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MSSQL
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32ddcefaca
Merge branch 'master' into dev
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13 éve |
MySQL
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9c15c8897e
Merge branch 'master' into dev
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13 éve |
Null
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32ddcefaca
Merge branch 'master' into dev
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13 éve |
Properties
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 éve |
Resources
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6afa55d446
Removed a few obsolete mono addin references. Mantis #4854
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14 éve |
SQLite
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30a9cee425
Merge branch 'master' into dev
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13 éve |
Tests
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fdcf910e00
Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested.
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13 éve |
AssetDataBase.cs
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60357d3778
Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler.
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14 éve |
DBGuids.cs
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f1f0bc23f4
Formatting cleanup.
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14 éve |
IAssetData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 éve |
IAuthenticationData.cs
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ac40c7a74c
Fully implement unencrypted auth token operations
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15 éve |
IAvatarData.cs
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6e8d94685d
AvatarStore. Untested, but complete
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15 éve |
IFriendsData.cs
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336665e035
More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back.
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13 éve |
IGridUserData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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14 éve |
IInventoryData.cs
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dd277a0d02
First pass at cleaning up thread safety in EntityManager and SceneGraph
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14 éve |
IPresenceData.cs
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a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
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14 éve |
IRegionData.cs
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1f25b9e8db
Thank you, Marck00, for a patch that implemented region distance sorting
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14 éve |
IUserAccountData.cs
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930d374525
Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer.
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14 éve |
IXInventoryData.cs
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bdd7849094
Allow item links to be deleted even when other deletes and purges are disabled.
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13 éve |
IniConfig.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 éve |
Migration.cs
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bc9f793a92
Formatting cleanup.
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14 éve |