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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenSim.Framework;
- namespace OpenSim.Services.Interfaces
- {
- public delegate void AssetRetrieved(string id, object sender, AssetBase asset);
- public delegate void SimpleAssetRetrieved(AssetBase asset);
- public interface IAssetService
- {
- /// <summary>
- /// Get an asset synchronously.
- /// </summary>
- /// <param name="id"></param>
- /// <returns></returns>
- AssetBase Get(string id);
- AssetBase Get(string id, string ForeignAssetService, bool StoreOnLocalGrid);
-
- /// <summary>
- /// Get an asset's metadata
- /// </summary>
- /// <param name="id"></param>
- /// <returns></returns>
- AssetMetadata GetMetadata(string id);
- /// <summary>
- /// Get an asset's data, ignoring the metadata.
- /// </summary>
- /// <param name="id"></param>
- /// <returns>null if there is no such asset</returns>
- byte[] GetData(string id);
- /// <summary>
- /// Synchronously fetches an asset from the local cache only.
- /// </summary>
- /// <param name="id">Asset ID</param>
- /// <returns>The fetched asset, or null if it did not exist in the local cache</returns>
- AssetBase GetCached(string id);
- /// <summary>
- /// Get an asset synchronously or asynchronously (depending on whether
- /// it is locally cached) and fire a callback with the fetched asset
- /// </summary>
- /// <param name="id">The asset id</param>
- /// <param name="sender">Represents the requester. Passed back via the handler</param>
- /// <param name="handler">
- /// The handler to call back once the asset has been retrieved. This will be called back with a null AssetBase
- /// if the asset could not be found for some reason (e.g. if it does not exist, if a remote asset service
- /// was not contactable, if it is not in the database, etc.).
- /// </param>
- /// <returns>True if the id was parseable, false otherwise</returns>
- bool Get(string id, Object sender, AssetRetrieved handler);
- void Get(string id, string ForeignAssetService, bool StoreOnLocalGrid, SimpleAssetRetrieved callBack);
- /// <summary>
- /// Check if assets exist in the database.
- /// </summary>
- /// <param name="ids">The assets' IDs</param>
- /// <returns>For each asset: true if it exists, false otherwise</returns>
- bool[] AssetsExist(string[] ids);
- /// <summary>
- /// Creates a new asset
- /// </summary>
- /// <remarks>
- /// Returns a random ID if none is passed via the asset argument.
- /// </remarks>
- /// <param name="asset"></param>
- /// <returns>The Asset ID, or string.Empty if an error occurred</returns>
- string Store(AssetBase asset);
- /// <summary>
- /// Update an asset's content
- /// </summary>
- /// <remarks>
- /// Attachments and bare scripts need this!!
- /// </remarks>
- /// <param name="id"> </param>
- /// <param name="data"></param>
- /// <returns></returns>
- bool UpdateContent(string id, byte[] data);
- /// <summary>
- /// Delete an asset
- /// </summary>
- /// <param name="id"></param>
- /// <returns></returns>
- bool Delete(string id);
- }
- }
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