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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.World.Land
- {
- public class LandChannel : ILandChannel
- {
- #region Constants
- //Land types set with flags in ParcelOverlay.
- //Only one of these can be used.
- //RequestResults (I think these are right, they seem to work):
- public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
- public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
- //ParcelSelectObjects
- public const int LAND_SELECT_OBJECTS_OWNER = 2;
- public const int LAND_SELECT_OBJECTS_GROUP = 4;
- public const int LAND_SELECT_OBJECTS_OTHER = 8;
- public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
- // types 1 to 7 are exclusive
- public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
- public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
- public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
- public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100
- public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
- public const byte LAND_TYPE_unused6 = 6;
- public const byte LAND_TYPE_unused7 = 7;
- // next are flags
- public const byte LAND_FLAG_unused8 = 0x08; // this may become excluside in future
- public const byte LAND_FLAG_HIDEAVATARS = 0x10;
- public const byte LAND_FLAG_LOCALSOUND = 0x20;
- public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000
- public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000
- //These are other constants. Yay!
- public const int START_LAND_LOCAL_ID = 1;
- #endregion
- private readonly LandManagementModule m_landManagementModule;
- private float m_BanLineSafeHeight = 100.0f;
- public float BanLineSafeHeight
- {
- get
- {
- return m_BanLineSafeHeight;
- }
- private set
- {
- if (value >= 20f && value <= 5000f)
- m_BanLineSafeHeight = value;
- else
- m_BanLineSafeHeight = 100.0f;
- }
- }
- public LandChannel(Scene scene, LandManagementModule landManagementMod)
- {
- m_landManagementModule = landManagementMod;
- if(landManagementMod is not null)
- m_BanLineSafeHeight = landManagementMod.BanLineSafeHeight;
- }
- #region ILandChannel Members
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public ILandObject GetLandObject(float x_float, float y_float)
- {
- return m_landManagementModule?.GetLandObject(x_float, y_float);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public ILandObject GetLandObject(int localID)
- {
- return m_landManagementModule?.GetLandObject(localID);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public ILandObject GetLandObject(UUID GlobalID)
- {
- return m_landManagementModule?.GetLandObject(GlobalID);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public ILandObject GetLandObject(Vector3 position)
- {
- return GetLandObject(position.X, position.Y);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public ILandObject GetLandObject(int x, int y)
- {
- return m_landManagementModule?.GetLandObject(x, y);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public ILandObject GetLandObjectClippedXY(float x, float y)
- {
- return m_landManagementModule?.GetLandObjectClippedXY(x, y);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public List<ILandObject> AllParcels()
- {
- return m_landManagementModule is not null ? m_landManagementModule.AllParcels() : new List<ILandObject>();
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Clear(bool setupDefaultParcel)
- {
- m_landManagementModule?.Clear(setupDefaultParcel);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public List<ILandObject> ParcelsNearPoint(Vector3 position)
- {
- return m_landManagementModule is not null ? m_landManagementModule.ParcelsNearPoint(position) : new List<ILandObject>();
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool IsForcefulBansAllowed()
- {
- return m_landManagementModule is not null && m_landManagementModule.AllowedForcefulBans;
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void UpdateLandObject(int localID, LandData data)
- {
- m_landManagementModule?.UpdateLandObject(localID, data);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SendParcelsOverlay(IClientAPI client)
- {
- m_landManagementModule?.SendParcelOverlay(client);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
- {
- m_landManagementModule?.Join(start_x, start_y, end_x, end_y, attempting_user_id);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
- {
- m_landManagementModule?.Subdivide(start_x, start_y, end_x, end_y, attempting_user_id);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
- {
- m_landManagementModule?.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
- {
- m_landManagementModule?.setParcelObjectMaxOverride(overrideDel);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
- {
- m_landManagementModule?.setSimulatorObjectMaxOverride(overrideDel);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
- {
- m_landManagementModule?.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
- }
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public void sendClientInitialLandInfo(IClientAPI remoteClient, bool overlay)
- {
- m_landManagementModule?.sendClientInitialLandInfo(remoteClient, overlay);
- }
- public void ClearAllEnvironments()
- {
- List<ILandObject> parcels = AllParcels();
- for(int i=0; i< parcels.Count; ++i)
- parcels[i].StoreEnvironment(null);
- }
- #endregion
- }
- }
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