ThermalWeathering.cs 4.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. namespace libTerrain
  29. {
  30. partial class Channel
  31. {
  32. /// <summary>
  33. /// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original.
  34. /// </summary>
  35. /// <param name="talus">The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage</param>
  36. /// <param name="rounds">The number of erosion rounds</param>
  37. /// <param name="c">The amount of rock to carry each round</param>
  38. public Channel ThermalWeathering(double talus, int rounds, double c)
  39. {
  40. SetDiff();
  41. double[,] lastFrame;
  42. double[,] thisFrame;
  43. lastFrame = (double[,]) map.Clone();
  44. thisFrame = (double[,]) map.Clone();
  45. NeighbourSystem type = NeighbourSystem.Moore;
  46. // Using moore neighbourhood (twice as computationally expensive)
  47. int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
  48. int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
  49. int frames = rounds; // Number of thermal erosion iterations to run
  50. int i, j;
  51. int x, y;
  52. for (i = 0; i < frames; i++)
  53. {
  54. for (x = 0; x < w; x++)
  55. {
  56. for (y = 0; y < h; y++)
  57. {
  58. for (j = 0; j < NEIGHBOUR_MAX; j++)
  59. {
  60. if (j != NEIGHBOUR_ME)
  61. {
  62. int[] coords = Neighbours(type, j);
  63. coords[0] += x;
  64. coords[1] += y;
  65. if (coords[0] > w - 1)
  66. coords[0] = w - 1;
  67. if (coords[1] > h - 1)
  68. coords[1] = h - 1;
  69. if (coords[0] < 0)
  70. coords[0] = 0;
  71. if (coords[1] < 0)
  72. coords[1] = 0;
  73. double heightF = thisFrame[x, y];
  74. double target = thisFrame[coords[0], coords[1]];
  75. if (target > heightF + talus)
  76. {
  77. double calc = c*((target - heightF) - talus);
  78. heightF += calc;
  79. target -= calc;
  80. }
  81. thisFrame[x, y] = heightF;
  82. thisFrame[coords[0], coords[1]] = target;
  83. }
  84. }
  85. }
  86. }
  87. lastFrame = (double[,]) thisFrame.Clone();
  88. }
  89. map = thisFrame;
  90. Normalise(); // Just to guaruntee a smooth 0..1 value
  91. return this;
  92. }
  93. }
  94. }