UbitUmarov 901c157f8c missing sql code plus cosmetics 4 days ago
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MySQL 901c157f8c missing sql code plus cosmetics 4 days ago
Null f1cb40aa59 a few more useless changes 7 months ago
PGSQL cd6efb7553 persist start string parameter (from rezobject) 4 days ago
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 8 years ago
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 years ago
SQLite cd6efb7553 persist start string parameter (from rezobject) 4 days ago
Tests ac1cbf28bd oops 2 years ago
AssetDataBase.cs 371c9dd2af bad merge? 9 years ago
DBGuids.cs fd61be4147 simplify uuid FromDB a bit. Note only 32 or 36 chars formats accepted if string. File is wrongly named DCGuids, since it is only about UUID 2 years ago
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. 9 years ago
IAssetData.cs 371c9dd2af bad merge? 9 years ago
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 years ago
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago
IEstateDataStore.cs a969797512 Allow estate config files to specify a specific EstateID. Defaults to 0 if not specified which uses auto increment id as current behaviour. 4 years ago
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets 9 years ago
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 years ago
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it 7 years ago
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) 9 years ago
IRegionData.cs 131455b107 add gridservice GetOnlineRegions() 3 years ago
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be 14 years ago
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. 10 years ago
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago
IXInventoryData.cs f94f6e77bf a few cosmetic changes 1 year ago
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
Migration.cs b16abc8166 Massive tab and trailing space cleanup 8 years ago