OpenSim.RegionServer.dll.build 4.3 KB

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  1. <?xml version="1.0" ?>
  2. <project name="OpenSim.RegionServer" default="build">
  3. <target name="build">
  4. <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
  5. <mkdir dir="${project::get-base-directory()}/${build.dir}" />
  6. <copy todir="${project::get-base-directory()}/${build.dir}">
  7. <fileset basedir="${project::get-base-directory()}">
  8. </fileset>
  9. </copy>
  10. <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
  11. <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
  12. </resources>
  13. <sources failonempty="true">
  14. <include name="AgentAssetUpload.cs" />
  15. <include name="ConsoleCmds.cs" />
  16. <include name="Grid.cs" />
  17. <include name="OpenSimMain.cs" />
  18. <include name="OpenSimNetworkHandler.cs" />
  19. <include name="PacketServer.cs" />
  20. <include name="QueItem.cs" />
  21. <include name="RegionInfo.cs" />
  22. <include name="SimClient.cs" />
  23. <include name="SimConsole.cs" />
  24. <include name="VersionInfo.cs" />
  25. <include name="Assets/AssetCache.cs" />
  26. <include name="Assets/InventoryCache.cs" />
  27. <include name="CAPS/AdminWebFront.cs" />
  28. <include name="types/Mesh.cs" />
  29. <include name="types/Triangle.cs" />
  30. <include name="world/Avatar.cs" />
  31. <include name="world/AvatarAnimations.cs" />
  32. <include name="world/AvatarClient.cs" />
  33. <include name="world/AvatarUpdate.cs" />
  34. <include name="world/Entity.cs" />
  35. <include name="world/Primitive.cs" />
  36. <include name="world/Primitive2.cs" />
  37. <include name="world/ScriptEngine.cs" />
  38. <include name="world/SurfacePatch.cs" />
  39. <include name="world/World.cs" />
  40. <include name="world/WorldPacketHandlers.cs" />
  41. <include name="world/scripting/IScript.cs" />
  42. <include name="world/scripting/IScriptContext.cs" />
  43. <include name="world/scripting/IScriptEntity.cs" />
  44. <include name="world/scripting/IScriptHandler.cs" />
  45. <include name="world/scripting/Script.cs" />
  46. <include name="world/scripting/ScriptFactory.cs" />
  47. <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
  48. </sources>
  49. <references basedir="${project::get-base-directory()}">
  50. <lib>
  51. <include name="${project::get-base-directory()}" />
  52. <include name="${project::get-base-directory()}/${build.dir}" />
  53. </lib>
  54. <include name="System.dll" />
  55. <include name="System.Xml.dll" />
  56. <include name="../bin/libsecondlife.dll" />
  57. <include name="../bin/Axiom.MathLib.dll" />
  58. <include name="../bin/Db4objects.Db4o.dll" />
  59. <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
  60. <include name="../bin/OpenSim.Framework.dll" />
  61. <include name="../bin/OpenSim.Framework.Console.dll" />
  62. <include name="../bin/OpenSim.GenericConfig.Xml.dll" />
  63. <include name="../bin/OpenSim.Physics.Manager.dll" />
  64. <include name="../bin/OpenSim.Servers.dll" />
  65. </references>
  66. </csc>
  67. <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
  68. <mkdir dir="${project::get-base-directory()}/../bin/"/>
  69. <copy todir="${project::get-base-directory()}/../bin/">
  70. <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
  71. <include name="*.dll"/>
  72. <include name="*.exe"/>
  73. </fileset>
  74. </copy>
  75. </target>
  76. <target name="clean">
  77. <delete dir="${bin.dir}" failonerror="false" />
  78. <delete dir="${obj.dir}" failonerror="false" />
  79. </target>
  80. <target name="doc" description="Creates documentation.">
  81. </target>
  82. </project>