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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- namespace libTerrain
- {
- partial class Channel
- {
- /// <summary>
- /// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original.
- /// </summary>
- /// <param name="talus">The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage</param>
- /// <param name="rounds">The number of erosion rounds</param>
- /// <param name="c">The amount of rock to carry each round</param>
- public Channel ThermalWeathering(double talus, int rounds, double c)
- {
- SetDiff();
- double[,] lastFrame;
- double[,] thisFrame;
- lastFrame = (double[,]) map.Clone();
- thisFrame = (double[,]) map.Clone();
- NeighbourSystem type = NeighbourSystem.Moore;
- // Using moore neighbourhood (twice as computationally expensive)
- int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
- int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
- int frames = rounds; // Number of thermal erosion iterations to run
- int i, j;
- int x, y;
- for (i = 0; i < frames; i++)
- {
- for (x = 0; x < w; x++)
- {
- for (y = 0; y < h; y++)
- {
- for (j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- int[] coords = Neighbours(type, j);
- coords[0] += x;
- coords[1] += y;
- if (coords[0] > w - 1)
- coords[0] = w - 1;
- if (coords[1] > h - 1)
- coords[1] = h - 1;
- if (coords[0] < 0)
- coords[0] = 0;
- if (coords[1] < 0)
- coords[1] = 0;
- double heightF = thisFrame[x, y];
- double target = thisFrame[coords[0], coords[1]];
- if (target > heightF + talus)
- {
- double calc = c*((target - heightF) - talus);
- heightF += calc;
- target -= calc;
- }
- thisFrame[x, y] = heightF;
- thisFrame[coords[0], coords[1]] = target;
- }
- }
- }
- }
- lastFrame = (double[,]) thisFrame.Clone();
- }
- map = thisFrame;
- Normalise(); // Just to guaruntee a smooth 0..1 value
- return this;
- }
- }
- }
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