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AssetServerPostHandler.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using Nini.Config;
  28. using log4net;
  29. using System;
  30. using System.Reflection;
  31. using System.IO;
  32. using System.Net;
  33. using System.Text;
  34. using System.Text.RegularExpressions;
  35. using System.Xml;
  36. using System.Xml.Serialization;
  37. using OpenSim.Server.Base;
  38. using OpenSim.Services.Interfaces;
  39. using OpenSim.Framework;
  40. using OpenSim.Framework.ServiceAuth;
  41. using OpenSim.Framework.Servers.HttpServer;
  42. namespace OpenSim.Server.Handlers.Asset
  43. {
  44. public class AssetServerPostHandler : BaseStreamHandler
  45. {
  46. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. private IAssetService m_AssetService;
  48. public AssetServerPostHandler(IAssetService service) :
  49. base("POST", "/assets")
  50. {
  51. m_AssetService = service;
  52. }
  53. public AssetServerPostHandler(IAssetService service, IServiceAuth auth) :
  54. base("POST", "/assets", auth)
  55. {
  56. m_AssetService = service;
  57. }
  58. protected override byte[] ProcessRequest(string path, Stream request,
  59. IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  60. {
  61. AssetBase asset;
  62. XmlSerializer xs = new XmlSerializer(typeof(AssetBase));
  63. try
  64. {
  65. asset = (AssetBase)xs.Deserialize(request);
  66. }
  67. catch (Exception)
  68. {
  69. httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
  70. return null;
  71. }
  72. string[] p = SplitParams(path);
  73. if (p.Length > 0)
  74. {
  75. string id = p[0];
  76. bool result = m_AssetService.UpdateContent(id, asset.Data);
  77. xs = new XmlSerializer(typeof(bool));
  78. return ServerUtils.SerializeResult(xs, result);
  79. }
  80. else
  81. {
  82. string id = m_AssetService.Store(asset);
  83. xs = new XmlSerializer(typeof(string));
  84. return ServerUtils.SerializeResult(xs, id);
  85. }
  86. }
  87. }
  88. }