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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- namespace libTerrain
- {
- partial class Channel
- {
- // Navier Stokes Algorithms ported from
- // "Real-Time Fluid Dynamics for Games" by Jos Stam.
- // presented at GDC 2003.
- // Poorly ported from C++. (I gave up making it properly native somewhere after nsSetBnd)
- private static int nsIX(int i, int j, int N)
- {
- return ((i) + (N + 2)*(j));
- }
- private static void nsSwap(ref double x0, ref double x)
- {
- double tmp = x0;
- x0 = x;
- x = tmp;
- }
- private static void nsSwap(ref double[] x0, ref double[] x)
- {
- double[] tmp = x0;
- x0 = x;
- x = tmp;
- }
- private void nsAddSource(int N, ref double[] x, ref double[] s, double dt)
- {
- int i;
- int size = (N + 2)*(N + 2);
- for (i = 0; i < size; i++)
- {
- x[i] += dt*s[i];
- }
- }
- private void nsSetBnd(int N, int b, ref double[] x)
- {
- int i;
- for (i = 0; i <= N; i++)
- {
- x[nsIX(0, i, N)] = b == 1 ? -x[nsIX(1, i, N)] : x[nsIX(1, i, N)];
- x[nsIX(0, N + 1, N)] = b == 1 ? -x[nsIX(N, i, N)] : x[nsIX(N, i, N)];
- x[nsIX(i, 0, N)] = b == 2 ? -x[nsIX(i, 1, N)] : x[nsIX(i, 1, N)];
- x[nsIX(i, N + 1, N)] = b == 2 ? -x[nsIX(i, N, N)] : x[nsIX(i, N, N)];
- }
- x[nsIX(0, 0, N)] = 0.5f*(x[nsIX(1, 0, N)] + x[nsIX(0, 1, N)]);
- x[nsIX(0, N + 1, N)] = 0.5f*(x[nsIX(1, N + 1, N)] + x[nsIX(0, N, N)]);
- x[nsIX(N + 1, 0, N)] = 0.5f*(x[nsIX(N, 0, N)] + x[nsIX(N + 1, 1, N)]);
- x[nsIX(N + 1, N + 1, N)] = 0.5f*(x[nsIX(N, N + 1, N)] + x[nsIX(N + 1, N, N)]);
- }
- private void nsLinSolve(int N, int b, ref double[] x, ref double[] x0, double a, double c)
- {
- int i, j;
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- x[nsIX(i, j, N)] = (x0[nsIX(i, j, N)] + a*
- (x[nsIX(i - 1, j, N)] +
- x[nsIX(i + 1, j, N)] +
- x[nsIX(i, j - 1, N)] + x[nsIX(i, j + 1, N)])
- )/c;
- }
- }
- nsSetBnd(N, b, ref x);
- }
- private void nsDiffuse(int N, int b, ref double[] x, ref double[] x0, double diff, double dt)
- {
- double a = dt*diff*N*N;
- nsLinSolve(N, b, ref x, ref x0, a, 1 + 4*a);
- }
- private void nsAdvect(int N, int b, ref double[] d, ref double[] d0, ref double[] u, ref double[] v, double dt)
- {
- int i, j, i0, j0, i1, j1;
- double x, y, s0, t0, s1, t1, dt0;
- dt0 = dt*N;
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- x = i - dt0*u[nsIX(i, j, N)];
- y = j - dt0*v[nsIX(i, j, N)];
- if (x < 0.5)
- x = 0.5;
- if (x > N + 0.5)
- x = N + 0.5;
- i0 = (int) x;
- i1 = i0 + 1;
- if (y < 0.5)
- y = 0.5;
- if (y > N + 0.5)
- y = N + 0.5;
- j0 = (int) y;
- j1 = j0 + 1;
- s1 = x - i0;
- s0 = 1 - s1;
- t1 = y - j0;
- t0 = 1 - t1;
- d[nsIX(i, j, N)] = s0*(t0*d0[nsIX(i0, j0, N)] + t1*d0[nsIX(i0, j1, N)]) +
- s1*(t0*d0[nsIX(i1, j0, N)] + t1*d0[nsIX(i1, j1, N)]);
- }
- }
- nsSetBnd(N, b, ref d);
- }
- public void nsProject(int N, ref double[] u, ref double[] v, ref double[] p, ref double[] div)
- {
- int i, j;
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- div[nsIX(i, j, N)] = -0.5*
- (u[nsIX(i + 1, j, N)] - u[nsIX(i - 1, j, N)] + v[nsIX(i, j + 1, N)] -
- v[nsIX(i, j - 1, N)])/N;
- p[nsIX(i, j, N)] = 0;
- }
- }
- nsSetBnd(N, 0, ref div);
- nsSetBnd(N, 0, ref p);
- nsLinSolve(N, 0, ref p, ref div, 1, 4);
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- u[nsIX(i, j, N)] -= 0.5*N*(p[nsIX(i + 1, j, N)] - p[nsIX(i - 1, j, N)]);
- v[nsIX(i, j, N)] -= 0.5*N*(p[nsIX(i, j + 1, N)] - p[nsIX(i, j - 1, N)]);
- }
- }
- nsSetBnd(N, 1, ref u);
- nsSetBnd(N, 2, ref v);
- }
- private void nsDensStep(int N, ref double[] x, ref double[] x0, ref double[] u, ref double[] v, double diff,
- double dt)
- {
- nsAddSource(N, ref x, ref x0, dt);
- nsSwap(ref x0, ref x);
- nsDiffuse(N, 0, ref x, ref x0, diff, dt);
- nsSwap(ref x0, ref x);
- nsAdvect(N, 0, ref x, ref x0, ref u, ref v, dt);
- }
- private void nsVelStep(int N, ref double[] u, ref double[] v, ref double[] u0, ref double[] v0, double visc,
- double dt)
- {
- nsAddSource(N, ref u, ref u0, dt);
- nsAddSource(N, ref v, ref v0, dt);
- nsSwap(ref u0, ref u);
- nsDiffuse(N, 1, ref u, ref u0, visc, dt);
- nsSwap(ref v0, ref v);
- nsDiffuse(N, 2, ref v, ref v0, visc, dt);
- nsProject(N, ref u, ref v, ref u0, ref v0);
- nsSwap(ref u0, ref u);
- nsSwap(ref v0, ref v);
- nsAdvect(N, 1, ref u, ref u0, ref u0, ref v0, dt);
- nsAdvect(N, 2, ref v, ref v0, ref u0, ref v0, dt);
- nsProject(N, ref u, ref v, ref u0, ref v0);
- }
- private void nsBufferToDoubles(ref double[] dens, int N, ref double[,] doubles)
- {
- int i;
- int j;
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- doubles[i - 1, j - 1] = dens[nsIX(i, j, N)];
- }
- }
- }
- private void nsDoublesToBuffer(double[,] doubles, int N, ref double[] dens)
- {
- int i;
- int j;
- for (i = 1; i <= N; i++)
- {
- for (j = 1; j <= N; j++)
- {
- dens[nsIX(i, j, N)] = doubles[i - 1, j - 1];
- }
- }
- }
- private void nsSimulate(int N, int rounds, double dt, double diff, double visc)
- {
- int size = (N*2)*(N*2);
- double[] u = new double[size]; // Force, X axis
- double[] v = new double[size]; // Force, Y axis
- double[] u_prev = new double[size];
- double[] v_prev = new double[size];
- double[] dens = new double[size];
- double[] dens_prev = new double[size];
- nsDoublesToBuffer(map, N, ref dens);
- nsDoublesToBuffer(map, N, ref dens_prev);
- for (int i = 0; i < rounds; i++)
- {
- u_prev = u;
- v_prev = v;
- dens_prev = dens;
- nsVelStep(N, ref u, ref v, ref u_prev, ref v_prev, visc, dt);
- nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt);
- }
- nsBufferToDoubles(ref dens, N, ref map);
- }
- /// <summary>
- /// Performs computational fluid dynamics on a channel
- /// </summary>
- /// <param name="rounds">The number of steps to perform (Recommended: 20)</param>
- /// <param name="dt">Delta Time - The time between steps (Recommended: 0.1)</param>
- /// <param name="diff">Fluid diffusion rate (Recommended: 0.0)</param>
- /// <param name="visc">Fluid viscosity (Recommended: 0.0)</param>
- public void navierStokes(int rounds, double dt, double diff, double visc)
- {
- nsSimulate(h, rounds, dt, diff, visc);
- }
- public void navierStokes(int rounds, double dt, double diff, double visc, ref double[,] uret, ref double[,] vret)
- {
- int N = h;
- int size = (N*2)*(N*2);
- double[] u = new double[size]; // Force, X axis
- double[] v = new double[size]; // Force, Y axis
- double[] u_prev = new double[size];
- double[] v_prev = new double[size];
- double[] dens = new double[size];
- double[] dens_prev = new double[size];
- nsDoublesToBuffer(map, N, ref dens);
- nsDoublesToBuffer(map, N, ref dens_prev);
- for (int i = 0; i < rounds; i++)
- {
- u_prev = u;
- v_prev = v;
- dens_prev = dens;
- nsVelStep(N, ref u, ref v, ref u_prev, ref v_prev, visc, dt);
- nsDensStep(N, ref dens, ref dens_prev, ref u, ref v, diff, dt);
- }
- nsBufferToDoubles(ref u, N, ref uret);
- nsBufferToDoubles(ref v, N, ref vret);
- nsBufferToDoubles(ref dens, N, ref map);
- }
- }
- }
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