1}", point, height);
- }
- private void InterfaceShowDebugStats(Object[] args)
- {
- float max = float.MinValue;
- float min = float.MaxValue;
- double sum = 0;
- int x;
- for(x = 0; x < m_channel.Width; x++)
- {
- int y;
- for(y = 0; y < m_channel.Height; y++)
- {
- sum += m_channel[x, y];
- if (max < m_channel[x, y])
- max = m_channel[x, y];
- if (min > m_channel[x, y])
- min = m_channel[x, y];
- }
- }
- double avg = sum / (m_channel.Height * m_channel.Width);
- MainConsole.Instance.Output("Channel {0}x{1}", m_channel.Width, m_channel.Height);
- MainConsole.Instance.Output("max/min/avg/sum: {0}/{1}/{2}/{3}", max, min, avg, sum);
- }
- private void InterfaceRunPluginEffect(Object[] args)
- {
- string firstArg = (string)args[0];
- if (firstArg == "list")
- {
- MainConsole.Instance.Output("List of loaded plugins");
- foreach(KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
- {
- MainConsole.Instance.Output(kvp.Key);
- }
- return;
- }
- if (firstArg == "reload")
- {
- LoadPlugins();
- return;
- }
- if (m_plugineffects.ContainsKey(firstArg))
- {
- m_plugineffects[firstArg].RunEffect(m_channel);
- }
- else
- {
- MainConsole.Instance.Output("WARNING: No such plugin effect {0} loaded.", firstArg);
- }
- }
- private void InstallInterfaces()
- {
- Command loadFromFileCommand =
- new Command("load", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadFile, "Loads a terrain from a specified file.");
- loadFromFileCommand.AddArgument("filename",
- "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
- m_supportedFileExtensions, "String");
- Command saveToFileCommand =
- new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveFile, "Saves the current heightmap to a specified file.");
- saveToFileCommand.AddArgument("filename",
- "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
- m_supportedFileExtensions, "String");
- Command loadFromTileCommand =
- new Command("load-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
- loadFromTileCommand.AddArgument("filename",
- "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
- m_supportedFileExtensions, "String");
- loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
- loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
- loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
- "Integer");
- loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
- "Integer");
- Command saveToTileCommand =
- new Command("save-tile", CommandIntentions.COMMAND_HAZARDOUS, InterfaceSaveTileFile, "Saves the current heightmap to the larger file.");
- saveToTileCommand.AddArgument("filename",
- "The file you wish to save to, the file extension determines the loader to be used. Supported extensions include: " +
- m_supportFileExtensionsForTileSave, "String");
- saveToTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
- saveToTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
- saveToTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
- "Integer");
- saveToTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first tile on the file\n"
- + "= Example =\n"
- + "To save a PNG file for a set of map tiles 2 regions wide and 3 regions high from map co-ordinate (9910,10234)\n"
- + " # terrain save-tile ST06.png 2 3 9910 10234\n",
- "Integer");
- // Terrain adjustments
- Command fillRegionCommand =
- new Command("fill", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
- fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
- "Float");
- Command elevateCommand =
- new Command("elevate", CommandIntentions.COMMAND_HAZARDOUS, InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
- elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Float");
- Command lowerCommand =
- new Command("lower", CommandIntentions.COMMAND_HAZARDOUS, InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
- lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Float");
- Command multiplyCommand =
- new Command("multiply", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
- multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Float");
- Command bakeRegionCommand =
- new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions baked map.");
- Command revertRegionCommand =
- new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the baked map terrain into the regions heightmap.");
- Command flipCommand =
- new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis");
- flipCommand.AddArgument("direction", "[x|y] the direction to flip the terrain in", "String");
- Command rescaleCommand =
- new Command("rescale", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRescaleTerrain, "Rescales the current terrain to fit between the given min and max heights");
- rescaleCommand.AddArgument("min", "min terrain height after rescaling", "Float");
- rescaleCommand.AddArgument("max", "max terrain height after rescaling", "Float");
- Command minCommand = new Command("min", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMinTerrain, "Sets the minimum terrain height to the specified value.");
- minCommand.AddArgument("min", "terrain height to use as minimum", "Float");
- Command maxCommand = new Command("max", CommandIntentions.COMMAND_HAZARDOUS, InterfaceMaxTerrain, "Sets the maximum terrain height to the specified value.");
- maxCommand.AddArgument("min", "terrain height to use as maximum", "Float");
- // Debug
- Command showDebugStatsCommand =
- new Command("stats", CommandIntentions.COMMAND_STATISTICAL, InterfaceShowDebugStats,
- "Shows some information about the regions heightmap for debugging purposes.");
- Command showCommand =
- new Command("show", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceShow,
- "Shows terrain height at a given co-ordinate.");
- showCommand.AddArgument("point", "point in <x>,<y> format with no spaces (e.g. 45,45)", "String");
- // Plugins
- Command pluginRunCommand =
- new Command("effect", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRunPluginEffect, "Runs a specified plugin effect");
- pluginRunCommand.AddArgument("name", "The plugin effect you wish to run, or 'list' to see all plugins", "String");
- m_commander.RegisterCommand("load", loadFromFileCommand);
- m_commander.RegisterCommand("load-tile", loadFromTileCommand);
- m_commander.RegisterCommand("save", saveToFileCommand);
- m_commander.RegisterCommand("save-tile", saveToTileCommand);
- m_commander.RegisterCommand("fill", fillRegionCommand);
- m_commander.RegisterCommand("elevate", elevateCommand);
- m_commander.RegisterCommand("lower", lowerCommand);
- m_commander.RegisterCommand("multiply", multiplyCommand);
- m_commander.RegisterCommand("bake", bakeRegionCommand);
- m_commander.RegisterCommand("revert", revertRegionCommand);
- m_commander.RegisterCommand("show", showCommand);
- m_commander.RegisterCommand("stats", showDebugStatsCommand);
- m_commander.RegisterCommand("effect", pluginRunCommand);
- m_commander.RegisterCommand("flip", flipCommand);
- m_commander.RegisterCommand("rescale", rescaleCommand);
- m_commander.RegisterCommand("min", minCommand);
- m_commander.RegisterCommand("max", maxCommand);
- // Add this to our scene so scripts can call these functions
- m_scene.RegisterModuleCommander(m_commander);
- // Add Modify command to Scene, since Command object requires fixed-length arglists
- m_scene.AddCommand("Terrain", this, "terrain modify",
- "terrain modify <operation> <value> [<area>] [<taper>]",
- "Modifies the terrain as instructed." +
- "\nEach operation can be limited to an area of effect:" +
- "\n * -ell=x,y,rx[,ry] constrains the operation to an ellipse centred at x,y" +
- "\n * -rec=x,y,dx[,dy] constrains the operation to a rectangle based at x,y" +
- "\nEach operation can have its effect tapered based on distance from centre:" +
- "\n * elliptical operations taper as cones" +
- "\n * rectangular operations taper as pyramids"
- ,
- ModifyCommand);
- }
- public void ModifyCommand(string module, string[] cmd)
- {
- string result;
- Scene scene = SceneManager.Instance.CurrentScene;
- if ((scene != null) && (scene != m_scene))
- {
- result = String.Empty;
- }
- else if (cmd.Length > 2)
- {
- string operationType = cmd[2];
- ITerrainModifier operation;
- if (!m_modifyOperations.TryGetValue(operationType, out operation))
- {
- result = String.Format("Terrain Modify \"{0}\" not found.", operationType);
- }
- else if ((cmd.Length > 3) && (cmd[3] == "usage"))
- {
- result = "Usage: " + operation.GetUsage();
- }
- else
- {
- result = operation.ModifyTerrain(m_channel, cmd);
- }
- if (result.Length == 0)
- {
- result = "Modified terrain";
- m_log.DebugFormat("Performed terrain operation {0}", operationType);
- }
- }
- else
- {
- result = "Usage: <operation-name> <arg1> <arg2>...";
- }
- if (result != String.Empty)
- {
- MainConsole.Instance.Output(result);
- }
- }
- #endregion
- }
- }
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