AliciaRaven c37315da87 Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. 9 years ago
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Agent ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 years ago
Asset 08606ae409 Make the IteratingUuidGatherer the only UuidGatherer. 10 years ago
Avatar 96f0c6f074 More on mantis #7567. Two things: 9 years ago
Framework 3c2886cd75 Adding back command to clear region's user cache 9 years ago
Hypergrid e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 10 years ago
Properties da32512ea4 Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 9 years ago
Scripting f6168ded47 Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules. 10 years ago
ServiceConnectorsIn 10a8d2852e OpenSimExtras 10 years ago
ServiceConnectorsOut 044654b5a9 Guard against scenes without an agent prefs service and a copy and paste fix 9 years ago
World c37315da87 Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice. 9 years ago