UbitUmarov 71d8bcd90c missed other преди 4 години
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MySQL 8fe2cd6c46 save/load environments to/from oars преди 4 години
Null 31aef4e82b work on previus 2 patchs преди 5 години
PGSQL b7750e52d6 lang env on PGSQL преди 4 години
Properties ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. преди 8 години
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 преди 14 години
SQLite e2ffc17d1f fix sqlite region migrations преди 4 години
Tests 71d8bcd90c missed other преди 4 години
AssetDataBase.cs 371c9dd2af bad merge? преди 9 години
DBGuids.cs 7679617d52 change DBGSuids a bit, let it return uuid.zero in more fail cases, not killing region преди 6 години
IAgentPreferencesData.cs 0fa94f222d Refactor AgentPreferences so that database operations happen centrally. the opensim way. преди 9 години
IAssetData.cs 371c9dd2af bad merge? преди 9 години
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations преди 15 години
IAvatarData.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IEstateDataStore.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IFSAssetData.cs f3f748ed11 Bringing FSAssets more inline with current OpenSim standards. * If no connection string found in assets config, fallback to using default database config * Create database storage interface to allow other db connectors to be written at some point * Add MySQL migrations file to create the initial db table * Added new config option named DaysBetweenAccessTimeUpdates to reduce db load by only updating access times when fetching assets if the last access time was over the threshold. This idea was taken from XAssets service. * Change log message headers to indicate FS assets is the source not just assets преди 9 години
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. преди 13 години
IGridUserData.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IGroupsData.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IHGTravelingData.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph преди 14 години
IMuteListData.cs d32debe618 commit what i did so far for core mutes module, befere i lose it преди 7 години
IOfflineIMData.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IPresenceData.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IProfilesData.cs a11edceb00 seems to compile ( tests comented out) преди 9 години
IRegionData.cs 31aef4e82b work on previus 2 patchs преди 5 години
IUserAccountData.cs ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be преди 14 години
IXAssetDataPlugin.cs d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. преди 10 години
IXGroupData.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години
IXInventoryData.cs 61b816ebba minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to make it clear we're moving to an existing folder. преди 12 години
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. преди 15 години
Migration.cs b16abc8166 Massive tab and trailing space cleanup преди 8 години