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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Services.Connectors.Hypergrid;
- using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
- using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- namespace OpenSim.Region.CoreModules.Avatar.Friends
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HGFriendsModule")]
- public class HGFriendsModule : FriendsModule, ISharedRegionModule, IFriendsModule, IFriendsSimConnector
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private int m_levelHGFriends = 0;
- IUserManagement m_uMan;
- public IUserManagement UserManagementModule
- {
- get
- {
- if (m_uMan == null)
- m_uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
- return m_uMan;
- }
- }
- protected HGFriendsServicesConnector m_HGFriendsConnector = new HGFriendsServicesConnector();
- protected HGStatusNotifier m_StatusNotifier;
- #region ISharedRegionModule
- public override string Name
- {
- get { return "HGFriendsModule"; }
- }
- public override void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- base.AddRegion(scene);
- scene.RegisterModuleInterface<IFriendsSimConnector>(this);
- }
- public override void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- if (m_StatusNotifier == null)
- m_StatusNotifier = new HGStatusNotifier(this);
- }
- protected override void InitModule(IConfigSource config)
- {
- base.InitModule(config);
- // Additionally to the base method
- IConfig friendsConfig = config.Configs["HGFriendsModule"];
- if (friendsConfig != null)
- {
- m_levelHGFriends = friendsConfig.GetInt("LevelHGFriends", 0);
- // TODO: read in all config variables pertaining to
- // HG friendship permissions
- }
- }
- #endregion
- #region IFriendsSimConnector
- /// <summary>
- /// Notify the user that the friend's status changed
- /// </summary>
- /// <param name="userID">user to be notified</param>
- /// <param name="friendID">friend whose status changed</param>
- /// <param name="online">status</param>
- /// <returns></returns>
- public bool StatusNotify(UUID friendID, UUID userID, bool online)
- {
- return LocalStatusNotification(friendID, userID, online);
- }
- #endregion
- protected override void OnInstantMessage(IClientAPI client, GridInstantMessage im)
- {
- if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
- {
- // we got a friendship offer
- UUID principalID = new UUID(im.fromAgentID);
- UUID friendID = new UUID(im.toAgentID);
- // Check if friendID is foreigner and if principalID has the permission
- // to request friendships with foreigners. If not, return immediately.
- if (!UserManagementModule.IsLocalGridUser(friendID))
- {
- ScenePresence avatar = null;
- ((Scene)client.Scene).TryGetScenePresence(principalID, out avatar);
- if (avatar == null)
- return;
- if (avatar.GodController.UserLevel < m_levelHGFriends)
- {
- client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
- return;
- }
- }
- }
- base.OnInstantMessage(client, im);
- }
- protected override void OnApproveFriendRequest(IClientAPI client, UUID friendID, List<UUID> callingCardFolders)
- {
- // Update the local cache. Yes, we need to do it right here
- // because the HGFriendsService placed something on the DB
- // from under the sim
- base.OnApproveFriendRequest(client, friendID, callingCardFolders);
- }
- protected override bool CacheFriends(IClientAPI client)
- {
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Entered CacheFriends for {0}", client.Name);
- if (base.CacheFriends(client))
- {
- UUID agentID = client.AgentId;
- // we do this only for the root agent
- if (m_Friends[agentID].Refcount == 1)
- {
- IUserManagement uMan = m_Scenes[0].RequestModuleInterface<IUserManagement>();
- if(uMan == null)
- return true;
- // We need to preload the user management cache with the names
- // of foreign friends, just like we do with SOPs' creators
- foreach (FriendInfo finfo in m_Friends[agentID].Friends)
- {
- if (finfo.TheirFlags != -1)
- {
- if (Util.ParseFullUniversalUserIdentifier(finfo.Friend, out UUID id, out string url, out string first, out string last))
- {
- //m_log.DebugFormat("[HGFRIENDS MODULE]: caching {0}", finfo.Friend);
- uMan.AddUser(id,first,last, url);
- }
- }
- }
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected root agent", client.Name);
- return true;
- }
- }
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting CacheFriends for {0} since detected not root agent", client.Name);
- return false;
- }
- public override bool SendFriendsOnlineIfNeeded(IClientAPI client)
- {
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering SendFriendsOnlineIfNeeded for {0}", client.Name);
- if (base.SendFriendsOnlineIfNeeded(client))
- {
- AgentCircuitData aCircuit = ((Scene)client.Scene).AuthenticateHandler.GetAgentCircuitData(client.AgentId);
- if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0)
- {
- UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, client.AgentId);
- if (account == null) // foreign
- {
- FriendInfo[] friends = GetFriendsFromCache(client.AgentId);
- foreach (FriendInfo f in friends)
- {
- int rights = f.TheirFlags;
- if(rights != -1 )
- client.SendChangeUserRights(new UUID(f.Friend), client.AgentId, rights);
- }
- }
- }
- }
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting SendFriendsOnlineIfNeeded for {0}", client.Name);
- return false;
- }
- protected override void GetOnlineFriends(UUID userID, List<string> friendList, /*collector*/ List<UUID> online)
- {
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetOnlineFriends for {0}", userID);
- List<string> fList = new List<string>();
- foreach (string s in friendList)
- {
- if (s.Length < 36)
- m_log.WarnFormat(
- "[HGFRIENDS MODULE]: Ignoring friend {0} ({1} chars) for {2} since identifier too short",
- s, s.Length, userID);
- else
- fList.Add(s.Substring(0, 36));
- }
- // FIXME: also query the presence status of friends in other grids (like in HGStatusNotifier.Notify())
- PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray());
- foreach (PresenceInfo pi in presence)
- {
- UUID presenceID;
- if (UUID.TryParse(pi.UserID, out presenceID))
- online.Add(presenceID);
- }
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetOnlineFriends for {0}", userID);
- }
- protected override void StatusNotify(List<FriendInfo> friendList, UUID userID, bool online)
- {
- //m_log.DebugFormat("[HGFRIENDS MODULE]: Entering StatusNotify for {0}", userID);
- // First, let's divide the friends on a per-domain basis
- Dictionary<string, List<FriendInfo>> friendsPerDomain = new Dictionary<string, List<FriendInfo>>();
- foreach (FriendInfo friend in friendList)
- {
- UUID friendID;
- if (UUID.TryParse(friend.Friend, out friendID))
- {
- if (!friendsPerDomain.ContainsKey("local"))
- friendsPerDomain["local"] = new List<FriendInfo>();
- friendsPerDomain["local"].Add(friend);
- }
- else
- {
- // it's a foreign friend
- if (Util.ParseUniversalUserIdentifier(friend.Friend, out friendID, out string url))
- {
- // Let's try our luck in the local sim. Who knows, maybe it's here
- if (LocalStatusNotification(userID, friendID, online))
- continue;
- if (!friendsPerDomain.ContainsKey(url))
- friendsPerDomain[url] = new List<FriendInfo>();
- friendsPerDomain[url].Add(friend);
- }
- }
- }
- // For the local friends, just call the base method
- // Let's do this first of all
- if (friendsPerDomain.ContainsKey("local"))
- base.StatusNotify(friendsPerDomain["local"], userID, online);
- m_StatusNotifier.Notify(userID, friendsPerDomain, online);
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting StatusNotify for {0}", userID);
- }
- protected override bool GetAgentInfo(UUID scopeID, string fid, out UUID agentID, out string first, out string last)
- {
- first = "Unknown"; last = "UserHGGAI";
- if (base.GetAgentInfo(scopeID, fid, out agentID, out first, out last))
- return true;
- // fid is not a UUID...
- if (Util.ParseFullUniversalUserIdentifier(fid, out agentID, out string url, out string f, out string l))
- {
- if (agentID.IsNotZero())
- {
- m_uMan.AddUser(agentID, f, l, url);
- string name = m_uMan.GetUserName(agentID);
- string[] parts = name.Trim().Split(new char[] { ' ' });
- if (parts.Length == 2)
- {
- first = parts[0];
- last = parts[1];
- }
- else
- {
- first = f;
- last = l;
- }
- return true;
- }
- }
- return false;
- }
- protected override string GetFriendshipRequesterName(UUID agentID)
- {
- return m_uMan.GetUserName(agentID);
- }
- protected override string FriendshipMessage(string friendID)
- {
- UUID id;
- if (UUID.TryParse(friendID, out id))
- return base.FriendshipMessage(friendID);
- return "Please confirm this friendship you made while you where on another HG grid";
- }
- protected override FriendInfo GetFriend(FriendInfo[] friends, UUID friendID)
- {
- foreach (FriendInfo fi in friends)
- {
- if (fi.Friend.StartsWith(friendID.ToString()))
- return fi;
- }
- return null;
- }
- public override FriendInfo[] GetFriendsFromService(IClientAPI client)
- {
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Entering GetFriendsFromService for {0}", client.Name);
- Boolean agentIsLocal = true;
- if (UserManagementModule != null)
- agentIsLocal = UserManagementModule.IsLocalGridUser(client.AgentId);
- if (agentIsLocal)
- return base.GetFriendsFromService(client);
- FriendInfo[] finfos = new FriendInfo[0];
- // Foreigner
- AgentCircuitData agentClientCircuit = ((Scene)(client.Scene)).AuthenticateHandler.GetAgentCircuitData(client.CircuitCode);
- if (agentClientCircuit != null)
- {
- // Note that this is calling a different interface than base; this one calls with a string param!
- finfos = FriendsService.GetFriends(client.AgentId.ToString());
- m_log.DebugFormat("[HGFRIENDS MODULE]: Fetched {0} local friends for visitor {1}", finfos.Length, client.AgentId.ToString());
- }
- // m_log.DebugFormat("[HGFRIENDS MODULE]: Exiting GetFriendsFromService for {0}", client.Name);
- return finfos;
- }
- protected override bool StoreRights(UUID agentID, UUID friendID, int rights)
- {
- Boolean agentIsLocal = true;
- Boolean friendIsLocal = true;
- if (UserManagementModule != null)
- {
- agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
- friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
- }
- // Are they both local users?
- if (agentIsLocal && friendIsLocal)
- {
- // local grid users
- return base.StoreRights(agentID, friendID, rights);
- }
- if (agentIsLocal) // agent is local, friend is foreigner
- {
- FriendInfo[] finfos = GetFriendsFromCache(agentID);
- FriendInfo finfo = GetFriend(finfos, friendID);
- if (finfo != null)
- {
- FriendsService.StoreFriend(agentID.ToString(), finfo.Friend, rights);
- return true;
- }
- }
- if (friendIsLocal) // agent is foreigner, friend is local
- {
- string agentUUI = GetUUI(friendID, agentID);
- if (agentUUI != string.Empty)
- {
- FriendsService.StoreFriend(agentUUI, friendID.ToString(), rights);
- return true;
- }
- }
- return false;
- }
- protected override void StoreBackwards(UUID friendID, UUID agentID)
- {
- bool agentIsLocal = true;
- // bool friendIsLocal = true;
- if (UserManagementModule != null)
- {
- agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
- // friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
- }
- // Is the requester a local user?
- if (agentIsLocal)
- {
- // local grid users
- m_log.DebugFormat("[HGFRIENDS MODULE]: Friendship requester is local. Storing backwards.");
- base.StoreBackwards(friendID, agentID);
- return;
- }
- // no provision for this temporary friendship state when user is not local
- //FriendsService.StoreFriend(friendID.ToString(), agentID.ToString(), 0);
- }
- protected override void StoreFriendships(UUID agentID, UUID friendID)
- {
- Boolean agentIsLocal = true;
- Boolean friendIsLocal = true;
- if (UserManagementModule != null)
- {
- agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
- friendIsLocal = UserManagementModule.IsLocalGridUser(friendID);
- }
- // Are they both local users?
- if (agentIsLocal && friendIsLocal)
- {
- // local grid users
- m_log.DebugFormat("[HGFRIENDS MODULE]: Users are both local");
- DeletePreviousHGRelations(agentID, friendID);
- base.StoreFriendships(agentID, friendID);
- return;
- }
- // ok, at least one of them is foreigner, let's get their data
- IClientAPI agentClient = LocateClientObject(agentID);
- IClientAPI friendClient = LocateClientObject(friendID);
- AgentCircuitData agentClientCircuit = null;
- AgentCircuitData friendClientCircuit = null;
- string agentUUI = string.Empty;
- string friendUUI = string.Empty;
- string agentFriendService = string.Empty;
- string friendFriendService = string.Empty;
- if (agentClient != null)
- {
- agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
- agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
- agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
- RecacheFriends(agentClient);
- }
- if (friendClient != null)
- {
- friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
- friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
- friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
- RecacheFriends(friendClient);
- }
- m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
- agentUUI, friendUUI, agentFriendService, friendFriendService);
- // Generate a random 8-character hex number that will sign this friendship
- string secret = UUID.Random().ToString().Substring(0, 8);
- string theFriendUUID = friendUUI + ";" + secret;
- string agentUUID = agentUUI + ";" + secret;
- if (agentIsLocal) // agent is local, 'friend' is foreigner
- {
- // This may happen when the agent returned home, in which case the friend is not there
- // We need to look for its information in the friends list itself
- FriendInfo[] finfos = null;
- bool confirming = false;
- if (friendUUI.Length == 0)
- {
- finfos = GetFriendsFromCache(agentID);
- foreach (FriendInfo finfo in finfos)
- {
- if (finfo.TheirFlags == -1)
- {
- if (finfo.Friend.StartsWith(friendID.ToString()))
- {
- friendUUI = finfo.Friend;
- theFriendUUID = friendUUI;
- // If it's confirming the friendship, we already have the full UUI with the secret
- if (Util.ParseFullUniversalUserIdentifier(theFriendUUID, out UUID utmp, out string url,
- out string first, out string last))
- {
- agentUUID = agentUUI + ";" + secret;
- m_uMan.AddUser(utmp, first, last, url);
- }
- confirming = true;
- break;
- }
- }
- }
- if (!confirming)
- {
- friendUUI = m_uMan.GetUserUUI(friendID);
- theFriendUUID = friendUUI + ";" + secret;
- }
- friendFriendService = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
- // m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",
- // agentUUI, friendUUI, agentFriendService, friendFriendService);
- }
- // Delete any previous friendship relations
- DeletePreviousRelations(agentID, friendID);
- // store in the local friends service a reference to the foreign friend
- FriendsService.StoreFriend(agentID.ToString(), theFriendUUID, 1);
- // and also the converse
- FriendsService.StoreFriend(theFriendUUID, agentID.ToString(), 1);
- //if (!confirming)
- //{
- // store in the foreign friends service a reference to the local agent
- HGFriendsServicesConnector friendsConn = null;
- if (friendClientCircuit != null) // the friend is here, validate session
- friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
- else // the friend is not here, he initiated the request in his home world
- friendsConn = new HGFriendsServicesConnector(friendFriendService);
- friendsConn.NewFriendship(friendID, agentUUID);
- //}
- }
- else if (friendIsLocal) // 'friend' is local, agent is foreigner
- {
- // Delete any previous friendship relations
- DeletePreviousRelations(agentID, friendID);
- // store in the local friends service a reference to the foreign agent
- FriendsService.StoreFriend(friendID.ToString(), agentUUI + ";" + secret, 1);
- // and also the converse
- FriendsService.StoreFriend(agentUUI + ";" + secret, friendID.ToString(), 1);
- if (agentClientCircuit != null)
- {
- // store in the foreign friends service a reference to the local agent
- HGFriendsServicesConnector friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
- friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
- }
- }
- else // They're both foreigners!
- {
- HGFriendsServicesConnector friendsConn;
- if (agentClientCircuit != null)
- {
- friendsConn = new HGFriendsServicesConnector(agentFriendService, agentClientCircuit.SessionID, agentClientCircuit.ServiceSessionID);
- friendsConn.NewFriendship(agentID, friendUUI + ";" + secret);
- }
- if (friendClientCircuit != null)
- {
- friendsConn = new HGFriendsServicesConnector(friendFriendService, friendClientCircuit.SessionID, friendClientCircuit.ServiceSessionID);
- friendsConn.NewFriendship(friendID, agentUUI + ";" + secret);
- }
- }
- // my brain hurts now
- }
- private void DeletePreviousRelations(UUID a1, UUID a2)
- {
- // Delete any previous friendship relations
- FriendInfo[] finfos = null;
- FriendInfo f = null;
- finfos = GetFriendsFromCache(a1);
- if (finfos != null)
- {
- f = GetFriend(finfos, a2);
- if (f != null)
- {
- FriendsService.Delete(a1, f.Friend);
- // and also the converse
- FriendsService.Delete(f.Friend, a1.ToString());
- }
- }
- finfos = GetFriendsFromCache(a2);
- if (finfos != null)
- {
- f = GetFriend(finfos, a1);
- if (f != null)
- {
- FriendsService.Delete(a2, f.Friend);
- // and also the converse
- FriendsService.Delete(f.Friend, a2.ToString());
- }
- }
- }
- private void DeletePreviousHGRelations(UUID a1, UUID a2)
- {
- // Delete any previous friendship relations
- FriendInfo[] finfos = null;
- finfos = GetFriendsFromCache(a1);
- if (finfos != null)
- {
- foreach (FriendInfo f in finfos)
- {
- if (f.TheirFlags == -1)
- {
- if (f.Friend.StartsWith(a2.ToString()))
- {
- FriendsService.Delete(a1, f.Friend);
- // and also the converse
- FriendsService.Delete(f.Friend, a1.ToString());
- }
- }
- }
- }
- finfos = GetFriendsFromCache(a1);
- if (finfos != null)
- {
- foreach (FriendInfo f in finfos)
- {
- if (f.TheirFlags == -1)
- {
- if (f.Friend.StartsWith(a1.ToString()))
- {
- FriendsService.Delete(a2, f.Friend);
- // and also the converse
- FriendsService.Delete(f.Friend, a2.ToString());
- }
- }
- }
- }
- }
- protected override bool DeleteFriendship(UUID agentID, UUID exfriendID)
- {
- Boolean agentIsLocal = true;
- Boolean friendIsLocal = true;
- if (UserManagementModule != null)
- {
- agentIsLocal = UserManagementModule.IsLocalGridUser(agentID);
- friendIsLocal = UserManagementModule.IsLocalGridUser(exfriendID);
- }
- // Are they both local users?
- if (agentIsLocal && friendIsLocal)
- {
- // local grid users
- return base.DeleteFriendship(agentID, exfriendID);
- }
- // ok, at least one of them is foreigner, let's get their data
- string agentUUI = string.Empty;
- string friendUUI = string.Empty;
- if (agentIsLocal) // agent is local, 'friend' is foreigner
- {
- // We need to look for its information in the friends list itself
- FriendInfo[] finfos = GetFriendsFromCache(agentID);
- FriendInfo finfo = GetFriend(finfos, exfriendID);
- if (finfo != null)
- {
- friendUUI = finfo.Friend;
- // delete in the local friends service the reference to the foreign friend
- FriendsService.Delete(agentID, friendUUI);
- // and also the converse
- FriendsService.Delete(friendUUI, agentID.ToString());
- // notify the exfriend's service
- Util.FireAndForget(
- delegate { Delete(exfriendID, agentID, friendUUI); }, null, "HGFriendsModule.DeleteFriendshipForeignFriend");
- m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentID, friendUUI);
- return true;
- }
- }
- else if (friendIsLocal) // agent is foreigner, 'friend' is local
- {
- agentUUI = GetUUI(exfriendID, agentID);
- if (agentUUI != string.Empty)
- {
- // delete in the local friends service the reference to the foreign agent
- FriendsService.Delete(exfriendID, agentUUI);
- // and also the converse
- FriendsService.Delete(agentUUI, exfriendID.ToString());
- // notify the agent's service?
- Util.FireAndForget(
- delegate { Delete(agentID, exfriendID, agentUUI); }, null, "HGFriendsModule.DeleteFriendshipLocalFriend");
- m_log.DebugFormat("[HGFRIENDS MODULE]: {0} terminated {1}", agentUUI, exfriendID);
- return true;
- }
- }
- //else They're both foreigners! Can't handle this
- return false;
- }
- private string GetUUI(UUID localUser, UUID foreignUser)
- {
- // Let's see if the user is here by any chance
- FriendInfo[] finfos = GetFriendsFromCache(localUser);
- if (finfos != EMPTY_FRIENDS) // friend is here, cool
- {
- FriendInfo finfo = GetFriend(finfos, foreignUser);
- if (finfo != null)
- {
- return finfo.Friend;
- }
- }
- else // user is not currently on this sim, need to get from the service
- {
- finfos = FriendsService.GetFriends(localUser);
- foreach (FriendInfo finfo in finfos)
- {
- if (finfo.Friend.StartsWith(foreignUser.ToString())) // found it!
- {
- return finfo.Friend;
- }
- }
- }
- return string.Empty;
- }
- private void Delete(UUID foreignUser, UUID localUser, string uui)
- {
- if (Util.ParseFullUniversalUserIdentifier(uui, out UUID id, out string url, out string tmp, out string tmp1, out string secret))
- {
- m_log.DebugFormat("[HGFRIENDS MODULE]: Deleting friendship from {0}", url);
- HGFriendsServicesConnector friendConn = new HGFriendsServicesConnector(url);
- friendConn.DeleteFriendship(foreignUser, localUser, secret);
- }
- }
- protected override bool ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
- {
- if (base.ForwardFriendshipOffer(agentID, friendID, im))
- return true;
- // OK, that didn't work, so let's try to find this user somewhere
- if (!m_uMan.IsLocalGridUser(friendID))
- {
- string friendsURL = m_uMan.GetUserServerURL(friendID, "FriendsServerURI");
- if (!string.IsNullOrEmpty(friendsURL))
- {
- m_log.DebugFormat("[HGFRIENDS MODULE]: Forwading friendship from {0} to {1} @ {2}", agentID, friendID, friendsURL);
- GridRegion region = new GridRegion();
- region.ServerURI = friendsURL;
- string name = im.fromAgentName;
- if (m_uMan.IsLocalGridUser(agentID))
- {
- IClientAPI agentClient = LocateClientObject(agentID);
- AgentCircuitData agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
- string agentHomeService = string.Empty;
- try
- {
- agentHomeService = agentClientCircuit.ServiceURLs["HomeURI"].ToString();
- string lastname = "@" + new Uri(agentHomeService).Authority;
- string firstname = im.fromAgentName.Replace(" ", ".");
- name = firstname + lastname;
- }
- catch (KeyNotFoundException)
- {
- m_log.DebugFormat("[HGFRIENDS MODULE]: Key HomeURI not found for user {0}", agentID);
- return false;
- }
- catch (NullReferenceException)
- {
- m_log.DebugFormat("[HGFRIENDS MODULE]: Null HomeUri for local user {0}", agentID);
- return false;
- }
- catch (UriFormatException)
- {
- m_log.DebugFormat("[HGFRIENDS MODULE]: Malformed HomeUri {0} for local user {1}", agentHomeService, agentID);
- return false;
- }
- }
- m_HGFriendsConnector.FriendshipOffered(region, agentID, friendID, im.message, name);
- return true;
- }
- }
- return false;
- }
- public override bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
- {
- if (base.LocalFriendshipOffered(toID, im))
- {
- if (im.fromAgentName.Contains("@"))
- {
- string[] parts = im.fromAgentName.Split(new char[] { '@' });
- if (parts.Length == 2)
- {
- string[] fl = parts[0].Trim().Split(new char[] { '.' });
- if (fl.Length == 2)
- m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], fl[1], "http://" + parts[1]);
- else
- m_uMan.AddUser(new UUID(im.fromAgentID), fl[0], "", "http://" + parts[1]);
- }
- }
- return true;
- }
- return false;
- }
- }
- }
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