OpenSimDefaults.ini 83 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
  11. ConsoleHistoryFileEnabled = true
  12. ; The history file can be just a filename (relative to OpenSim's bin/ directory
  13. ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
  14. ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
  15. ; How many lines of command history should we keep? (default is 100)
  16. ConsoleHistoryFileLines = 100
  17. ; Set this to true if you want to log crashes to disk
  18. ; this can be useful when submitting bug reports.
  19. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  20. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  21. ; You will need to capture these native stack traces by recording the session log itself.
  22. save_crashes = false
  23. ; Directory to save crashes to if above is enabled
  24. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  25. crash_dir = "crashes"
  26. ; Place to create a PID file
  27. ; PIDFile = "/tmp/OpenSim.exe.pid"
  28. ; Console commands run at startup
  29. startup_console_commands_file = "startup_commands.txt"
  30. ; Console commands run on shutdown
  31. shutdown_console_commands_file = "shutdown_commands.txt"
  32. ; Console commands run every 20 minutes
  33. ; timer_Script = "filename"
  34. ; timer_Script time interval (default 20 min)
  35. ; The time is 60 per minute
  36. ; timer_Interval = 1200
  37. ; ##
  38. ; ## SYSTEM
  39. ; ##
  40. ; Sets the method that OpenSim will use to fire asynchronous
  41. ; events. Valid values are UnsafeQueueUserWorkItem,
  42. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  43. ;
  44. ; SmartThreadPool is reported to work well on Mono/Linux, but
  45. ; UnsafeQueueUserWorkItem has been benchmarked with better
  46. ; performance on .NET/Windows
  47. ;
  48. ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security
  49. ; privileges. However, as calling code is trusted anyway this is safe (if you set
  50. ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons).
  51. async_call_method = SmartThreadPool
  52. ; Max threads to allocate on the FireAndForget thread pool
  53. ; when running with the SmartThreadPool option above
  54. MaxPoolThreads = 300
  55. ; Allow certain jobs to be run consecutively in a job engine rather than always concurrently.
  56. ; This improves performance in regions with large numbers of connections (in the hundreds).
  57. JobEngineEnabled = true
  58. ; Plugin Registry Location
  59. ; Set path to directory for plugin registry. Information about the
  60. ; registered repositories and installed plugins will be stored here.
  61. ; The OpenSim.exe process must have R/W access to the location.
  62. RegistryLocation = "."
  63. ; Used by region module addins. You can set this to outside bin, so that addin
  64. ; configurations will survive updates. The OpenSim.exe process must have R/W access
  65. ; to the location.
  66. ConfigDirectory = "."
  67. ; ##
  68. ; ## CLIENTS
  69. ; ##
  70. ; Set this to the DLL containing the client stack to use.
  71. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  72. ; ##
  73. ; ## REGIONS
  74. ; ##
  75. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  76. ; Defaults to "filesystem" if this setting isn't present
  77. region_info_source = "filesystem"
  78. ; region_info_source = "web"
  79. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  80. ; Defaults to bin/Regions in your OpenSimulator installation directory
  81. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  82. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  83. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  84. ; except that everything is also enclosed in a <Regions> tag.
  85. ; regionload_webserver_url = "http://example.com/regions.xml";
  86. ;; Allow the simulator to start up if there are no region configuration available
  87. ;; from the selected region_info_source.
  88. allow_regionless = false
  89. ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here
  90. see_into_region = true
  91. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  92. ; Increasing this number will increase memory usage.
  93. MaxPrimUndos = 20
  94. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overridden in the region config file (as NonPhysicalPrimMax!).
  95. NonPhysicalPrimMax = 256
  96. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overridden in the region config file.
  97. PhysicalPrimMax = 64
  98. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  99. ; This can be overridden in the region config file.
  100. ClampPrimSize = false
  101. ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero.
  102. ; This can be overridden in the region config file.
  103. LinksetPrims = 0
  104. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  105. ; This only applies when crossing to a region running in a different simulator.
  106. ; For crossings where the regions are on the same simulator the script is always kept running.
  107. AllowScriptCrossing = true
  108. ; Allow compiled script binary code to cross region boundaries.
  109. ; If you set this to "true", any region that can teleport to you can
  110. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  111. ; YOU HAVE BEEN WARNED!!!
  112. TrustBinaries = false
  113. ; Combine all contiguous regions into one large megaregion
  114. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  115. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  116. CombineContiguousRegions = false
  117. ; Extend the region's draw distance; 255m is the default which includes
  118. ; one neighbor on each side of the current region, 767m would go three
  119. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  120. ; all the regions have the same drawdistance, you will end up with strange
  121. ; effects because the agents that get closed may be inconsistent.
  122. DefaultDrawDistance = 255.0
  123. ; If you have only one region in an instance, or to avoid the many bugs
  124. ; that you can trigger in modules by restarting a region, set this to
  125. ; true to make the entire instance exit instead of restarting the region.
  126. ; This is meant to be used on systems where some external system like
  127. ; Monit will restart any instance that exits, thereby making the shutdown
  128. ; into a restart.
  129. InworldRestartShutsDown = false
  130. ; The minimum proportion of a second that any particular frame can take to execute.
  131. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  132. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  133. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  134. MinFrameTime = 0.089
  135. ; Send scheduled updates to objects in the scene
  136. ; This must be a whole number
  137. UpdateObjectsEveryNFrames = 1;
  138. ; Send position/velocity, etc. updates to agents in the scene
  139. ; This must be a whole number
  140. UpdateAgentsEveryNFrames = 1;
  141. ; Apply pending forces from physics calculations to an entity.
  142. ; This must be a whole number
  143. UpdateEntityMovementEveryNFrames = 1;
  144. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  145. ; This must be a whole number
  146. UpdateCoarseLocationsEveryNFrames = 50;
  147. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  148. ; This must be a whole number
  149. UpdatePhysicsEveryNFrames = 1;
  150. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  151. ; This must be a whole number
  152. UpdateEventsEveryNFrames = 1;
  153. ; Send terrain updates to viewers
  154. ; This must be a whole number
  155. UpdateTerrainEveryNFrames = 50;
  156. ; Persitently store any objects which meet the PRIM STORAGE criteria
  157. ; This must be a whole number
  158. UpdateStorageEveryNFrames = 200;
  159. ; Clean up temp on rez objects.
  160. ; This must be a whole number
  161. UpdateTempCleaningEveryNSeconds = 180;
  162. ; ##
  163. ; ## PRIM STORAGE
  164. ; ##
  165. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  166. ; prevent frequently changing objects from heavily loading the region data store.
  167. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  168. ;
  169. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  170. MinimumTimeBeforePersistenceConsidered = 60
  171. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  172. MaximumTimeBeforePersistenceConsidered = 600
  173. ; ##
  174. ; ## PHYSICS
  175. ; ##
  176. ; If true then prims can be collided with by avatars, other prims, etc.
  177. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  178. ; Also, no prims are subject to physics.
  179. collidable_prim = true
  180. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  181. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  182. physical_prim = true
  183. ; Select a mesher here.
  184. ;
  185. ; Meshmerizer properly handles complex prims by using triangle meshes.
  186. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  187. ;
  188. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  189. ; Usually this is only a box
  190. meshing = Meshmerizer
  191. ;meshing = ZeroMesher
  192. ; Path to decoded sculpty maps
  193. ; Defaults to "j2kDecodeCache
  194. ;DecodedSculptMapPath = "j2kDecodeCache"
  195. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  196. ; to true will store decoded sculpt maps in a special folder in your bin
  197. ; folder, which can reduce startup times by reducing asset requests. Some
  198. ; versions of mono dont work well when reading the cache files, so set this
  199. ; to false if you have compatibility problems.
  200. ;CacheSculptMaps = true
  201. ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
  202. ;; BulletSim supports varregions.
  203. ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
  204. ;; It continues to provide a workable physics implementation. It does not currently support varregions.
  205. ;; basicphysics effectively does not model physics at all, making all objects phantom.
  206. ;; Default is OpenDynamicsEngine
  207. physics = BulletSim
  208. ;physics = modified_BulletX
  209. ;physics = OpenDynamicsEngine
  210. ;physics = basicphysics
  211. ;physics = POS
  212. ; ##
  213. ; ## SCRIPT ENGINE
  214. ; ##
  215. DefaultScriptEngine = "XEngine"
  216. ; ##
  217. ; ## EMAIL MODULE
  218. ; ##
  219. ;emailmodule = DefaultEmailModule
  220. ; ##
  221. ; ## ANIMATIONS
  222. ; ##
  223. ; If enabled, enableFlySlow will change the primary fly state to
  224. ; FLYSLOW, and the "always run" state will be the regular fly.
  225. enableflyslow = false
  226. ; PreJump is an additional animation state, but it probably
  227. ; won't look right until the physics engine supports it
  228. ; (i.e delays takeoff for a moment)
  229. ; Simulator statistics are output to the console periodically at debug level INFO.
  230. ; Setting this to zero disables this output.
  231. ; LogShowStatsSeconds = 3600
  232. ; Simulator Stats URI
  233. ; Enable JSON simulator data by setting a URI name (case sensitive)
  234. ; Returns regular sim stats (SimFPS, ...)
  235. Stats_URI = "jsonSimStats"
  236. ; Simulator StatsManager URI
  237. ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally
  238. ; specify category, container and stat to fetch. If not selected, returns all of that type.
  239. ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic
  240. ; ManagedStatsRemoteFetchURI = "ManagedStats"
  241. ; Make OpenSim start all regions woth logins disabled. They will need
  242. ; to be enabled from the console if this is set
  243. ; StartDisabled = false
  244. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  245. ; OpenJPEG if false
  246. ; UseCSJ2K = true
  247. ; Use "Trash" folder for items deleted from the scene
  248. ; When set to True (the default) items deleted from the scene will be
  249. ; stored in the user's trash or lost and found folder. When set to
  250. ; False items will be removed from the scene permanently
  251. UseTrashOnDelete = True
  252. ; #
  253. ; # Logging
  254. ; #
  255. ; Force logging when the thread pool approaches an overload condition
  256. ; Provides useful data for post-mortem analysis even in a production
  257. ; system with reduced logging
  258. LogOverloads = True
  259. [Map]
  260. ;WorldMapModule = "WorldMap"
  261. ;MapImageModule = "MapImageModule"
  262. ; World map blacklist timeout in seconds
  263. ;BlacklistTimeout = 600
  264. ; Set to false to not generate any maptiles
  265. ;GenerateMaptiles = true
  266. ; Refresh (in seconds) the map tile periodically
  267. ;MaptileRefresh = 0
  268. ; If not generating maptiles, use this static texture asset ID
  269. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  270. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  271. ; objects, so you can turn it off here if you'd like.
  272. DrawPrimOnMapTile = true
  273. ; Use terrain texture for maptiles if true, use shaded green if false
  274. TextureOnMapTile = true
  275. ; Texture prims
  276. TexturePrims = true
  277. ; Only texture prims that have a diagonal size greater than this number
  278. TexturePrimSize = 48
  279. ; Attempt to render meshes and sculpties on the map
  280. RenderMeshes = false;
  281. [Permissions]
  282. ; ##
  283. ; ## PERMISSIONS
  284. ; ##
  285. ;permissionmodules = "DefaultPermissionsModule"
  286. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  287. ; any item, etc. This may not yet be implemented uniformally.
  288. ; If set to true, then all permissions checks are carried out
  289. ; Default is true
  290. serverside_object_permissions = true
  291. allow_grid_gods = false
  292. ; This allows somne control over permissions
  293. ; please note that this still doesn't duplicate SL, and is not intended to
  294. ;region_owner_is_god = true
  295. ;region_manager_is_god = false
  296. ;parcel_owner_is_god = true
  297. ; Control user types that are allowed to create new scripts
  298. ; Only enforced if serviceside_object_permissions is true
  299. ;
  300. ; Current possible values are
  301. ; all - anyone can create scripts (subject to normal permissions)
  302. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  303. ; Default value is all
  304. ; allowed_script_creators = all
  305. ; Control user types that are allowed to edit (save) scripts
  306. ; Only enforced if serviceside_object_permissions is true
  307. ;
  308. ; Current possible values are
  309. ; all - anyone can edit scripts (subject to normal permissions)
  310. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  311. ; Default value is all
  312. ; allowed_script_editors = all
  313. ; Provides a simple control for land owners to give build rights to specific avatars
  314. ; in publicly accessible parcels that disallow object creation in general.
  315. ; Owners specific avatars by adding them to the Access List of the parcel
  316. ; without having to use the Groups feature
  317. ; Disabled by default
  318. ; simple_build_permissions = False
  319. ; Minimum user level required to upload assets
  320. ;LevelUpload = 0
  321. [RegionReady]
  322. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  323. enabled = true
  324. ; Channel on which to signal region readiness through a message
  325. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  326. ; - the first field indicating whether this is an initial server startup
  327. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  328. ; - the third field is a number indicating how many scripts failed to compile
  329. ; - "oar error" if supplied, provides the error message from the OAR load
  330. channel_notify = -800
  331. ; - disallow logins while scripts are loading
  332. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  333. login_disable = true
  334. ; - send an alert as json to a service
  335. ; alert_uri = "http://myappserver.net/my_handler/"
  336. [EstateManagement]
  337. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  338. ; Default is true
  339. AllowRegionRestartFromClient = true
  340. [UserProfiles]
  341. ;# {ProfileURL} {} {Set url to UserProfilesService} {}
  342. ;; Set the value of the url to your UserProfilesService
  343. ;; If un-set / "" the module is disabled
  344. ;; If the ProfileURL is not set, then very BASIC
  345. ;; profile support will be configured. If the ProfileURL is set to a
  346. ;; valid URL, then full profile support will be configured. The URL
  347. ;; points to your grid's Robust user profiles service
  348. ;;
  349. ; ProfileURL = http://127.0.0.1:9000
  350. [SMTP]
  351. enabled = false
  352. ;enabled = true
  353. ;internal_object_host = lsl.opensim.local
  354. ;host_domain_header_from = 127.0.0.1
  355. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  356. ;SMTP_SERVER_PORT = 25
  357. ;SMTP_SERVER_LOGIN = foo
  358. ;SMTP_SERVER_PASSWORD = bar
  359. [Network]
  360. ConsoleUser = "Test"
  361. ConsolePass = "secret"
  362. http_listener_port = 9000
  363. console_port = 0
  364. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  365. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  366. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  367. http_listener_ssl = false ; Also create a SSL server
  368. http_listener_cn = "localhost" ; Use the cert with the common name
  369. http_listener_sslport = 9001 ; Use this port for SSL connections
  370. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  371. ; HTTPS for "Out of band" management applications such as the remote
  372. ; admin module
  373. ;
  374. ; Create https_listener = "True" will create a listener on the port
  375. ; specified. Provide the path to your server certificate along with it's
  376. ; password
  377. ; https_listener = False
  378. ; Set our listener to this port
  379. ; https_port = 0
  380. ; Path to X509 certificate
  381. ; cert_path = "path/to/cert.p12"
  382. ; Password for cert
  383. ; cert_pass = "password"
  384. ; Hostname to use in llRequestURL/llRequestSecureURL
  385. ; if not defined - default machine name is being used
  386. ; (on Windows this mean NETBIOS name - useably only inside local network)
  387. ; ExternalHostNameForLSL=127.0.0.1
  388. ; Disallow the following address ranges for user scripting calls (e.g. llHttpRequest())
  389. ; This is based on http://en.wikipedia.org/wiki/Reserved_IP_addresses
  390. ; This stops users making HTTP calls to machines in the simulator's local network.
  391. ; If you need to allow some LAN calls we recommend you use OutboundDisallowForUserScriptsExcept documented in OpenSim.ini.example
  392. ; If you override OutboundDisallowForUserScripts directly you need to be very careful.
  393. ;
  394. ; Network ranges are specified in CIDR notation (http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation) with multiple entries separated by |
  395. ; To specify an individual IP address use the /32 netmask (e.g. 192.168.1.3/32)
  396. ; You can also specify individual <addr>:<port> endpoints (e.g. 192.168.1.3:8003)
  397. ; If an address if given without a port number then port 80 is assumed.
  398. OutboundDisallowForUserScripts = 0.0.0.0/8|10.0.0.0/8|100.64.0.0/10|127.0.0.0/8|169.254.0.0/16|172.16.0.0/12|192.0.0.0/24|192.0.2.0/24|192.88.99.0/24|192.168.0.0/16|198.18.0.0/15|198.51.100.0/24|203.0.113.0/24|224.0.0.0/4|240.0.0.0/4|255.255.255.255/32
  399. ;
  400. ; You can also prevent all user script outgoing calls with the following override in OpenSim.ini
  401. ;
  402. ; OutboundDisallowForUserScripts = 0.0.0.0/0
  403. ;
  404. ; You can also disable the blacklist entirely with an empty entry
  405. ;
  406. ; OutboundDisallowForUserScripts = ""
  407. ; What is reported as the "X-Secondlife-Shard"
  408. ; Defaults to the user server url if not set
  409. ; The old default is "OpenSim", set here for compatibility
  410. shard = "OpenSim"
  411. ; What is reported as the "User-Agent" when using llHTTPRequest
  412. ; Defaults to not sent if not set here. See the notes section in the wiki at
  413. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  414. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  415. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  416. ; OpenSim can send multiple simultaneous requests for services such as asset
  417. ; retrieval. However, some versions of mono appear to hang when there are too
  418. ; many simultaneous requests, default is 30 and is currently applied only to assets
  419. ;MaxRequestConcurrency = 30
  420. [ClientStack.LindenUDP]
  421. ; Set this to true to process incoming packets asynchronously. Networking is
  422. ; already separated from packet handling with a queue, so this will only
  423. ; affect whether networking internals such as packet decoding and
  424. ; acknowledgement accounting are done synchronously or asynchronously
  425. ; Default is true.
  426. ;
  427. ;async_packet_handling = true
  428. ; The client socket receive buffer size determines how many
  429. ; incoming requests we can process; the default on .NET is 8192
  430. ; which is about 2 4k-sized UDP datagrams. On mono this is
  431. ; whatever the underlying operating system has as default; for
  432. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  433. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  434. ; do "sysctl net.core.rmem_default" to find out what your system
  435. ; uses a default socket receive buffer size.
  436. ;
  437. ; client_socket_rcvbuf_size allows you to specify the receive
  438. ; buffer size LLUDPServer should use. NOTE: this will be limited
  439. ; by the system's settings for the maximum client receive buffer
  440. ; size (on linux systems you can set that with "sysctl -w
  441. ; net.core.rmem_max=X")
  442. ;
  443. ;client_socket_rcvbuf_size = 8388608
  444. ; Maximum outbound bytes per second for a single scene. This can be used to
  445. ; throttle total outbound UDP traffic for a simulator. The default value is
  446. ; 0, meaning no throttling at the scene level. The example given here is
  447. ; 20 megabits
  448. ;
  449. ;scene_throttle_max_bps = 2500000
  450. ; Maximum bytes per second to send to any single client. This will override
  451. ; the user's viewer preference settings. The default value is 0, meaning no
  452. ; aggregate throttling on clients (only per-category throttling). The
  453. ; example given here is 1.5 megabits
  454. ;
  455. ;client_throttle_max_bps = 187500
  456. ; Minimum bytes per second to send to any single client as a result of
  457. ; adaptive throttling. Viewer preferences set to a lower number will
  458. ; override the settin. The example given here ensures that adaptive
  459. ; throttling will never decrease per client bandwidth below 256 kbps.
  460. ;
  461. ;adaptive_throttle_min_bps = 32000
  462. ; Adaptive throttling attempts to limit network overload when multiple
  463. ; clients login by starting each connection more slowly. Disabled by
  464. ; default
  465. ;
  466. enable_adaptive_throttles = true
  467. ; Per-client bytes per second rates for the various throttle categories.
  468. ; These are default values that will be overridden by clients. These
  469. ; defaults are approximately equivalent to the throttles set by the Imprudence
  470. ; viewer when maximum bandwidth is set to 350kbps
  471. ;resend_default = 6625
  472. ;land_default = 9125
  473. ;wind_default = 1750
  474. ;cloud_default = 1750
  475. ;task_default = 18500
  476. ;texture_default = 18500
  477. ;asset_default = 10500
  478. ; Configures how ObjectUpdates are aggregated. These numbers
  479. ; do not literally mean how many updates will be put in each
  480. ; packet that goes over the wire, as packets are
  481. ; automatically split on a 1400 byte boundary. These control
  482. ; the balance between responsiveness of interest list updates
  483. ; and total throughput. Higher numbers will ensure more full-
  484. ; sized packets and faster sending of data, but more delay in
  485. ; updating interest lists
  486. ;
  487. ;PrimUpdatesPerCallback = 100
  488. ; TextureSendLimit determines how many packets will be put on
  489. ; the outgoing queue each cycle. Like the settings above, this
  490. ; is a balance between responsiveness to priority updates and
  491. ; total throughput. Higher numbers will give a better
  492. ; throughput at the cost of reduced responsiveness to client
  493. ; priority changes or transfer aborts
  494. ;
  495. ;TextureSendLimit = 20
  496. ; CannibalizeTextureRate allows bandwidth to be moved from the
  497. ; UDP texture throttle to the task throttle. Since most viewers
  498. ; use HTTP textures, this provides a means of using what is largely
  499. ; unused bandwidth in the total throttle. The value is the proportion
  500. ; of the texture rate to move to the task queue. It must be between
  501. ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
  502. ; bandwidth is grabbed)
  503. ;
  504. ; CannibalizeTextureRate = 0.5
  505. ; Quash and remove any light properties from attachments not on the
  506. ; hands. This allows flashlights and lanterns to function, but kills
  507. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  508. ; will also be affected.
  509. ;
  510. ;DisableFacelights = false
  511. ; The time to wait before disconecting an unresponsive client.
  512. ; The time is in seconds. The default is one minute
  513. ;
  514. ;AckTimeout = 60
  515. ; The time to wait before disconecting an unresponsive paused client.
  516. ; A client can be paused when the file selection dialog is open during file upload.
  517. ; This gives extra time to find files via the dialog but will still disconnect if
  518. ; the client crashes or loses its network connection
  519. ; The time is in seconds. The default is five minutes.
  520. ;
  521. ;PausedAckTimeout = 300
  522. [ClientStack.LindenCaps]
  523. ;; Long list of capabilities taken from
  524. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  525. ;; Not all are supported by OpenSim. The ones supported are
  526. ;; set to localhost. These defaults can be overwritten
  527. ;; in OpenSim.ini
  528. ;;
  529. Cap_AttachmentResources = ""
  530. Cap_ChatSessionRequest = ""
  531. Cap_CopyInventoryFromNotecard = "localhost"
  532. Cap_DispatchRegionInfo = ""
  533. Cap_EstateChangeInfo = ""
  534. Cap_EnvironmentSettings = "localhost"
  535. Cap_EventQueueGet = "localhost"
  536. Cap_FetchInventory = ""
  537. Cap_ObjectMedia = "localhost"
  538. Cap_ObjectMediaNavigate = "localhost"
  539. Cap_FetchLib = ""
  540. Cap_FetchLibDescendents = ""
  541. Cap_GetDisplayNames = "localhost"
  542. Cap_GetTexture = "localhost"
  543. Cap_GetMesh = "localhost"
  544. Cap_GetObjectCost = ""
  545. Cap_GetObjectPhysicsData = ""
  546. Cap_GroupProposalBallot = ""
  547. Cap_HomeLocation = ""
  548. Cap_LandResources = ""
  549. Cap_MapLayer = "localhost"
  550. Cap_MapLayerGod = "localhost"
  551. Cap_NewFileAgentInventory = "localhost"
  552. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  553. Cap_ObjectAdd = "localhost"
  554. Cap_ParcelPropertiesUpdate = "localhost"
  555. Cap_ParcelMediaURLFilterList = ""
  556. Cap_ParcelNavigateMedia = ""
  557. Cap_ParcelVoiceInfoRequest = ""
  558. Cap_ProductInfoRequest = ""
  559. Cap_ProvisionVoiceAccountRequest = ""
  560. Cap_RemoteParcelRequest = "localhost"
  561. Cap_RequestTextureDownload = ""
  562. Cap_SearchStatRequest = ""
  563. Cap_SearchStatTracking = ""
  564. Cap_SendPostcard = ""
  565. Cap_SendUserReport = ""
  566. Cap_SendUserReportWithScreenshot = ""
  567. Cap_ServerReleaseNotes = ""
  568. Cap_SimConsole = ""
  569. Cap_SimulatorFeatures = ""
  570. Cap_SetDisplayName = ""
  571. Cap_StartGroupProposal = ""
  572. Cap_TextureStats = ""
  573. Cap_UntrustedSimulatorMessage = ""
  574. Cap_UpdateAgentInformation = ""
  575. Cap_UpdateAgentLanguage = ""
  576. Cap_UpdateGestureAgentInventory = ""
  577. Cap_UpdateNotecardAgentInventory = "localhost"
  578. Cap_UpdateScriptAgent = "localhost"
  579. Cap_UpdateGestureTaskInventory = ""
  580. Cap_UpdateNotecardTaskInventory = "localhost"
  581. Cap_UpdateScriptTask = "localhost"
  582. Cap_UploadBakedTexture = "localhost"
  583. Cap_UploadObjectAsset = "localhost"
  584. Cap_ViewerStartAuction = ""
  585. Cap_ViewerStats = ""
  586. ; Capabilities for fetching inventory over HTTP rather than UDP
  587. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  588. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  589. Cap_WebFetchInventoryDescendents = ""
  590. Cap_FetchInventoryDescendents2 = "localhost"
  591. Cap_FetchInventory2 = "localhost"
  592. ; Capability for searching for people
  593. Cap_AvatarPickerSearch = "localhost"
  594. [Chat]
  595. ; Controls whether the chat module is enabled. Default is true.
  596. enabled = true;
  597. ; Distance in meters that whispers should travel. Default is 10m
  598. whisper_distance = 10
  599. ; Distance in meters that ordinary chat should travel. Default is 20m
  600. say_distance = 20
  601. ; Distance in meters that shouts should travel. Default is 100m
  602. shout_distance = 100
  603. [EntityTransfer]
  604. ; The maximum protocol version that we will use for outgoing transfers
  605. ; Valid values are
  606. ; "SIMULATION/0.3"
  607. ; - This is the default, and it supports teleports to variable-sized regions
  608. ; - Older versions can teleport to this one, but only if the destination region
  609. ; is 256x256
  610. ; "SIMULATION/0.2"
  611. ; - A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
  612. ; - this protocol is more efficient than "SIMULATION/0.1"
  613. ; "SIMULATION/0.1"
  614. ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
  615. MaxOutgoingTransferVersion = "SIMULATION/0.3"
  616. ; The maximum distance in regions that an agent is allowed to teleport
  617. ; along the x or y axis. This is set to 65535 because current viewers
  618. ; can't handle teleports that are greater than this distance
  619. ; Setting to 0 will allow teleports of any distance
  620. ;
  621. max_distance = 65535
  622. ; Allow avatars to cross into and out of the region.
  623. AllowAvatarCrossing = true
  624. ; Minimum user level required for HyperGrid teleports
  625. LevelHGTeleport = 0
  626. ; Determine whether the cancel button is shown at all during teleports.
  627. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  628. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  629. DisableInterRegionTeleportCancellation = false
  630. [Messaging]
  631. ; Control which region module is used for instant messaging.
  632. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  633. InstantMessageModule = InstantMessageModule
  634. ; MessageTransferModule = MessageTransferModule
  635. ; OfflineMessageModule = OfflineMessageModule
  636. ; OfflineMessageURL = http://yourserver/Offline.php
  637. ; MuteListModule = MuteListModule
  638. ; MuteListURL = http://yourserver/Mute.php
  639. ; Control whether group messages are forwarded to offline users. Default is true.
  640. ; ForwardOfflineGroupMessages = true
  641. [Inventory]
  642. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  643. ; There are still some issues with coalescence, including the fact that rotation is not restored
  644. ; and some assets may be missing from archive files.
  645. CoalesceMultipleObjectsToInventory = true
  646. [Appearance]
  647. ; Persist avatar baked textures
  648. ; Persisting baked textures can speed up login and region border
  649. ; crossings especially with large numbers of users, though it
  650. ; will store potentially large numbers of textures in your asset
  651. ; database
  652. PersistBakedTextures = false
  653. ; Control the delay before appearance is sent to other avatars and
  654. ; saved in the avatar service. Attempts to limit the impact caused
  655. ; by the very chatty dialog that sets appearance when an avatar
  656. ; logs in or teleports into a region; values are in seconds
  657. DelayBeforeAppearanceSave = 5
  658. DelayBeforeAppearanceSend = 2
  659. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  660. ; This may help with some situations where avatars are persistently grey, though it will not help
  661. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  662. ResendAppearanceUpdates = false
  663. ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar
  664. ; on every login
  665. ReuseTextures = false
  666. [Attachments]
  667. ; Controls whether avatar attachments are enabled.
  668. ; Defaults to true - only set to false for debugging purposes
  669. Enabled = true
  670. ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments
  671. ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit
  672. ; or when multiple avatars with medium level attachments login/change outfit simultaneously.
  673. ; If 0 then no throttling is performed.
  674. ThrottlePer100PrimsRezzed = 0;
  675. [Mesh]
  676. ; enable / disable Collada mesh support
  677. ; default is true
  678. AllowMeshUpload = true
  679. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  680. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  681. ; mesh, and use it for collisions.
  682. UseMeshiesPhysicsMesh = true
  683. ; Minimum user level required to upload meshes
  684. ;LevelUpload = 0
  685. [Textures]
  686. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  687. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  688. ; (e.g. images pulled from an external HTTP address).
  689. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  690. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  691. ; Hence, currently considered experimental.
  692. ; Default is false.
  693. ReuseDynamicTextures = false
  694. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  695. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  696. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  697. ; This setting only has an affect is ReuseDynamicTextures = true
  698. ; Default is false
  699. ReuseDynamicLowDataTextures = false
  700. [ODEPhysicsSettings]
  701. ; ##
  702. ; ## Physics stats settings
  703. ;
  704. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  705. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  706. collect_stats = false
  707. ; ##
  708. ; ## Physics logging settings - logfiles are saved to *.DIF files
  709. ; ##
  710. ; default is false
  711. ;physics_logging = true
  712. ;; every n simulation iterations, the physics snapshot file is updated
  713. ;physics_logging_interval = 50
  714. ;; append to existing physics logfile, or overwrite existing logfiles?
  715. ;physics_logging_append_existing_logfile = true
  716. ;##
  717. ;## World Settings
  718. ;##
  719. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  720. world_gravityx = 0
  721. world_gravityy = 0
  722. world_gravityz = -9.8
  723. ; Terminal velocity of a falling avatar
  724. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  725. ; Max value is 255, min value is 0
  726. avatar_terminal_velocity = 54
  727. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  728. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  729. world_stepsize = 0.0178
  730. world_internal_steps_without_collisions = 10
  731. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  732. world_hashspace_size_low = -4
  733. world_hashSpace_size_high = 128
  734. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  735. meters_in_small_space = 29.9
  736. small_hashspace_size_low = -4
  737. small_hashspace_size_high = 66
  738. ; ##
  739. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  740. ; ##
  741. ; surface layer around geometries other geometries can sink into before generating a contact
  742. world_contact_surface_layer = 0.001
  743. ; Filtering collisions helps keep things stable physics wise, but sometimes
  744. ; it can be overzealous. If you notice bouncing, chances are it's that.
  745. filter_collisions = false
  746. ; Non Moving Terrain Contact (avatar isn't moving)
  747. nm_terraincontact_friction = 255.0
  748. nm_terraincontact_bounce = 0.1
  749. nm_terraincontact_erp = 0.1025
  750. ; Moving Terrain Contact (avatar is moving)
  751. m_terraincontact_friction = 75.0
  752. m_terraincontact_bounce = 0.05
  753. m_terrainContact_erp = 0.05025
  754. ; Moving Avatar to object Contact
  755. m_avatarobjectcontact_friction = 75.0
  756. m_avatarobjectcontact_bounce = 0.1
  757. ; Object to Object Contact and Non-Moving Avatar to object
  758. objectcontact_friction = 250.0
  759. objectcontact_bounce = 0.2
  760. ; ##
  761. ; ## Avatar Control
  762. ; ##
  763. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  764. ; desired velocity
  765. ; See http://en.wikipedia.org/wiki/PID_controller
  766. av_pid_derivative_linux = 2200.0
  767. av_pid_proportional_linux = 900.0;
  768. av_pid_derivative_win = 2200.0
  769. av_pid_proportional_win = 900.0;
  770. ;girth of the avatar. Adds radius to the height also
  771. av_capsule_radius = 0.37
  772. ; Max force permissible to use to keep the avatar standing up straight
  773. av_capsule_standup_tensor_win = 550000
  774. av_capsule_standup_tensor_linux = 550000
  775. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  776. ; or straight up-and-down (=false; better and more consistent physics behavior)
  777. av_capsule_tilted = false
  778. ; used to calculate mass of avatar.
  779. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  780. ; av_density * AVvolume;
  781. av_density = 80
  782. ; use this value to cut 52% of the height the sim gives us
  783. ; Currently unused
  784. ; av_height_fudge_factor = 0.52
  785. ; Movement. Smaller is faster.
  786. ; speed of movement with Always Run off
  787. av_movement_divisor_walk = 1.3
  788. ; speed of movement with Always Run on
  789. av_movement_divisor_run = 0.8
  790. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  791. minimum_ground_flight_offset = 3.0
  792. ; Plant avatar. This reduces the effect of physical contacts with the avatar.
  793. ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive.
  794. ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active
  795. ; will lock the avatar in place
  796. av_planted = false
  797. ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment
  798. av_av_collisions_off = false
  799. ; ##
  800. ; ## Object options
  801. ; ##
  802. ; used in the mass calculation.
  803. geometry_default_density = 10.000006836
  804. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  805. body_frames_auto_disable = 20
  806. ; used to control llMove2Target
  807. body_pid_derivative = 35
  808. body_pid_gain = 25
  809. ; maximum number of contact points to generate per collision
  810. contacts_per_collision = 80
  811. ; amount of time a geom/body will try to cross a region border before it gets disabled
  812. geom_crossing_failures_before_outofbounds = 5
  813. ; start throttling the object updates if object comes in contact with 3 or more other objects
  814. geom_contactpoints_start_throttling = 3
  815. ; send 1 update for every x updates below when throttled
  816. geom_updates_before_throttled_update = 15
  817. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  818. body_motor_joint_maxforce_tensor_linux = 5
  819. body_motor_joint_maxforce_tensor_win = 5
  820. ; Maximum mass an object can be before it is clamped
  821. maximum_mass_object = 10000.01
  822. ; ##
  823. ; ## Sculpted Prim settings
  824. ; ##
  825. ; Do we want to mesh sculpted prim to collide like they look?
  826. mesh_sculpted_prim = true
  827. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  828. mesh_lod = 32
  829. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  830. mesh_physical_lod = 16
  831. ; ##
  832. ; ## Joint support
  833. ; ##
  834. ; If you would like physics joints to be enabled through a special naming
  835. ; convention in the client, set this to true.
  836. ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  837. ; Default is false
  838. ;use_NINJA_physics_joints = true
  839. ; ##
  840. ; ## additional meshing options
  841. ; ##
  842. ; Physical collision mesh proxies are normally created for complex prim shapes,
  843. ; and collisions for simple boxes and spheres are computed algorithmically.
  844. ; If you would rather have mesh proxies for simple prims, you can set this to
  845. ; true. Note that this will increase memory usage and region startup time.
  846. ; Default is false.
  847. ;force_simple_prim_meshing = true
  848. [BulletSim]
  849. ; All the BulletSim parameters can be displayed with the console command
  850. ; "physics get all" and all are defined in the source file
  851. ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs.
  852. ; There are two bullet physics libraries, bulletunmanaged is the default and is a
  853. ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality
  854. ; but the c++ one is much faster.
  855. BulletEngine = "bulletunmanaged"
  856. ; BulletEngine = "bulletxna"
  857. ; BulletSim can run on its own thread independent of the simulator's heartbeat
  858. ; thread. Enabling this will not let the physics engine slow down avatar movement, etc.
  859. UseSeparatePhysicsThread = false
  860. ; Terrain implementation can use either Bullet's heightField or BulletSim can build
  861. ; a mesh. 0=heightField, 1=mesh
  862. TerrainImplementation = 0
  863. ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
  864. ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
  865. ; magnifications use lots of memory.
  866. TerrainMeshMagnification = 2
  867. ; Should avatars collide with each other?
  868. AvatarToAvatarCollisionsByDefault = true
  869. ; Avatar physics height adjustments.
  870. ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
  871. AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
  872. AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
  873. AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
  874. ; Avatar walk-up-stairs parameters
  875. ; If an avatar collides with an object 'close to its feet', the avatar will be
  876. ; moved/pushed up do simulate stepping up.
  877. ;AvatarStepHeight = 0.6f ; The height, below which is considered a step collision.
  878. ;AvatarStepAngle = 0.3f ; The angle from vertical (in radians) to consider a surface a step
  879. ;AvatarStepApproachFactor = 2f ; Approach angle factor. O=straight on, .6=~45 degrees.
  880. ;AvatarStepGroundFudge = 0.1f ; Fudge added to bottom of avatar below which step collisions happen
  881. ;AvatarStepForceFactor = 0f ; Avatar is pushed up by its mass times this factor
  882. ;AvatarStepUpCorrectionFactor = 0.8f ; Avatar is displaced up the collision height times this factor
  883. ;AvatarStepSmoothingSteps = 1 ; Number of frames after a step collision that up correction is applied
  884. ; Terminal velocity of a falling avatar
  885. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  886. ; negative for a downward speed.
  887. AvatarTerminalVelocity = -54
  888. ; Default linkset implmentation
  889. ; 'Constraint' uses physics constraints to hold linkset together. 'Compound'
  890. ; builds a compound shape from the children shapes to create a single physical
  891. ; shape. 'Compound' uses a lot less CPU time.
  892. LinkImplementation = 1 ; 0=constraint, 1=compound
  893. ; If 'true', offset a linkset's origin based on mass of linkset parts.
  894. LinksetOffsetCenterOfMass = false
  895. ; If 'true', turn scuplties into meshes
  896. MeshSculptedPrim = true
  897. ; If 'true', force simple prims (box and sphere) to be meshed
  898. ; If 'false', the Bullet native special case shape is used for square rectangles
  899. ; and even dimensioned spheres.
  900. ForceSimplePrimMeshing = false
  901. ; If 'true', when creating meshes, remove all triangles that have two equal vertexes.
  902. ; Happens often in sculpties. If turned off, there will be some doorways
  903. ; that cannot be walked through.
  904. ShouldRemoveZeroWidthTriangles = true
  905. ; If 'true', use convex hull definition in mesh asset if present.
  906. ShouldUseAssetHulls = true
  907. ; If there are thousands of physical objects, these maximums should be increased.
  908. MaxCollisionsPerFrame = 2048
  909. MaxUpdatesPerFrame = 8192
  910. ; Detailed physics debug logging. Very verbose.
  911. PhysicsLoggingEnabled = False
  912. PhysicsLoggingDir = "."
  913. VehicleLoggingEnabled = False
  914. [RemoteAdmin]
  915. enabled = false
  916. ; Set this to a nonzero value to have remote admin use a different port
  917. port = 0
  918. ; Set this to the ip address that you want the admin server to bind to
  919. bind_ip_address = "0.0.0.0"
  920. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  921. access_password = unknown
  922. ; List the IP addresses allowed to call RemoteAdmin
  923. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  924. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  925. ; access_ip_addresses =
  926. ; set this variable to true if you want the create_region XmlRpc
  927. ; call to unconditionally enable voice on all parcels for a newly
  928. ; created region [default: false]
  929. create_region_enable_voice = false
  930. ; set this variable to false if you want the create_region XmlRpc
  931. ; call to create all regions as private per default (can be
  932. ; overridden in the XmlRpc call) [default: true]
  933. create_region_public = false
  934. ; the create_region XmlRpc call uses region_file_template to generate
  935. ; the file name of newly create regions (if they are created
  936. ; persistent). the parameter available are:
  937. ; {0} - X location
  938. ; {1} - Y location
  939. ; {2} - region UUID
  940. ; {3} - region port
  941. ; {4} - region name with " ", ":", "/" mapped to "_"
  942. region_file_template = "{0}x{1}-{2}.ini"
  943. ; we can limit the number of regions that XmlRpcCreateRegion will
  944. ; allow by setting this to a positive, non-0 number: as long as the
  945. ; number of regions is below region_limits, XmlRpcCreateRegion will
  946. ; succeed. setting region_limit to 0 disables the check.
  947. ; default is 0
  948. ;region_limit = 0
  949. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  950. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  951. ; if this parameter is not specified but enabled = true, all methods will be available
  952. enabled_methods = all
  953. ; specify the default appearance for an avatar created through the remote admin interface
  954. ; This will only take effect is the file specified by the default_appearance setting below exists
  955. ;default_male = Default Male
  956. ;default_female = Default Female
  957. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  958. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  959. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  960. ;copy_folders = false
  961. ; path to default appearance XML file that specifies the look of the default avatars
  962. ;default_appearance = default_appearance.xml
  963. ; RestPlugins are not currently operational.
  964. ;[RestPlugins]
  965. ; ; Change this to true to enable REST Plugins. This must be true if you wish to use
  966. ; ; REST Region or REST Asset and Inventory Plugins
  967. ; enabled = false
  968. ; god_key = SECRET
  969. ; prefix = /admin
  970. ;[RestRegionPlugin]
  971. ; ; Change this to true to enable the REST Region Plugin
  972. ; enabled = false
  973. ;[RestHandler]
  974. ; ; Change this to true to enable the REST Asset and Inventory Plugin
  975. ; enabled = false
  976. ; authenticate = true
  977. ; secured = true
  978. ; extended-escape = true
  979. ; realm = OpenSim REST
  980. ; dump-asset = false
  981. ; path-fill = true
  982. ; dump-line-size = 32
  983. ; flush-on-error = true
  984. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  985. ; also, not good error detection when it fails
  986. [IRC]
  987. enabled = false; you need to set this to true otherwise it won't connect
  988. ;server = name.of.irc.server.on.the.net
  989. ;; user password - only use this if the server requires one
  990. ;password = mypass
  991. ;nick = OpenSimBotNameProbablyMakeThisShorter
  992. ;channel = #the_irc_channel_you_want_to_connect_to
  993. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  994. ;port = 6667
  995. ;; channel to listen for configuration commands
  996. ;commands_enabled = false
  997. ;command_channel = 2777
  998. ;report_clients = true
  999. ;; relay private chat connections
  1000. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  1001. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  1002. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  1003. ;; relay_chat = false: IRC bridge will not relay normal chat
  1004. ;; access_password -- simple security device
  1005. ;;
  1006. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  1007. ;;
  1008. ;; relay_private_channels = false
  1009. ;; relay_chat = true
  1010. ;;
  1011. ;; to relay chat only to/from private in-world channels:
  1012. ;;
  1013. ;; relay_chat = false
  1014. ;; relay_private_channels = true
  1015. ;; relay_private_channel_in = 2226
  1016. ;; relay_private_channel_out = 2225
  1017. ;;
  1018. ;; in this example, all chat coming in from IRC will be send out via
  1019. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  1020. ;; be relayed to the IRC channel.
  1021. ;;
  1022. ;relay_private_channels = false
  1023. ;relay_private_channel_in = 2226
  1024. ;relay_private_channel_out = 2225
  1025. ;relay_chat = true
  1026. ;access_password = foobar
  1027. ;;fallback_region = name of "default" region
  1028. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  1029. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  1030. ;;for <bot>:<user in region> :<message>
  1031. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  1032. ;;for <bot>:<message> - <user of region> :
  1033. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  1034. ;;for <bot>:<message> - from <user> :
  1035. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  1036. ;; exclude_list allows you to stop the IRC connector from announcing the
  1037. ;;arrival and departure of certain users. For example: admins, bots.
  1038. ;exclude_list=User 1,User 2,User 3
  1039. ;;Shows modal alertbox for entering agent on IRC enabled regions
  1040. ;;
  1041. ;; Enable Alert, default = false
  1042. ;alert_show = false
  1043. ;;
  1044. ;; Show IRC serverinfo, default = true
  1045. ;alert_show_serverinfo = true
  1046. ;;
  1047. ;alert_msg_pre = "This region is linked to Irc."
  1048. ;alert_msg_post = "Everything you say in public chat can be listened."
  1049. ; The following settings control the progression of daytime
  1050. ; in the Sim. The defaults are the same as the commented out settings
  1051. [Sun]
  1052. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  1053. ;day_length = 4
  1054. ; Year length in days
  1055. ;year_length = 60
  1056. ; Day to Night Ratio
  1057. ;day_night_offset = 0.45
  1058. ; send a Sun update every update_interval # of frames. A lower number will
  1059. ; make for smoother sun transition at the cost of network
  1060. ;update_interval = 100
  1061. [Wind]
  1062. ; Enables the wind module. Default is true
  1063. enabled = true
  1064. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  1065. wind_update_rate = 150
  1066. ; The Default Wind Plugin to load
  1067. wind_plugin = SimpleRandomWind
  1068. ; These settings are specific to the ConfigurableWind plugin
  1069. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  1070. ; avg_strength = 5.0
  1071. ; avg_direction = 0.0
  1072. ; var_strength = 0.0
  1073. ; var_direction = 0.0
  1074. ; rate_change = 1.0
  1075. ; This setting is specific to the SimpleRandomWind plugin
  1076. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  1077. strength = 1.0
  1078. [Cloud]
  1079. ; Enable this to generate classic particle clouds above the sim.
  1080. ; default is disabled - turn it on here
  1081. enabled = false
  1082. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  1083. density = 0.5
  1084. ; update interval for the cloud cover data returned by llCloud().
  1085. ; default is 1000
  1086. cloud_update_rate = 1000
  1087. [LightShare]
  1088. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  1089. ; It has no ill effect on viewers which do not support server-side windlight settings.
  1090. enable_windlight = false
  1091. [Trees]
  1092. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  1093. ; default is false
  1094. active_trees = false
  1095. ; Density of tree population
  1096. tree_density = 1000.0
  1097. [VectorRender]
  1098. ; the font to use for rendering text (default: Arial)
  1099. ; font_name = "Arial"
  1100. [LL-Functions]
  1101. ; Set the following to true to allow administrator owned scripts to execute console commands
  1102. ; currently unused
  1103. ; AllowosConsoleCommand=false
  1104. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  1105. ; If false then gods cannot execute these functions either.
  1106. AllowGodFunctions = false
  1107. ; Restrict the email address used by llEmail to the address associated with the avatars user account?
  1108. ; If true then llEmail will only send email to the address in the user account of the avatar who owns the object containing the script.
  1109. ; If false then email may be sent to any valid email address.
  1110. RestrictEmail = false
  1111. ; Maximum number of llListen events we allow over the entire region.
  1112. ; Set this to 0 to have no limit imposed
  1113. max_listens_per_region = 1000
  1114. ; Maximum number of llListen events we allow per script
  1115. ; Set this to 0 to have no limit imposed.
  1116. max_listens_per_script = 64
  1117. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  1118. max_external_urls_per_simulator = 100
  1119. ; Use size boxes instead of meshed prims, sculpts and mesh when calculating bounding boxes.
  1120. ; Speeds up calculations but can make them inaccurate, in some cases very inaccurate.
  1121. UseSimpleBoxesInGetBoundingBox = false
  1122. ; Add a third vector with stats when returning results from llGetBoundingBox.
  1123. ; Lists objects (groups), prims/meshes/avatars (parts) and vertices rendered.
  1124. AddStatsInGetBoundingBox = false
  1125. ; Avatar bounding box, lower X value, constant part, when standing
  1126. LowerAvatarBoundingBoxStandingXconst = -0.275
  1127. ; Avatar bounding box, upper X value, constant part, when standing
  1128. UpperAvatarBoundingBoxStandingXconst = 0.275
  1129. ; Avatar bounding box, lower Y value, constant part, when standing
  1130. LowerAvatarBoundingBoxStandingYconst = -0.35
  1131. ; Avatar bounding box, upper Y value, constant part, when standing
  1132. UpperAvatarBoundingBoxStandingYconst = 0.35
  1133. ; Avatar bounding box, lower Z value, constant part, when standing
  1134. LowerAvatarBoundingBoxStandingZconst = -0.1
  1135. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when standing
  1136. LowerAvatarBoundingBoxStandingZcoeff = -0.5
  1137. ; Avatar bounding box, upper Z value, constant part, when standing
  1138. UpperAvatarBoundingBoxStandingZconst = 0.1
  1139. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when standing
  1140. UpperAvatarBoundingBoxStandingZcoeff = 0.5
  1141. ; Avatar bounding box, lower X value, constant part, when groundsitting
  1142. LowerAvatarBoundingBoxGroundsittingXconst = -0.3875
  1143. ; Avatar bounding box, upper X value, constant part, when groundsitting
  1144. UpperAvatarBoundingBoxGroundsittingXconst = 0.3875
  1145. ; Avatar bounding box, lower Y value, constant part, when groundsitting
  1146. LowerAvatarBoundingBoxGroundsittingYconst = -0.5
  1147. ; Avatar bounding box, upper Y value, constant part, when groundsitting
  1148. UpperAvatarBoundingBoxGroundsittingYconst = 0.5
  1149. ; Avatar bounding box, lower Z value, constant part, when groundsitting
  1150. LowerAvatarBoundingBoxGroundsittingZconst = -0.05
  1151. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when groundsitting
  1152. LowerAvatarBoundingBoxGroundsittingZcoeff = -0.375
  1153. ; Avatar bounding box, upper Z value, constant part, when groundsitting
  1154. UpperAvatarBoundingBoxGroundsittingZconst = 0.5
  1155. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when groundsitting
  1156. UpperAvatarBoundingBoxGroundsittingZcoeff = 0.0
  1157. ; Avatar bounding box, lower X value, constant part, when sitting
  1158. LowerAvatarBoundingBoxSittingXconst = -0.5875
  1159. ; Avatar bounding box, upper X value, constant part, when sitting
  1160. UpperAvatarBoundingBoxSittingXconst = 0.1875
  1161. ; Avatar bounding box, lower Y value, constant part, when sitting
  1162. LowerAvatarBoundingBoxSittingYconst = -0.35
  1163. ; Avatar bounding box, upper Y value, constant part, when sitting
  1164. UpperAvatarBoundingBoxSittingYconst = 0.35
  1165. ; Avatar bounding box, lower Z value, constant part, when sitting
  1166. LowerAvatarBoundingBoxSittingZconst = -0.35
  1167. ; Avatar bounding box, lower Z value, coefficient to multiply with avatar height, when sitting
  1168. LowerAvatarBoundingBoxSittingZcoeff = -0.375
  1169. ; Avatar bounding box, upper Z value, constant part, when sitting
  1170. UpperAvatarBoundingBoxSittingZconst = -0.25
  1171. ; Avatar bounding box, upper Z value, coefficient to multiply with avatar height, when sitting
  1172. UpperAvatarBoundingBoxSittingZcoeff = 0.25
  1173. ; Safety coefficient for max bounding box from prim size box X coordinate
  1174. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1175. PrimBoundingBoxSafetyCoefficientX = 2.414214
  1176. ; Safety coefficient for max bounding box from prim size box Y coordinate
  1177. ; Worst case is twisted and sheared box, 1+sqrt(2)
  1178. PrimBoundingBoxSafetyCoefficientY = 2.414214
  1179. ; Safety coefficient for max bounding box from prim size box Z coordinate
  1180. ; Worst case is twisted tube, 0.5+sqrt(1.25)
  1181. PrimBoundingBoxSafetyCoefficientZ = 1.618034
  1182. ; Use llCastRay V3 if true.
  1183. ; Implements llCastRay similar but not identical to Second Life.
  1184. ; See http://wiki.secondlife.com/wiki/LlCastRay .
  1185. ; NEW
  1186. ; Meshes prims for good accuracy in ray hit detection,
  1187. ; handling basic and tortured prims, sculpts and meshes.
  1188. ; Uses ellipsoid, correctly sized avatar capsules.
  1189. ; Handles complex terrain, multi-prim objects and seated avatars.
  1190. ; Implements throttling and the status codes
  1191. ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED,
  1192. ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW.
  1193. ; WARNING
  1194. ; Can be faster on some servers and scenes, but slower on others,
  1195. ; compared to previous version of llCastRay in OpenSimulator.
  1196. ; Is in most cases considerably slower than llCastRay in Second Life.
  1197. ; Generates geometry meshes and can therefore use much system resources.
  1198. UseLlCastRayV3 = false
  1199. ; Accepted calculation precision error in calculations in llCastRay V3
  1200. FloatToleranceInLlCastRay = 0.00001
  1201. ; Accepted distance difference between duplicate hits in llCastRay V3
  1202. FloatTolerance2InLlCastRay = 0.001
  1203. ; Detail level when rendering prims in llCastRay V3
  1204. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1205. PrimDetailLevelInLlCastRay = 1
  1206. ; Detail level when rendering sculpts in llCastRay V3
  1207. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1208. SculptDetailLevelInLlCastRay = 1
  1209. ; Detail level when rendering meshes in llCastRay V3
  1210. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1211. MeshDetailLevelInLlCastRay = 3
  1212. ; Detail level when rendering avatar capsules in llCastRay V3
  1213. ; 0 = Low, 1 = Medium, 2 = High, 3 = Highest, higer level gives better accuracy but slower call
  1214. AvatarDetailLevelInLlCastRay = 1
  1215. ; Maximum number of returned hits from llCastRay V3
  1216. MaxHitsInLlCastRay = 16
  1217. ; Maximum number of returned hits per prim from llCastRay V3
  1218. MaxHitsPerPrimInLlCastRay = 16
  1219. ; Maximum number of returned hits per object from llCastRay V3
  1220. MaxHitsPerObjectInLlCastRay = 16
  1221. ; Report ray intersections with surfaces on exits from a prim as hits in llCastRay V3 if true
  1222. DetectExitHitsInLlCastRay = false
  1223. ; Filter on parts instead of groups in llCastRay V3 if true
  1224. FilterPartsInLlCastRay = false
  1225. ; Detect attachments in llCastRay V3 if true
  1226. DoAttachmentsInLlCastRay = false
  1227. ; Throttle period length in ms before which all old llCastRay use is discarded in llCastRay V3
  1228. ; The sum of AvailableTimeInMsPerRegionInLlCastRay and all AvailableTimeInMsPerAvatarInLlCastRay should not exceed this
  1229. ThrottleTimeInMsInLlCastRay = 200
  1230. ; Available time in ms for llCastRay per throttle period and 65536 m2 land area in llCastRay V3
  1231. AvailableTimeInMsPerRegionInLlCastRay = 40
  1232. ; Available time in ms for llCastRay per throttle period and avatar when script in attachment or vehicle in llCastRay V3
  1233. AvailableTimeInMsPerAvatarInLlCastRay = 10
  1234. ; Required available time in ms left to perform a new llCastRay in llCastRay V3
  1235. RequiredAvailableTimeInMsInLlCastRay = 2
  1236. ; Maximum available time in ms possible in llCastRay V3, not to get too high values with varregions
  1237. MaximumAvailableTimeInMsInLlCastRay = 40
  1238. ; Use cached meshes in llCastRay V3 if true
  1239. ; Improves performance but uses more memory
  1240. UseMeshCacheInLlCastRay = true
  1241. [DataSnapshot]
  1242. ; The following set of configs pertains to search.
  1243. ; Set index_sims to true to enable search engines to index your searchable data
  1244. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  1245. ; default is false
  1246. index_sims = false
  1247. ; The variable data_exposure controls what the regions expose:
  1248. ; minimum: exposes only things explicitly marked for search
  1249. ; all: exposes everything
  1250. data_exposure = minimum
  1251. ; If search is on, change this to your grid name; will be ignored for standalones
  1252. gridname = "OSGrid"
  1253. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  1254. ; Later, you may want to increase this to 3600 (1 hour) or more
  1255. default_snapshot_period = 1200
  1256. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  1257. snapshot_cache_directory = "DataSnapshot"
  1258. ; Uncomment if you want to index your data with this and/or other search providers. One entry per
  1259. ; data service
  1260. ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
  1261. [Economy]
  1262. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  1263. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  1264. ; There is no intention to implement anything further in core OpenSimulator.
  1265. ; This functionality has to be provided by third party modules.
  1266. ;; Enables selling things for $0. Default is true.
  1267. SellEnabled = true
  1268. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  1269. PriceUpload = 0
  1270. ;; Money Unit fee to create groups. Default is 0.
  1271. PriceGroupCreate = 0
  1272. ; We don't really know what the rest of these values do. These get sent to the client
  1273. ; These taken from Agni at a Public Telehub. Change at your own risk.
  1274. ObjectCount = 0
  1275. PriceEnergyUnit = 100
  1276. PriceObjectClaim = 10
  1277. PricePublicObjectDecay = 4
  1278. PricePublicObjectDelete = 4
  1279. PriceParcelClaim = 1
  1280. PriceParcelClaimFactor = 1
  1281. PriceRentLight = 5
  1282. TeleportMinPrice = 2
  1283. TeleportPriceExponent = 2
  1284. EnergyEfficiency = 1
  1285. PriceObjectRent = 1
  1286. PriceObjectScaleFactor = 10
  1287. PriceParcelRent = 1
  1288. [XEngine]
  1289. ; Enable this engine in this OpenSim instance
  1290. Enabled = true
  1291. ; How many threads to keep alive even if nothing is happening
  1292. MinThreads = 2
  1293. ; How many threads to start at maximum load
  1294. MaxThreads = 100
  1295. ; Time a thread must be idle (in seconds) before it dies
  1296. IdleTimeout = 60
  1297. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1298. Priority = "BelowNormal"
  1299. ; Maximum number of events to queue for a script (excluding timers)
  1300. MaxScriptEventQueue = 300
  1301. ; Stack size per thread created
  1302. ThreadStackSize = 262144
  1303. ; Set this to true (the default) to load each script into a separate
  1304. ; AppDomain. Setting this to false will load all script assemblies into the
  1305. ; current AppDomain, which will reduce the per-script overhead at the
  1306. ; expense of reduced security and the inability to garbage collect the
  1307. ; script assemblies
  1308. AppDomainLoading = true
  1309. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1310. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1311. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1312. ; by scripts have changed.
  1313. ; DeleteScriptsOnStartup = false
  1314. ; Controls whether scripts are stopped by aborting their threads externally (abort)
  1315. ; or by co-operative checks inserted by OpenSimulator into compiled script (co-op).
  1316. ; co-op will be more stable as aborting threads can cause instability.
  1317. ; abort was the default option in OpenSimulator 0.8 and before.
  1318. ; If this setting is changed between co-op and abort, then existing scripts will automatically be recompiled if necessary.
  1319. ; However, the setting change will not take affect until the next time you restart the simulator.
  1320. ; Setting changes will not affect state information stored for scripts.
  1321. ScriptStopStrategy = co-op
  1322. ; Rate to poll for asynchronous command replies (ms)
  1323. ; currently unused
  1324. ;AsyncLLCommandLoopms = 50
  1325. ; Save the source of all compiled scripts
  1326. WriteScriptSourceToDebugFile = false
  1327. ; Default language for scripts
  1328. DefaultCompileLanguage = lsl
  1329. ; List of allowed languages (lsl,vb,cs)
  1330. ; AllowedCompilers=lsl,cs,vb
  1331. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1332. AllowedCompilers=lsl
  1333. ; Compile debug info (line numbers) into the script assemblies
  1334. CompileWithDebugInformation = true
  1335. ; Allow the user of mod* functions. This allows a script to pass messages
  1336. ; to a region module via the modSendCommand() function
  1337. ; Default is false
  1338. AllowMODFunctions = false
  1339. ; Allow the use of os* functions (some are dangerous)
  1340. AllowOSFunctions = false
  1341. ; Allow the user of LightShare functions
  1342. AllowLightShareFunctions = false
  1343. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1344. OSFunctionThreatLevel = VeryLow
  1345. ; OS Functions enable/disable
  1346. ; For each function, you can add one line, as shown
  1347. ; The default for all functions allows them if below threat level
  1348. ; true allows the use of the function unconditionally
  1349. ; Allow_osSetRegionWaterHeight = true
  1350. ; false disables the function completely
  1351. ; Allow_osSetRegionWaterHeight = false
  1352. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1353. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1354. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1355. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1356. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1357. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1358. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1359. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1360. ; You can also use script creators as the uuid
  1361. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1362. ; If both Allow_ and Creators_ are given, effective permissions
  1363. ; are the union of the two.
  1364. ; Interval (s) between background save of script states
  1365. SaveInterval = 120
  1366. ; Interval (s) between maintenance runs (0 = disable)
  1367. MaintenanceInterval = 10
  1368. ; Time a script can spend in an event handler before it is interrupted
  1369. EventLimit = 30
  1370. ; If a script overruns it's event limit, kill the script?
  1371. KillTimedOutScripts = false
  1372. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1373. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1374. WaitForEventCompletionOnScriptStop = 1000;
  1375. ; Sets the multiplier for the scripting delays
  1376. ScriptDelayFactor = 1.0
  1377. ; The factor the 10 m distances llimits are multiplied by
  1378. ScriptDistanceLimitFactor = 1.0
  1379. ; Maximum length of notecard line read
  1380. ; Increasing this to large values potentially opens
  1381. ; up the system to malicious scripters
  1382. ; NotecardLineReadCharsMax = 255
  1383. ; Minimum settable timer interval. Any timer setting less than this is
  1384. ; rounded up to this minimum interval.
  1385. ; MinTimerInterval = 0.5
  1386. ; Sensor settings
  1387. SensorMaxRange = 96.0
  1388. SensorMaxResults = 16
  1389. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1390. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1391. ; AutomaticLinkPermission = false
  1392. ; Disable underground movement of prims (default true); set to
  1393. ; false to allow script controlled underground positioning of
  1394. ; prims
  1395. ; DisableUndergroundMovement = true
  1396. ;; Path to script assemblies
  1397. ; ScriptEnginesPath = "ScriptEngines"
  1398. [Concierge]
  1399. ; Enable concierge module
  1400. ; Default is false
  1401. enabled = false
  1402. ; name of the concierge
  1403. whoami = "jeeves"
  1404. ; password for updating the welcome message templates via XmlRpc
  1405. password = SECRET
  1406. ; regex specifying for which regions concierge service is desired; if
  1407. ; empty, then for all
  1408. regions = "^MeetingSpace-"
  1409. ; for each region that matches the regions regexp you can provide
  1410. ; (optionally) a welcome template using format substitution:
  1411. ; {0} is replaced with the name of the avatar entering the region
  1412. ; {1} is replaced with the name of the region
  1413. ; {2} is replaced with the name of the concierge (whoami variable above)
  1414. welcomes = /path/to/welcome/template/directory
  1415. ; Concierge can send attendee lists to an event broker whenever an
  1416. ; avatar enters or leaves a concierged region. the URL is subject
  1417. ; to format substitution:
  1418. ; {0} is replaced with the region's name
  1419. ; {1} is replaced with the region's UUID
  1420. broker = "http://broker.place.com/{1}"
  1421. [MRM]
  1422. ; Enables the Mini Region Modules Script Engine.
  1423. ; default is false
  1424. Enabled = false
  1425. ; Runs MRM in a Security Sandbox
  1426. ; WARNING: DISABLING IS A SECURITY RISK.
  1427. Sandboxed = true
  1428. ; The level sandbox to use, adjust at your OWN RISK.
  1429. ; Valid values are:
  1430. ; * FullTrust
  1431. ; * SkipVerification
  1432. ; * Execution
  1433. ; * Nothing
  1434. ; * LocalIntranet
  1435. ; * Internet
  1436. ; * Everything
  1437. SandboxLevel = "Internet"
  1438. ; Only allow Region Owners to run MRMs
  1439. ; May represent a security risk if you disable this.
  1440. OwnerOnly = true
  1441. [Hypergrid]
  1442. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1443. safemode = false
  1444. [VivoxVoice]
  1445. ; The VivoxVoice module will allow you to provide voice on your
  1446. ; region(s). It uses the same voice technology as the LL grid and
  1447. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1448. ; anything later ought to be fine as well).
  1449. ;
  1450. ; For this to work you need to obtain an admin account from Vivox
  1451. ; that allows you to create voice accounts and region channels.
  1452. enabled = false
  1453. ; vivox voice server
  1454. vivox_server = www.foobar.vivox.com
  1455. ; vivox SIP URI
  1456. vivox_sip_uri = foobar.vivox.com
  1457. ; vivox admin user name
  1458. vivox_admin_user = DeepThroat
  1459. ; vivox admin password
  1460. vivox_admin_password = VoiceG4te
  1461. ; channel type: "channel" or "positional"
  1462. ; - positional: spatial sound (default)
  1463. ; - channel: normal "conference call", no spatial sound
  1464. ;vivox_channel_type = positional
  1465. ; channel characteristics (unless you know what you are doing, i'd
  1466. ; leave them as they are --- now you WILL muck around with them,
  1467. ; huh? sigh)
  1468. ; channel distance model:
  1469. ; 0 - no attenuation
  1470. ; 1 - inverse distance attenuation
  1471. ; 2 - linear attenuation (default)
  1472. ; 3 - exponential attenuation
  1473. ;vivox_channel_distance_model = 2
  1474. ; channel mode:
  1475. ; - "open" (default)
  1476. ; - "lecture"
  1477. ; - "presentation"
  1478. ; - "auditorium"
  1479. ;vivox_channel_mode = "open"
  1480. ; channel roll off: rate of attenuation
  1481. ; - a value between 1.0 and 4.0, default is 2.0
  1482. ;vivox_channel_roll_off = 2.0
  1483. ; channel max range: distance at which channel is silent
  1484. ; - a value between 0 and 160, default is 80
  1485. ;vivox_channel_max_range = 80
  1486. ; channel clamping distance: distance before attenuation applies
  1487. ; - a value between 0 and 160, default is 10
  1488. ;vivox_channel_clamping_distance = 10
  1489. [Groups]
  1490. Enabled = false
  1491. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1492. ; apply to the Flotsam/SimianGrid GroupsModule
  1493. Module = Default
  1494. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1495. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1496. ;Module = GroupsModule
  1497. ; Enable Group Notices
  1498. ;NoticesEnabled = true
  1499. ; This makes the Group module very chatty on the console.
  1500. DebugEnabled = false
  1501. ; This makes the Groups Messaging module very chatty on the console.
  1502. DebugMessagingEnabled = false
  1503. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1504. ; Set to 0 to disable the cache.
  1505. ; Default is 30 seconds
  1506. GroupsCacheTimeout = 30
  1507. ; Specify which messaging module to use for groups messaging and if it's enabled
  1508. MessagingModule = GroupsMessagingModule
  1509. ;MessagingEnabled = true
  1510. ; Experimental option to only message cached online users rather than all users
  1511. ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service
  1512. ; (Flotsam groups only; in V2 this is always on)
  1513. MessageOnlineUsersOnly = false
  1514. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1515. ; SimianGrid Service for Groups
  1516. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1517. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1518. ; Flotsam XmlRpc Service for Groups
  1519. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1520. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1521. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1522. ;XmlRpcServiceReadKey = 1234
  1523. ;XmlRpcServiceWriteKey = 1234
  1524. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1525. ; this is a work around fora problem discovered on some Windows based region servers.
  1526. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1527. ; System.Net.WebException: The request was aborted: The request was canceled.
  1528. ; XmlRpcDisableKeepAlive = false
  1529. ; Minimum user level required to create groups
  1530. ;LevelGroupCreate = 0
  1531. [PacketPool]
  1532. ;RecyclePackets = true;
  1533. ;RecycleDataBlocks = true;
  1534. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1535. ; This reduces data churn
  1536. RecycleBaseUDPPackets = true
  1537. [InterestManagement]
  1538. ; This section controls how state updates are prioritized for each client
  1539. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1540. ; SimpleAngularDistance, and FrontBack
  1541. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1542. ReprioritizationEnabled = true
  1543. ReprioritizationInterval = 2000.0
  1544. RootReprioritizationDistance = 10.0
  1545. ChildReprioritizationDistance = 20.0
  1546. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in the same region
  1547. ; Updates will always be sent to the avatar that the update addresses and if av velocity is effectively zero (to prevent drift due to missing updates).
  1548. ; n > 1 will reduce UDP traffic but will lead to laggier movement observed in other avatars.
  1549. RootTerseUpdatePeriod = 0
  1550. ; If n > 1, only every n UDP terse updates will be sent to observers of an avatar that are in another region
  1551. ; n > 1 will reduce UDP traffic but may lead to laggier movement observed in other avatars, though values up to 4 may not generate a noticeable effect.
  1552. ChildTerseUpdatePeriod = 0
  1553. ; Send an update to clients if the difference from the last sent avatar position is greater than this tolerance
  1554. RootPositionUpdateTolerance = 0.05
  1555. ; Send an update to clients if the euclidian difference from the last sent avatar rotation is greater than this tolerance
  1556. RootRotationUpdateTolerance = 0.1
  1557. ; Send an update to clients if the difference from the last sent avatar velocity is greater than this tolerance
  1558. RootVelocityUpdateTolerance = 0.001
  1559. [Monitoring]
  1560. ; Enable region monitoring
  1561. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1562. ; Also is another source of region statistics provided via the regionstats URL
  1563. Enabled = true
  1564. [WebStats]
  1565. ; View region statistics via a web page
  1566. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1567. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1568. ; For example- http://127.0.0.1:9000/SStats/
  1569. ; enabled=false
  1570. [Statistics]
  1571. ; NumberOfFrames is used in a moving average calculation, where NumberOfFrames is the number of frames
  1572. ; to include in the averaging calculations
  1573. NumberOfFrames=10
  1574. [MediaOnAPrim]
  1575. ; Enable media on a prim facilities
  1576. Enabled = true;
  1577. [NPC]
  1578. ;; Enable Non Player Character (NPC) facilities
  1579. Enabled = false
  1580. [Terrain]
  1581. ; Values can be "pinhead-island" or "flat"
  1582. InitialTerrain = "pinhead-island"
  1583. ; If 'true' each avatar is only sent terrain patches within their view distance
  1584. ; This also changes the region terrain loading from 'lawn mower' to ordered around
  1585. ; the avatar outward.
  1586. SendTerrainUpdatesByViewDistance = True
  1587. [LandManagement]
  1588. ; When editing terrain or objects, parcel layer info is updated in the viewer.
  1589. ; This can be expensive for large regions. If this variable is 'true', only the
  1590. ; parcel layer data around the area of interest is sent. The parcel layer info
  1591. ; is sent for 'ParcelLayerViewDistance' around the interest point.
  1592. ; If 'ParcelLayerViewDistance' is >= 128, the operation for legacy sized regions
  1593. ; will be what it has always been (send the whole region's parcel layer info).
  1594. ; Other parcel updates (login, changing parcel ownership, ...) will still send
  1595. ; whole region.
  1596. LimitParcelLayerUpdateDistance = true
  1597. ParcelLayerViewDistance = 128
  1598. ;;
  1599. ;; If you are using a simian grid frontend you can enable
  1600. ;; this module to upload tile images for the mapping fn
  1601. ;;
  1602. [SimianGridMaptiles]
  1603. Enabled = False
  1604. MaptileURL = "http://www.mygrid.com/Grid/"
  1605. RefreshTime = 3600
  1606. ;;
  1607. ;; JsonStore module provides structured store for scripts
  1608. ;;
  1609. [JsonStore]
  1610. Enabled = False
  1611. ;; Enable direct access to the SOP dynamic attributes
  1612. EnableObjectStore = False
  1613. MaxStringSpace = 0
  1614. ;;
  1615. ;; These are defaults that are overwritten below in [Architecture].
  1616. ;; These defaults allow OpenSim to work out of the box with
  1617. ;; zero configuration
  1618. ;;
  1619. [AssetService]
  1620. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1621. AssetLoaderArgs = "assets/AssetSets.xml"
  1622. ; Disable this to prevent the default asset set from being inserted into the
  1623. ; asset store each time the region starts
  1624. AssetLoaderEnabled = true
  1625. [GridService]
  1626. ;; default standalone, overridable in StandaloneCommon.ini
  1627. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1628. [AutoBackupModule]
  1629. ;; default is module is disabled at the top level
  1630. AutoBackupModuleEnabled = false
  1631. [Sounds]
  1632. ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule}
  1633. Module = OpenSim.Region.CoreModules.dll:SoundModule
  1634. ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0}
  1635. MaxDistance = 100.0
  1636. [ServiceThrottle]
  1637. ;; Default time interval (in ms) for the throttle service thread to wake up
  1638. Interval = 5000
  1639. [Dwell]
  1640. ;; This enables the built in basic dwell module
  1641. DwellModule = DefaultDwellModule
  1642. [Modules]
  1643. Include-modules = "addon-modules/*/config/*.ini"