TelehubManager.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using OpenMetaverse;
  30. using System.Collections.Generic;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Scenes;
  33. using log4net;
  34. namespace OpenSim.Region.CoreModules.World.Estate
  35. {
  36. public class TelehubManager
  37. {
  38. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. Scene m_Scene;
  40. public TelehubManager(Scene scene)
  41. {
  42. m_Scene = scene;
  43. }
  44. // Connect the Telehub
  45. public void Connect(SceneObjectGroup grp)
  46. {
  47. m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
  48. m_Scene.RegionInfo.RegionSettings.TelehubObject = grp.UUID;
  49. m_Scene.RegionInfo.RegionSettings.Save();
  50. }
  51. // Disconnect the Telehub:
  52. public void Disconnect()
  53. {
  54. if (m_Scene.RegionInfo.RegionSettings.TelehubObject.IsZero())
  55. return;
  56. m_Scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
  57. m_Scene.RegionInfo.RegionSettings.ClearSpawnPoints();
  58. m_Scene.RegionInfo.RegionSettings.Save();
  59. }
  60. // Add a SpawnPoint to the Telehub
  61. public void AddSpawnPoint(Vector3 point)
  62. {
  63. if (m_Scene.RegionInfo.RegionSettings.TelehubObject.IsZero())
  64. return;
  65. SceneObjectGroup grp = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
  66. if (grp == null)
  67. return;
  68. SpawnPoint sp = new SpawnPoint();
  69. sp.SetLocation(grp.AbsolutePosition, grp.GroupRotation, point);
  70. m_Scene.RegionInfo.RegionSettings.AddSpawnPoint(sp);
  71. m_Scene.RegionInfo.RegionSettings.Save();
  72. }
  73. // Remove a SpawnPoint from the Telehub
  74. public void RemoveSpawnPoint(int spawnpoint)
  75. {
  76. if (m_Scene.RegionInfo.RegionSettings.TelehubObject.IsZero())
  77. return;
  78. m_Scene.RegionInfo.RegionSettings.RemoveSpawnPoint(spawnpoint);
  79. m_Scene.RegionInfo.RegionSettings.Save();
  80. }
  81. }
  82. }