Worms.cs 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. namespace libTerrain
  30. {
  31. partial class Channel
  32. {
  33. /// <summary>
  34. /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
  35. /// </summary>
  36. /// <param name="number">The number of worms which will traverse the map</param>
  37. /// <param name="rounds">The number of steps each worm will traverse</param>
  38. /// <param name="movement">The maximum distance each worm will move each step</param>
  39. /// <param name="size">The size of the area around the worm modified</param>
  40. /// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
  41. public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
  42. {
  43. SetDiff();
  44. Random random = new Random(seed);
  45. int i, j;
  46. for (i = 0; i < number; i++)
  47. {
  48. double rx, ry;
  49. if (centerspawn)
  50. {
  51. rx = w/2.0;
  52. ry = h/2.0;
  53. }
  54. else
  55. {
  56. rx = random.NextDouble()*(w - 1);
  57. ry = random.NextDouble()*(h - 1);
  58. }
  59. for (j = 0; j < rounds; j++)
  60. {
  61. rx += (random.NextDouble()*movement) - (movement/2.0);
  62. ry += (random.NextDouble()*movement) - (movement/2.0);
  63. Raise(rx, ry, size, 1.0);
  64. }
  65. }
  66. }
  67. }
  68. }