Dan Lake 30a9cee425 Merge branch 'master' into dev 13 éve
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MSSQL 32ddcefaca Merge branch 'master' into dev 13 éve
MySQL 9c15c8897e Merge branch 'master' into dev 13 éve
Null 32ddcefaca Merge branch 'master' into dev 13 éve
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 éve
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 éve
SQLite 30a9cee425 Merge branch 'master' into dev 13 éve
Tests fdcf910e00 Fix a bug in T015_LargeSceneObjects() where the large scene object was stored 31 times (1 time for each added part) instead of once at the end, even though only the largest 31 prim scene object was retrieved and tested. 13 éve
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 éve
DBGuids.cs f1f0bc23f4 Formatting cleanup. 14 éve
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 éve
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 éve
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 15 éve
IFriendsData.cs 336665e035 More on HG Friends. Added Delete(string, string) across the board. Added security to friendship identifiers so that they can safely be deleted across worlds. Had to change Get(string) to use LIKE because the secret in the identifier is not always known -- affects only HG visitors. BOTTOM LINE SO FAR: HG friendships established and deleted safely across grids, local rights working but not (yet?) being transmitted back. 13 éve
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 éve
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 éve
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 éve
IRegionData.cs 1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting 14 éve
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 éve
IXInventoryData.cs bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled. 13 éve
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 éve
Migration.cs bc9f793a92 Formatting cleanup. 14 éve