MySQLAssetData.cs 16 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Data;
  29. using System.Reflection;
  30. using System.Collections.Generic;
  31. using log4net;
  32. using MySql.Data.MySqlClient;
  33. using OpenMetaverse;
  34. using OpenSim.Framework;
  35. using OpenSim.Data;
  36. namespace OpenSim.Data.MySQL
  37. {
  38. /// <summary>
  39. /// A MySQL Interface for the Asset Server
  40. /// </summary>
  41. public class MySQLAssetData : AssetDataBase
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private string m_connectionString;
  45. private object m_dbLock = new object();
  46. protected virtual Assembly Assembly
  47. {
  48. get { return GetType().Assembly; }
  49. }
  50. #region IPlugin Members
  51. public override string Version { get { return "1.0.0.0"; } }
  52. /// <summary>
  53. /// <para>Initialises Asset interface</para>
  54. /// <para>
  55. /// <list type="bullet">
  56. /// <item>Loads and initialises the MySQL storage plugin.</item>
  57. /// <item>Warns and uses the obsolete mysql_connection.ini if connect string is empty.</item>
  58. /// <item>Check for migration</item>
  59. /// </list>
  60. /// </para>
  61. /// </summary>
  62. /// <param name="connect">connect string</param>
  63. public override void Initialise(string connect)
  64. {
  65. m_connectionString = connect;
  66. using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
  67. {
  68. dbcon.Open();
  69. Migration m = new Migration(dbcon, Assembly, "AssetStore");
  70. m.Update();
  71. }
  72. }
  73. public override void Initialise()
  74. {
  75. throw new NotImplementedException();
  76. }
  77. public override void Dispose() { }
  78. /// <summary>
  79. /// The name of this DB provider
  80. /// </summary>
  81. override public string Name
  82. {
  83. get { return "MySQL Asset storage engine"; }
  84. }
  85. #endregion
  86. #region IAssetDataPlugin Members
  87. /// <summary>
  88. /// Fetch Asset <paramref name="assetID"/> from database
  89. /// </summary>
  90. /// <param name="assetID">Asset UUID to fetch</param>
  91. /// <returns>Return the asset</returns>
  92. /// <remarks>On failure : throw an exception and attempt to reconnect to database</remarks>
  93. override public AssetBase GetAsset(UUID assetID)
  94. {
  95. AssetBase asset = null;
  96. lock (m_dbLock)
  97. {
  98. using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
  99. {
  100. dbcon.Open();
  101. using (MySqlCommand cmd = new MySqlCommand(
  102. "SELECT name, description, assetType, local, temporary, asset_flags, CreatorID, data FROM assets WHERE id=?id",
  103. dbcon))
  104. {
  105. cmd.Parameters.AddWithValue("?id", assetID.ToString());
  106. try
  107. {
  108. using (MySqlDataReader dbReader = cmd.ExecuteReader(CommandBehavior.SingleRow))
  109. {
  110. if (dbReader.Read())
  111. {
  112. asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"], dbReader["CreatorID"].ToString());
  113. asset.Data = (byte[])dbReader["data"];
  114. asset.Description = (string)dbReader["description"];
  115. string local = dbReader["local"].ToString();
  116. if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
  117. asset.Local = true;
  118. else
  119. asset.Local = false;
  120. asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
  121. asset.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
  122. }
  123. }
  124. }
  125. catch (Exception e)
  126. {
  127. m_log.Error(
  128. string.Format("[ASSETS DB]: MySql failure fetching asset {0}. Exception ", assetID), e);
  129. }
  130. }
  131. }
  132. }
  133. return asset;
  134. }
  135. /// <summary>
  136. /// Create an asset in database, or update it if existing.
  137. /// </summary>
  138. /// <param name="asset">Asset UUID to create</param>
  139. /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
  140. override public void StoreAsset(AssetBase asset)
  141. {
  142. lock (m_dbLock)
  143. {
  144. using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
  145. {
  146. dbcon.Open();
  147. using (MySqlCommand cmd =
  148. new MySqlCommand(
  149. "replace INTO assets(id, name, description, assetType, local, temporary, create_time, access_time, asset_flags, CreatorID, data)" +
  150. "VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?create_time, ?access_time, ?asset_flags, ?CreatorID, ?data)",
  151. dbcon))
  152. {
  153. string assetName = asset.Name;
  154. if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
  155. {
  156. assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
  157. m_log.WarnFormat(
  158. "[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
  159. asset.Name, asset.ID, asset.Name.Length, assetName.Length);
  160. }
  161. string assetDescription = asset.Description;
  162. if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
  163. {
  164. assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
  165. m_log.WarnFormat(
  166. "[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
  167. asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
  168. }
  169. try
  170. {
  171. using (cmd)
  172. {
  173. // create unix epoch time
  174. int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
  175. cmd.Parameters.AddWithValue("?id", asset.ID);
  176. cmd.Parameters.AddWithValue("?name", assetName);
  177. cmd.Parameters.AddWithValue("?description", assetDescription);
  178. cmd.Parameters.AddWithValue("?assetType", asset.Type);
  179. cmd.Parameters.AddWithValue("?local", asset.Local);
  180. cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
  181. cmd.Parameters.AddWithValue("?create_time", now);
  182. cmd.Parameters.AddWithValue("?access_time", now);
  183. cmd.Parameters.AddWithValue("?CreatorID", asset.Metadata.CreatorID);
  184. cmd.Parameters.AddWithValue("?asset_flags", (int)asset.Flags);
  185. cmd.Parameters.AddWithValue("?data", asset.Data);
  186. cmd.ExecuteNonQuery();
  187. }
  188. }
  189. catch (Exception e)
  190. {
  191. m_log.Error(
  192. string.Format(
  193. "[ASSET DB]: MySQL failure creating asset {0} with name {1}. Exception ",
  194. asset.FullID, asset.Name)
  195. , e);
  196. }
  197. }
  198. }
  199. }
  200. }
  201. private void UpdateAccessTime(AssetBase asset)
  202. {
  203. lock (m_dbLock)
  204. {
  205. using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
  206. {
  207. dbcon.Open();
  208. using (MySqlCommand cmd
  209. = new MySqlCommand("update assets set access_time=?access_time where id=?id", dbcon))
  210. {
  211. try
  212. {
  213. using (cmd)
  214. {
  215. // create unix epoch time
  216. int now = (int)Utils.DateTimeToUnixTime(DateTime.UtcNow);
  217. cmd.Parameters.AddWithValue("?id", asset.ID);
  218. cmd.Parameters.AddWithValue("?access_time", now);
  219. cmd.ExecuteNonQuery();
  220. }
  221. }
  222. catch (Exception e)
  223. {
  224. m_log.Error(
  225. string.Format(
  226. "[ASSETS DB]: Failure updating access_time for asset {0} with name {1}. Exception ",
  227. asset.FullID, asset.Name),
  228. e);
  229. }
  230. }
  231. }
  232. }
  233. }
  234. /// <summary>
  235. /// Check if the assets exist in the database.
  236. /// </summary>
  237. /// <param name="uuidss">The assets' IDs</param>
  238. /// <returns>For each asset: true if it exists, false otherwise</returns>
  239. public override bool[] AssetsExist(UUID[] uuids)
  240. {
  241. if (uuids.Length == 0)
  242. return new bool[0];
  243. HashSet<UUID> exist = new HashSet<UUID>();
  244. string ids = "'" + string.Join("','", uuids) + "'";
  245. string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
  246. lock (m_dbLock)
  247. {
  248. using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
  249. {
  250. dbcon.Open();
  251. using (MySqlCommand cmd = new MySqlCommand(sql, dbcon))
  252. {
  253. using (MySqlDataReader dbReader = cmd.ExecuteReader())
  254. {
  255. while (dbReader.Read())
  256. {
  257. UUID id = DBGuid.FromDB(dbReader["id"]);
  258. exist.Add(id);
  259. }
  260. }
  261. }
  262. }
  263. }
  264. bool[] results = new bool[uuids.Length];
  265. for (int i = 0; i < uuids.Length; i++)
  266. results[i] = exist.Contains(uuids[i]);
  267. return results;
  268. }
  269. /// <summary>
  270. /// Returns a list of AssetMetadata objects. The list is a subset of
  271. /// the entire data set offset by <paramref name="start" /> containing
  272. /// <paramref name="count" /> elements.
  273. /// </summary>
  274. /// <param name="start">The number of results to discard from the total data set.</param>
  275. /// <param name="count">The number of rows the returned list should contain.</param>
  276. /// <returns>A list of AssetMetadata objects.</returns>
  277. public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
  278. {
  279. List<AssetMetadata> retList = new List<AssetMetadata>(count);
  280. lock (m_dbLock)
  281. {
  282. using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
  283. {
  284. dbcon.Open();
  285. using (MySqlCommand cmd
  286. = new MySqlCommand(
  287. "SELECT name,description,assetType,temporary,id,asset_flags,CreatorID FROM assets LIMIT ?start, ?count",
  288. dbcon))
  289. {
  290. cmd.Parameters.AddWithValue("?start", start);
  291. cmd.Parameters.AddWithValue("?count", count);
  292. try
  293. {
  294. using (MySqlDataReader dbReader = cmd.ExecuteReader())
  295. {
  296. while (dbReader.Read())
  297. {
  298. AssetMetadata metadata = new AssetMetadata();
  299. metadata.Name = (string)dbReader["name"];
  300. metadata.Description = (string)dbReader["description"];
  301. metadata.Type = (sbyte)dbReader["assetType"];
  302. metadata.Temporary = Convert.ToBoolean(dbReader["temporary"]); // Not sure if this is correct.
  303. metadata.Flags = (AssetFlags)Convert.ToInt32(dbReader["asset_flags"]);
  304. metadata.FullID = DBGuid.FromDB(dbReader["id"]);
  305. metadata.CreatorID = dbReader["CreatorID"].ToString();
  306. // Current SHA1s are not stored/computed.
  307. metadata.SHA1 = new byte[] { };
  308. retList.Add(metadata);
  309. }
  310. }
  311. }
  312. catch (Exception e)
  313. {
  314. m_log.Error(
  315. string.Format(
  316. "[ASSETS DB]: MySql failure fetching asset set from {0}, count {1}. Exception ",
  317. start, count),
  318. e);
  319. }
  320. }
  321. }
  322. }
  323. return retList;
  324. }
  325. public override bool Delete(string id)
  326. {
  327. lock (m_dbLock)
  328. {
  329. using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
  330. {
  331. dbcon.Open();
  332. using (MySqlCommand cmd = new MySqlCommand("delete from assets where id=?id", dbcon))
  333. {
  334. cmd.Parameters.AddWithValue("?id", id);
  335. cmd.ExecuteNonQuery();
  336. }
  337. }
  338. }
  339. return true;
  340. }
  341. #endregion
  342. }
  343. }