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- using System;
- using System.Text;
- using System.IO;
- using System.Threading;
- using System.Net;
- using System.Net.Sockets;
- using System.Timers;
- using System.Reflection;
- using System.Collections;
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework.Console;
- namespace OpenSim.Servers
- {
- public class CheckSumServer : UDPServerBase
- {
- //protected ConsoleBase m_console;
- public CheckSumServer(int port)
- : base(port)
- {
- }
- protected override void OnReceivedData(IAsyncResult result)
- {
- ipeSender = new IPEndPoint(IPAddress.Any, 0);
- epSender = (EndPoint)ipeSender;
- Packet packet = null;
- int numBytes = Server.EndReceiveFrom(result, ref epSender);
- int packetEnd = numBytes - 1;
- packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
- if (packet.Type == PacketType.SecuredTemplateChecksumRequest)
- {
- SecuredTemplateChecksumRequestPacket checksum = (SecuredTemplateChecksumRequestPacket)packet;
- TemplateChecksumReplyPacket checkreply = new TemplateChecksumReplyPacket();
- checkreply.DataBlock.Checksum = 3220703154;//180572585;
- checkreply.DataBlock.Flags = 0;
- checkreply.DataBlock.MajorVersion = 1;
- checkreply.DataBlock.MinorVersion = 15;
- checkreply.DataBlock.PatchVersion = 0;
- checkreply.DataBlock.ServerVersion = 0;
- checkreply.TokenBlock.Token = checksum.TokenBlock.Token;
- this.SendPacket(checkreply, epSender);
- /*
- //if we wanted to echo the the checksum/ version from the client (so that any client worked)
- SecuredTemplateChecksumRequestPacket checkrequest = new SecuredTemplateChecksumRequestPacket();
- checkrequest.TokenBlock.Token = checksum.TokenBlock.Token;
- this.SendPacket(checkrequest, epSender);
- */
- }
- else if (packet.Type == PacketType.TemplateChecksumReply)
- {
- //echo back the client checksum reply (Hegemon's method)
- TemplateChecksumReplyPacket checksum2 = (TemplateChecksumReplyPacket)packet;
- TemplateChecksumReplyPacket checkreply2 = new TemplateChecksumReplyPacket();
- checkreply2.DataBlock.Checksum = checksum2.DataBlock.Checksum;
- checkreply2.DataBlock.Flags = checksum2.DataBlock.Flags;
- checkreply2.DataBlock.MajorVersion = checksum2.DataBlock.MajorVersion;
- checkreply2.DataBlock.MinorVersion = checksum2.DataBlock.MinorVersion;
- checkreply2.DataBlock.PatchVersion = checksum2.DataBlock.PatchVersion;
- checkreply2.DataBlock.ServerVersion = checksum2.DataBlock.ServerVersion;
- checkreply2.TokenBlock.Token = checksum2.TokenBlock.Token;
- this.SendPacket(checkreply2, epSender);
- }
- else
- {
- }
- Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
- }
- private void SendPacket(Packet Pack, EndPoint endp)
- {
- if (!Pack.Header.Resent)
- {
- Pack.Header.Sequence = 1;
- }
- byte[] ZeroOutBuffer = new byte[4096];
- byte[] sendbuffer;
- sendbuffer = Pack.ToBytes();
- try
- {
- if (Pack.Header.Zerocoded)
- {
- int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
- this.SendPackTo(ZeroOutBuffer, packetsize, SocketFlags.None, endp);
- }
- else
- {
- this.SendPackTo(sendbuffer, sendbuffer.Length, SocketFlags.None, endp);
- }
- }
- catch (Exception)
- {
- OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection ");
- }
- }
- private void SendPackTo(byte[] buffer, int size, SocketFlags flags, EndPoint endp)
- {
- this.Server.SendTo(buffer, size, flags, endp);
- }
- }
- }
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