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RegionInfoStructure.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.Region.ScriptEngine.Shared;
  34. using OpenSim.ScriptEngine.Shared;
  35. using EventParams = OpenSim.ScriptEngine.Shared.EventParams;
  36. namespace OpenSim.ScriptEngine.Shared
  37. {
  38. public struct RegionInfoStructure
  39. {
  40. public Scene Scene;
  41. public IConfigSource ConfigSource;
  42. public IScriptLoader ScriptLoader;
  43. public Dictionary<string, IScriptEventProvider> EventProviders;
  44. public Dictionary<string, IScriptExecutor> Executors;
  45. public Dictionary<string, IScriptCompiler> Compilers;
  46. public Dictionary<string, IScriptScheduler> Schedulers;
  47. public Dictionary<string, IScriptCommandProvider> CommandProviders;
  48. public void Executors_Execute(EventParams p)
  49. {
  50. // Execute a command on all executors
  51. lock (Executors)
  52. {
  53. foreach (IScriptExecutor exec in Executors.Values)
  54. {
  55. exec.ExecuteCommand(p);
  56. }
  57. }
  58. }
  59. public void Executors_Execute(ScriptStructure scriptContainer, EventParams p)
  60. {
  61. // Execute a command on all executors
  62. lock (Executors)
  63. {
  64. foreach (IScriptExecutor exec in Executors.Values)
  65. {
  66. exec.ExecuteCommand(ref scriptContainer, p);
  67. }
  68. }
  69. }
  70. public IScriptCompiler FindCompiler(ScriptMetaData scriptMetaData)
  71. {
  72. string compiler = "Compiler_LSL";
  73. if (scriptMetaData.ContainsKey("Compiler"))
  74. compiler = scriptMetaData["Compiler"];
  75. lock (Compilers)
  76. {
  77. if (!Compilers.ContainsKey(compiler))
  78. throw new Exception("Requested script compiler \"" + compiler + "\" does not exist.");
  79. return Compilers[compiler];
  80. }
  81. }
  82. public IScriptScheduler FindScheduler(ScriptMetaData scriptMetaData)
  83. {
  84. string scheduler = "Scheduler";
  85. if (scriptMetaData.ContainsKey("Scheduler"))
  86. scheduler = scriptMetaData["Scheduler"];
  87. lock (Schedulers)
  88. {
  89. if (!Schedulers.ContainsKey(scheduler))
  90. throw new Exception("Requested script scheduler \"" + scheduler + "\" does not exist.");
  91. return Schedulers[scheduler];
  92. }
  93. }
  94. //public Assembly[] GetCommandProviderAssemblies()
  95. //{
  96. // lock (CommandProviders)
  97. // {
  98. // Assembly[] ass = new Assembly[CommandProviders.Count];
  99. // int i = 0;
  100. // foreach (string key in CommandProviders.Keys)
  101. // {
  102. // ass[i] = CommandProviders[key].GetType().Assembly;
  103. // i++;
  104. // }
  105. // return ass;
  106. // }
  107. //}
  108. }
  109. }