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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using System.Runtime.Caching;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using log4net;
- namespace OpenSim.Tests.Common
- {
- public class TestsAssetCache : ISharedRegionModule, IAssetCache
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_Enabled;
- public MemoryCache m_Cache;
- public string Name
- {
- get { return "TestsAssetCache"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- m_Cache = MemoryCache.Default;
- m_Enabled = true;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (m_Enabled)
- scene.RegisterModuleInterface<IAssetCache>(this);
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void RegionLoaded(Scene scene)
- {
- }
- ////////////////////////////////////////////////////////////
- // IAssetCache
- //
- public bool Check(string id)
- {
- // XXX This is probably not an efficient implementation.
- AssetBase asset;
- if (!Get(id, out asset))
- return false;
- return asset != null;
- }
- public void Cache(AssetBase asset, bool replace = true)
- {
- if (asset != null)
- {
- //CacheItemPolicy policy = new CacheItemPolicy();
- //m_Cache.Set(asset.ID, asset, policy);
- }
- }
- public void CacheNegative(string id)
- {
- // We don't do negative caching
- }
- public bool Get(string id, out AssetBase asset)
- {
- //asset = (AssetBase)m_Cache.Get(id);
- asset = null;
- return true;
- }
- public bool GetFromMemory(string id, out AssetBase asset)
- {
- //asset = (AssetBase)m_Cache.Get(id);
- asset = null;
- return true;
- }
- public AssetBase GetCached(string id)
- {
- //return (AssetBase)m_Cache.Get(id);
- return null;
- }
- public void Expire(string id)
- {
- //m_Cache.Remove(id);
- }
- public void Clear()
- {
- }
- /*
- public bool UpdateContent(string id, byte[] data)
- {
- return false;
- }
- */
- }
- }
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