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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Data;
- namespace OpenSim.Data.Null
- {
- public class NullFriendsData : IFriendsData
- {
- private static List<FriendsData> m_Data = new List<FriendsData>();
- public NullFriendsData(string connectionString, string realm)
- {
- }
- public FriendsData[] GetFriends(UUID principalID)
- {
- return GetFriends(principalID.ToString());
- }
- /// <summary>
- /// Tries to implement the Get [] semantics, but it cuts corners.
- /// Specifically, it gets all friendships even if they weren't accepted yet.
- /// </summary>
- /// <param name="fields"></param>
- /// <param name="values"></param>
- /// <returns></returns>
- public FriendsData[] GetFriends(string userID)
- {
- List<FriendsData> lst = m_Data.FindAll(fdata =>
- {
- return fdata.PrincipalID == userID.ToString();
- });
- if (lst != null)
- {
- lst.ForEach(f =>
- {
- FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
- if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; }
- });
- return lst.ToArray();
- }
- return new FriendsData[0];
- }
- public bool Store(FriendsData data)
- {
- if (data == null)
- return false;
- m_Data.Add(data);
- return true;
- }
- public bool Delete(UUID principalID, string friend)
- {
- return Delete(principalID.ToString(), friend);
- }
- public bool Delete(string userID, string friendID)
- {
- List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
- if (lst != null)
- {
- FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
- if (friendID != null)
- {
- m_Data.Remove(friend);
- return true;
- }
- }
- return false;
- }
- }
- }
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