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Agent
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ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
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10 years ago |
Asset
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08606ae409
Make the IteratingUuidGatherer the only UuidGatherer.
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10 years ago |
Avatar
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96f0c6f074
More on mantis #7567. Two things:
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9 years ago |
Framework
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3c2886cd75
Adding back command to clear region's user cache
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9 years ago |
Hypergrid
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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10 years ago |
Properties
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da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
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9 years ago |
Scripting
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f6168ded47
Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.
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10 years ago |
ServiceConnectorsIn
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10a8d2852e
OpenSimExtras
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10 years ago |
ServiceConnectorsOut
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044654b5a9
Guard against scenes without an agent prefs service and a copy and paste fix
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9 years ago |
World
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c37315da87
Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
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9 years ago |