NullDataStore.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.Collections.Generic;
  29. using libsecondlife;
  30. using OpenSim.Framework;
  31. using OpenSim.Region.Environment.Interfaces;
  32. using OpenSim.Region.Environment.LandManagement;
  33. using OpenSim.Region.Environment.Scenes;
  34. namespace OpenSim.DataStore.NullStorage
  35. {
  36. public class NullDataStore : IRegionDataStore
  37. {
  38. public void Initialise(string dbfile, bool persistPrimInventories)
  39. {
  40. return;
  41. }
  42. public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
  43. {
  44. }
  45. public void RemoveObject(LLUUID obj, LLUUID regionUUID)
  46. {
  47. }
  48. // see IRegionDatastore
  49. public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
  50. {
  51. }
  52. public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
  53. {
  54. return new List<SceneObjectGroup>();
  55. }
  56. public void StoreTerrain(double[,] ter, LLUUID regionID)
  57. {
  58. }
  59. public double[,] LoadTerrain(LLUUID regionID)
  60. {
  61. return null;
  62. }
  63. public void RemoveLandObject(LLUUID globalID)
  64. {
  65. }
  66. public void StoreLandObject(Land land, LLUUID regionUUID)
  67. {
  68. }
  69. public List<LandData> LoadLandObjects(LLUUID regionUUID)
  70. {
  71. return new List<LandData>();
  72. }
  73. public void Shutdown()
  74. {
  75. }
  76. }
  77. }