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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using OpenSim.Framework;
- using OpenSim.Framework.Monitoring;
- using System;
- using System.Collections.Generic;
- using System.Threading;
- namespace OpenSim.Region.ScriptEngine.Yengine
- {
- public partial class Yengine
- {
- private int m_WakeUpOne = 0;
- public object m_WakeUpLock = new object();
- private Dictionary<int, XMRInstance> m_RunningInstances = new Dictionary<int, XMRInstance>();
- private bool m_SuspendScriptThreadFlag = false;
- private bool m_WakeUpThis = false;
- public DateTime m_LastRanAt = DateTime.MinValue;
- public long m_ScriptExecTime = 0;
- public void StartThreadWorker(int i, ThreadPriority priority, string sceneName)
- {
- Thread thd;
- if(i >= 0)
- thd = Yengine.StartMyThread(RunScriptThread, "YScript" + i.ToString() + " (" + sceneName +")", priority, -1);
- else
- thd = Yengine.StartMyThread(RunScriptThread, "YScript", priority, -1);
- lock(m_WakeUpLock)
- m_RunningInstances.Add(thd.ManagedThreadId, null);
- }
- public void StopThreadWorkers()
- {
- lock(m_WakeUpLock)
- {
- while(m_RunningInstances.Count != 0)
- {
- Monitor.PulseAll(m_WakeUpLock);
- Monitor.Wait(m_WakeUpLock, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2);
- }
- }
- }
- /**
- * @brief Something was just added to the Start or Yield queue so
- * wake one of the RunScriptThread() instances to run it.
- */
- public void WakeUpOne()
- {
- lock(m_WakeUpLock)
- {
- m_WakeUpOne++;
- Monitor.Pulse(m_WakeUpLock);
- }
- }
- public void SuspendThreads()
- {
- lock(m_WakeUpLock)
- {
- m_SuspendScriptThreadFlag = true;
- Monitor.PulseAll(m_WakeUpLock);
- }
- }
- public void ResumeThreads()
- {
- lock(m_WakeUpLock)
- {
- m_SuspendScriptThreadFlag = false;
- Monitor.PulseAll(m_WakeUpLock);
- }
- }
- /**
- * @brief Thread that runs the scripts.
- *
- * There are NUMSCRIPTHREADWKRS of these.
- * Each sits in a loop checking the Start and Yield queues for
- * a script to run and calls the script as a microthread.
- */
- private void RunScriptThread()
- {
- int tid = System.Threading.Thread.CurrentThread.ManagedThreadId;
- ThreadStart thunk;
- XMRInstance inst;
- bool didevent;
- while(!m_Exiting)
- {
- Yengine.UpdateMyThread();
- lock(m_WakeUpLock)
- {
- // Maybe there are some scripts waiting to be migrated in or out.
- thunk = null;
- if(m_ThunkQueue.Count > 0)
- thunk = m_ThunkQueue.Dequeue();
- // Handle 'xmr resume/suspend' commands.
- else if(m_SuspendScriptThreadFlag && !m_Exiting)
- {
- Monitor.Wait(m_WakeUpLock, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2);
- continue;
- }
- }
- if(thunk != null)
- {
- thunk();
- continue;
- }
- if(m_StartProcessing)
- {
- // If event just queued to any idle scripts
- // start them right away. But only start so
- // many so we can make some progress on yield
- // queue.
- int numStarts;
- didevent = false;
- for(numStarts = 5; numStarts >= 0; --numStarts)
- {
- lock(m_StartQueue)
- inst = m_StartQueue.RemoveHead();
- if(inst == null)
- break;
- if (inst.m_IState == XMRInstState.SUSPENDED)
- continue;
- if (inst.m_IState != XMRInstState.ONSTARTQ)
- throw new Exception("bad state");
- RunInstance(inst, tid);
- if(m_SuspendScriptThreadFlag || m_Exiting)
- continue;
- didevent = true;
- }
- // If there is something to run, run it
- // then rescan from the beginning in case
- // a lot of things have changed meanwhile.
- //
- // These are considered lower priority than
- // m_StartQueue as they have been taking at
- // least one quantum of CPU time and event
- // handlers are supposed to be quick.
- lock(m_YieldQueue)
- inst = m_YieldQueue.RemoveHead();
- if(inst != null)
- {
- if (inst.m_IState == XMRInstState.SUSPENDED)
- continue;
- if (inst.m_IState != XMRInstState.ONYIELDQ)
- throw new Exception("bad state");
- RunInstance(inst, tid);
- continue;
- }
- // If we left something dangling in the m_StartQueue or m_YieldQueue, go back to check it.
- if(didevent)
- continue;
- }
- // Nothing to do, sleep.
- lock(m_WakeUpLock)
- {
- if(!m_WakeUpThis && (m_WakeUpOne <= 0) && !m_Exiting)
- Monitor.Wait(m_WakeUpLock, Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS / 2);
- m_WakeUpThis = false;
- if((m_WakeUpOne > 0) && (--m_WakeUpOne > 0))
- Monitor.Pulse(m_WakeUpLock);
- }
- }
- lock(m_WakeUpLock)
- m_RunningInstances.Remove(tid);
- Yengine.MyThreadExiting();
- }
- /**
- * @brief A script instance was just removed from the Start or Yield Queue.
- * So run it for a little bit then stick in whatever queue it should go in.
- */
- private void RunInstance(XMRInstance inst, int tid)
- {
- m_LastRanAt = DateTime.UtcNow;
- m_ScriptExecTime -= (long)(m_LastRanAt - DateTime.MinValue).TotalMilliseconds;
- inst.m_IState = XMRInstState.RUNNING;
- lock(m_WakeUpLock)
- m_RunningInstances[tid] = inst;
- XMRInstState newIState = inst.RunOne();
- lock(m_WakeUpLock)
- m_RunningInstances[tid] = null;
- HandleNewIState(inst, newIState);
- m_ScriptExecTime += (long)(DateTime.UtcNow - DateTime.MinValue).TotalMilliseconds;
- }
- }
- }
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