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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Framework.DynamicAttributes.DAExampleModule
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DAExampleModule")]
- public class DAExampleModule : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly bool ENABLED = false; // enable for testing
- public const string Namespace = "Example";
- public const string StoreName = "DA";
- protected Scene m_scene;
- protected IDialogModule m_dialogMod;
- public string Name { get { return "DAExample Module"; } }
- public Type ReplaceableInterface { get { return null; } }
- public void Initialise(IConfigSource source) {}
- public void AddRegion(Scene scene)
- {
- if (ENABLED)
- {
- m_scene = scene;
- m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove;
- m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>();
- m_log.DebugFormat("[DA EXAMPLE MODULE]: Added region {0}", m_scene.Name);
- }
- }
- public void RemoveRegion(Scene scene)
- {
- if (ENABLED)
- {
- m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove;
- }
- }
- public void RegionLoaded(Scene scene) {}
- public void Close()
- {
- RemoveRegion(m_scene);
- }
- protected bool OnSceneGroupMove(UUID groupId, Vector3 delta)
- {
- OSDMap attrs = null;
- SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId);
- if (sop == null || sop.DynAttrs == null)
- return true;
- if (!sop.DynAttrs.TryGetStore(Namespace, StoreName, out attrs))
- attrs = new OSDMap();
- OSDInteger newValue;
- // We have to lock on the entire dynamic attributes map to avoid race conditions with serialization code.
- lock (sop.DynAttrs)
- {
- if (!attrs.ContainsKey("moves"))
- newValue = new OSDInteger(1);
- else
- newValue = new OSDInteger(attrs["moves"].AsInteger() + 1);
- attrs["moves"] = newValue;
- sop.DynAttrs.SetStore(Namespace, StoreName, attrs);
- }
- sop.ParentGroup.HasGroupChanged = true;
- string msg = string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue);
- m_log.DebugFormat("[DA EXAMPLE MODULE]: {0}", msg);
- m_dialogMod.SendGeneralAlert(msg);
- return true;
- }
- }
- }
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