LSL_ApiInventoryTests.cs 13 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using log4net;
  32. using Nini.Config;
  33. using NUnit.Framework;
  34. using OpenMetaverse;
  35. using OpenMetaverse.Assets;
  36. using OpenMetaverse.StructuredData;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
  39. using OpenSim.Region.OptionalModules.World.NPC;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.ScriptEngine.Shared;
  42. using OpenSim.Region.ScriptEngine.Shared.Api;
  43. using OpenSim.Region.ScriptEngine.Shared.Instance;
  44. using OpenSim.Services.Interfaces;
  45. using OpenSim.Tests.Common;
  46. using OpenSim.Tests.Common.Mock;
  47. using PermissionMask = OpenSim.Framework.PermissionMask;
  48. namespace OpenSim.Region.ScriptEngine.Shared.Tests
  49. {
  50. /// <summary>
  51. /// Tests for inventory functions in LSL
  52. /// </summary>
  53. [TestFixture]
  54. public class LSL_ApiInventoryTests : OpenSimTestCase
  55. {
  56. protected Scene m_scene;
  57. protected XEngine.XEngine m_engine;
  58. [SetUp]
  59. public override void SetUp()
  60. {
  61. base.SetUp();
  62. IConfigSource initConfigSource = new IniConfigSource();
  63. IConfig config = initConfigSource.AddConfig("XEngine");
  64. config.Set("Enabled", "true");
  65. m_scene = new SceneHelpers().SetupScene();
  66. SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
  67. m_engine = new XEngine.XEngine();
  68. m_engine.Initialise(initConfigSource);
  69. m_engine.AddRegion(m_scene);
  70. }
  71. /// <summary>
  72. /// Test giving inventory from an object to an object where both are owned by the same user.
  73. /// </summary>
  74. [Test]
  75. public void TestLlGiveInventoryO2OSameOwner()
  76. {
  77. TestHelpers.InMethod();
  78. // log4net.Config.XmlConfigurator.Configure();
  79. UUID userId = TestHelpers.ParseTail(0x1);
  80. string inventoryItemName = "item1";
  81. SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
  82. m_scene.AddSceneObject(so1);
  83. // Create an object embedded inside the first
  84. UUID itemId = TestHelpers.ParseTail(0x20);
  85. TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
  86. LSL_Api api = new LSL_Api();
  87. api.Initialize(m_engine, so1.RootPart, null, null);
  88. // Create a second object
  89. SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
  90. m_scene.AddSceneObject(so2);
  91. api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
  92. // Item has copy permissions so original should stay intact.
  93. List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
  94. Assert.That(originalItems.Count, Is.EqualTo(1));
  95. List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
  96. Assert.That(copiedItems.Count, Is.EqualTo(1));
  97. Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
  98. }
  99. /// <summary>
  100. /// Test giving inventory from an object to an object where they have different owners
  101. /// </summary>
  102. [Test]
  103. public void TestLlGiveInventoryO2ODifferentOwners()
  104. {
  105. TestHelpers.InMethod();
  106. // log4net.Config.XmlConfigurator.Configure();
  107. UUID user1Id = TestHelpers.ParseTail(0x1);
  108. UUID user2Id = TestHelpers.ParseTail(0x2);
  109. string inventoryItemName = "item1";
  110. SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
  111. m_scene.AddSceneObject(so1);
  112. LSL_Api api = new LSL_Api();
  113. api.Initialize(m_engine, so1.RootPart, null, null);
  114. // Create an object embedded inside the first
  115. UUID itemId = TestHelpers.ParseTail(0x20);
  116. TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
  117. // Create a second object
  118. SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
  119. m_scene.AddSceneObject(so2);
  120. LSL_Api api2 = new LSL_Api();
  121. api2.Initialize(m_engine, so2.RootPart, null, null);
  122. // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
  123. api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
  124. {
  125. // Item has copy permissions so original should stay intact.
  126. List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
  127. Assert.That(originalItems.Count, Is.EqualTo(1));
  128. // Should have not copied
  129. List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
  130. Assert.That(copiedItems.Count, Is.EqualTo(0));
  131. }
  132. // *** Secondly, we turn on allow inventory drop in the target and retest. ***
  133. api2.llAllowInventoryDrop(1);
  134. api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
  135. {
  136. // Item has copy permissions so original should stay intact.
  137. List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
  138. Assert.That(originalItems.Count, Is.EqualTo(1));
  139. // Should now have copied.
  140. List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
  141. Assert.That(copiedItems.Count, Is.EqualTo(1));
  142. Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
  143. }
  144. }
  145. /// <summary>
  146. /// Test giving inventory from an object to an avatar that is not the object's owner.
  147. /// </summary>
  148. [Test]
  149. public void TestLlGiveInventoryO2DifferentAvatar()
  150. {
  151. TestHelpers.InMethod();
  152. // TestHelpers.EnableLogging();
  153. UUID user1Id = TestHelpers.ParseTail(0x1);
  154. UUID user2Id = TestHelpers.ParseTail(0x2);
  155. string inventoryItemName = "item1";
  156. SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
  157. m_scene.AddSceneObject(so1);
  158. LSL_Api api = new LSL_Api();
  159. api.Initialize(m_engine, so1.RootPart, null, null);
  160. // Create an object embedded inside the first
  161. UUID itemId = TestHelpers.ParseTail(0x20);
  162. TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
  163. UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
  164. api.llGiveInventory(user2Id.ToString(), inventoryItemName);
  165. InventoryItemBase receivedItem
  166. = UserInventoryHelpers.GetInventoryItem(
  167. m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
  168. Assert.IsNotNull(receivedItem);
  169. }
  170. /// <summary>
  171. /// Test giving inventory from an object to an avatar that is not the object's owner and where the next
  172. /// permissions do not include mod.
  173. /// </summary>
  174. [Test]
  175. public void TestLlGiveInventoryO2DifferentAvatarNoMod()
  176. {
  177. TestHelpers.InMethod();
  178. // TestHelpers.EnableLogging();
  179. UUID user1Id = TestHelpers.ParseTail(0x1);
  180. UUID user2Id = TestHelpers.ParseTail(0x2);
  181. string inventoryItemName = "item1";
  182. SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
  183. m_scene.AddSceneObject(so1);
  184. LSL_Api api = new LSL_Api();
  185. api.Initialize(m_engine, so1.RootPart, null, null);
  186. // Create an object embedded inside the first
  187. UUID itemId = TestHelpers.ParseTail(0x20);
  188. TaskInventoryItem tii
  189. = TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id);
  190. tii.NextPermissions &= ~((uint)PermissionMask.Modify);
  191. UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id);
  192. api.llGiveInventory(user2Id.ToString(), inventoryItemName);
  193. InventoryItemBase receivedItem
  194. = UserInventoryHelpers.GetInventoryItem(
  195. m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName));
  196. Assert.IsNotNull(receivedItem);
  197. Assert.AreEqual(0, receivedItem.CurrentPermissions & (uint)PermissionMask.Modify);
  198. }
  199. [Test]
  200. public void TestLlRemoteLoadScriptPin()
  201. {
  202. TestHelpers.InMethod();
  203. // TestHelpers.EnableLogging();
  204. UUID user1Id = TestHelpers.ParseTail(0x1);
  205. UUID user2Id = TestHelpers.ParseTail(0x2);
  206. SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, 1, user1Id, "sourceSo", 0x10);
  207. m_scene.AddSceneObject(sourceSo);
  208. LSL_Api api = new LSL_Api();
  209. api.Initialize(m_engine, sourceSo.RootPart, null, null);
  210. TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World");
  211. SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, 1, user1Id, "targetSo", 0x20);
  212. SceneObjectGroup otherOwnedTargetSo
  213. = SceneHelpers.AddSceneObject(m_scene, 1, user2Id, "otherOwnedTargetSo", 0x30);
  214. // Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
  215. api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
  216. Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
  217. // Test that we cannot load a script when the given pin does not match the target
  218. targetSo.RootPart.ScriptAccessPin = 5;
  219. api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
  220. Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
  221. // Test that we cannot load into a prim with a different owner
  222. otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
  223. api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
  224. Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
  225. // Test that we can load a script when given pin and dest pin match.
  226. targetSo.RootPart.ScriptAccessPin = 3;
  227. api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
  228. TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
  229. Assert.IsNotNull(insertedItem);
  230. // Test that we can no longer load if access pin is unset
  231. targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
  232. Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
  233. targetSo.RootPart.ScriptAccessPin = 0;
  234. api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
  235. Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
  236. }
  237. }
  238. }