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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- namespace libTerrain
- {
- partial class Channel
- {
- /// <summary>
- /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
- /// </summary>
- /// <param name="number">The number of worms which will traverse the map</param>
- /// <param name="rounds">The number of steps each worm will traverse</param>
- /// <param name="movement">The maximum distance each worm will move each step</param>
- /// <param name="size">The size of the area around the worm modified</param>
- /// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
- public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
- {
- SetDiff();
- Random random = new Random(seed);
- int i, j;
- for (i = 0; i < number; i++)
- {
- double rx, ry;
- if (centerspawn)
- {
- rx = w/2.0;
- ry = h/2.0;
- }
- else
- {
- rx = random.NextDouble()*(w - 1);
- ry = random.NextDouble()*(h - 1);
- }
- for (j = 0; j < rounds; j++)
- {
- rx += (random.NextDouble()*movement) - (movement/2.0);
- ry += (random.NextDouble()*movement) - (movement/2.0);
- Raise(rx, ry, size, 1.0);
- }
- }
- }
- }
- }
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