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- using System.Collections.Generic;
- using System.Collections;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.Framework.Interfaces
- {
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- public interface IEntityInventory
- {
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- void ForceInventoryPersistence();
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- void ResetInventoryIDs();
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- void ResetObjectID();
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- void ChangeInventoryOwner(UUID ownerId);
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- void ChangeInventoryGroup(UUID groupID);
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- int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
- ArrayList GetScriptErrors(UUID itemID);
- void ResumeScripts();
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- void RemoveScriptInstances(bool sceneObjectBeingDeleted);
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- void StopScriptInstances();
- void SendReleaseScriptsControl();
- void RemoveScriptsPermissions(int permissions);
- void RemoveScriptsPermissions(ScenePresence sp, int permissions);
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- bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
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- bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
- ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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- void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
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- void StopScriptInstance(UUID itemId);
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- bool TryGetScriptInstanceRunning(UUID itemId, out bool running);
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- void AddInventoryItem(TaskInventoryItem item, bool allowedDrop);
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- void AddInventoryItemExclusive(TaskInventoryItem item, bool allowedDrop);
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- void RestoreInventoryItems(ICollection<TaskInventoryItem> items);
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- TaskInventoryItem GetInventoryItem(UUID itemId);
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- List<TaskInventoryItem> GetInventoryItems();
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- TaskInventoryItem GetInventoryItem(string name);
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- List<TaskInventoryItem> GetInventoryItems(string name);
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- List<TaskInventoryItem> GetInventoryItems(InventoryType type);
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- bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
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- bool UpdateInventoryItem(TaskInventoryItem item);
- bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
- bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged);
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- int RemoveInventoryItem(UUID itemID);
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- void RequestInventoryFile(IClientAPI client, IXfer xferManager);
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- void ProcessInventoryBackup(ISimulationDataService datastore);
- void AggregateInnerPerms(ref uint owner, ref uint group, ref uint everyone);
- uint MaskEffectivePermissions();
- void ApplyNextOwnerPermissions();
- void ApplyGodPermissions(uint perms);
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- int Count { get; }
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- bool ContainsScripts();
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- int ScriptCount();
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- int RunningScriptCount();
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- List<UUID> GetInventoryList();
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- Dictionary<UUID, string> GetScriptStates();
- Dictionary<UUID, string> GetScriptStates(bool oldIDs);
- }
- }
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