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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- namespace libTerrain
- {
- partial class Channel
- {
- public void HydraulicErosion(Channel rain, double evaporation, double solubility, int frequency, int rounds)
- {
- SetDiff();
- Channel water = new Channel(w, h);
- Channel sediment = new Channel(w, h);
- Channel terrain = this;
- Channel waterFlow = new Channel(w, h);
- NeighbourSystem type = NeighbourSystem.Moore;
- int NEIGHBOUR_ME = 4;
- int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5;
- for (int i = 0; i < rounds; i++)
- {
- water += rain;
- sediment = terrain*water;
- terrain -= sediment;
- for (int x = 1; x < w - 1; x++)
- {
- for (int y = 1; y < h - 1; y++)
- {
- double[] heights = new double[NEIGHBOUR_MAX];
- double[] diffs = new double[NEIGHBOUR_MAX];
- double heightCenter = map[x, y];
- for (int j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- int[] coords = Neighbours(type, j);
- coords[0] += x;
- coords[1] += y;
- heights[j] = map[coords[0], coords[1]] + water.map[coords[0], coords[1]] +
- sediment.map[coords[0], coords[1]];
- diffs[j] = heightCenter - heights[j];
- }
- }
- double totalHeight = 0;
- double totalHeightDiff = 0;
- int totalCellsCounted = 1;
- for (int j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- if (diffs[j] > 0)
- {
- totalHeight += heights[j];
- totalHeightDiff += diffs[j];
- totalCellsCounted++;
- }
- }
- }
- if (totalCellsCounted == 1)
- continue;
- double averageHeight = totalHeight/totalCellsCounted;
- double waterAmount = Math.Min(water.map[x, y], heightCenter - averageHeight);
- // TODO: Check this.
- waterFlow.map[x, y] += waterFlow.map[x, y] - waterAmount;
- double totalInverseDiff = waterAmount/totalHeightDiff;
- for (int j = 0; j < NEIGHBOUR_MAX; j++)
- {
- if (j != NEIGHBOUR_ME)
- {
- int[] coords = Neighbours(type, j);
- coords[0] += x;
- coords[1] += y;
- if (diffs[j] > 0)
- {
- waterFlow.SetWrap(coords[0], coords[1],
- waterFlow.map[coords[0], coords[1]] + diffs[j]*totalInverseDiff);
- }
- }
- }
- }
- }
- water += waterFlow;
- waterFlow.Fill(0);
- water *= evaporation;
- for (int x = 0; x < w; x++)
- {
- for (int y = 0; y < h; y++)
- {
- double deposition = sediment.map[x, y] - water.map[x, y]*solubility;
- if (deposition > 0)
- {
- sediment.map[x, y] -= deposition;
- terrain.map[x, y] += deposition;
- }
- }
- }
- }
- }
- }
- }
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