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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Avatar.Lure
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LureModule")]
- public class LureModule : ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- private readonly List<Scene> m_scenes = new List<Scene>();
- private IMessageTransferModule m_TransferModule = null;
- private bool m_Enabled = false;
- public void Initialise(IConfigSource config)
- {
- if (config.Configs["Messaging"] != null)
- {
- if (config.Configs["Messaging"].GetString(
- "LureModule", "LureModule") ==
- "LureModule")
- {
- m_Enabled = true;
- m_log.DebugFormat("[LURE MODULE]: {0} enabled", Name);
- }
- }
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- lock (m_scenes)
- {
- m_scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnIncomingInstantMessage +=
- OnGridInstantMessage;
- }
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- if (m_TransferModule == null)
- {
- m_TransferModule =
- scene.RequestModuleInterface<IMessageTransferModule>();
- if (m_TransferModule == null)
- {
- m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
- "lures will not work!");
- m_Enabled = false;
- m_scenes.Clear();
- scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnIncomingInstantMessage -=
- OnGridInstantMessage;
- }
- }
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- lock (m_scenes)
- {
- m_scenes.Remove(scene);
- scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnIncomingInstantMessage -=
- OnGridInstantMessage;
- }
- }
- void OnNewClient(IClientAPI client)
- {
- client.OnInstantMessage += OnInstantMessage;
- client.OnStartLure += OnStartLure;
- client.OnTeleportLureRequest += OnTeleportLureRequest;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "LureModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
- {
- if (im.dialog == (byte)InstantMessageDialog.RequestLure)
- {
- if (m_TransferModule != null)
- m_TransferModule.SendInstantMessage(im, delegate (bool success) { });
- }
- }
- public void OnStartLure(byte lureType, string message, UUID targetid, IClientAPI client)
- {
- if (!(client.Scene is Scene))
- return;
- Scene scene = (Scene)(client.Scene);
- ScenePresence presence = scene.GetScenePresence(client.AgentId);
- // Round up Z co-ordinate rather than round-down by casting. This stops tall avatars from being given
- // a teleport Z co-ordinate by short avatars that drops them through or embeds them in thin floors on
- // arrival.
- //
- // Ideally we would give the exact float position adjusting for the relative height of the two avatars
- // but it looks like a float component isn't possible with a parcel ID.
- UUID dest = Util.BuildFakeParcelID(
- scene.RegionInfo.RegionHandle,
- (uint)presence.AbsolutePosition.X,
- (uint)presence.AbsolutePosition.Y,
- (uint)presence.AbsolutePosition.Z + 2);
- m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType);
- GridInstantMessage m;
- if (scene.Permissions.IsAdministrator(client.AgentId) && presence.IsViewerUIGod && (!scene.Permissions.IsAdministrator(targetid)))
- {
- m = new GridInstantMessage(scene, client.AgentId,
- client.FirstName+" "+client.LastName, targetid,
- (byte)InstantMessageDialog.GodLikeRequestTeleport, false,
- message, dest, false, presence.AbsolutePosition,
- Array.Empty<byte>(), true);
- }
- else
- {
- m = new GridInstantMessage(scene, client.AgentId,
- client.FirstName+" "+client.LastName, targetid,
- (byte)InstantMessageDialog.RequestTeleport, false,
- message, dest, false, presence.AbsolutePosition,
- Array.Empty<byte>(), true);
- }
- if (m_TransferModule != null)
- {
- m_TransferModule.SendInstantMessage(m,
- delegate(bool success) { });
- }
- }
- public void OnTeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client)
- {
- if (!(client.Scene is Scene))
- return;
- Scene scene = (Scene)(client.Scene);
- ulong handle = 0;
- uint x = 128;
- uint y = 128;
- uint z = 70;
- Util.ParseFakeParcelID(lureID, out handle, out x, out y, out z);
- Vector3 position = new Vector3();
- position.X = (float)x;
- position.Y = (float)y;
- position.Z = (float)z;
- scene.RequestTeleportLocation(client, handle, position,
- Vector3.Zero, teleportFlags);
- }
- private void OnGridInstantMessage(GridInstantMessage msg)
- {
- // Forward remote teleport requests
- //
- if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport &&
- msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport &&
- msg.dialog != (byte)InstantMessageDialog.RequestLure)
- return;
- if (m_TransferModule != null)
- {
- m_TransferModule.SendInstantMessage(msg,
- delegate(bool success) { });
- }
- }
- }
- }
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