OpenSimDefaults.ini 50 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397
  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Set this to true if you want to log crashes to disk
  5. ; this can be useful when submitting bug reports.
  6. save_crashes = false
  7. ; Directory to save crashes to if above is enabled
  8. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  9. crash_dir = "crashes"
  10. ; Place to create a PID file
  11. ; PIDFile = "/tmp/my.pid"
  12. ; Console commands run at startup
  13. startup_console_commands_file = "startup_commands.txt"
  14. ; Console commands run on shutdown
  15. shutdown_console_commands_file = "shutdown_commands.txt"
  16. ; Console commands run every 20 minutes
  17. ; timer_Script = "filename"
  18. ; ##
  19. ; ## SYSTEM
  20. ; ##
  21. ; Sets the method that OpenSim will use to fire asynchronous
  22. ; events. Valid values are UnsafeQueueUserWorkItem,
  23. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  24. ; SmartThreadPool is reported to work well on Mono/Linux, but
  25. ; UnsafeQueueUserWorkItem has been benchmarked with better
  26. ; performance on .NET/Windows
  27. async_call_method = SmartThreadPool
  28. ; Max threads to allocate on the FireAndForget thread pool
  29. ; when running with the SmartThreadPool option above
  30. MaxPoolThreads = 15
  31. ; ##
  32. ; ## CLIENTS
  33. ; ##
  34. ; Enables EventQueueGet Service.
  35. EventQueue = true
  36. ; Set this to the DLL containing the client stack to use.
  37. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  38. ; ##
  39. ; ## REGIONS
  40. ; ##
  41. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  42. ; Defaults to "filesystem" if this setting isn't present
  43. region_info_source = "filesystem"
  44. ; region_info_source = "web"
  45. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  46. ; Defaults to bin/Regions in your OpenSimulator installation directory
  47. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  48. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  49. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  50. ; except that everything is also enclosed in a <Regions> tag.
  51. ; regionload_webserver_url = "http://example.com/regions.xml";
  52. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  53. NonPhysicalPrimMax = 256
  54. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  55. PhysicalPrimMax = 10
  56. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  57. ; This can be overriden in the region config file.
  58. ClampPrimSize = false
  59. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  60. ; This only applies when crossing to a region running in a different simulator.
  61. ; For crossings where the regions are on the same simulator the script is always kept running.
  62. AllowScriptCrossing = true
  63. ; Allow compiled script binary code to cross region boundaries.
  64. ; If you set this to "true", any region that can teleport to you can
  65. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  66. ; YOU HAVE BEEN WARNED!!!
  67. TrustBinaries = false
  68. ; Combine all contiguous regions into one large megaregion
  69. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  70. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  71. CombineContiguousRegions = false
  72. ; Extend the region's draw distance; 255m is the default which includes
  73. ; one neighbor on each side of the current region, 767m would go three
  74. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  75. ; all the regions have the same drawdistance, you will end up with strange
  76. ; effects because the agents that get closed may be inconsistent.
  77. DefaultDrawDistance = 255.0
  78. ; If you have only one region in an instance, or to avoid the many bugs
  79. ; that you can trigger in modules by restarting a region, set this to
  80. ; true to make the entire instance exit instead of restarting the region.
  81. ; This is meant to be used on systems where some external system like
  82. ; Monit will restart any instance that exits, thereby making the shutdown
  83. ; into a restart.
  84. InworldRestartShutsDown = false
  85. ; ##
  86. ; ## PRIM STORAGE
  87. ; ##
  88. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  89. ; prevent frequently changing objects from heavily loading the region data store.
  90. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  91. ;
  92. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  93. MinimumTimeBeforePersistenceConsidered = 60
  94. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  95. MaximumTimeBeforePersistenceConsidered = 600
  96. ; Should avatars in neighbor sims see objects in this sim?
  97. see_into_this_sim_from_neighbor = true
  98. ; ##
  99. ; ## PHYSICS
  100. ; ##
  101. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  102. physical_prim = true
  103. ; Select a mesher here.
  104. ;
  105. ; Meshmerizer properly handles complex prims by using triangle meshes.
  106. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  107. ;
  108. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  109. ; Usually this is only a box
  110. meshing = Meshmerizer
  111. ;meshing = ZeroMesher
  112. ; Path to decoded sculpty maps
  113. ; Defaults to "j2kDecodeCache
  114. ;DecodedSculptMapPath = "j2kDecodeCache"
  115. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  116. ; to true will store decoded sculpt maps in a special folder in your bin
  117. ; folder, which can reduce startup times by reducing asset requests. Some
  118. ; versions of mono dont work well when reading the cache files, so set this
  119. ; to false if you have compatibility problems.
  120. ;CacheSculptMaps = true
  121. ; Choose one of the physics engines below
  122. ; OpenDynamicsEngine is by some distance the most developed physics engine
  123. ; basicphysics effectively does not model physics at all, making all objects phantom
  124. physics = OpenDynamicsEngine
  125. ;physics = basicphysics
  126. ;physics = POS
  127. ;physics = modified_BulletX
  128. ; ##
  129. ; ## PERMISSIONS
  130. ; ##
  131. ;permissionmodules = "DefaultPermissionsModule"
  132. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  133. ; any item, etc. This may not yet be implemented uniformally.
  134. ; If set to true, then all permissions checks are carried out
  135. ; Default is true
  136. serverside_object_permissions = true
  137. allow_grid_gods = false
  138. ; This allows somne control over permissions
  139. ; please note that this still doesn't duplicate SL, and is not intended to
  140. ;region_owner_is_god = true
  141. ;region_manager_is_god = false
  142. ;parcel_owner_is_god = true
  143. ; Control user types that are allowed to create new scripts
  144. ; Only enforced if serviceside_object_permissions is true
  145. ;
  146. ; Current possible values are
  147. ; all - anyone can create scripts (subject to normal permissions)
  148. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  149. ; Default value is all
  150. ; allowed_script_creators = all
  151. ; Control user types that are allowed to edit (save) scripts
  152. ; Only enforced if serviceside_object_permissions is true
  153. ;
  154. ; Current possible values are
  155. ; all - anyone can edit scripts (subject to normal permissions)
  156. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  157. ; Default value is all
  158. ; allowed_script_editors = all
  159. ; ##
  160. ; ## SCRIPT ENGINE
  161. ; ##
  162. DefaultScriptEngine = "XEngine"
  163. ; ##
  164. ; ## WORLD MAP
  165. ; ##
  166. ;WorldMapModule = "WorldMap"
  167. ;MapImageModule = "MapImageModule"
  168. ; Set to false to not generate any maptiles
  169. ;GenerateMaptiles = true
  170. ; Refresh (in seconds) the map tile periodically
  171. ;MaptileRefresh = 0
  172. ; If not generating maptiles, use this static texture asset ID
  173. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  174. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  175. ; objects, so you can turn it off here if you'd like.
  176. DrawPrimOnMapTile = true
  177. ; Use terrain texture for maptiles if true, use shaded green if false
  178. TextureOnMapTile = true
  179. ; ##
  180. ; ## EMAIL MODULE
  181. ; ##
  182. ;emailmodule = DefaultEmailModule
  183. ; ##
  184. ; ## ANIMATIONS
  185. ; ##
  186. ; If enabled, enableFlySlow will change the primary fly state to
  187. ; FLYSLOW, and the "always run" state will be the regular fly.
  188. enableflyslow = false
  189. ; PreJump is an additional animation state, but it probably
  190. ; won't look right until the physics engine supports it
  191. ; (i.e delays takeoff for a moment)
  192. ; This is commented so it will come on automatically once it's
  193. ; supported.
  194. ; enableprejump = true
  195. ; Simulator Stats URI
  196. ; Enable JSON simulator data by setting a URI name (case sensitive)
  197. ; Stats_URI = "jsonSimStats"
  198. ; Make OpenSim start all regions woth logins disabled. They will need
  199. ; to be enabled from the console if this is set
  200. ; StartDisabled = false
  201. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  202. ; OpenJPEG if false
  203. ; UseCSJ2K = true
  204. ; Persist avatar baked textures
  205. ; Persisting baked textures can speed up login and region border
  206. ; crossings especially with large numbers of users, though it
  207. ; will store potentially large numbers of textures in your asset
  208. ; database
  209. PersistBakedTextures = false
  210. ; Control the delay before appearance is sent to other avatars and
  211. ; saved in the avatar service. Attempts to limit the impact caused
  212. ; by the very chatty dialog that sets appearance when an avatar
  213. ; logs in or teleports into a region; values are in seconds
  214. DelayBeforeAppearanceSave = 5
  215. DelayBeforeAppearanceSend = 2
  216. [SMTP]
  217. enabled = false
  218. ;enabled = true
  219. ;internal_object_host = lsl.opensim.local
  220. ;host_domain_header_from = 127.0.0.1
  221. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  222. ;SMTP_SERVER_PORT = 25
  223. ;SMTP_SERVER_LOGIN = foo
  224. ;SMTP_SERVER_PASSWORD = bar
  225. [Network]
  226. ConsoleUser = "Test"
  227. ConsolePass = "secret"
  228. http_listener_port = 9000
  229. console_port = 0
  230. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  231. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  232. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  233. http_listener_ssl = false ; Also create a SSL server
  234. http_listener_cn = "localhost" ; Use the cert with the common name
  235. http_listener_sslport = 9001 ; Use this port for SSL connections
  236. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  237. ; HTTPS for "Out of band" management applications such as the remote
  238. ; admin module
  239. ;
  240. ; Create https_listener = "True" will create a listener on the port
  241. ; specified. Provide the path to your server certificate along with it's
  242. ; password
  243. ; https_listener = False
  244. ; Set our listener to this port
  245. ; https_port = 0
  246. ; Path to X509 certificate
  247. ; cert_path = "path/to/cert.p12"
  248. ; Password for cert
  249. ; cert_pass = "password"
  250. ; Hostname to use in llRequestURL/llRequestSecureURL
  251. ; if not defined - default machine name is being used
  252. ; (on Windows this mean NETBIOS name - useably only inside local network)
  253. ; ExternalHostNameForLSL=127.0.0.1
  254. ; What is reported as the "X-Secondlife-Shard"
  255. ; Defaults to the user server url if not set
  256. ; The old default is "OpenSim", set here for compatibility
  257. shard = "OpenSim"
  258. ; What is reported as the "User-Agent" when using llHTTPRequest
  259. ; Defaults to not sent if not set here. See the notes section in the wiki at
  260. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  261. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  262. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  263. [XMLRPC]
  264. ; ##
  265. ; ## Scripting XMLRPC mapper
  266. ; ##
  267. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  268. ; script concurrently with the first remote_data event.
  269. ; This will contain the fully qualified URI an external site needs
  270. ; to use to send XMLRPC requests to that script
  271. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  272. ;XmlRpcPort = 20800
  273. [ClientStack.LindenUDP]
  274. ; Set this to true to process incoming packets asynchronously. Networking is
  275. ; already separated from packet handling with a queue, so this will only
  276. ; affect whether networking internals such as packet decoding and
  277. ; acknowledgement accounting are done synchronously or asynchronously
  278. ; Default is true.
  279. ;
  280. ;async_packet_handling = true
  281. ; The client socket receive buffer size determines how many
  282. ; incoming requests we can process; the default on .NET is 8192
  283. ; which is about 2 4k-sized UDP datagrams. On mono this is
  284. ; whatever the underlying operating system has as default; for
  285. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  286. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  287. ; do "sysctl net.core.rmem_default" to find out what your system
  288. ; uses a default socket receive buffer size.
  289. ;
  290. ; client_socket_rcvbuf_size allows you to specify the receive
  291. ; buffer size LLUDPServer should use. NOTE: this will be limited
  292. ; by the system's settings for the maximum client receive buffer
  293. ; size (on linux systems you can set that with "sysctl -w
  294. ; net.core.rmem_max=X")
  295. ;
  296. ;client_socket_rcvbuf_size = 8388608
  297. ; Maximum outbound bytes per second for a single scene. This can be used to
  298. ; throttle total outbound UDP traffic for a simulator. The default value is
  299. ; 0, meaning no throttling at the scene level. The example given here is
  300. ; 20 megabits
  301. ;
  302. ;scene_throttle_max_bps = 2621440
  303. ; Maximum bits per second to send to any single client. This will override
  304. ; the user's viewer preference settings. The default value is 0, meaning no
  305. ; aggregate throttling on clients (only per-category throttling). The
  306. ; example given here is 1.5 megabits
  307. ;
  308. ;client_throttle_max_bps = 196608
  309. ; Adaptive throttling attempts to limit network overload when multiple
  310. ; clients login by starting each connection more slowly. Disabled by
  311. ; default
  312. ;
  313. ;enable_adaptive_throttles = true
  314. ; Per-client bytes per second rates for the various throttle categories.
  315. ; These are default values that will be overriden by clients. These
  316. ; defaults are approximately equivalent to the throttles set by the Imprudence
  317. ; viewer when maximum bandwidth is set to 350kbps
  318. ;resend_default = 6625
  319. ;land_default = 9125
  320. ;wind_default = 1750
  321. ;cloud_default = 1750
  322. ;task_default = 18500
  323. ;texture_default = 18500
  324. ;asset_default = 10500
  325. ; Configures how ObjectUpdates are aggregated. These numbers
  326. ; do not literally mean how many updates will be put in each
  327. ; packet that goes over the wire, as packets are
  328. ; automatically split on a 1400 byte boundary. These control
  329. ; the balance between responsiveness of interest list updates
  330. ; and total throughput. Higher numbers will ensure more full-
  331. ; sized packets and faster sending of data, but more delay in
  332. ; updating interest lists
  333. ;
  334. ;PrimUpdatesPerCallback = 100
  335. ; TextureSendLimit determines how many packets will be put on
  336. ; the outgoing queue each cycle. Like the settings above, this
  337. ; is a balance between responsiveness to priority updates and
  338. ; total throughput. Higher numbers will give a better
  339. ; throughput at the cost of reduced responsiveness to client
  340. ; priority changes or transfer aborts
  341. ;
  342. ;TextureSendLimit = 20
  343. ; Quash and remove any light properties from attachments not on the
  344. ; hands. This allows flashlights and lanterns to function, but kills
  345. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  346. ; will also be affected.
  347. ;
  348. ;DisableFacelights = "false"
  349. [ClientStack.LindenCaps]
  350. ;; Long list of capabilities taken from
  351. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  352. ;; Not all are supported by OpenSim. The ones supported are
  353. ;; set to localhost. These defaults can be overwritten
  354. ;; in OpenSim.ini
  355. ;;
  356. Cap_AttachmentResources = ""
  357. Cap_AvatarPickerSearch = ""
  358. Cap_ChatSessionRequest = ""
  359. Cap_CopyInventoryFromNotecard = ""
  360. Cap_DispatchRegionInfo = ""
  361. Cap_EstateChangeInfo = ""
  362. Cap_EventQueueGet = "localhost"
  363. Cap_FetchInventory = ""
  364. Cap_ObjectMedia = "localhost"
  365. Cap_ObjectMediaNavigate = "localhost"
  366. Cap_FetchLib = ""
  367. Cap_FetchLibDescendents = ""
  368. Cap_GetDisplayNames = ""
  369. Cap_GetTexture = "localhost"
  370. Cap_GetMesh = "localhost"
  371. Cap_GetObjectCost = ""
  372. Cap_GetObjectPhysicsData = ""
  373. Cap_GroupProposalBallot = ""
  374. Cap_HomeLocation = ""
  375. Cap_LandResources = ""
  376. Cap_MapLayer = "localhost"
  377. Cap_MapLayerGod = "localhost"
  378. Cap_NewFileAgentInventory = "localhost"
  379. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  380. Cap_ObjectAdd = "localhost"
  381. Cap_ParcelPropertiesUpdate = "localhost"
  382. Cap_ParcelMediaURLFilterList = ""
  383. Cap_ParcelNavigateMedia = ""
  384. Cap_ParcelVoiceInfoRequest = ""
  385. Cap_ProductInfoRequest = ""
  386. Cap_ProvisionVoiceAccountRequest = ""
  387. Cap_RemoteParcelRequest = "localhost"
  388. Cap_RequestTextureDownload = ""
  389. Cap_SearchStatRequest = ""
  390. Cap_SearchStatTracking = ""
  391. Cap_SendPostcard = ""
  392. Cap_SendUserReport = ""
  393. Cap_SendUserReportWithScreenshot = ""
  394. Cap_ServerReleaseNotes = ""
  395. Cap_SimConsole = ""
  396. Cap_SimulatorFeatures = ""
  397. Cap_SetDisplayName = ""
  398. Cap_StartGroupProposal = ""
  399. Cap_TextureStats = ""
  400. Cap_UntrustedSimulatorMessage = ""
  401. Cap_UpdateAgentInformation = ""
  402. Cap_UpdateAgentLanguage = ""
  403. Cap_UpdateGestureAgentInventory = ""
  404. Cap_UpdateNotecardAgentInventory = "localhost"
  405. Cap_UpdateScriptAgent = "localhost"
  406. Cap_UpdateGestureTaskInventory = ""
  407. Cap_UpdateNotecardTaskInventory = "localhost"
  408. Cap_UpdateScriptTask = "localhost"
  409. Cap_UploadBakedTexture = "localhost"
  410. Cap_UploadObjectAsset = "localhost"
  411. Cap_ViewerStartAuction = ""
  412. Cap_ViewerStats = ""
  413. ; This last one is supported by OpenSim, but may
  414. ; lead to poor sim performance if served by the simulators,
  415. ; so it is disabled by default.
  416. Cap_WebFetchInventoryDescendents = ""
  417. [Chat]
  418. ; Controls whether the chat module is enabled. Default is true.
  419. enabled = true;
  420. ; Distance in meters that whispers should travel. Default is 10m
  421. whisper_distance = 10
  422. ; Distance in meters that ordinary chat should travel. Default is 30m
  423. say_distance = 30
  424. ; Distance in meters that shouts should travel. Default is 100m
  425. shout_distance = 100
  426. [EntityTransfer]
  427. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  428. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  429. max_distance = 4095
  430. [Messaging]
  431. ; Control which region module is used for instant messaging.
  432. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  433. InstantMessageModule = InstantMessageModule
  434. ; MessageTransferModule = MessageTransferModule
  435. ; OfflineMessageModule = OfflineMessageModule
  436. ; OfflineMessageURL = http://yourserver/Offline.php
  437. ; MuteListModule = MuteListModule
  438. ; MuteListURL = http://yourserver/Mute.php
  439. ; Control whether group messages are forwarded to offline users. Default is true.
  440. ; ForwardOfflineGroupMessages = true
  441. [Inventory]
  442. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  443. ; There are still some issues with coalescence, including the fact that rotation is not restored
  444. ; and some assets may be missing from archive files.
  445. CoalesceMultipleObjectsToInventory = true
  446. [Mesh]
  447. ; enable / disable Collada mesh support
  448. ; default is true
  449. ; AllowMeshUpload = true
  450. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  451. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  452. ; mesh, and use it for collisions. This is currently experimental code and enabling
  453. ; it may cause unexpected physics problems.
  454. ;UseMeshiesPhysicsMesh = false
  455. [ODEPhysicsSettings]
  456. ;##
  457. ;## World Settings
  458. ;##
  459. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  460. world_gravityx = 0
  461. world_gravityy = 0
  462. world_gravityz = -9.8
  463. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  464. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  465. world_stepsize = 0.020
  466. world_internal_steps_without_collisions = 10
  467. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  468. world_hashspace_size_low = -4
  469. world_hashSpace_size_high = 128
  470. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  471. meters_in_small_space = 29.9
  472. small_hashspace_size_low = -4
  473. small_hashspace_size_high = 66
  474. ; ##
  475. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  476. ; ##
  477. ; surface layer around geometries other geometries can sink into before generating a contact
  478. world_contact_surface_layer = 0.001
  479. ; Filtering collisions helps keep things stable physics wise, but sometimes
  480. ; it can be overzealous. If you notice bouncing, chances are it's that.
  481. filter_collisions = false
  482. ; Non Moving Terrain Contact (avatar isn't moving)
  483. nm_terraincontact_friction = 255.0
  484. nm_terraincontact_bounce = 0.1
  485. nm_terraincontact_erp = 0.1025
  486. ; Moving Terrain Contact (avatar is moving)
  487. m_terraincontact_friction = 75.0
  488. m_terraincontact_bounce = 0.05
  489. m_terrainContact_erp = 0.05025
  490. ; Moving Avatar to object Contact
  491. m_avatarobjectcontact_friction = 75.0
  492. m_avatarobjectcontact_bounce = 0.1
  493. ; Object to Object Contact and Non-Moving Avatar to object
  494. objectcontact_friction = 250.0
  495. objectcontact_bounce = 0.2
  496. ; ##
  497. ; ## Avatar Control
  498. ; ##
  499. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  500. ; desired velocity
  501. ; See http://en.wikipedia.org/wiki/PID_controller
  502. av_pid_derivative_linux = 2200.0
  503. av_pid_proportional_linux = 900.0;
  504. av_pid_derivative_win = 2200.0
  505. av_pid_proportional_win = 900.0;
  506. ;girth of the avatar. Adds radius to the height also
  507. av_capsule_radius = 0.37
  508. ; Max force permissible to use to keep the avatar standing up straight
  509. av_capsule_standup_tensor_win = 550000
  510. av_capsule_standup_tensor_linux = 550000
  511. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  512. ; or straight up-and-down (=false; better and more consistent physics behavior)
  513. av_capsule_tilted = false
  514. ; used to calculate mass of avatar.
  515. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  516. ; av_density * AVvolume;
  517. av_density = 80
  518. ; use this value to cut 52% of the height the sim gives us
  519. av_height_fudge_factor = 0.52
  520. ; Movement. Smaller is faster.
  521. ; speed of movement with Always Run off
  522. av_movement_divisor_walk = 1.3
  523. ; speed of movement with Always Run on
  524. av_movement_divisor_run = 0.8
  525. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  526. minimum_ground_flight_offset = 3.0
  527. ; ##
  528. ; ## Object options
  529. ; ##
  530. ; used in the mass calculation.
  531. geometry_default_density = 10.000006836
  532. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  533. body_frames_auto_disable = 20
  534. ; used to control llMove2Target
  535. body_pid_derivative = 35
  536. body_pid_gain = 25
  537. ; maximum number of contact points to generate per collision
  538. contacts_per_collision = 80
  539. ; amount of time a geom/body will try to cross a region border before it gets disabled
  540. geom_crossing_failures_before_outofbounds = 5
  541. ; start throttling the object updates if object comes in contact with 3 or more other objects
  542. geom_contactpoints_start_throttling = 3
  543. ; send 1 update for every x updates below when throttled
  544. geom_updates_before_throttled_update = 15
  545. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  546. body_motor_joint_maxforce_tensor_linux = 5
  547. body_motor_joint_maxforce_tensor_win = 5
  548. ; Maximum mass an object can be before it is clamped
  549. maximum_mass_object = 10000.01
  550. ; ##
  551. ; ## Sculpted Prim settings
  552. ; ##
  553. ; Do we want to mesh sculpted prim to collide like they look?
  554. mesh_sculpted_prim = true
  555. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  556. mesh_lod = 32
  557. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  558. mesh_physical_lod = 16
  559. ; ##
  560. ; ## Physics logging settings - logfiles are saved to *.DIF files
  561. ; ##
  562. ; default is false
  563. ;physics_logging = true
  564. ;; every n simulation iterations, the physics snapshot file is updated
  565. ;physics_logging_interval = 50
  566. ;; append to existing physics logfile, or overwrite existing logfiles?
  567. ;physics_logging_append_existing_logfile = true
  568. ; ##
  569. ; ## Joint support
  570. ; ##
  571. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  572. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  573. ; default is false
  574. ;use_NINJA_physics_joints = true
  575. ; ##
  576. ; ## additional meshing options
  577. ; ##
  578. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  579. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  580. ; true. Note that this will increase memory usage and region startup time. Default is false.
  581. ;force_simple_prim_meshing = true
  582. [RemoteAdmin]
  583. enabled = false
  584. ; Set this to a nonzero value to have remote admin use a different port
  585. port = 0
  586. ; Set this to the ip address that you want the admin server to bind to
  587. bind_ip_address = "0.0.0.0"
  588. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  589. access_password = unknown
  590. ; set this variable to true if you want the create_region XmlRpc
  591. ; call to unconditionally enable voice on all parcels for a newly
  592. ; created region [default: false]
  593. create_region_enable_voice = false
  594. ; set this variable to false if you want the create_region XmlRpc
  595. ; call to create all regions as private per default (can be
  596. ; overridden in the XmlRpc call) [default: true]
  597. create_region_public = false
  598. ; the create_region XmlRpc call uses region_file_template to generate
  599. ; the file name of newly create regions (if they are created
  600. ; persistent). the parameter available are:
  601. ; {0} - X location
  602. ; {1} - Y location
  603. ; {2} - region UUID
  604. ; {3} - region port
  605. ; {4} - region name with " ", ":", "/" mapped to "_"
  606. region_file_template = "{0}x{1}-{2}.ini"
  607. ; we can limit the number of regions that XmlRpcCreateRegion will
  608. ; allow by setting this to a positive, non-0 number: as long as the
  609. ; number of regions is below region_limits, XmlRpcCreateRegion will
  610. ; succeed. setting region_limit to 0 disables the check.
  611. ; default is 0
  612. ;region_limit = 0
  613. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  614. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  615. ; if this parameter is not specified but enabled = true, all methods will be available
  616. enabled_methods = all
  617. ; specify the default appearance for an avatar created through the remote admin interface
  618. ; This will only take effect is the file specified by the default_appearance setting below exists
  619. ;default_male = Default Male
  620. ;default_female = Default Female
  621. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  622. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  623. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  624. ;copy_folders = false
  625. ; path to default appearance XML file that specifies the look of the default avatars
  626. ;default_appearance = default_appearance.xml
  627. [RestPlugins]
  628. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  629. ; REST Region or REST Asset and Inventory Plugins
  630. enabled = false
  631. god_key = SECRET
  632. prefix = /admin
  633. [RestRegionPlugin]
  634. ; Change this to true to enable the REST Region Plugin
  635. enabled = false
  636. [RestHandler]
  637. ; Change this to true to enable the REST Asset and Inventory Plugin
  638. enabled = false
  639. authenticate = true
  640. secured = true
  641. extended-escape = true
  642. realm = OpenSim REST
  643. dump-asset = false
  644. path-fill = true
  645. dump-line-size = 32
  646. flush-on-error = true
  647. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  648. ; also, not good error detection when it fails
  649. [IRC]
  650. enabled = false; you need to set this to true otherwise it won't connect
  651. ;server = name.of.irc.server.on.the.net
  652. ;; user password - only use this if the server requires one
  653. ;password = mypass
  654. ;nick = OpenSimBotNameProbablyMakeThisShorter
  655. ;channel = #the_irc_channel_you_want_to_connect_to
  656. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  657. ;port = 6667
  658. ;; channel to listen for configuration commands
  659. ;commands_enabled = false
  660. ;command_channel = 2777
  661. ;report_clients = true
  662. ;; relay private chat connections
  663. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  664. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  665. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  666. ;; relay_chat = false: IRC bridge will not relay normal chat
  667. ;; access_password -- simple security device
  668. ;;
  669. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  670. ;;
  671. ;; relay_private_channels = false
  672. ;; relay_chat = true
  673. ;;
  674. ;; to relay chat only to/from private in-world channels:
  675. ;;
  676. ;; relay_chat = false
  677. ;; relay_private_channels = true
  678. ;; relay_private_channel_in = 2226
  679. ;; relay_private_channel_out = 2225
  680. ;;
  681. ;; in this example, all chat coming in from IRC will be send out via
  682. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  683. ;; be relayed to the IRC channel.
  684. ;;
  685. ;relay_private_channels = false
  686. ;relay_private_channel_in = 2226
  687. ;relay_private_channel_out = 2225
  688. ;relay_chat = true
  689. ;access_password = foobar
  690. ;;fallback_region = name of "default" region
  691. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  692. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  693. ;;for <bot>:<user in region> :<message>
  694. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  695. ;;for <bot>:<message> - <user of region> :
  696. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  697. ;;for <bot>:<message> - from <user> :
  698. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  699. ;; exclude_list allows you to stop the IRC connector from announcing the
  700. ;;arrival and departure of certain users. For example: admins, bots.
  701. ;exclude_list=User 1,User 2,User 3
  702. ; The following settings control the progression of daytime
  703. ; in the Sim. The defaults are the same as the commented out settings
  704. [Sun]
  705. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  706. ;day_length = 4
  707. ; Year length in days
  708. ;year_length = 60
  709. ; Day to Night Ratio
  710. ;day_night_offset = 0.45
  711. ; send a Sun update every update_interval # of frames. A lower number will
  712. ; make for smoother sun transition at the cost of network
  713. ;update_interval = 100
  714. [Wind]
  715. ; Enables the wind module. Default is true
  716. enabled = true
  717. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  718. wind_update_rate = 150
  719. ; The Default Wind Plugin to load
  720. wind_plugin = SimpleRandomWind
  721. ; These settings are specific to the ConfigurableWind plugin
  722. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  723. ; avg_strength = 5.0
  724. ; avg_direction = 0.0
  725. ; var_strength = 0.0
  726. ; var_direction = 0.0
  727. ; rate_change = 1.0
  728. ; This setting is specific to the SimpleRandomWind plugin
  729. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  730. strength = 1.0
  731. [Cloud]
  732. ; Enable this to generate classic particle clouds above the sim.
  733. ; default is disabled - turn it on here
  734. enabled = false
  735. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  736. density = 0.5
  737. ; update interval for the cloud cover data returned by llCloud().
  738. ; default is 1000
  739. cloud_update_rate = 1000
  740. [LightShare]
  741. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  742. ; It has no ill effect on viewers which do not support server-side windlight settings.
  743. ; Currently we only have support for MySQL databases.
  744. enable_windlight = false
  745. [Trees]
  746. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  747. ; default is false
  748. active_trees = false
  749. ; Density of tree population
  750. tree_density = 1000.0
  751. [VectorRender]
  752. ; the font to use for rendering text (default: Arial)
  753. ; font_name = "Arial"
  754. [LL-Functions]
  755. ; Set the following to true to allow administrator owned scripts to execute console commands
  756. ; currently unused
  757. ; AllowosConsoleCommand=false
  758. AllowGodFunctions = false
  759. ; Maximum number of llListen events we allow per script
  760. ; Set this to 0 to have no limit imposed.
  761. max_listens_per_script = 64
  762. [DataSnapshot]
  763. ; The following set of configs pertains to search.
  764. ; Set index_sims to true to enable search engines to index your searchable data
  765. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  766. ; default is false
  767. index_sims = false
  768. ; The variable data_exposure controls what the regions expose:
  769. ; minimum: exposes only things explicitly marked for search
  770. ; all: exposes everything
  771. data_exposure = minimum
  772. ; If search is on, change this to your grid name; will be ignored for standalones
  773. gridname = "OSGrid"
  774. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  775. ; Later, you may want to increase this to 3600 (1 hour) or more
  776. default_snapshot_period = 1200
  777. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  778. snapshot_cache_directory = "DataSnapshot"
  779. ; This semicolon-separated string serves to notify specific data services about the existence
  780. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  781. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  782. [Economy]
  783. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  784. ; Enables selling things for $0
  785. SellEnabled = "false"
  786. ; Money Unit fee to upload textures, animations etc
  787. PriceUpload = 0
  788. ; Money Unit fee to create groups
  789. PriceGroupCreate = 0
  790. ; We don't really know what the rest of these values do. These get sent to the client
  791. ; These taken from Agni at a Public Telehub. Change at your own risk.
  792. ObjectCount = 0
  793. PriceEnergyUnit = 100
  794. PriceObjectClaim = 10
  795. PricePublicObjectDecay = 4
  796. PricePublicObjectDelete = 4
  797. PriceParcelClaim = 1
  798. PriceParcelClaimFactor = 1
  799. PriceRentLight = 5
  800. TeleportMinPrice = 2
  801. TeleportPriceExponent = 2
  802. EnergyEfficiency = 1
  803. PriceObjectRent = 1
  804. PriceObjectScaleFactor = 10
  805. PriceParcelRent = 1
  806. [XEngine]
  807. ; Enable this engine in this OpenSim instance
  808. Enabled = true
  809. ; How many threads to keep alive even if nothing is happening
  810. MinThreads = 2
  811. ; How many threads to start at maximum load
  812. MaxThreads = 100
  813. ; Time a thread must be idle (in seconds) before it dies
  814. IdleTimeout = 60
  815. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  816. Priority = "BelowNormal"
  817. ; Maximum number of events to queue for a script (excluding timers)
  818. MaxScriptEventQueue = 300
  819. ; Stack size per thread created
  820. ThreadStackSize = 262144
  821. ; Set this to true (the default) to load each script into a separate
  822. ; AppDomain. Setting this to false will load all script assemblies into the
  823. ; current AppDomain, which will reduce the per-script overhead at the
  824. ; expense of reduced security and the inability to garbage collect the
  825. ; script assemblies
  826. AppDomainLoading = true
  827. ; Rate to poll for asynchronous command replies (ms)
  828. ; currently unused
  829. ;AsyncLLCommandLoopms = 50
  830. ; Save the source of all compiled scripts
  831. WriteScriptSourceToDebugFile = false
  832. ; Default language for scripts
  833. DefaultCompileLanguage = lsl
  834. ; List of allowed languages (lsl,vb,js,cs)
  835. ; AllowedCompilers=lsl,cs,js,vb.
  836. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  837. AllowedCompilers=lsl
  838. ; Compile debug info (line numbers) into the script assemblies
  839. CompileWithDebugInformation = true
  840. ; Allow the user of mod* functions. This allows a script to pass messages
  841. ; to a region module via the modSendCommand() function
  842. ; Default is false
  843. AllowMODFunctions = false
  844. ; Allow the use of os* functions (some are dangerous)
  845. AllowOSFunctions = false
  846. ; Allow the user of LightShare functions
  847. AllowLightShareFunctions = false
  848. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  849. OSFunctionThreatLevel = VeryLow
  850. ; Interval (s) between background save of script states
  851. SaveInterval = 120
  852. ; Interval (s) between maintenance runs (0 = disable)
  853. MaintenanceInterval = 10
  854. ; Time a script can spend in an event handler before it is interrupted
  855. EventLimit = 30
  856. ; If a script overruns it's event limit, kill the script?
  857. KillTimedOutScripts = false
  858. ; Sets the multiplier for the scripting delays
  859. ScriptDelayFactor = 1.0
  860. ; The factor the 10 m distances llimits are multiplied by
  861. ScriptDistanceLimitFactor = 1.0
  862. ; Maximum length of notecard line read
  863. ; Increasing this to large values potentially opens
  864. ; up the system to malicious scripters
  865. ; NotecardLineReadCharsMax = 255
  866. ; Sensor settings
  867. SensorMaxRange = 96.0
  868. SensorMaxResults = 16
  869. ; OS Functions enable/disable
  870. ; For each function, you can add one line, as shown
  871. ; The default for all functions allows them if below threat level
  872. ; true allows the use of the function unconditionally
  873. ; Allow_osSetRegionWaterHeight = true
  874. ; false disables the function completely
  875. ; Allow_osSetRegionWaterHeight = false
  876. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  877. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  878. ; You can also use script creators as the uuid
  879. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  880. ; If both Allow_ and Creators_ are given, effective permissions
  881. ; are the union of the two.
  882. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  883. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  884. ; AutomaticLinkPermission = false
  885. ; Disable underground movement of prims (default true); set to
  886. ; false to allow script controlled underground positioning of
  887. ; prims
  888. ; DisableUndergroundMovement = true
  889. ;; Path to script assemblies
  890. ; ScriptEnginesPath = "ScriptEngines"
  891. ; Whether to delete previously compiled scripts when the sim starts. If you disable this
  892. ; then startup will be faster. However, then it becomes your responsibility to delete the
  893. ; compiled scripts if OpenSim has changed enough that previously compiled scripts are no
  894. ; longer compatible.
  895. DeleteScriptsOnStartup = true
  896. [OpenGridProtocol]
  897. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  898. ;On/true or Off/false
  899. ogp_enabled=false
  900. ;Name Prefix/suffix when using OGP
  901. ogp_firstname_prefix=""
  902. ogp_lastname_suffix="_EXTERNAL"
  903. [Concierge]
  904. ; Enable concierge module
  905. ; Default is false
  906. enabled = false
  907. ; name of the concierge
  908. whoami = "jeeves"
  909. ; password for updating the welcome message templates via XmlRpc
  910. password = SECRET
  911. ; regex specifying for which regions concierge service is desired; if
  912. ; empty, then for all
  913. regions = "^MeetingSpace-"
  914. ; for each region that matches the regions regexp you can provide
  915. ; (optionally) a welcome template using format substitution:
  916. ; {0} is replaced with the name of the avatar entering the region
  917. ; {1} is replaced with the name of the region
  918. ; {2} is replaced with the name of the concierge (whoami variable above)
  919. welcomes = /path/to/welcome/template/directory
  920. ; Concierge can send attendee lists to an event broker whenever an
  921. ; avatar enters or leaves a concierged region. the URL is subject
  922. ; to format substitution:
  923. ; {0} is replaced with the region's name
  924. ; {1} is replaced with the region's UUID
  925. broker = "http://broker.place.com/{1}"
  926. [RegionReady]
  927. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  928. ; default is false
  929. enabled = false
  930. ; Channel on which to signal region readiness through a message
  931. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  932. ; - the first field indicating whether this is an initial server startup
  933. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  934. ; - the third field is a number indicating how many scripts failed to compile
  935. ; - "oar error" if supplied, provides the error message from the OAR load
  936. channel_notify = -800
  937. ; - disallow logins while scripts are loading
  938. login_disable = false
  939. ; - send an alert as json to a service
  940. ; alert_uri = "http://myappserver.net/my_handler/"
  941. [MRM]
  942. ; Enables the Mini Region Modules Script Engine.
  943. ; default is false
  944. Enabled = false
  945. ; Runs MRM in a Security Sandbox
  946. ; WARNING: DISABLING IS A SECURITY RISK.
  947. Sandboxed = true
  948. ; The level sandbox to use, adjust at your OWN RISK.
  949. ; Valid values are:
  950. ; * FullTrust
  951. ; * SkipVerification
  952. ; * Execution
  953. ; * Nothing
  954. ; * LocalIntranet
  955. ; * Internet
  956. ; * Everything
  957. SandboxLevel = "Internet"
  958. ; Only allow Region Owners to run MRMs
  959. ; May represent a security risk if you disable this.
  960. OwnerOnly = true
  961. [Hypergrid]
  962. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  963. safemode = false
  964. [VivoxVoice]
  965. ; The VivoxVoice module will allow you to provide voice on your
  966. ; region(s). It uses the same voice technology as the LL grid and
  967. ; works with recent LL clients (we have tested 1.22.9.110075, so
  968. ; anything later ought to be fine as well).
  969. ;
  970. ; For this to work you need to obtain an admin account from Vivox
  971. ; that allows you to create voice accounts and region channels.
  972. enabled = false
  973. ; vivox voice server
  974. vivox_server = www.foobar.vivox.com
  975. ; vivox SIP URI
  976. vivox_sip_uri = foobar.vivox.com
  977. ; vivox admin user name
  978. vivox_admin_user = DeepThroat
  979. ; vivox admin password
  980. vivox_admin_password = VoiceG4te
  981. ; channel type: "channel" or "positional"
  982. ; - positional: spatial sound (default)
  983. ; - channel: normal "conference call", no spatial sound
  984. ;vivox_channel_type = positional
  985. ; channel characteristics (unless you know what you are doing, i'd
  986. ; leave them as they are --- now you WILL muck around with them,
  987. ; huh? sigh)
  988. ; channel distance model:
  989. ; 0 - no attenuation
  990. ; 1 - inverse distance attenuation
  991. ; 2 - linear attenuation (default)
  992. ; 3 - exponential attenuation
  993. ;vivox_channel_distance_model = 2
  994. ; channel mode:
  995. ; - "open" (default)
  996. ; - "lecture"
  997. ; - "presentation"
  998. ; - "auditorium"
  999. ;vivox_channel_mode = "open"
  1000. ; channel roll off: rate of attenuation
  1001. ; - a value between 1.0 and 4.0, default is 2.0
  1002. ;vivox_channel_roll_off = 2.0
  1003. ; channel max range: distance at which channel is silent
  1004. ; - a value between 0 and 160, default is 80
  1005. ;vivox_channel_max_range = 80
  1006. ; channel clamping distance: distance before attenuation applies
  1007. ; - a value between 0 and 160, default is 10
  1008. ;vivox_channel_clamping_distance = 10
  1009. [Groups]
  1010. Enabled = false
  1011. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1012. ; apply to the Flotsam/SimianGrid GroupsModule
  1013. Module = Default
  1014. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1015. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1016. ;Module = GroupsModule
  1017. ; Enable Group Notices
  1018. ;NoticesEnabled = true
  1019. ; This makes the Groups modules very chatty on the console.
  1020. DebugEnabled = false
  1021. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1022. ; Set to 0 to disable the cache.
  1023. ; Default is 30 seconds
  1024. GroupsCacheTimeout = 30
  1025. ; Specify which messaging module to use for groups messaging and if it's enabled
  1026. ;MessagingModule = GroupsMessagingModule
  1027. ;MessagingEnabled = true
  1028. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1029. ; SimianGrid Service for Groups
  1030. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1031. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1032. ; Flotsam XmlRpc Service for Groups
  1033. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1034. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1035. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1036. ;XmlRpcServiceReadKey = 1234
  1037. ;XmlRpcServiceWriteKey = 1234
  1038. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1039. ; this is a work around fora problem discovered on some Windows based region servers.
  1040. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1041. ; System.Net.WebException: The request was aborted: The request was canceled.
  1042. ; XmlRpcDisableKeepAlive = false
  1043. [PacketPool]
  1044. ; Enables the experimental packet pool. Yes, we've been here before.
  1045. ;RecyclePackets = true;
  1046. ;RecycleDataBlocks = true;
  1047. [InterestManagement]
  1048. ; This section controls how state updates are prioritized for each client
  1049. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1050. ; SimpleAngularDistance, and FrontBack
  1051. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1052. ReprioritizationEnabled = true
  1053. ReprioritizationInterval = 2000.0
  1054. RootReprioritizationDistance = 10.0
  1055. ChildReprioritizationDistance = 20.0
  1056. ; View region statistics via a web page
  1057. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1058. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1059. ; For example- http://127.0.0.1:9000/SStats/
  1060. [WebStats]
  1061. ; enabled=false
  1062. [MediaOnAPrim]
  1063. ; Enable media on a prim facilities
  1064. Enabled = true;
  1065. ;;
  1066. ;; If you are using a simian grid frontend you can enable
  1067. ;; this module to upload tile images for the mapping fn
  1068. ;;
  1069. [SimianGridMaptiles]
  1070. Enabled = False
  1071. MaptileURL = "http://www.mygrid.com/Grid/"
  1072. RefreshTime = 3600
  1073. ;;
  1074. ;; These are defaults that are overwritten below in [Architecture].
  1075. ;; These defaults allow OpenSim to work out of the box with
  1076. ;; zero configuration
  1077. ;;
  1078. [AssetService]
  1079. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1080. AssetLoaderArgs = "assets/AssetSets.xml"
  1081. ; Disable this to prevent the default asset set from being inserted into the
  1082. ; asset store each time the region starts
  1083. AssetLoaderEnabled = true
  1084. [GridService]
  1085. ;; default standalone, overridable in StandaloneCommon.ini
  1086. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1087. [AutoBackupModule]
  1088. ;; default is module is disabled at the top level
  1089. AutoBackupModuleEnabled = false
  1090. [Modules]
  1091. Include-modules = "addon-modules/*/config/*.ini"