OpenSimDefaults.ini 88 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; Log file location. This can be set to a simple file path
  13. ; LogFile = OpenSim.log
  14. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  15. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  16. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  17. ; How many lines of command history should we keep? (default is 100)
  18. ConsoleHistoryFileLines = 100
  19. ; Time stamp commands in history file (default false)
  20. ; ConsoleHistoryTimeStamp = false
  21. ; Set this to true if you want to log crashes to disk
  22. ; this can be useful when submitting bug reports.
  23. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  24. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  25. ; You will need to capture these native stack traces by recording the session log itself.
  26. save_crashes = false
  27. ; Directory to save crashes to if above is enabled
  28. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  29. crash_dir = "crashes"
  30. ; Place to create a PID file
  31. ; PIDFile = "/tmp/OpenSim.exe.pid"
  32. ; Console commands run at startup
  33. startup_console_commands_file = "startup_commands.txt"
  34. ; Console commands run on shutdown
  35. shutdown_console_commands_file = "shutdown_commands.txt"
  36. ; Console commands run every 20 minutes
  37. ; timer_Script = "filename"
  38. ; timer_Script time interval (default 20 min)
  39. ; The time is 60 per minute
  40. ; timer_Interval = 1200
  41. ; ##
  42. ; ## SYSTEM
  43. ; ##
  44. ; Sets the method that OpenSim will use to fire asynchronous
  45. ; events. Valid values are ,
  46. ; QueueUserWorkItem, SmartThreadPool, and Thread.
  47. async_call_method = SmartThreadPool
  48. ; Max threads to allocate on the FireAndForget thread pool
  49. ; when running with the SmartThreadPool option above
  50. MaxPoolThreads = 300
  51. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  52. ; This improves performance in regions with large numbers of connections (in the hundreds).
  53. JobEngineEnabled = true
  54. ; Plugin Registry Location
  55. ; Set path to directory for plugin registry. Information about the
  56. ; registered repositories and installed plugins will be stored here.
  57. ; The OpenSim.exe process must have R/W access to the location.
  58. RegistryLocation = "."
  59. ; Used by region module addins. You can set this to outside bin, so that addin
  60. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  61. ; to the location.
  62. ConfigDirectory = "."
  63. ; ##
  64. ; ## CLIENTS
  65. ; ##
  66. ; Set this to the DLL containing the client stack to use.
  67. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  68. ; ##
  69. ; ## REGIONS
  70. ; ##
  71. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  72. ; Defaults to "filesystem" if this setting isn't present
  73. region_info_source = "filesystem"
  74. ; region_info_source = "web"
  75. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  76. ; Defaults to bin/Regions in your OpenSimulator installation directory
  77. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  78. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  79. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  80. ; except that everything is also enclosed in a <Regions> tag.
  81. ; regionload_webserver_url = "http://example.com/regions.xml"
  82. ;; Allow the simulator to start up if there are no region configuration available
  83. ;; from the selected region_info_source.
  84. allow_regionless = false
  85. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  86. see_into_region = true
  87. ;; use legacy math for sittarget offset "correction"
  88. ;; set this option to false to use improved math more compatibility with SL.
  89. ;; keep it true if you have many old objects with sits set by scripts.
  90. ;; the offset in question is added to the SitTarget to find the sitting avatar position.
  91. ;; acording to its size, etc.
  92. ; LegacySitOffsets = true
  93. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  94. ; Increasing this number will increase memory usage.
  95. MaxPrimUndos = 20
  96. ; Minimum size for non-physical prims.This can be overridden in the region config file (as
  97. ; NonPhysicalPrimMin!).
  98. ; NonPhysicalPrimMin = 0.001
  99. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  100. NonPhysicalPrimMax = 256
  101. ; Minimum size where a prim can be physical. This can be overridden in the region config file.
  102. ; PhysicalPrimMin = 0.01
  103. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  104. PhysicalPrimMax = 64
  105. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  106. ; This can be overridden in the region config file.
  107. ClampPrimSize = false
  108. ; If a prim is loaded from an external source, clamp it to Z = 0 if Z is negative.
  109. ClampNegativeZ = false
  110. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  111. ; This can be overridden in the region config file.
  112. LinksetPrims = 0
  113. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  114. ; This only applies when crossing to a region running in a different simulator.
  115. ; For crossings where the regions are on the same simulator the script is always kept running.
  116. AllowScriptCrossing = true
  117. ; Allow compiled script binary code to cross region boundaries.
  118. ; If you set this to "true", any region that can teleport to you can
  119. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  120. ; YOU HAVE BEEN WARNED!!!
  121. TrustBinaries = false
  122. ; the default view range. Viewers override this ( no major effect still )
  123. ;DefaultDrawDistance = 255.0
  124. ; limit the maximum view range ( no effect still (does limit MaxRegionsViewDistance) )
  125. ;MaxDrawDistance = 512
  126. ; Other regions visibility depends on avatar position and view range
  127. ; the view range considered is limited the maximum and minimum distances
  128. ; if you set MaxRegionsViewDistance to zero, other regions will not be seen, and crossing to them is disabled
  129. ;MaxRegionsViewDistance = 255
  130. ;MinRegionsViewDistance = 96
  131. ; If you have only one region in an instance, or to avoid the many bugs
  132. ; that you can trigger in modules by restarting a region, set this to
  133. ; true to make the entire instance exit instead of restarting the region.
  134. ; This is meant to be used on systems where some external system like
  135. ; Monit will restart any instance that exits, thereby making the shutdown
  136. ; into a restart.
  137. InworldRestartShutsDown = false
  138. ; Use of normalized 55FPS statistics
  139. ; Opensim does not have a frame rate control like other simulators.
  140. ; Most parameters that control timing can be configurable region by region.
  141. ; To achieve closer compatibility with values expected by viewers, scripts and users
  142. ; some parameters are converted to a equivalent per frame value.
  143. ; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
  144. ; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
  145. ; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
  146. ; Normalized55FPS = true
  147. ; Main Frame time
  148. ; This defines the rate of several simulation events.
  149. ; Default value should meet most needs.
  150. ; It can be reduced to improve the simulation of moving objects, with possible increase of cpu and network loads.
  151. ; It should not be less than the physics engine step time.
  152. ; Being a integer multiple of it may reduce some jitter in reported physics FPS.
  153. ; changing this value, you need to change some of the following *EveryNFrames so their actions timing remains the same
  154. FrameTime = 0.0909
  155. ; The values below represent the percentage of the target frame time that,
  156. ; when underrun, should trigger yellow or red in the lag meter.
  157. ; Less than 60% of FPS is amber by default, less then 40% is red.
  158. ; These values are advisory. Viewers may choose to not use them but it is
  159. ; encouraged that they do.
  160. ; FrameTimeWarnPercent = 60
  161. ; FrameTimeCritPercent = 40
  162. ; Send scheduled updates to objects in the scene
  163. ; This must be a whole number
  164. UpdateObjectsEveryNFrames = 1
  165. ; Send position/velocity, etc. updates to agents in the scene
  166. ; This must be a whole number
  167. UpdateAgentsEveryNFrames = 1
  168. ; Apply pending forces from physics calculations to an entity.
  169. ; This must be a whole number
  170. UpdateEntityMovementEveryNFrames = 1
  171. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  172. ; This must be a whole number
  173. UpdateCoarseLocationsEveryNFrames = 50
  174. ; Physics simulation execution or syncronization, acording to engine. Should be 1
  175. ; This must be a whole number
  176. UpdatePhysicsEveryNFrames = 1
  177. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  178. ; This must be a whole number
  179. UpdateEventsEveryNFrames = 1
  180. ; Send terrain updates to viewers
  181. ; This must be a whole number
  182. UpdateTerrainEveryNFrames = 50
  183. ; Persitently store any objects which meet the PRIM STORAGE criteria
  184. ; This must be a whole number
  185. UpdateStorageEveryNFrames = 200
  186. ; Clean up temp on rez objects.
  187. ; This must be a whole number
  188. UpdateTempCleaningEveryNSeconds = 180
  189. ; ##
  190. ; ## PRIM STORAGE
  191. ; ##
  192. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  193. ; prevent frequently changing objects from heavily loading the region data store.
  194. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  195. ;
  196. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  197. MinimumTimeBeforePersistenceConsidered = 60
  198. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  199. MaximumTimeBeforePersistenceConsidered = 600
  200. ; ##
  201. ; ## PHYSICS
  202. ; ##
  203. ; If true then prims can be collided with by avatars, other prims, etc.
  204. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  205. ; Also, no prims are subject to physics.
  206. collidable_prim = true
  207. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  208. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  209. physical_prim = true
  210. ; Select a mesher here.
  211. ;
  212. ; Meshmerizer properly handles complex prims by using triangle meshes.
  213. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  214. ;
  215. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  216. ; Usually this is only a box
  217. ; select ubODEMeshmerizer with and only with ubOde physics engine
  218. ; meshing = ubODEMeshmerizer
  219. meshing = Meshmerizer
  220. ;meshing = ZeroMesher
  221. ; Path to decoded sculpty maps
  222. ; Defaults to "j2kDecodeCache
  223. ;DecodedSculptMapPath = "j2kDecodeCache"
  224. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  225. ; to true will store decoded sculpt maps in a special folder in your bin
  226. ; folder, which can reduce startup times by reducing asset requests. Some
  227. ; versions of mono dont work well when reading the cache files, so set this
  228. ; to false if you have compatibility problems.
  229. ;CacheSculptMaps = true
  230. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  231. ;; BulletSim supports varregions.
  232. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  233. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  234. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  235. ;; Default is BulletSim
  236. physics = BulletSim
  237. ;physics = modified_BulletX
  238. ;physics = OpenDynamicsEngine
  239. ;physics = basicphysics
  240. ;physics = POS
  241. ; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
  242. ; physics = ubODE
  243. ; ##
  244. ; ## SCRIPT ENGINE
  245. ; ##
  246. ;; Default script engine to use. Currently, we only have XEngine
  247. ;DefaultScriptEngine = "XEngine"
  248. ;; new alternative engine
  249. ;; see section [YEngine] below
  250. DefaultScriptEngine = "YEngine"
  251. ; Http proxy setting for llHTTPRequest and dynamic texture loading, if
  252. ; required
  253. ; HttpProxy = "http://proxy.com:8080"
  254. ; If you're using HttpProxy, then you can set HttpProxyExceptions to a
  255. ; list of regular expressions for URLs that you don't want to go through
  256. ; the proxy.
  257. ; For example, servers inside your firewall.
  258. ; Separate patterns with a ';'
  259. ; HttpProxyExceptions = ".mydomain.com;localhost"
  260. ; ##
  261. ; ## EMAIL MODULE
  262. ; ##
  263. ;; The email module requires some configuration. It needs an SMTP
  264. ;; server to send mail through.
  265. ;emailmodule = DefaultEmailModule
  266. ; ##
  267. ; ## ANIMATIONS
  268. ; ##
  269. ; If enabled, enableFlySlow will change the primary fly state to
  270. ; FLYSLOW, and the "always run" state will be the regular fly.
  271. enableflyslow = false
  272. ; PreJump is an additional animation state, but it probably
  273. ; won't look right until the physics engine supports it
  274. ; (i.e delays takeoff for a moment)
  275. ; #
  276. ; # statistics
  277. ; #
  278. ; Simulator statistics are output to the console periodically at debug level INFO.
  279. ; Setting this to zero disables this output.
  280. ; LogShowStatsSeconds = 3600
  281. ; Simulator Stats URI
  282. ; Enable JSON simulator data by setting a URI name (case sensitive)
  283. ; Returns regular sim stats (SimFPS, ...)
  284. Stats_URI = "jsonSimStats"
  285. ; Simulator StatsManager URI
  286. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  287. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  288. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  289. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  290. ; Make OpenSim start all regions with logins disabled. They will need
  291. ; to be enabled from the console if this is set
  292. ; StartDisabled = false
  293. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  294. ; OpenJPEG if false
  295. ; UseCSJ2K = true
  296. ; Use "Trash" folder for items deleted from the scene
  297. ; When set to True (the default) items deleted from the scene will be
  298. ; stored in the user's trash or lost and found folder. When set to
  299. ; False items will be removed from the scene permanently
  300. UseTrashOnDelete = True
  301. ; #
  302. ; # Logging
  303. ; #
  304. ; Force logging when the thread pool approaches an overload condition
  305. ; Provides useful data for post-mortem analysis even in a production
  306. ; system with reduced logging
  307. LogOverloads = True
  308. ; #
  309. ; # Telehubs
  310. ; #
  311. ; SpawnPointRouting adjusts the landing for incoming avatars.
  312. ; "closest" will place the avatar at the SpawnPoint located in the closest
  313. ; available spot to the destination (typically map click/landmark).
  314. ; "random" will place the avatar on a randomly selected spawnpoint;
  315. ; "sequence" will place the avatar on the next sequential SpawnPoint
  316. ; SpawnPointRouting = closest
  317. ; TelehubAllowLandmark allows users with landmarks to override telehub
  318. ; routing and land at the landmark coordinates when set to true
  319. ; default is false
  320. ; TelehubAllowLandmark = false
  321. ; #
  322. ; # SSL certificates validation options
  323. ; #
  324. ; SSL certificate validation options
  325. ; you can allow selfsigned certificates or no official CA with next option set to true
  326. ; NoVerifyCertChain = true
  327. ; you can also bypass the hostname or domain verification
  328. ; NoVerifyCertHostname = true
  329. ; having both options true does provide encryption but with low security
  330. ; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
  331. [Map]
  332. ; Map tile options.
  333. ; If true, then maptiles are generated using the MapImageModule below.
  334. ; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
  335. ; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
  336. ; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
  337. ;GenerateMaptiles = true
  338. ;WorldMapModule = "WorldMap"
  339. ; The module to use in order to generate map images.
  340. ; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
  341. ; generate better images.
  342. ;MapImageModule = "MapImageModule"
  343. ; World map blacklist timeout in seconds
  344. ;BlacklistTimeout = 600
  345. ; Refresh (in seconds) the map tile periodically
  346. ;MaptileRefresh = 0
  347. ; If not generating maptiles, use this static texture asset ID
  348. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  349. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  350. ; objects, so you can turn it off here if you'd like.
  351. DrawPrimOnMapTile = true
  352. ; Use terrain texture for maptiles if true, use shaded green if false
  353. TextureOnMapTile = true
  354. ; Texture prims
  355. TexturePrims = true
  356. ; Only texture prims that have a diagonal size greater than this number
  357. TexturePrimSize = 48
  358. ; Attempt to render meshes and sculpties on the map
  359. RenderMeshes = false
  360. ; warp3D rendering height limits for prims (relative to rez position not bounding box)
  361. ; prims above RenderMaxHeight are excluded
  362. ; valid values: 100 to 4086
  363. ;RenderMaxHeight = 4086
  364. ; prims below RenderMinHeight are excluded
  365. ; valid values: -100 to RenderMaxHeight - 10
  366. ;RenderMinHeight = -100
  367. ; Show NPCs as green world map dots
  368. ;ShowNPCs = true
  369. [Permissions]
  370. ; ##
  371. ; ## PERMISSIONS
  372. ; ##
  373. ; Permission modules to use, separated by comma.
  374. ; Possible modules are DefaultPermissionsModule, PrimLimitsModule
  375. ;permissionmodules = "DefaultPermissionsModule"
  376. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  377. ; any item, etc. This may not yet be implemented uniformally.
  378. ; If set to true, then all permissions checks are carried out
  379. ; Default is true
  380. serverside_object_permissions = true
  381. ; This allows some control over permissions
  382. ; please note that this still doesn't duplicate SL, and is not intended to
  383. ; This allows grid users with a UserLevel of 200 or more to assume god
  384. ; powers in the regions in this simulator.
  385. ; if you don't trust grid admins, what are you doing there?
  386. allow_grid_gods = true
  387. ; Allow region owners to assume god powers in their regions
  388. ;region_owner_is_god = true
  389. ; Allow region managers to assume god powers in regions they manage
  390. ;region_manager_is_god = false
  391. ; God mode should be turned on in the viewer whenever
  392. ; the user has god rights somewhere. They may choose
  393. ; to turn it off again, though.
  394. automatic_gods = false
  395. ; The user can execute any and all god functions, as
  396. ; permitted by the viewer UI, without actually "godding
  397. ; up". This is the default state in 0.8.2.
  398. implicit_gods = false
  399. ; Control user types that are allowed to create new scripts
  400. ; Only enforced if serviceside_object_permissions is true
  401. ;
  402. ; Current possible values are
  403. ; all - anyone can create scripts (subject to normal permissions)
  404. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  405. ; Default value is all
  406. ; allowed_script_creators = all
  407. ; Control user types that are allowed to edit (save) scripts
  408. ; Only enforced if serviceside_object_permissions is true
  409. ;
  410. ; Current possible values are
  411. ; all - anyone can edit scripts (subject to normal permissions)
  412. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  413. ; Default value is all
  414. ; allowed_script_editors = all
  415. ; Provides a simple control for land owners to give build rights to specific avatars
  416. ; in publicly accessible parcels that disallow object creation in general.
  417. ; Owners specific avatars by adding them to the Access List of the parcel
  418. ; without having to use the Groups feature
  419. ; Disabled by default
  420. ; simple_build_permissions = False
  421. ; Minimum user level required to upload assets
  422. ;LevelUpload = 0
  423. [RegionReady]
  424. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  425. enabled = true
  426. ; Channel on which to signal region readiness through a message
  427. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  428. ; - the first field indicating whether this is an initial server startup
  429. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  430. ; - the third field is a number indicating how many scripts failed to compile
  431. ; - "oar error" if supplied, provides the error message from the OAR load
  432. channel_notify = -800
  433. ; - disallow logins while scripts are loading
  434. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  435. login_disable = true
  436. ; - send an alert as json to a service
  437. ; alert_uri = "http://myappserver.net/my_handler/"
  438. [EstateManagement]
  439. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  440. ; Default is true
  441. AllowRegionRestartFromClient = true
  442. ; ignore Minors access control. Default true
  443. ;IgnoreEstateMinorAccessControl = true;
  444. ; ignore payment info control. Default true
  445. ;IgnoreEstatePaymentAccessControl = true
  446. [UserProfiles]
  447. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  448. ;; Set the value of the url to your UserProfilesService
  449. ;; If un-set / "" the module is disabled
  450. ;; If the ProfileURL is not set, then very BASIC
  451. ;; profile support will be configured. If the ProfileURL is set to a
  452. ;; valid URL, then full profile support will be configured. The URL
  453. ;; points to your grid's Robust user profiles service
  454. ;;
  455. ; ProfileURL = http://127.0.0.1:9000
  456. ;; set this to false to prevent your users to be sent to unknown
  457. ;; web sites by other users on their profiles
  458. ; AllowUserProfileWebURLs = true
  459. [SMTP]
  460. enabled = false
  461. ;enabled = true
  462. ;internal_object_host = lsl.opensim.local
  463. ;host_domain_header_from = 127.0.0.1
  464. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  465. ;SMTP_SERVER_PORT = 25
  466. ;SMTP_SERVER_LOGIN = foo
  467. ;SMTP_SERVER_PASSWORD = bar
  468. [Network]
  469. ConsoleUser = "Test"
  470. ConsolePass = "secret"
  471. http_listener_port = 9000
  472. console_port = 0
  473. ; ssl config: Experimental!
  474. http_listener_ssl = false ; if set to true main server is replaced by a ssl one
  475. http_listener_sslport = 9001 ; Use this port for SSL connections
  476. ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
  477. ; this will change is future
  478. http_listener_cn = "myRegionsExternalHostName"
  479. ; if the cert doesnt have a oficial CA or is selfsigned viewers option NoVerifySSLCert need to be set true
  480. http_listener_cert_path = "mycert.p12" ; path for the cert file that is valid for the ExternalHostName
  481. http_listener_cert_pass = "mycertpass" ; the cert passwork
  482. ; addicional HTTPS for "Out of band" management applications such as the remote
  483. ; admin module or scripts
  484. ;
  485. ; Create https_listener = "True" will create a listener on the port
  486. ; specified. Provide the path to your server certificate along with it's
  487. ; password
  488. ; https_listener = False
  489. ; Set our listener to this port
  490. ; https_port = 0
  491. ; Path to X509 certificate, can be the same as main or another
  492. ; cert_path = "path/to/cert.p12"
  493. ; Password for cert
  494. ; cert_pass = "password"
  495. ; Maximum bytes allowed for HTTP_BODY_MAXLENGTH.
  496. ; By default, llHTTPRequest limits the response body to 2048 bytes.
  497. ; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
  498. ; of HttpBodyMaxLenMAX bytes.
  499. ; HttpBodyMaxLenMAX=16384
  500. ; Hostname to use in llRequestURL/llRequestSecureURL
  501. ; must be a valid hostname for the ssl cert.
  502. ; if not defined - llRequestURL/llRequestSecureURL are disabled
  503. ; ExternalHostNameForLSL=127.0.0.1
  504. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  505. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  506. ; This stops users making HTTP calls to machines in the simulator's local network.
  507. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  508. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  509. ;
  510. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  511. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  512. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  513. ; If an address if given without a port number then port 80 is assumed.
  514. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  515. ;
  516. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  517. ;
  518. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  519. ;
  520. ; You can also disable the blacklist entirely with an empty entry
  521. ;
  522. ; OutboundDisallowForUserScripts = ""
  523. ; What is reported as the "X-Secondlife-Shard"
  524. ; Defaults to the user server url if not set
  525. ; The old default is "OpenSim", set here for compatibility
  526. shard = "OpenSim"
  527. ; What is reported as the "User-Agent" when using llHTTPRequest
  528. ; Defaults to not sent if not set here. See the notes section in the wiki at
  529. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  530. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  531. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  532. ; OpenSim can send multiple simultaneous requests for services such as asset
  533. ; retrieval. However, some versions of mono appear to hang when there are too
  534. ; many simultaneous requests, default is 30 and is currently applied only to assets
  535. ;MaxRequestConcurrency = 30
  536. [ScriptsHttpRequestModule]
  537. ; options for llHttpRequest
  538. ; max number of concurrent connections per instance (all scenes), default 8
  539. ; MaxPoolThreads = 8
  540. ; max requests per second for all scripts on a prim, default 1
  541. ;PrimRequestsPerSec = 1.0
  542. ; initial unthrottled burst for all scripts on a prim, default 3
  543. ;PrimRequestsBurst = 3.0
  544. ; max requests per second for the objects owner (per instance), default 25
  545. ;PrimOwnerRequestsPerSec = 25.0
  546. ; initial unthrottled burst for the objects owner (per instance), default 5
  547. ;PrimOwnerRequestsBurst = 5.0
  548. ; requests timeout in miliseconds, range 200 to 60000, default 30000
  549. ;RequestsTimeOut = 30000
  550. [AccessControl]
  551. ; Viewer-based access control. |-separated list of allowed viewers.
  552. ; AllowedClients = ""
  553. ; Viewer-based access control. |-separated list of denied viewers.
  554. ; No restrictions by default.
  555. ; DeniedClients = ""
  556. [ClientStack.LindenUDP]
  557. ; Maximum outbound bytes per second for a single scene. This can be used to
  558. ; throttle total outbound UDP traffic for a simulator. The default value is
  559. ; 0, meaning no throttling at the scene level. The example given here is
  560. ; 20 megabits
  561. ;
  562. ;scene_throttle_max_bps = 2500000
  563. ; Maximum bytes per second to send to any single client. This will override
  564. ; the user's viewer preference settings. The default value is 0, meaning no
  565. ; aggregate throttling on clients (only per-category throttling). The
  566. ; example given here is 1.5 megabits
  567. ;
  568. ;client_throttle_max_bps = 187500
  569. ; Minimum bytes per second to send to any single client as a result of
  570. ; adaptive throttling. Viewer preferences set to a lower number will
  571. ; override the settin. The example given here ensures that adaptive
  572. ; throttling will never decrease per client bandwidth below 256 kbps.
  573. ;
  574. ;adaptive_throttle_min_bps = 32000
  575. ; Adaptive throttling attempts to limit network overload when multiple
  576. ; clients login by starting each connection more slowly. Disabled by
  577. ; default
  578. ; currently disabled
  579. ;enable_adaptive_throttles = false
  580. ; TextureSendLimit determines how many packets will be put on
  581. ; the lludp outgoing queue each cycle. Like the settings above, this
  582. ; is a balance between responsiveness to priority updates and
  583. ; total throughput. Higher numbers will give a better
  584. ; throughput at the cost of reduced responsiveness to client
  585. ; priority changes or transfer aborts
  586. ;
  587. ;TextureSendLimit = 20
  588. ; Quash and remove any light properties from attachments not on the
  589. ; hands. This allows flashlights and lanterns to function, but kills
  590. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  591. ; will also be affected.
  592. ;
  593. ;DisableFacelights = false
  594. ; The time to wait before disconecting an unresponsive client.
  595. ; The time is in seconds. The default is one minute
  596. ;
  597. ;AckTimeout = 60
  598. ; The time to wait before disconecting an unresponsive paused client.
  599. ; A client can be paused when the file selection dialog is open during file upload.
  600. ; This gives extra time to find files via the dialog but will still disconnect if
  601. ; the client crashes or loses its network connection
  602. ; The time is in seconds. The default is five minutes.
  603. ;
  604. ;PausedAckTimeout = 300
  605. ; Support viewers object cache, default true
  606. ; users may need to reduce viewer bandwitdh if some prims or terrain parts fail to rez.
  607. ; change to false if you need to use old viewers that do not support this feature
  608. ;
  609. ; SupportViewerObjectsCache = true
  610. [ClientStack.LindenCaps]
  611. ;; Long list of capabilities taken from
  612. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  613. ;; Not all are supported by OpenSim. The ones supported are
  614. ;; set to localhost. These defaults can be overwritten
  615. ;; in OpenSim.ini
  616. ;;
  617. Cap_AttachmentResources = "localhost"
  618. Cap_ChatSessionRequest = ""
  619. Cap_CopyInventoryFromNotecard = "localhost"
  620. Cap_DispatchRegionInfo = ""
  621. Cap_EstateAccess = "localhost"
  622. ;Cap_EstateChangeInfo = "localhost" broken on viewers
  623. Cap_EnvironmentSettings = "localhost" ; this also controls ExtEnvironment cap
  624. Cap_EventQueueGet = "localhost"
  625. Cap_FetchInventory = ""
  626. Cap_ObjectMedia = "localhost"
  627. Cap_ObjectMediaNavigate = "localhost"
  628. Cap_FetchLib = ""
  629. Cap_FetchLibDescendents = ""
  630. Cap_GetDisplayNames = "localhost"
  631. Cap_GetTexture = "localhost"
  632. Cap_GetMesh = "localhost"
  633. Cap_GetMesh2 = "localhost"
  634. Cap_GetAsset = "localhost"
  635. Cap_GetObjectCost = ""
  636. Cap_GetObjectPhysicsData = ""
  637. Cap_GroupProposalBallot = ""
  638. Cap_GroupMemberData = "localhost"
  639. Cap_HomeLocation = "localhost"
  640. Cap_LandResources = "localhost"
  641. Cap_MapLayer = "localhost"
  642. Cap_MapLayerGod = "localhost"
  643. Cap_NewFileAgentInventory = "localhost"
  644. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  645. Cap_ObjectAdd = "localhost"
  646. Cap_ParcelPropertiesUpdate = "localhost"
  647. Cap_ParcelMediaURLFilterList = ""
  648. Cap_ParcelNavigateMedia = ""
  649. Cap_ParcelVoiceInfoRequest = ""
  650. Cap_ProductInfoRequest = ""
  651. Cap_ProvisionVoiceAccountRequest = ""
  652. Cap_RemoteParcelRequest = "localhost"
  653. Cap_RequestTextureDownload = ""
  654. Cap_SearchStatRequest = ""
  655. Cap_SearchStatTracking = ""
  656. Cap_SendPostcard = ""
  657. Cap_SendUserReport = ""
  658. Cap_SendUserReportWithScreenshot = ""
  659. Cap_ServerReleaseNotes = "localhost"
  660. Cap_SimConsole = ""
  661. Cap_SimulatorFeatures = ""
  662. Cap_SetDisplayName = ""
  663. Cap_StartGroupProposal = ""
  664. Cap_TextureStats = ""
  665. Cap_UntrustedSimulatorMessage = ""
  666. Cap_UpdateAgentInformation = ""
  667. Cap_UpdateAgentLanguage = ""
  668. Cap_UpdateGestureAgentInventory = ""
  669. Cap_UpdateNotecardAgentInventory = "localhost"
  670. Cap_UpdateScriptAgent = "localhost"
  671. Cap_UpdateGestureTaskInventory = ""
  672. Cap_UpdateNotecardTaskInventory = "localhost"
  673. Cap_UpdateScriptTask = "localhost"
  674. Cap_UploadBakedTexture = "localhost"
  675. Cap_UploadObjectAsset = "localhost"
  676. Cap_ViewerStartAuction = ""
  677. Cap_ViewerStats = ""
  678. ; Capabilities for fetching inventory over HTTP rather than UDP
  679. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  680. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  681. Cap_WebFetchInventoryDescendents = ""
  682. Cap_FetchInventoryDescendents2 = "localhost"
  683. Cap_FetchInventory2 = "localhost"
  684. ; Capability for searching for people
  685. Cap_AvatarPickerSearch = "localhost"
  686. [Chat]
  687. ; Controls whether the chat module is enabled. Default is true.
  688. enabled = true
  689. ; Distance in meters that whispers should travel. Default is 10m
  690. whisper_distance = 10
  691. ; Distance in meters that ordinary chat should travel. Default is 20m
  692. say_distance = 20
  693. ; Distance in meters that shouts should travel. Default is 100m
  694. shout_distance = 100
  695. [EntityTransfer]
  696. ; Allow avatars to cross into and out of the region.
  697. AllowAvatarCrossing = true
  698. ; This disables border transfers for objects. When true, objects can be placed outside
  699. ; the region's border without being transferred to another simulator.
  700. DisableObjectTransfer = false
  701. ; Minimum user level required for HyperGrid teleports
  702. LevelHGTeleport = 0
  703. ; Determine whether the cancel button is shown at all during teleports.
  704. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  705. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  706. DisableInterRegionTeleportCancellation = false
  707. ;; This option exists to control the behavior of teleporting gods into places that have landing points
  708. ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
  709. ;; avatars with god permissions; SL lets gods land wherever they want.
  710. LandingPointBehavior = LandingPointBehavior_OS
  711. [Messaging]
  712. ; Control which region module is used for instant messaging.
  713. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  714. InstantMessageModule = InstantMessageModule
  715. ; MessageTransferModule = MessageTransferModule
  716. ; OfflineMessageModule = OfflineMessageModule
  717. ; OfflineMessageURL = http://yourserver/Offline.php
  718. ; MuteListModule = MuteListModule
  719. ; MuteListURL = http://yourserver/Mute.php
  720. ; Control whether group messages are forwarded to offline users. Default is true.
  721. ; ForwardOfflineGroupMessages = true
  722. [Inventory]
  723. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  724. ; There are still some issues with coalescence, including the fact that rotation is not restored
  725. ; and some assets may be missing from archive files.
  726. CoalesceMultipleObjectsToInventory = true
  727. [Appearance]
  728. ; Persist avatar baked textures
  729. ; Persisting baked textures can speed up login and region border
  730. ; crossings especially with large numbers of users, though it
  731. ; will store potentially large numbers of textures in your asset
  732. ; database
  733. PersistBakedTextures = false
  734. ; Control the delay before appearance is sent to other avatars and
  735. ; saved in the avatar service. Attempts to limit the impact caused
  736. ; by the very chatty dialog that sets appearance when an avatar
  737. ; logs in or teleports into a region; values are in seconds
  738. DelayBeforeAppearanceSave = 5
  739. DelayBeforeAppearanceSend = 2
  740. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  741. ; This may help with some situations where avatars are persistently grey, though it will not help
  742. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  743. ResendAppearanceUpdates = false
  744. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  745. ; on every login
  746. ReuseTextures = false
  747. [Attachments]
  748. ; Controls whether avatar attachments are enabled.
  749. ; Defaults to true - only set to false for debugging purposes
  750. Enabled = true
  751. ; Inventory object wear did replace all the worn objects on same attachment point
  752. ; if this option is set false, only oldest worn object will be replaced on that point.
  753. ; true will do as older versions
  754. ;WearReplacesAll = true
  755. [Mesh]
  756. ; enable / disable mesh asset uploads
  757. ; mesh asset must conform to standard mesh format, with OpenSim extensions
  758. ; default is true
  759. AllowMeshUpload = true
  760. ; Minimum user level required to upload meshes
  761. ;LevelUpload = 0
  762. ; support meshes on physics
  763. ;UseMeshiesPhysicsMesh = true
  764. ;support convex shape type on normal prims
  765. ; (ubOde only)
  766. ;ConvexPrims = true
  767. ;support convex shape type on sculpts
  768. ; (ubOde only)
  769. ;ConvexSculpts = true
  770. ; mesh cache settings:
  771. ; (ubOde only)
  772. ; do cache (keep true)
  773. ;MeshFileCache = true
  774. ; cache folder name relative to bin/ or absolute path
  775. ;MeshFileCachePath = MeshCache
  776. ;MeshFileCacheDoExpire = true
  777. ;MeshFileCacheExpireHours = 48
  778. [Textures]
  779. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  780. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  781. ; (e.g. images pulled from an external HTTP address).
  782. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  783. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  784. ; Hence, currently considered experimental.
  785. ; Default is false.
  786. ReuseDynamicTextures = false
  787. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  788. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  789. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  790. ; This setting only has an affect is ReuseDynamicTextures = true
  791. ; Default is false
  792. ReuseDynamicLowDataTextures = false
  793. [ODEPhysicsSettings]
  794. ; ##
  795. ; ## Physics stats settings ( most ignored by ubOde )
  796. ;
  797. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  798. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  799. collect_stats = false
  800. ; ##
  801. ; ## Physics logging settings - logfiles are saved to *.DIF files
  802. ; ##
  803. ; default is false
  804. ;physics_logging = true
  805. ;; every n simulation iterations, the physics snapshot file is updated
  806. ;physics_logging_interval = 50
  807. ;; append to existing physics logfile, or overwrite existing logfiles?
  808. ;physics_logging_append_existing_logfile = true
  809. ;##
  810. ;## World Settings
  811. ;##
  812. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  813. world_gravityx = 0
  814. world_gravityy = 0
  815. world_gravityz = -9.8
  816. ; Terminal velocity of a falling avatar
  817. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  818. ; Max value is 255, min value is 0
  819. avatar_terminal_velocity = 54
  820. ; World Step size.
  821. ; with legacy ODE this value needs to be close to 0.02s
  822. ; with ubOde this value can be reduced to improve simulation quality with the cost of higher cpu load
  823. ; you will need to test acording to you needs
  824. ; choosing a value that is a integer sub multiple of FrameRate reduces some jitter on reported physics FPS
  825. world_stepsize = 0.01818
  826. ; number of iterations of constrains solver, higher should improve results
  827. ; up to a point where acumulated math errors eliminate the improvement
  828. ; more steps may increase CPU load. No real gain in changing
  829. world_solver_iterations = 10
  830. ;Spaces level settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  831. ; defines spaces partition cells min and max sizes == 2^value
  832. world_hashspace_level_low = -5
  833. world_hashSpace_level_high = 12
  834. meters_in_small_space = 29.9
  835. ; ##
  836. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  837. ; ##
  838. ; surface layer around geometries other geometries can sink into before generating a contact
  839. world_contact_surface_layer = 0.001
  840. ; Filtering collisions helps keep things stable physics wise, but sometimes
  841. ; it can be overzealous. If you notice bouncing, chances are it's that.
  842. filter_collisions = false
  843. ; Non Moving Terrain Contact (avatar isn't moving)
  844. nm_terraincontact_friction = 255.0
  845. nm_terraincontact_bounce = 0.1
  846. nm_terraincontact_erp = 0.1025
  847. ; Moving Terrain Contact (avatar is moving)
  848. m_terraincontact_friction = 75.0
  849. m_terraincontact_bounce = 0.05
  850. m_terrainContact_erp = 0.05025
  851. ; Moving Avatar to object Contact
  852. m_avatarobjectcontact_friction = 75.0
  853. m_avatarobjectcontact_bounce = 0.1
  854. ; Object to Object Contact and Non-Moving Avatar to object
  855. objectcontact_friction = 250.0
  856. objectcontact_bounce = 0.2
  857. ; ##
  858. ; ## Avatar Control
  859. ; ##
  860. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  861. ; desired velocity
  862. ; See http://en.wikipedia.org/wiki/PID_controller
  863. av_pid_derivative = 2200.0
  864. av_pid_proportional = 900.0
  865. ;girth of the avatar. Adds radius to the height also
  866. av_capsule_radius = 0.37
  867. ; Max force permissible to use to keep the avatar standing up straight
  868. av_capsule_standup_tensor = 550000
  869. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  870. ; or straight up-and-down (=false; better and more consistent physics behavior)
  871. av_capsule_tilted = false
  872. ; used to calculate mass of avatar.
  873. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  874. ; av_density * AVvolume;
  875. av_density = 80
  876. ; use this value to cut 52% of the height the sim gives us
  877. ; Currently unused
  878. ; av_height_fudge_factor = 0.52
  879. ; Movement. Smaller is faster.
  880. ; speed of movement with Always Run off
  881. av_movement_divisor_walk = 1.3
  882. ; speed of movement with Always Run on
  883. av_movement_divisor_run = 0.8
  884. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  885. minimum_ground_flight_offset = 3.0
  886. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  887. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  888. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  889. ; will lock the avatar in place
  890. av_planted = false
  891. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  892. av_av_collisions_off = false
  893. ; ##
  894. ; ## Object options
  895. ; ##
  896. ; used in the mass calculation.
  897. geometry_default_density = 10.000006836
  898. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  899. body_frames_auto_disable = 20
  900. ; used to control llMove2Target
  901. body_pid_derivative = 35
  902. body_pid_gain = 25
  903. ; maximum number of contact points to generate per collision
  904. contacts_per_collision = 80
  905. ; start throttling the object updates if object comes in contact with 3 or more other objects
  906. geom_contactpoints_start_throttling = 3
  907. ; send 1 update for every x updates below when throttled
  908. geom_updates_before_throttled_update = 15
  909. ; Maximum mass an object can be before it is clamped
  910. maximum_mass_object = 10000.01
  911. ; ##
  912. ; ## Sculpted Prim settings
  913. ; ##
  914. ; Do we want to mesh sculpted prim to collide like they look?
  915. mesh_sculpted_prim = true
  916. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  917. mesh_lod = 32
  918. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  919. mesh_physical_lod = 16
  920. ; ##
  921. ; ## additional meshing options
  922. ; ##
  923. ; Physics needs to create internal meshs (or convert the object meshs or scultps)
  924. ; for all prims except simple boxes and spheres.
  925. ; collisions of small objects againts larger ones can have a increased CPU load cost
  926. ; so this are represented by a simple BOX
  927. ; if all their scale dimensions are lower or equal to this option. Default is 0.1m
  928. ; (ubOde only)
  929. ; MinSizeToMeshmerize = 0.1
  930. [BulletSim]
  931. ; All the BulletSim parameters can be displayed with the console command
  932. ; "physics get all" and all are defined in the source file
  933. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  934. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  935. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  936. ; but the c++ one is much faster.
  937. BulletEngine = "bulletunmanaged"
  938. ; BulletEngine = "bulletxna"
  939. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  940. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  941. UseSeparatePhysicsThread = false
  942. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  943. ; a mesh. 0=heightField, 1=mesh
  944. TerrainImplementation = 0
  945. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  946. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  947. ; magnifications use lots of memory.
  948. TerrainMeshMagnification = 2
  949. ; Should avatars collide with each other?
  950. AvatarToAvatarCollisionsByDefault = true
  951. ; Avatar physics height adjustments.
  952. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  953. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  954. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  955. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  956. ; Avatar walk-up-stairs parameters
  957. ; If an avatar collides with an object 'close to its feet', the avatar will be
  958. ; moved/pushed up do simulate stepping up.
  959. ;AvatarStepHeight = 0.6 ; The height, below which is considered a step collision.
  960. ;AvatarStepAngle = 0.3 ; The angle from vertical (in radians) to consider a surface a step
  961. ;AvatarStepApproachFactor = 2 ; Approach angle factor. O=straight on, .6=~45 degrees.
  962. ;AvatarStepGroundFudge = 0.1 ; Fudge added to bottom of avatar below which step collisions happen
  963. ;AvatarStepForceFactor = 0 ; Avatar is pushed up by its mass times this factor
  964. ;AvatarStepUpCorrectionFactor = 0.8 ; Avatar is displaced up the collision height times this factor
  965. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  966. ; Terminal velocity of a falling avatar
  967. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  968. ; negative for a downward speed.
  969. AvatarTerminalVelocity = -54
  970. ; Default linkset implmentation
  971. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  972. ; builds a compound shape from the children shapes to create a single physical
  973. ; shape. 'Compound' uses a lot less CPU time.
  974. LinkImplementation = 1 ; 0=constraint, 1=compound
  975. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  976. LinksetOffsetCenterOfMass = false
  977. ; If 'true', turn scuplties into meshes
  978. MeshSculptedPrim = true
  979. ; If 'true', force simple prims (box and sphere) to be meshed
  980. ; If 'false', the Bullet native special case shape is used for square rectangles
  981. ; and even dimensioned spheres.
  982. ForceSimplePrimMeshing = false
  983. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  984. ; Happens often in sculpties. If turned off, there will be some doorways
  985. ; that cannot be walked through.
  986. ShouldRemoveZeroWidthTriangles = true
  987. ; If 'true', use convex hull definition in mesh asset if present.
  988. ShouldUseAssetHulls = true
  989. ; If there are thousands of physical objects, these maximums should be increased.
  990. MaxCollisionsPerFrame = 2048
  991. MaxUpdatesPerFrame = 8192
  992. ; Detailed physics debug logging. Very verbose.
  993. PhysicsLoggingEnabled = False
  994. PhysicsLoggingDir = "."
  995. VehicleLoggingEnabled = False
  996. [RemoteAdmin]
  997. enabled = false
  998. ; Set this to a nonzero value to have remote admin use a different port
  999. port = 0
  1000. ; Set this to the ip address that you want the admin server to bind to
  1001. bind_ip_address = "0.0.0.0"
  1002. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  1003. access_password = unknown
  1004. ; List the IP addresses allowed to call RemoteAdmin
  1005. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  1006. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  1007. ; access_ip_addresses =
  1008. ; set this variable to true if you want the create_region XmlRpc
  1009. ; call to unconditionally enable voice on all parcels for a newly
  1010. ; created region [default: false]
  1011. create_region_enable_voice = false
  1012. ; set this variable to false if you want the create_region XmlRpc
  1013. ; call to create all regions as private per default (can be
  1014. ; overridden in the XmlRpc call) [default: true]
  1015. create_region_public = false
  1016. ; the create_region XmlRpc call uses region_file_template to generate
  1017. ; the file name of newly create regions (if they are created
  1018. ; persistent). the parameter available are:
  1019. ; {0} - X location
  1020. ; {1} - Y location
  1021. ; {2} - region UUID
  1022. ; {3} - region port
  1023. ; {4} - region name with " ", ":", "/" mapped to "_"
  1024. region_file_template = "{0}x{1}-{2}.ini"
  1025. ; we can limit the number of regions that XmlRpcCreateRegion will
  1026. ; allow by setting this to a positive, non-0 number: as long as the
  1027. ; number of regions is below region_limits, XmlRpcCreateRegion will
  1028. ; succeed. setting region_limit to 0 disables the check.
  1029. ; default is 0
  1030. ;region_limit = 0
  1031. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  1032. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  1033. ; if this parameter is not specified but enabled = true, all methods will be available
  1034. enabled_methods = all
  1035. ; specify the default appearance for an avatar created through the remote admin interface
  1036. ; This will only take effect is the file specified by the default_appearance setting below exists
  1037. ;default_male = Default Male
  1038. ;default_female = Default Female
  1039. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  1040. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  1041. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  1042. ;copy_folders = false
  1043. ; path to default appearance XML file that specifies the look of the default avatars
  1044. ;default_appearance = default_appearance.xml
  1045. ; RestPlugins are not currently operational.
  1046. ;[RestPlugins]
  1047. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  1048. ; ; REST Region or REST Asset and Inventory Plugins
  1049. ; enabled = false
  1050. ; god_key = SECRET
  1051. ; prefix = /admin
  1052. ;[RestRegionPlugin]
  1053. ; ; Change this to true to enable the REST Region Plugin
  1054. ; enabled = false
  1055. ;[RestHandler]
  1056. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  1057. ; enabled = false
  1058. ; authenticate = true
  1059. ; secured = true
  1060. ; extended-escape = true
  1061. ; realm = OpenSim REST
  1062. ; dump-asset = false
  1063. ; path-fill = true
  1064. ; dump-line-size = 32
  1065. ; flush-on-error = true
  1066. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  1067. ; also, not good error detection when it fails
  1068. [IRC]
  1069. enabled = false; you need to set this to true otherwise it won't connect
  1070. ;server = name.of.irc.server.on.the.net
  1071. ;; user password - only use this if the server requires one
  1072. ;password = mypass
  1073. ;nick = OpenSimBotNameProbablyMakeThisShorter
  1074. ;channel = #the_irc_channel_you_want_to_connect_to
  1075. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  1076. ;port = 6667
  1077. ;; channel to listen for configuration commands
  1078. ;commands_enabled = false
  1079. ;command_channel = 2777
  1080. ;report_clients = true
  1081. ;; relay private chat connections
  1082. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1083. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1084. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1085. ;; relay_chat = false: IRC bridge will not relay normal chat
  1086. ;; access_password -- simple security device
  1087. ;;
  1088. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1089. ;;
  1090. ;; relay_private_channels = false
  1091. ;; relay_chat = true
  1092. ;;
  1093. ;; to relay chat only to/from private in-world channels:
  1094. ;;
  1095. ;; relay_chat = false
  1096. ;; relay_private_channels = true
  1097. ;; relay_private_channel_in = 2226
  1098. ;; relay_private_channel_out = 2225
  1099. ;;
  1100. ;; in this example, all chat coming in from IRC will be send out via
  1101. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1102. ;; be relayed to the IRC channel.
  1103. ;;
  1104. ;relay_private_channels = false
  1105. ;relay_private_channel_in = 2226
  1106. ;relay_private_channel_out = 2225
  1107. ;relay_chat = true
  1108. ;access_password = foobar
  1109. ;;fallback_region = name of "default" region
  1110. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1111. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1112. ;;for <bot>:<user in region> :<message>
  1113. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1114. ;;for <bot>:<message> - <user of region> :
  1115. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1116. ;;for <bot>:<message> - from <user> :
  1117. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1118. ;; exclude_list allows you to stop the IRC connector from announcing the
  1119. ;;arrival and departure of certain users. For example: admins, bots.
  1120. ;exclude_list=User 1,User 2,User 3
  1121. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1122. ;;
  1123. ;; Enable Alert, default = false
  1124. ;alert_show = false
  1125. ;;
  1126. ;; Show IRC serverinfo, default = true
  1127. ;alert_show_serverinfo = true
  1128. ;;
  1129. ;alert_msg_pre = "This region is linked to Irc."
  1130. ;alert_msg_post = "Everything you say in public chat can be listened."
  1131. [Wind]
  1132. ; Enables the wind module. Default is true
  1133. enabled = true
  1134. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1135. wind_update_rate = 150
  1136. ; The Default Wind Plugin to load
  1137. wind_plugin = SimpleRandomWind
  1138. ; These settings are specific to the ConfigurableWind plugin
  1139. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1140. ; avg_strength = 5.0
  1141. ; avg_direction = 0.0
  1142. ; var_strength = 0.0
  1143. ; var_direction = 0.0
  1144. ; rate_change = 1.0
  1145. ; This setting is specific to the SimpleRandomWind plugin
  1146. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1147. strength = 1.0
  1148. [Cloud]
  1149. ; Enable this to generate classic particle clouds above the sim.
  1150. ; default is disabled - turn it on here
  1151. enabled = false
  1152. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1153. density = 0.5
  1154. ; update interval for the cloud cover data returned by llCloud().
  1155. ; default is 1000
  1156. cloud_update_rate = 1000
  1157. [Trees]
  1158. ; enable the trees module. default true
  1159. enabled = true
  1160. ; active_trees allows module to change its trees in time.
  1161. ; some will be deleted, others created and rest may grow
  1162. ; default is false. You can change it with console command tree active true | false later
  1163. active_trees = false
  1164. ; the trees change execution time rate (in ms)
  1165. update_rate = 1000
  1166. ; allow the trees to grow.
  1167. ; DANGER
  1168. ; this option causes high network use on the order of
  1169. ; NumberOfTrees * NumberAvatars * 1000 / update_rate udp packets per second
  1170. allowGrow = false
  1171. [VectorRender]
  1172. ; the font to use for rendering text (default: Arial)
  1173. ; font_name = "Arial"
  1174. [LL-Functions]
  1175. ; Set the following to true to allow administrator owned scripts to execute console commands
  1176. ; currently unused
  1177. ; AllowosConsoleCommand=false
  1178. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1179. ; If false then gods cannot execute these functions either.
  1180. AllowGodFunctions = false
  1181. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1182. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1183. ; If false then email may be sent to any valid email address.
  1184. RestrictEmail = false
  1185. ; Maximum number of llListen events we allow over the entire region.
  1186. ; Set this to 0 to have no limit imposed
  1187. max_listens_per_region = 1000
  1188. ; Maximum number of llListen events we allow per script
  1189. ; Set this to 0 to have no limit imposed.
  1190. max_listens_per_script = 64
  1191. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1192. max_external_urls_per_simulator = 100
  1193. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1194. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1195. UseSimpleBoxesInGetBoundingBox = false
  1196. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1197. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1198. AddStatsInGetBoundingBox = false
  1199. ; Avatar bounding box, lower X value, constant part, when standing
  1200. LowerAvatarBoundingBoxStandingXconst = -0.275
  1201. ; Avatar bounding box, upper X value, constant part, when standing
  1202. UpperAvatarBoundingBoxStandingXconst = 0.275
  1203. ; Avatar bounding box, lower Y value, constant part, when standing
  1204. LowerAvatarBoundingBoxStandingYconst = -0.35
  1205. ; Avatar bounding box, upper Y value, constant part, when standing
  1206. UpperAvatarBoundingBoxStandingYconst = 0.35
  1207. ; Avatar bounding box, lower Z value, constant part, when standing
  1208. LowerAvatarBoundingBoxStandingZconst = -0.1
  1209. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1210. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1211. ; Avatar bounding box, upper Z value, constant part, when standing
  1212. UpperAvatarBoundingBoxStandingZconst = 0.1
  1213. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1214. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1215. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1216. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1217. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1218. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1219. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1220. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1221. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1222. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1223. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1224. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1225. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1226. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1227. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1228. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1229. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1230. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1231. ; Avatar bounding box, lower X value, constant part, when sitting
  1232. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1233. ; Avatar bounding box, upper X value, constant part, when sitting
  1234. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1235. ; Avatar bounding box, lower Y value, constant part, when sitting
  1236. LowerAvatarBoundingBoxSittingYconst = -0.35
  1237. ; Avatar bounding box, upper Y value, constant part, when sitting
  1238. UpperAvatarBoundingBoxSittingYconst = 0.35
  1239. ; Avatar bounding box, lower Z value, constant part, when sitting
  1240. LowerAvatarBoundingBoxSittingZconst = -0.35
  1241. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1242. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1243. ; Avatar bounding box, upper Z value, constant part, when sitting
  1244. UpperAvatarBoundingBoxSittingZconst = -0.25
  1245. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1246. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1247. ; Safety coefficient for max bounding box from prim size box X coordinate
  1248. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1249. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1250. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1251. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1252. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1253. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1254. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1255. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1256. ; Use llCastRay V3 if true.
  1257. ; Implements llCastRay similar but not identical to Second Life.
  1258. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1259. ; NEW
  1260. ; Meshes prims for good accuracy in ray hit detection,
  1261. ; handling basic and tortured prims, sculpts and meshes.
  1262. ; Uses ellipsoid, correctly sized avatar capsules.
  1263. ; Handles complex terrain, multi-prim objects and seated avatars.
  1264. ; Implements throttling and the status codes
  1265. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1266. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1267. ; WARNING
  1268. ; Can be faster on some servers and scenes, but slower on others,
  1269. ; compared to previous version of llCastRay in OpenSimulator.
  1270. ; Is in most cases considerably slower than llCastRay in Second Life.
  1271. ; Generates geometry meshes and can therefore use much system resources.
  1272. UseLlCastRayV3 = false
  1273. ; Accepted calculation precision error in calculations in llCastRay V3
  1274. FloatToleranceInLlCastRay = 0.00001
  1275. ; Accepted distance difference between duplicate hits in llCastRay V3
  1276. FloatTolerance2InLlCastRay = 0.001
  1277. ; Detail level when rendering prims in llCastRay V3
  1278. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1279. PrimDetailLevelInLlCastRay = 1
  1280. ; Detail level when rendering sculpts in llCastRay V3
  1281. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1282. SculptDetailLevelInLlCastRay = 1
  1283. ; Detail level when rendering meshes in llCastRay V3
  1284. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1285. MeshDetailLevelInLlCastRay = 3
  1286. ; Detail level when rendering avatar capsules in llCastRay V3
  1287. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1288. AvatarDetailLevelInLlCastRay = 1
  1289. ; Maximum number of returned hits from llCastRay V3
  1290. MaxHitsInLlCastRay = 16
  1291. ; Maximum number of returned hits per prim from llCastRay V3
  1292. MaxHitsPerPrimInLlCastRay = 16
  1293. ; Maximum number of returned hits per object from llCastRay V3
  1294. MaxHitsPerObjectInLlCastRay = 16
  1295. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1296. DetectExitHitsInLlCastRay = false
  1297. ; Detect attachments in llCastRay V3 if true
  1298. DoAttachmentsInLlCastRay = false
  1299. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1300. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1301. ThrottleTimeInMsInLlCastRay = 200
  1302. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1303. AvailableTimeInMsPerRegionInLlCastRay = 40
  1304. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1305. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1306. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1307. RequiredAvailableTimeInMsInLlCastRay = 2
  1308. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1309. MaximumAvailableTimeInMsInLlCastRay = 40
  1310. ; Use cached meshes in llCastRay V3 if true
  1311. ; Improves performance but uses more memory
  1312. UseMeshCacheInLlCastRay = true
  1313. [DataSnapshot]
  1314. ; The following set of configs pertains to search.
  1315. ; Set index_sims to true to enable search engines to index your searchable data
  1316. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1317. ; default is false
  1318. index_sims = false
  1319. ; The variable data_exposure controls what the regions expose:
  1320. ; minimum: exposes only things explicitly marked for search
  1321. ; all: exposes everything
  1322. data_exposure = minimum
  1323. ; If search is on, change this to your grid name; will be ignored for standalones
  1324. gridname = "OSGrid"
  1325. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1326. ; Later, you may want to increase this to 3600 (1 hour) or more
  1327. default_snapshot_period = 1200
  1328. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1329. snapshot_cache_directory = "DataSnapshot"
  1330. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1331. ; data service
  1332. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1333. [Economy]
  1334. ; the economy module in use
  1335. ; default is the provided BetaGridLikeMoneyModule
  1336. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1337. ; There is no intention to implement anything further in core OpenSimulator.
  1338. ; This functionality has to be provided by third party modules.
  1339. ; economymodule = BetaGridLikeMoneyModule
  1340. ; Economy values get used in the BetaGridLikeMoneyModule.
  1341. ;; Enables selling things for $0. Default is true.
  1342. ; SellEnabled = true
  1343. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1344. ;PriceUpload = 0
  1345. ;; Money Unit fee to create groups. Default is 0.
  1346. ;PriceGroupCreate = 0
  1347. ; We don't really know what the rest of these values do. These get sent to the client
  1348. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1349. ;ObjectCount = 0
  1350. ;PriceEnergyUnit = 0
  1351. ;PriceObjectClaim = 0
  1352. ;PricePublicObjectDecay = 0
  1353. ;PricePublicObjectDelete = 0
  1354. ;PriceParcelClaim = 0
  1355. ;PriceParcelClaimFactor = 1
  1356. ;PriceRentLight = 0
  1357. ;TeleportMinPrice = 0
  1358. ;TeleportPriceExponent = 2
  1359. ;EnergyEfficiency = 1
  1360. ;PriceObjectRent = 0
  1361. ;PriceObjectScaleFactor = 10
  1362. ;PriceParcelRent = 0
  1363. ; Mesh upload settings, independent of economymodule
  1364. ; Create inventory entries for textures uploaded with a model
  1365. ; default is false, ie, do not create
  1366. ; MeshModelAllowTextureToInventory = true
  1367. [YEngine]
  1368. ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
  1369. ;; but those will suffer from timeslicing, so will be slower.
  1370. ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
  1371. ;; ignore its extensions (subset of original XMRengine), those are still undefined.
  1372. Enabled = true
  1373. ; maximum stack a script can use in KB
  1374. ;ScriptStackSize = 2048
  1375. ; maximum heap memory a script can use in KB
  1376. ;ScriptHeapSize = 1024
  1377. ; number of threads to execute scripts. Too many threads can have negative impact on other region operations
  1378. ; if a region machine is not overload (ie has sleeping CPU cores), increasing this number may reduce events response latency
  1379. ;NumThreadScriptWorkers = 2
  1380. ; Priority of those threads (Lowest, BelowNormal, Normal, AboveNormal or Highest). Higher priorit can have negative impact on other region operations
  1381. ;Priority = Normal
  1382. ; to reuse binary compare sources using a hash codes of them or full text
  1383. UseSourceHashCode = true
  1384. ; Rate to poll for asynchronous command replies (ms)
  1385. ;AsyncLLCommandLoopms = 100
  1386. ; Sets the multiplier for the scripting delays
  1387. ;ScriptDelayFactor = 1.0
  1388. ; The factor the 10 m distances limits are multiplied by
  1389. ;ScriptDistanceLimitFactor = 1.0
  1390. ; Maximum length of notecard line read
  1391. ; Increasing this to large values potentially opens
  1392. ; up the system to malicious scripters
  1393. ; NotecardLineReadCharsMax = 255
  1394. ; Minimum settable timer interval. Any timer setting less than this is
  1395. ; rounded up to this minimum interval.
  1396. MinTimerInterval = 0.1
  1397. ; Sensor settings
  1398. ;SensorMaxRange = 96.0
  1399. ;SensorMaxResults = 16
  1400. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1401. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1402. ; AutomaticLinkPermission = false
  1403. ; Disable underground movement of prims (default true); set to
  1404. ; false to allow script controlled underground positioning of
  1405. ; prims
  1406. ; DisableUndergroundMovement = true
  1407. ; scripts states and cache parent folder location
  1408. ;ScriptEnginesPath="ScriptEngines"
  1409. [XEngine]
  1410. ; Enable this engine in this OpenSim instance
  1411. Enabled = false
  1412. ; How many threads to keep alive even if nothing is happening
  1413. MinThreads = 2
  1414. ; How many threads to start at maximum load
  1415. MaxThreads = 100
  1416. ; Time a thread must be idle (in seconds) before it dies
  1417. IdleTimeout = 60
  1418. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1419. Priority = "BelowNormal"
  1420. ; Maximum number of events to queue for a script (excluding timers)
  1421. MaxScriptEventQueue = 300
  1422. ; Stack size per thread created
  1423. ThreadStackSize = 262144
  1424. ; Set this to true to load each script into a separate
  1425. ; AppDomain. Setting this to false will load all script assemblies into the
  1426. ; current AppDomain, which will reduce the per-script overhead but deleted scripts stay inactive using memory
  1427. ; this may only be a problem if regions stay alive for a long time with lots of scripts added or edited.
  1428. ; at this time some mono versions seem to have problems with the true option
  1429. ; so default is now false until a fix is found
  1430. ; AppDomainLoading = false
  1431. ; Set this to true to load attachment scripts in separated domain, if AppDomainLoading is false
  1432. ; same issues as AppDomainLoading, but may be useful on regions with a lot of avatar traffic, if they carry scripts like AOs
  1433. ; AttachmentsDomainLoading = false
  1434. ; Controls whether previously compiled scripts DLLs are deleted on sim restart.
  1435. ; If you set this to false then startup will be considerably faster since scripts won't need to be recompiled.
  1436. ; It should be true on first run after updating opensim binary version
  1437. ; after first run you can change to false.
  1438. ; You can also set it to false and delete the script DLLs by hand
  1439. ; This does not delete cached scripts state.
  1440. ; DeleteScriptsOnStartup = true
  1441. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1442. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1443. ; co-op will be more stable as aborting threads can cause instability.
  1444. ; abort was the default option in OpenSimulator 0.8 and before.
  1445. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1446. ; However, the setting change will not take affect until the next time you restart the simulator.
  1447. ; Setting changes will not affect state information stored for scripts.
  1448. ScriptStopStrategy = co-op
  1449. ; Rate to poll for asynchronous command replies (ms)
  1450. ;AsyncLLCommandLoopms = 100
  1451. ; Save the source of all compiled scripts
  1452. WriteScriptSourceToDebugFile = false
  1453. ; Compile debug info (line numbers) into the script assemblies
  1454. CompileWithDebugInformation = true
  1455. ; Interval (s) between background save of script states
  1456. SaveInterval = 120
  1457. ; Interval (s) between maintenance runs (0 = disable)
  1458. MaintenanceInterval = 10
  1459. ; Time a script can spend in an event handler before it is interrupted
  1460. EventLimit = 30
  1461. ; If a script overruns it's event limit, kill the script?
  1462. KillTimedOutScripts = false
  1463. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1464. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1465. WaitForEventCompletionOnScriptStop = 1000
  1466. ; Sets the multiplier for the scripting delays
  1467. ;ScriptDelayFactor = 1.0
  1468. ; The factor the 10 m distances llimits are multiplied by
  1469. ;ScriptDistanceLimitFactor = 1.0
  1470. ; Maximum length of notecard line read
  1471. ; Increasing this to large values potentially opens
  1472. ; up the system to malicious scripters
  1473. ; NotecardLineReadCharsMax = 255
  1474. ; Minimum settable timer interval. Any timer setting less than this is
  1475. ; rounded up to this minimum interval.
  1476. ; MinTimerInterval = 0.5
  1477. ; Sensor settings
  1478. ;SensorMaxRange = 96.0
  1479. ;SensorMaxResults = 16
  1480. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1481. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1482. ; AutomaticLinkPermission = false
  1483. ; Disable underground movement of prims (default true); set to
  1484. ; false to allow script controlled underground positioning of
  1485. ; prims
  1486. ; DisableUndergroundMovement = true
  1487. ;; Path to script assemblies
  1488. ; ScriptEnginesPath = "ScriptEngines"
  1489. [Concierge]
  1490. ; Enable concierge module
  1491. ; Default is false
  1492. enabled = false
  1493. ; name of the concierge
  1494. whoami = "jeeves"
  1495. ; password for updating the welcome message templates via XmlRpc
  1496. password = SECRET
  1497. ; regex specifying for which regions concierge service is desired; if
  1498. ; empty, then for all
  1499. ;regions = "^MeetingSpace-"
  1500. regions = ""
  1501. ; for each region that matches the regions regexp you can provide
  1502. ; (optionally) a welcome template using format substitution:
  1503. ; {0} is replaced with the name of the avatar entering the region
  1504. ; {1} is replaced with the name of the region
  1505. ; {2} is replaced with the name of the concierge (whoami variable above)
  1506. ;welcomes = /path/to/welcome/template/directory
  1507. ; Concierge can send attendee lists to an event broker whenever an
  1508. ; avatar enters or leaves a concierged region. the URL is subject
  1509. ; to format substitution:
  1510. ; {0} is replaced with the region's name
  1511. ; {1} is replaced with the region's UUID
  1512. ;broker = "http://broker.place.com/{1}"
  1513. [Hypergrid]
  1514. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1515. safemode = false
  1516. [VivoxVoice]
  1517. ; The VivoxVoice module will allow you to provide voice on your
  1518. ; region(s). It uses the same voice technology as the LL grid and
  1519. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1520. ; anything later ought to be fine as well).
  1521. ;
  1522. ; For this to work you need to obtain an admin account from Vivox
  1523. ; that allows you to create voice accounts and region channels.
  1524. enabled = false
  1525. ; vivox voice server
  1526. vivox_server = www.foobar.vivox.com
  1527. ; vivox SIP URI
  1528. vivox_sip_uri = foobar.vivox.com
  1529. ; vivox admin user name
  1530. vivox_admin_user = DeepThroat
  1531. ; vivox admin password
  1532. vivox_admin_password = VoiceG4te
  1533. ; channel type: "channel" or "positional"
  1534. ; - positional: spatial sound (default)
  1535. ; - channel: normal "conference call", no spatial sound
  1536. ;vivox_channel_type = positional
  1537. ; channel characteristics (unless you know what you are doing, i'd
  1538. ; leave them as they are --- now you WILL muck around with them,
  1539. ; huh? sigh)
  1540. ; channel distance model:
  1541. ; 0 - no attenuation
  1542. ; 1 - inverse distance attenuation
  1543. ; 2 - linear attenuation (default)
  1544. ; 3 - exponential attenuation
  1545. ;vivox_channel_distance_model = 2
  1546. ; channel mode:
  1547. ; - "open" (default)
  1548. ; - "lecture"
  1549. ; - "presentation"
  1550. ; - "auditorium"
  1551. ;vivox_channel_mode = "open"
  1552. ; channel roll off: rate of attenuation
  1553. ; - a value between 1.0 and 4.0, default is 2.0
  1554. ;vivox_channel_roll_off = 2.0
  1555. ; channel max range: distance at which channel is silent
  1556. ; - a value between 0 and 160, default is 80
  1557. ;vivox_channel_max_range = 80
  1558. ; channel clamping distance: distance before attenuation applies
  1559. ; - a value between 0 and 160, default is 10
  1560. ;vivox_channel_clamping_distance = 10
  1561. [Groups]
  1562. Enabled = false
  1563. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1564. ; apply to the Flotsam GroupsModule
  1565. Module = Default
  1566. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1567. ;Module = GroupsModule
  1568. ; Enable Group Notices
  1569. ;NoticesEnabled = true
  1570. ; This makes the Group module very chatty on the console.
  1571. DebugEnabled = false
  1572. ; This makes the Groups Messaging module very chatty on the console.
  1573. DebugMessagingEnabled = false
  1574. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1575. ; Set to 0 to disable the cache.
  1576. ; Default is 30 seconds
  1577. GroupsCacheTimeout = 30
  1578. ; Specify which messaging module to use for groups messaging and if it's enabled
  1579. ;MessagingModule = GroupsMessagingModule
  1580. ;MessagingEnabled = true
  1581. ; Experimental option to only message cached online users rather than all users
  1582. ; Should make large group with few online members messaging faster, at the expense of more calls to ROBUST presence service
  1583. ; (Flotsam groups only; in V2 this is always on)
  1584. MessageOnlineUsersOnly = false
  1585. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend
  1586. ; Flotsam XmlRpc Service for Groups
  1587. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1588. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1589. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1590. ;XmlRpcServiceReadKey = 1234
  1591. ;XmlRpcServiceWriteKey = 1234
  1592. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1593. ; only set to false if you absolutely sure regions and groups server supports it.
  1594. ; XmlRpcDisableKeepAlive = true
  1595. ; Minimum user level required to create groups
  1596. ;LevelGroupCreate = 0
  1597. [PacketPool]
  1598. ;RecyclePackets = true
  1599. ;RecycleDataBlocks = true
  1600. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1601. ; This reduces data churn
  1602. RecycleBaseUDPPackets = true
  1603. [InterestManagement]
  1604. ; This section controls how state updates are prioritized for each client
  1605. ; UpdatePrioritizationScheme valid values are BestAvatarResponsiveness and SimpleAngularDistance
  1606. ; SimpleAngularDistance does use more cpu
  1607. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1608. ReprioritizationEnabled = true
  1609. ReprioritizationInterval = 2000.0
  1610. RootReprioritizationDistance = 10.0
  1611. ChildReprioritizationDistance = 20.0
  1612. ; ObjectsCullingByDistance, if true, don't send object updates if outside view range
  1613. ; currently viewers are also told to delete objects that leave view range
  1614. ; only avater position is considered, free camera may not see objects
  1615. ; does increase cpu load
  1616. ObjectsCullingByDistance = false
  1617. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1618. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1619. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1620. RootTerseUpdatePeriod = 0
  1621. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1622. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1623. ChildTerseUpdatePeriod = 0
  1624. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1625. RootPositionUpdateTolerance = 0.05
  1626. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1627. RootRotationUpdateTolerance = 0.1
  1628. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1629. RootVelocityUpdateTolerance = 0.001
  1630. [Monitoring]
  1631. ; Enable region monitoring
  1632. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1633. ; Also is another source of region statistics provided via the regionstats URL
  1634. Enabled = true
  1635. ; next option may still use framework performance monitors designed for debug only, so avoid it
  1636. ;ServerStatsEnabled = false
  1637. [WebStats]
  1638. ; View region statistics via a web page
  1639. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1640. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1641. ; For example- http://127.0.0.1:9000/SStats/
  1642. ; enabled=false
  1643. [Statistics]
  1644. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1645. ; to include in the averaging calculations
  1646. NumberOfFrames=10
  1647. [MediaOnAPrim]
  1648. ; Enable media on a prim facilities
  1649. Enabled = true
  1650. [NPC]
  1651. ;; Enable Non Player Character (NPC) facilities default true
  1652. ;;Enabled = true
  1653. ;; max number of NPCs per scene default: 40
  1654. ;; set to a negative value to allow any number
  1655. ;; note that a NPC is almost as heavy as a normal avatar, so you should limit them
  1656. ;; MaxNumberNPCsPerScene = 40
  1657. ;; several options to control NPCs creation
  1658. ;; allow NPCs to be created not Owned {true false} default: true
  1659. ; AllowNotOwned = true
  1660. ;; allow NPCs to set to be sensed as Avatars {true false} default: true
  1661. ; AllowSenseAsAvatar = true
  1662. ;; allow NPCs to created cloning any avatar in region {true false} default: true
  1663. ; AllowCloneOtherAvatars = true
  1664. ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
  1665. ; NoNPCGroup = true
  1666. [Terrain]
  1667. ; Values can be "pinhead-island" or "flat"
  1668. InitialTerrain = "pinhead-island"
  1669. ; If 'true' each avatar is only sent terrain patches within their view distance
  1670. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1671. ; the avatar outward.
  1672. SendTerrainUpdatesByViewDistance = True
  1673. [LandManagement]
  1674. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1675. ; This can be expensive for large regions. If this variable is 'true', only the
  1676. ; parcel layer data around the area of interest is sent. The parcel layer info
  1677. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1678. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1679. ; will be what it has always been (send the whole region's parcel layer info).
  1680. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1681. ; whole region.
  1682. LimitParcelLayerUpdateDistance = true
  1683. ParcelLayerViewDistance = 128
  1684. ; set this to false to not display parcel ban lines
  1685. ShowParcelBansLines = true
  1686. ; Parcel Bans max height above ground. Default 100m
  1687. ; range 20m to 5000m
  1688. ; BanLineSafeHeight = 100
  1689. ; setting the parcel to admin content, It works as setting the land to Linden content in SL.
  1690. ; To use it, activate god mode in the viewer, select the parcel and go to: Admin -> Parcel -> Set to Linden Content ( CTRL+ALT+SHIFT+C)
  1691. ; DefaultAdministratorParcelName = "Admin Parcel"
  1692. ; DefaultAdministratorGroupUUID = "00000000-0000-0000-0000-000000000000"
  1693. ; DefaultAdministratorOwnerUUID = "00000000-0000-0000-0000-000000000000"
  1694. ;;
  1695. ;; JsonStore module provides structured store for scripts
  1696. ;;
  1697. [JsonStore]
  1698. Enabled = False
  1699. ;; Enable direct access to the SOP dynamic attributes
  1700. EnableObjectStore = False
  1701. MaxStringSpace = 0
  1702. ;;
  1703. ;; These are defaults that are overwritten below in [Architecture].
  1704. ;; These defaults allow OpenSim to work out of the box with
  1705. ;; zero configuration
  1706. ;;
  1707. [AssetService]
  1708. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1709. AssetLoaderArgs = "assets/AssetSets.xml"
  1710. ; Disable this to prevent the default asset set from being inserted into the
  1711. ; asset store each time the region starts
  1712. AssetLoaderEnabled = true
  1713. [GridService]
  1714. ;; default standalone, overridable in StandaloneCommon.ini
  1715. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1716. [AutoBackupModule]
  1717. ;; default is module is disabled at the top level
  1718. AutoBackupModuleEnabled = false
  1719. [Sounds]
  1720. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1721. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1722. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1723. MaxDistance = 100.0
  1724. [ServiceThrottle]
  1725. ;; Default time interval (in ms) for the throttle service thread to wake up
  1726. Interval = 5000
  1727. [Dwell]
  1728. ;; This enables the built in basic dwell module
  1729. DwellModule = DefaultDwellModule
  1730. [ServerReleaseNotes]
  1731. ;; Comment or set to "" to disable
  1732. ServerReleaseNotesURL = "http://opensimulator.org/wiki/0.9.2.1_Release"
  1733. [Modules]
  1734. Include-modules = "addon-modules/*/config/*.ini"