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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Text;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using Caps=OpenSim.Framework.Capabilities.Caps;
- namespace OpenSim.Region.ClientStack.Linden
- {
- public struct QueueItem
- {
- public int id;
- public OSDMap body;
- }
- [Mono.Addins.Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EventQueueGetModule")]
- public partial class EventQueueGetModule : IEventQueue, INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static readonly string LogHeader = "[EVENT QUEUE GET MODULE]";
- private const int KEEPALIVE = 60; // this could be larger now, but viewers expect it on opensim
- // we need to go back to close before viwers, or we may lose data
- private const int VIEWERKEEPALIVE = (KEEPALIVE - 2) * 1000; // do it shorter
- /// <value>
- /// Debug level.
- /// </value>
- public int DebugLevel { get; set; }
- protected Scene m_scene;
- private readonly Dictionary<UUID, int> m_ids = new();
- private readonly Dictionary<UUID, Queue<byte[]>> queues = new();
- private readonly Dictionary<UUID, UUID> m_AvatarQueueUUIDMapping = new();
- #region INonSharedRegionModule methods
- public virtual void Initialise(IConfigSource config)
- {
- }
- public void AddRegion(Scene scene)
- {
- m_scene = scene;
- scene.RegisterModuleInterface<IEventQueue>(this);
- scene.EventManager.OnClientClosed += ClientClosed;
- scene.EventManager.OnRegisterCaps += OnRegisterCaps;
- MainConsole.Instance.Commands.AddCommand(
- "Debug",
- false,
- "debug eq",
- "debug eq [0|1|2]",
- "Turn on event queue debugging\n"
- + " <= 0 - turns off all event queue logging\n"
- + " >= 1 - turns on event queue setup and outgoing event logging\n"
- + " >= 2 - turns on poll notification",
- HandleDebugEq);
- MainConsole.Instance.Commands.AddCommand(
- "Debug",
- false,
- "show eq",
- "show eq",
- "Show contents of event queues for logged in avatars. Used for debugging.",
- HandleShowEq);
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_scene != scene)
- return;
- scene.EventManager.OnClientClosed -= ClientClosed;
- scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
- scene.UnregisterModuleInterface<IEventQueue>(this);
- m_scene = null;
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public virtual void Close()
- {
- }
- public virtual string Name
- {
- get { return "EventQueueGetModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- #endregion
- protected void HandleDebugEq(string module, string[] args)
- {
- if (!(args.Length == 3 && int.TryParse(args[2], out int debugLevel)))
- {
- MainConsole.Instance.Output("Usage: debug eq [0|1|2]");
- }
- else
- {
- DebugLevel = debugLevel;
- MainConsole.Instance.Output($"Set event queue debug level to {DebugLevel} in {m_scene.RegionInfo.RegionName}");
- }
- }
- protected void HandleShowEq(string module, string[] args)
- {
- MainConsole.Instance.Output($"Events in Scene {m_scene.Name} agents queues :");
- lock (queues)
- {
- foreach (KeyValuePair<UUID, Queue<byte[]>> kvp in queues)
- {
- MainConsole.Instance.Output($" {kvp.Key} {kvp.Value.Count}");
- }
- }
- }
- /// <summary>
- /// Always returns a valid queue
- /// </summary>
- /// <param name="agentId"></param>
- /// <returns></returns>
- private Queue<byte[]> TryGetQueue(UUID agentId)
- {
- lock (queues)
- {
- if (queues.TryGetValue(agentId, out Queue<byte[]> queue))
- return queue;
- if (DebugLevel > 0)
- m_log.DebugFormat(
- "[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
- agentId, m_scene.RegionInfo.RegionName);
- queue = new Queue<byte[]>();
- queues[agentId] = queue;
- return queue;
- }
- }
- /// <summary>
- /// May return a null queue
- /// </summary>
- /// <param name="agentId"></param>
- /// <returns></returns>
- private Queue<byte[]> GetQueue(UUID agentId)
- {
- lock (queues)
- {
- if (queues.TryGetValue(agentId, out Queue<byte[]> queue))
- return queue;
- return null;
- }
- }
- #region IEventQueue Members
- //legacy
- public bool Enqueue(OSD data, UUID avatarID)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
- try
- {
- Queue<byte[]> queue = GetQueue(avatarID);
- if (queue != null)
- {
- byte[] evData = Util.UTF8NBGetbytes(OSDParser.SerializeLLSDInnerXmlString(data));
- lock (queue)
- queue.Enqueue(evData);
- }
- else
- {
- m_log.Warn($"[EVENTQUEUE]: (Enqueue) No queue found for agent {avatarID} in region {m_scene.Name}");
- }
- }
- catch (NullReferenceException e)
- {
- m_log.Error($"[EVENTQUEUE] Caught exception: {e.Message}");
- return false;
- }
- return true;
- }
- //legacy
- /*
- public bool Enqueue(string ev, UUID avatarID)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
- try
- {
- Queue<byte[]> queue = GetQueue(avatarID);
- if (queue != null)
- {
- byte[] evData = Util.UTF8NBGetbytes(ev);
- lock (queue)
- queue.Enqueue(evData);
- }
- else
- {
- m_log.WarnFormat(
- "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}",
- avatarID, m_scene.Name);
- }
- }
- catch (NullReferenceException e)
- {
- m_log.Error("[EVENTQUEUE] Caught exception: " + e);
- return false;
- }
- return true;
- }
- */
- public bool Enqueue(byte[] evData, UUID avatarID)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
- try
- {
- Queue<byte[]> queue = GetQueue(avatarID);
- if (queue != null)
- {
- lock (queue)
- queue.Enqueue(evData);
- }
- else
- {
- m_log.WarnFormat(
- "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}",
- avatarID, m_scene.Name);
- }
- }
- catch (NullReferenceException e)
- {
- m_log.Error("[EVENTQUEUE] Caught exception: " + e);
- return false;
- }
- return true;
- }
- public bool Enqueue(osUTF8 o, UUID avatarID)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName);
- try
- {
- Queue<byte[]> queue = GetQueue(avatarID);
- if (queue != null)
- {
- lock (queue)
- queue.Enqueue(o.ToArray());
- }
- else
- {
- m_log.WarnFormat(
- "[EVENTQUEUE]: (Enqueue) No queue found for agent {0} in region {1}",
- avatarID, m_scene.Name);
- }
- }
- catch (NullReferenceException e)
- {
- m_log.Error("[EVENTQUEUE] Caught exception: " + e);
- return false;
- }
- return true;
- }
- #endregion
- private void ClientClosed(UUID agentID, Scene scene)
- {
- //m_log.DebugFormat("[EVENTQUEUE]: Closed client {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
- lock (queues)
- {
- queues.Remove(agentID);
- lock (m_AvatarQueueUUIDMapping)
- m_AvatarQueueUUIDMapping.Remove(agentID);
- lock (m_ids)
- m_ids.Remove(agentID);
- }
- // m_log.DebugFormat("[EVENTQUEUE]: Deleted queues for {0} in region {1}", agentID, m_scene.RegionInfo.RegionName);
- }
- /// <summary>
- /// Generate an Event Queue Get handler path for the given eqg uuid.
- /// </summary>
- /// <param name='eqgUuid'></param>
- private static string GenerateEqgCapPath(UUID eqgUuid)
- {
- return $"/CE/{eqgUuid}";
- }
- public void OnRegisterCaps(UUID agentID, Caps caps)
- {
- // Register an event queue for the client
- if (DebugLevel > 0)
- m_log.Debug(
- $"[EVENTQUEUE]: OnRegisterCaps: agentID {agentID} caps {caps} region {m_scene.Name}");
- UUID eventQueueGetUUID;
- lock (queues)
- {
- queues.TryGetValue(agentID, out Queue<byte[]> queue);
- if (queue == null)
- {
- queue = new Queue<byte[]>();
- queues[agentID] = queue;
- lock (m_AvatarQueueUUIDMapping)
- {
- eventQueueGetUUID = UUID.Random();
- m_AvatarQueueUUIDMapping[agentID] = eventQueueGetUUID;
- lock (m_ids)
- {
- if (m_ids.ContainsKey(agentID))
- m_ids[agentID]++;
- else
- {
- m_ids[agentID] = Random.Shared.Next(30000000);
- }
- }
- }
- }
- else
- {
- queue.Enqueue(null);
- // reuse or not to reuse
- lock (m_AvatarQueueUUIDMapping)
- {
- // Its reuse caps path not queues those are been reused already
- if (m_AvatarQueueUUIDMapping.TryGetValue(agentID, out eventQueueGetUUID))
- {
- m_log.DebugFormat("[EVENTQUEUE]: Found Existing UUID!");
- lock (m_ids)
- {
- // change to negative numbers so they are changed at end of sending first marker
- // old data on a queue may be sent on a response for a new caps
- // but at least will be sent with coerent IDs
- if (m_ids.TryGetValue(agentID, out int previd))
- m_ids[agentID] = -previd;
- else
- {
- m_ids[agentID] = -Random.Shared.Next(30000000);
- }
- }
- }
- else
- {
- eventQueueGetUUID = UUID.Random();
- m_AvatarQueueUUIDMapping[agentID] = eventQueueGetUUID;
- lock (m_ids)
- {
- if (m_ids.TryGetValue(agentID, out int previd))
- m_ids[agentID] = ++previd;
- else
- {
- m_ids.Add(agentID, Random.Shared.Next(30000000));
- }
- }
- }
- }
- }
- }
- caps.RegisterPollHandler(
- "EventQueueGet",
- new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, Drop, agentID, VIEWERKEEPALIVE));
- }
- public bool HasEvents(UUID _, UUID agentID)
- {
- Queue<byte[]> queue = GetQueue(agentID);
- if (queue != null)
- {
- lock (queue)
- {
- //m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count);
- return queue.Count > 0;
- }
- }
- //m_log.WarnFormat("POLLED FOR EVENTS BY {0} unknown agent", agentID);
- return true;
- }
- /// <summary>
- /// Logs a debug line for an outbound event queue message if appropriate.
- /// </summary>
- /// <param name='element'>Element containing message</param>
- private void LogOutboundDebugMessage(OSD element, UUID agentId)
- {
- if (element is OSDMap ev)
- {
- m_log.Debug($"Eq OUT {ev["message"],-30} to {m_scene.GetScenePresence(agentId).Name,-20} {m_scene.Name,-20}");
- }
- }
- public void Drop(UUID requestID, UUID pAgentId)
- {
- // do nothing, in last case http server will do it
- }
- private static readonly byte[] EventHeader = osUTF8.GetASCIIBytes("<llsd><map><key>events</key><array>");
- public Hashtable GetEvents(UUID requestID, UUID pAgentId)
- {
- if (DebugLevel >= 2)
- m_log.Warn($"POLLED FOR EQ MESSAGES BY {pAgentId} in {m_scene.Name}");
- Queue<byte[]> queue = GetQueue(pAgentId);
- if (queue is null)
- return NoAgent();
- byte[] element = null;
- List<byte[]> elements;
- int totalSize = 0;
- int thisID = 0;
- bool negativeID = false;
- lock (queue)
- {
- if (queue.Count == 0)
- return NoEvents(requestID, pAgentId);
- lock (m_ids)
- thisID = m_ids[pAgentId];
- if (thisID < 0)
- {
- negativeID = true;
- thisID = -thisID;
- }
- elements = new List<byte[]>(queue.Count + 2) {EventHeader};
- while (queue.Count > 0)
- {
- element = queue.Dequeue();
- // add elements until a marker is found
- // so they get into a response
- if (element is null)
- break;
- if (DebugLevel > 0)
- LogOutboundDebugMessage(element, pAgentId);
- elements.Add(element);
- totalSize += element.Length;
- }
- }
- lock (m_ids)
- {
- if (element is null && negativeID)
- {
- m_ids[pAgentId] = Random.Shared.Next(30000000);
- }
- else
- m_ids[pAgentId] = thisID + 1;
- }
- if (totalSize == 0)
- return NoEvents(requestID, pAgentId);
- totalSize += EventHeader.Length;
- osUTF8 sb = OSUTF8Cached.Acquire();
- LLSDxmlEncode2.AddEndArray(sb); // events array
- LLSDxmlEncode2.AddElem("id", thisID, sb);
- LLSDxmlEncode2.AddEndMap(sb);
- element = LLSDxmlEncode2.EndToBytes(sb);
- elements.Add(element);
- totalSize += element.Length;
- Hashtable responsedata = new()
- {
- ["int_response_code"] = 200,
- ["content_type"] = "application/xml"
- };
- //temporary
- byte[] finalData = new byte[totalSize];
- int dst = 0;
- for(int i = 0; i < elements.Count; ++i)
- {
- byte[] src = elements[i];
- Array.Copy(src, 0, finalData, dst, src.Length);
- dst += src.Length;
- }
- responsedata["bin_response_data"] = finalData;
- responsedata["keepaliveTimeout"] = KEEPALIVE;
- return responsedata;
- }
- public Hashtable NoEvents(UUID _, UUID agentID)
- {
- return new Hashtable()
- {
- ["int_response_code"] = GetQueue(agentID) == null ? (int)HttpStatusCode.NotFound : (int)HttpStatusCode.BadGateway
- };
- }
- public static Hashtable NoAgent()
- {
- return new Hashtable()
- {
- ["int_response_code"] = (int)HttpStatusCode.NotFound
- };
- }
- }
- }
|