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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.LandManagement;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.DataStore.NullStorage
- {
- public class NullDataStore : IRegionDataStore
- {
- public void Initialise(string dbfile, bool persistPrimInventories)
- {
- return;
- }
- public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
- {
- }
- public void RemoveObject(LLUUID obj, LLUUID regionUUID)
- {
- }
-
- // see IRegionDatastore
- public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
- {
- }
- public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
- {
- return new List<SceneObjectGroup>();
- }
- public void StoreTerrain(double[,] ter, LLUUID regionID)
- {
- }
- public double[,] LoadTerrain(LLUUID regionID)
- {
- return null;
- }
- public void RemoveLandObject(LLUUID globalID)
- {
- }
- public void StoreLandObject(Land land, LLUUID regionUUID)
- {
- }
- public List<LandData> LoadLandObjects(LLUUID regionUUID)
- {
- return new List<LandData>();
- }
- public void Shutdown()
- {
- }
- }
- }
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