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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Data;
- using System.Data.SqlClient;
- using System.IO;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Data;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.LandManagement;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.DataStore.MSSQL
- {
- public class MSSQLDataStore : IRegionDataStore
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private const string primSelect = "select * from prims";
- private const string shapeSelect = "select * from primshapes";
- private const string terrainSelect = "select * from terrain";
- private DataSet ds;
- private SqlDataAdapter primDa;
- private SqlDataAdapter shapeDa;
- private SqlDataAdapter terrainDa;
- // see IRegionDataStore
- public void Initialise(string dbfile, bool persistPrimInventories)
- {
- IniFile GridDataMySqlFile = new IniFile("mssql_connection.ini");
- string settingDataSource = GridDataMySqlFile.ParseFileReadValue("data_source");
- string settingInitialCatalog = GridDataMySqlFile.ParseFileReadValue("initial_catalog");
- string settingPersistSecurityInfo = GridDataMySqlFile.ParseFileReadValue("persist_security_info");
- string settingUserId = GridDataMySqlFile.ParseFileReadValue("user_id");
- string settingPassword = GridDataMySqlFile.ParseFileReadValue("password");
- string connectionString = "Data Source=" + settingDataSource + ";Initial Catalog=" + settingInitialCatalog +
- ";Persist Security Info=" + settingPersistSecurityInfo + ";User ID=" +
- settingUserId + ";Password=" + settingPassword + ";";
- ds = new DataSet();
- m_log.Info("[DATASTORE]: MSSQL - connecting: " + settingInitialCatalog);
- SqlConnection conn = new SqlConnection(connectionString);
- SqlCommand primSelectCmd = new SqlCommand(primSelect, conn);
- primDa = new SqlDataAdapter(primSelectCmd);
- // SqlCommandBuilder primCb = new SqlCommandBuilder(primDa);
- SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn);
- shapeDa = new SqlDataAdapter(shapeSelectCmd);
- // SqlCommandBuilder shapeCb = new SqlCommandBuilder(shapeDa);
- SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn);
- terrainDa = new SqlDataAdapter(terrainSelectCmd);
- // We fill the data set, now we've got copies in memory for the information
- // TODO: see if the linkage actually holds.
- // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
- TestTables(conn);
- lock (ds)
- {
- ds.Tables.Add(createPrimTable());
- setupPrimCommands(primDa, conn);
- primDa.Fill(ds.Tables["prims"]);
- ds.Tables.Add(createShapeTable());
- setupShapeCommands(shapeDa, conn);
- ds.Tables.Add(createTerrainTable());
- setupTerrainCommands(terrainDa, conn);
- // WORKAROUND: This is a work around for Sql on
- // windows, which gets really unhappy with blob columns
- // that have no sample data in them. At some point we
- // need to actually find a proper way to handle this.
- try
- {
- shapeDa.Fill(ds.Tables["primshapes"]);
- }
- catch (Exception)
- {
- m_log.Info("[DATASTORE]: Caught fill error on primshapes table");
- }
- try
- {
- terrainDa.Fill(ds.Tables["terrain"]);
- }
- catch (Exception)
- {
- m_log.Info("[DATASTORE]: Caught fill error on terrain table");
- }
- return;
- }
- }
- public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
- {
- lock (ds)
- {
- foreach (SceneObjectPart prim in obj.Children.Values)
- {
- m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
- addPrim(prim, obj.UUID, regionUUID);
- }
- }
- Commit();
- // m_log.Info("Dump of prims:", ds.GetXml());
- }
- public void RemoveObject(LLUUID obj, LLUUID regionUUID)
- {
- m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);
-
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
- lock (ds)
- {
- DataRow[] primRows = prims.Select(selectExp);
- foreach (DataRow row in primRows)
- {
- LLUUID uuid = new LLUUID((string) row["UUID"]);
- DataRow shapeRow = shapes.Rows.Find(uuid);
- if (shapeRow != null)
- {
- shapeRow.Delete();
- }
- row.Delete();
- }
- }
- Commit();
- }
- public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
- {
- Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();
- List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
- string orderByParent = "ParentID ASC";
- lock (ds)
- {
- DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
- m_log.Info("[DATASTORE]: " +
- "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
- foreach (DataRow primRow in primsForRegion)
- {
- try
- {
- string uuid = (string) primRow["UUID"];
- string objID = (string) primRow["SceneGroupID"];
- if (uuid == objID) //is new SceneObjectGroup ?
- {
- SceneObjectGroup group = new SceneObjectGroup();
- SceneObjectPart prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID);
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- group.AddPart(prim);
- group.RootPart = prim;
- createdObjects.Add(group.UUID, group);
- retvals.Add(group);
- }
- else
- {
- SceneObjectPart prim = buildPrim(primRow);
- DataRow shapeRow = shapes.Rows.Find(prim.UUID);
- if (shapeRow != null)
- {
- prim.Shape = buildShape(shapeRow);
- }
- else
- {
- m_log.Info(
- "No shape found for prim in storage, so setting default box shape");
- prim.Shape = PrimitiveBaseShape.Default;
- }
- createdObjects[new LLUUID(objID)].AddPart(prim);
- }
- }
- catch (Exception e)
- {
- m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
- m_log.Info("[DATASTORE]: " + e.ToString());
- foreach (DataColumn col in prims.Columns)
- {
- m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
- }
- }
- }
- }
- return retvals;
- }
- public void StoreTerrain(double[,] ter, LLUUID regionID)
- {
- int revision = Util.UnixTimeSinceEpoch();
- m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());
- DataTable terrain = ds.Tables["terrain"];
- lock (ds)
- {
- DataRow newrow = terrain.NewRow();
- fillTerrainRow(newrow, regionID, revision, ter);
- terrain.Rows.Add(newrow);
- Commit();
- }
- }
- public double[,] LoadTerrain(LLUUID regionID)
- {
- double[,] terret = new double[256,256];
- terret.Initialize();
- DataTable terrain = ds.Tables["terrain"];
- lock (ds)
- {
- DataRow[] rows = terrain.Select("RegionUUID = '" + regionID.ToString() + "'", "Revision DESC");
- int rev = 0;
- if (rows.Length > 0)
- {
- DataRow row = rows[0];
- byte[] heightmap = (byte[]) row["Heightfield"];
- for (int x = 0; x < 256; x++)
- {
- for (int y = 0; y < 256; y++)
- {
- terret[x, y] = BitConverter.ToDouble(heightmap, ((x*256) + y)*8);
- }
- }
- rev = (int) row["Revision"];
- }
- else
- {
- m_log.Info("[DATASTORE]: No terrain found for region");
- return null;
- }
- m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
- }
- return terret;
- }
- public void RemoveLandObject(LLUUID globalID)
- {
- }
- public void StoreLandObject(Land parcel, LLUUID regionUUID)
- {
- }
- public List<LandData> LoadLandObjects(LLUUID regionUUID)
- {
- return new List<LandData>();
- }
- public void Commit()
- {
- lock (ds)
- {
- primDa.Update(ds, "prims");
- shapeDa.Update(ds, "primshapes");
- terrainDa.Update(ds, "terrain");
- ds.AcceptChanges();
- }
- }
- public void Shutdown()
- {
- Commit();
- }
- /***********************************************************************
- *
- * Database Definition Functions
- *
- * This should be db agnostic as we define them in ADO.NET terms
- *
- **********************************************************************/
- private void createCol(DataTable dt, string name, Type type)
- {
- DataColumn col = new DataColumn(name, type);
- dt.Columns.Add(col);
- }
- private DataTable createTerrainTable()
- {
- DataTable terrain = new DataTable("terrain");
- createCol(terrain, "RegionUUID", typeof (String));
- createCol(terrain, "Revision", typeof (Int32));
- createCol(terrain, "Heightfield", typeof (Byte[]));
- return terrain;
- }
- private DataTable createPrimTable()
- {
- DataTable prims = new DataTable("prims");
- createCol(prims, "UUID", typeof (String));
- createCol(prims, "RegionUUID", typeof (String));
- createCol(prims, "ParentID", typeof (Int32));
- createCol(prims, "CreationDate", typeof (Int32));
- createCol(prims, "Name", typeof (String));
- createCol(prims, "SceneGroupID", typeof (String));
- // various text fields
- createCol(prims, "Text", typeof (String));
- createCol(prims, "Description", typeof (String));
- createCol(prims, "SitName", typeof (String));
- createCol(prims, "TouchName", typeof (String));
- // permissions
- createCol(prims, "ObjectFlags", typeof (Int32));
- createCol(prims, "CreatorID", typeof (String));
- createCol(prims, "OwnerID", typeof (String));
- createCol(prims, "GroupID", typeof (String));
- createCol(prims, "LastOwnerID", typeof (String));
- createCol(prims, "OwnerMask", typeof (Int32));
- createCol(prims, "NextOwnerMask", typeof (Int32));
- createCol(prims, "GroupMask", typeof (Int32));
- createCol(prims, "EveryoneMask", typeof (Int32));
- createCol(prims, "BaseMask", typeof (Int32));
- // vectors
- createCol(prims, "PositionX", typeof (Double));
- createCol(prims, "PositionY", typeof (Double));
- createCol(prims, "PositionZ", typeof (Double));
- createCol(prims, "GroupPositionX", typeof (Double));
- createCol(prims, "GroupPositionY", typeof (Double));
- createCol(prims, "GroupPositionZ", typeof (Double));
- createCol(prims, "VelocityX", typeof (Double));
- createCol(prims, "VelocityY", typeof (Double));
- createCol(prims, "VelocityZ", typeof (Double));
- createCol(prims, "AngularVelocityX", typeof (Double));
- createCol(prims, "AngularVelocityY", typeof (Double));
- createCol(prims, "AngularVelocityZ", typeof (Double));
- createCol(prims, "AccelerationX", typeof (Double));
- createCol(prims, "AccelerationY", typeof (Double));
- createCol(prims, "AccelerationZ", typeof (Double));
- // quaternions
- createCol(prims, "RotationX", typeof (Double));
- createCol(prims, "RotationY", typeof (Double));
- createCol(prims, "RotationZ", typeof (Double));
- createCol(prims, "RotationW", typeof (Double));
- // sit target
- createCol(prims, "SitTargetOffsetX", typeof (Double));
- createCol(prims, "SitTargetOffsetY", typeof (Double));
- createCol(prims, "SitTargetOffsetZ", typeof (Double));
- createCol(prims, "SitTargetOrientW", typeof (Double));
- createCol(prims, "SitTargetOrientX", typeof (Double));
- createCol(prims, "SitTargetOrientY", typeof (Double));
- createCol(prims, "SitTargetOrientZ", typeof (Double));
- // Add in contraints
- prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
- return prims;
- }
- private DataTable createShapeTable()
- {
- DataTable shapes = new DataTable("primshapes");
- createCol(shapes, "UUID", typeof (String));
- // shape is an enum
- createCol(shapes, "Shape", typeof (Int32));
- // vectors
- createCol(shapes, "ScaleX", typeof (Double));
- createCol(shapes, "ScaleY", typeof (Double));
- createCol(shapes, "ScaleZ", typeof (Double));
- // paths
- createCol(shapes, "PCode", typeof (Int32));
- createCol(shapes, "PathBegin", typeof (Int32));
- createCol(shapes, "PathEnd", typeof (Int32));
- createCol(shapes, "PathScaleX", typeof (Int32));
- createCol(shapes, "PathScaleY", typeof (Int32));
- createCol(shapes, "PathShearX", typeof (Int32));
- createCol(shapes, "PathShearY", typeof (Int32));
- createCol(shapes, "PathSkew", typeof (Int32));
- createCol(shapes, "PathCurve", typeof (Int32));
- createCol(shapes, "PathRadiusOffset", typeof (Int32));
- createCol(shapes, "PathRevolutions", typeof (Int32));
- createCol(shapes, "PathTaperX", typeof (Int32));
- createCol(shapes, "PathTaperY", typeof (Int32));
- createCol(shapes, "PathTwist", typeof (Int32));
- createCol(shapes, "PathTwistBegin", typeof (Int32));
- // profile
- createCol(shapes, "ProfileBegin", typeof (Int32));
- createCol(shapes, "ProfileEnd", typeof (Int32));
- createCol(shapes, "ProfileCurve", typeof (Int32));
- createCol(shapes, "ProfileHollow", typeof (Int32));
- // text TODO: this isn't right, but I'm not sure the right
- // way to specify this as a blob atm
- createCol(shapes, "Texture", typeof (Byte[]));
- createCol(shapes, "ExtraParams", typeof (Byte[]));
- shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
- return shapes;
- }
- /***********************************************************************
- *
- * Convert between ADO.NET <=> OpenSim Objects
- *
- * These should be database independant
- *
- **********************************************************************/
- private SceneObjectPart buildPrim(DataRow row)
- {
- // TODO: this doesn't work yet because something more
- // interesting has to be done to actually get these values
- // back out. Not enough time to figure it out yet.
- SceneObjectPart prim = new SceneObjectPart();
- prim.UUID = new LLUUID((String) row["UUID"]);
- // explicit conversion of integers is required, which sort
- // of sucks. No idea if there is a shortcut here or not.
- prim.ParentID = Convert.ToUInt32(row["ParentID"]);
- prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
- prim.Name = (String) row["Name"];
- // various text fields
- prim.Text = (String) row["Text"];
- prim.Description = (String) row["Description"];
- prim.SitName = (String) row["SitName"];
- prim.TouchName = (String) row["TouchName"];
- // permissions
- prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
- prim.CreatorID = new LLUUID((String) row["CreatorID"]);
- prim.OwnerID = new LLUUID((String) row["OwnerID"]);
- prim.GroupID = new LLUUID((String) row["GroupID"]);
- prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
- prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
- prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
- prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
- prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
- prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
- // vectors
- prim.OffsetPosition = new LLVector3(
- Convert.ToSingle(row["PositionX"]),
- Convert.ToSingle(row["PositionY"]),
- Convert.ToSingle(row["PositionZ"])
- );
- prim.GroupPosition = new LLVector3(
- Convert.ToSingle(row["GroupPositionX"]),
- Convert.ToSingle(row["GroupPositionY"]),
- Convert.ToSingle(row["GroupPositionZ"])
- );
- prim.Velocity = new LLVector3(
- Convert.ToSingle(row["VelocityX"]),
- Convert.ToSingle(row["VelocityY"]),
- Convert.ToSingle(row["VelocityZ"])
- );
- prim.AngularVelocity = new LLVector3(
- Convert.ToSingle(row["AngularVelocityX"]),
- Convert.ToSingle(row["AngularVelocityY"]),
- Convert.ToSingle(row["AngularVelocityZ"])
- );
- prim.Acceleration = new LLVector3(
- Convert.ToSingle(row["AccelerationX"]),
- Convert.ToSingle(row["AccelerationY"]),
- Convert.ToSingle(row["AccelerationZ"])
- );
- // quaternions
- prim.RotationOffset = new LLQuaternion(
- Convert.ToSingle(row["RotationX"]),
- Convert.ToSingle(row["RotationY"]),
- Convert.ToSingle(row["RotationZ"]),
- Convert.ToSingle(row["RotationW"])
- );
- try
- {
- prim.SetSitTargetLL(new LLVector3(
- Convert.ToSingle(row["SitTargetOffsetX"]),
- Convert.ToSingle(row["SitTargetOffsetY"]),
- Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion(
- Convert.ToSingle(
- row["SitTargetOrientX"]),
- Convert.ToSingle(
- row["SitTargetOrientY"]),
- Convert.ToSingle(
- row["SitTargetOrientZ"]),
- Convert.ToSingle(
- row["SitTargetOrientW"])));
- }
- catch (InvalidCastException)
- {
- // Database table was created before we got here and now has null values :P
- }
- return prim;
- }
- private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- row["UUID"] = prim.UUID;
- row["RegionUUID"] = regionUUID;
- row["ParentID"] = prim.ParentID;
- row["CreationDate"] = prim.CreationDate;
- row["Name"] = prim.Name;
- row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup
- // various text fields
- row["Text"] = prim.Text;
- row["Description"] = prim.Description;
- row["SitName"] = prim.SitName;
- row["TouchName"] = prim.TouchName;
- // permissions
- row["ObjectFlags"] = prim.ObjectFlags;
- row["CreatorID"] = prim.CreatorID;
- row["OwnerID"] = prim.OwnerID;
- row["GroupID"] = prim.GroupID;
- row["LastOwnerID"] = prim.LastOwnerID;
- row["OwnerMask"] = prim.OwnerMask;
- row["NextOwnerMask"] = prim.NextOwnerMask;
- row["GroupMask"] = prim.GroupMask;
- row["EveryoneMask"] = prim.EveryoneMask;
- row["BaseMask"] = prim.BaseMask;
- // vectors
- row["PositionX"] = prim.OffsetPosition.X;
- row["PositionY"] = prim.OffsetPosition.Y;
- row["PositionZ"] = prim.OffsetPosition.Z;
- row["GroupPositionX"] = prim.GroupPosition.X;
- row["GroupPositionY"] = prim.GroupPosition.Y;
- row["GroupPositionZ"] = prim.GroupPosition.Z;
- row["VelocityX"] = prim.Velocity.X;
- row["VelocityY"] = prim.Velocity.Y;
- row["VelocityZ"] = prim.Velocity.Z;
- row["AngularVelocityX"] = prim.AngularVelocity.X;
- row["AngularVelocityY"] = prim.AngularVelocity.Y;
- row["AngularVelocityZ"] = prim.AngularVelocity.Z;
- row["AccelerationX"] = prim.Acceleration.X;
- row["AccelerationY"] = prim.Acceleration.Y;
- row["AccelerationZ"] = prim.Acceleration.Z;
- // quaternions
- row["RotationX"] = prim.RotationOffset.X;
- row["RotationY"] = prim.RotationOffset.Y;
- row["RotationZ"] = prim.RotationOffset.Z;
- row["RotationW"] = prim.RotationOffset.W;
- try
- {
- // Sit target
- LLVector3 sitTargetPos = prim.GetSitTargetPositionLL();
- row["SitTargetOffsetX"] = sitTargetPos.X;
- row["SitTargetOffsetY"] = sitTargetPos.Y;
- row["SitTargetOffsetZ"] = sitTargetPos.Z;
- LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL();
- row["SitTargetOrientW"] = sitTargetOrient.W;
- row["SitTargetOrientX"] = sitTargetOrient.X;
- row["SitTargetOrientY"] = sitTargetOrient.Y;
- row["SitTargetOrientZ"] = sitTargetOrient.Z;
- }
- catch (Exception)
- {
- // TODO: Add Sit Target Rows!
- }
- }
- private PrimitiveBaseShape buildShape(DataRow row)
- {
- PrimitiveBaseShape s = new PrimitiveBaseShape();
- s.Scale = new LLVector3(
- Convert.ToSingle(row["ScaleX"]),
- Convert.ToSingle(row["ScaleY"]),
- Convert.ToSingle(row["ScaleZ"])
- );
- // paths
- s.PCode = Convert.ToByte(row["PCode"]);
- s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
- s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
- s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
- s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
- s.PathShearX = Convert.ToByte(row["PathShearX"]);
- s.PathShearY = Convert.ToByte(row["PathShearY"]);
- s.PathSkew = Convert.ToSByte(row["PathSkew"]);
- s.PathCurve = Convert.ToByte(row["PathCurve"]);
- s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
- s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
- s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
- s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
- s.PathTwist = Convert.ToSByte(row["PathTwist"]);
- s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
- // profile
- s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
- s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
- s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
- s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
- // text TODO: this isn't right] = but I'm not sure the right
- // way to specify this as a blob atm
- byte[] textureEntry = (byte[]) row["Texture"];
- s.TextureEntry = textureEntry;
- s.ExtraParams = (byte[]) row["ExtraParams"];
- // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
- // string texture = encoding.GetString((Byte[])row["Texture"]);
- // if (!texture.StartsWith("<"))
- // {
- // //here so that we can still work with old format database files (ie from before I added xml serialization)
- // LLObject.TextureEntry textureEntry = null;
- // textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
- // s.TextureEntry = textureEntry.ToBytes();
- // }
- // else
- // {
- // TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
- // s.TextureEntry = textureEntry.TextureData;
- // s.ExtraParams = textureEntry.ExtraParams;
- // }
- return s;
- }
- private void fillShapeRow(DataRow row, SceneObjectPart prim)
- {
- PrimitiveBaseShape s = prim.Shape;
- row["UUID"] = prim.UUID;
- // shape is an enum
- row["Shape"] = 0;
- // vectors
- row["ScaleX"] = s.Scale.X;
- row["ScaleY"] = s.Scale.Y;
- row["ScaleZ"] = s.Scale.Z;
- // paths
- row["PCode"] = s.PCode;
- row["PathBegin"] = s.PathBegin;
- row["PathEnd"] = s.PathEnd;
- row["PathScaleX"] = s.PathScaleX;
- row["PathScaleY"] = s.PathScaleY;
- row["PathShearX"] = s.PathShearX;
- row["PathShearY"] = s.PathShearY;
- row["PathSkew"] = s.PathSkew;
- row["PathCurve"] = s.PathCurve;
- row["PathRadiusOffset"] = s.PathRadiusOffset;
- row["PathRevolutions"] = s.PathRevolutions;
- row["PathTaperX"] = s.PathTaperX;
- row["PathTaperY"] = s.PathTaperY;
- row["PathTwist"] = s.PathTwist;
- row["PathTwistBegin"] = s.PathTwistBegin;
- // profile
- row["ProfileBegin"] = s.ProfileBegin;
- row["ProfileEnd"] = s.ProfileEnd;
- row["ProfileCurve"] = s.ProfileCurve;
- row["ProfileHollow"] = s.ProfileHollow;
- // text TODO: this isn't right] = but I'm not sure the right
- // way to specify this as a blob atm
- // And I couldn't work out how to save binary data either
- // seems that the texture colum is being treated as a string in the Datarow
- // if you do a .getType() on it, it returns string, while the other columns return correct type
- // MW[10-08-07]
- // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
- // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
- // MW[17-08-07]
- row["Texture"] = s.TextureEntry;
- row["ExtraParams"] = s.ExtraParams;
- // TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
- // textureBlock.ExtraParams = s.ExtraParams;
- // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
- // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
- }
- private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
- {
- DataTable prims = ds.Tables["prims"];
- DataTable shapes = ds.Tables["primshapes"];
- DataRow primRow = prims.Rows.Find(prim.UUID);
- if (primRow == null)
- {
- primRow = prims.NewRow();
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- prims.Rows.Add(primRow);
- }
- else
- {
- fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
- }
- DataRow shapeRow = shapes.Rows.Find(prim.UUID);
- if (shapeRow == null)
- {
- shapeRow = shapes.NewRow();
- fillShapeRow(shapeRow, prim);
- shapes.Rows.Add(shapeRow);
- }
- else
- {
- fillShapeRow(shapeRow, prim);
- }
- }
-
- // see IRegionDatastore
- public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
- {
- // No implementation yet
- }
- /***********************************************************************
- *
- * SQL Statement Creation Functions
- *
- * These functions create SQL statements for update, insert, and create.
- * They can probably be factored later to have a db independant
- * portion and a db specific portion
- *
- **********************************************************************/
- private SqlCommand createInsertCommand(string table, DataTable dt)
- {
- /**
- * This is subtle enough to deserve some commentary.
- * Instead of doing *lots* and *lots of hardcoded strings
- * for database definitions we'll use the fact that
- * realistically all insert statements look like "insert
- * into A(b, c) values(:b, :c) on the parameterized query
- * front. If we just have a list of b, c, etc... we can
- * generate these strings instead of typing them out.
- */
- string[] cols = new string[dt.Columns.Count];
- for (int i = 0; i < dt.Columns.Count; i++)
- {
- DataColumn col = dt.Columns[i];
- cols[i] = col.ColumnName;
- }
- string sql = "insert into " + table + "(";
- sql += String.Join(", ", cols);
- // important, the first ':' needs to be here, the rest get added in the join
- sql += ") values (@";
- sql += String.Join(", @", cols);
- sql += ")";
- SqlCommand cmd = new SqlCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
- {
- string sql = "update " + table + " set ";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ", ";
- }
- subsql += col.ColumnName + "= @" + col.ColumnName;
- }
- sql += subsql;
- sql += " where " + pk;
- SqlCommand cmd = new SqlCommand(sql);
- // this provides the binding for all our parameters, so
- // much less code than it used to be
- foreach (DataColumn col in dt.Columns)
- {
- cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
- }
- return cmd;
- }
- private string defineTable(DataTable dt)
- {
- string sql = "create table " + dt.TableName + "(";
- string subsql = String.Empty;
- foreach (DataColumn col in dt.Columns)
- {
- if (subsql.Length > 0)
- {
- // a map function would rock so much here
- subsql += ",\n";
- }
- subsql += col.ColumnName + " " + SqlType(col.DataType);
- if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
- {
- subsql += " primary key";
- }
- }
- sql += subsql;
- sql += ")";
- return sql;
- }
- private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
- {
- row["RegionUUID"] = regionUUID;
- row["Revision"] = rev;
- MemoryStream str = new MemoryStream(65536*sizeof (double));
- BinaryWriter bw = new BinaryWriter(str);
- // TODO: COMPATIBILITY - Add byte-order conversions
- for (int x = 0; x < 256; x++)
- for (int y = 0; y < 256; y++)
- bw.Write(val[x, y]);
- row["Heightfield"] = str.ToArray();
- }
- /***********************************************************************
- *
- * Database Binding functions
- *
- * These will be db specific due to typing, and minor differences
- * in databases.
- *
- **********************************************************************/
- ///<summary>
- /// This is a convenience function that collapses 5 repetitive
- /// lines for defining SqlParameters to 2 parameters:
- /// column name and database type.
- ///
- /// It assumes certain conventions like :param as the param
- /// name to replace in parametrized queries, and that source
- /// version is always current version, both of which are fine
- /// for us.
- ///</summary>
- ///<returns>a built Sql parameter</returns>
- private SqlParameter createSqlParameter(string name, Type type)
- {
- SqlParameter param = new SqlParameter();
- param.ParameterName = "@" + name;
- param.DbType = dbtypeFromType(type);
- param.SourceColumn = name;
- param.SourceVersion = DataRowVersion.Current;
- return param;
- }
- private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", ds.Tables["prims"]);
- da.UpdateCommand.Connection = conn;
- SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
- delete.Parameters.Add(createSqlParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
- da.InsertCommand.Connection = conn;
- da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", ds.Tables["primshapes"]);
- da.UpdateCommand.Connection = conn;
- SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
- delete.Parameters.Add(createSqlParameter("UUID", typeof (String)));
- delete.Connection = conn;
- da.DeleteCommand = delete;
- }
- private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
- {
- da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
- da.InsertCommand.Connection = conn;
- }
- private void InitDB(SqlConnection conn)
- {
- string createPrims = defineTable(createPrimTable());
- string createShapes = defineTable(createShapeTable());
- string createTerrain = defineTable(createTerrainTable());
- SqlCommand pcmd = new SqlCommand(createPrims, conn);
- SqlCommand scmd = new SqlCommand(createShapes, conn);
- SqlCommand tcmd = new SqlCommand(createTerrain, conn);
- conn.Open();
- try
- {
- pcmd.ExecuteNonQuery();
- pcmd.Dispose();
- }
- catch (SqlException)
- {
- m_log.Warn("[MSSQL]: Primitives Table Already Exists");
- }
- try
- {
- scmd.ExecuteNonQuery();
- scmd.Dispose();
- }
- catch (SqlException)
- {
- m_log.Warn("[MSSQL]: Shapes Table Already Exists");
- }
- try
- {
- tcmd.ExecuteNonQuery();
- tcmd.Dispose();
- }
- catch (SqlException)
- {
- m_log.Warn("[MSSQL]: Terrain Table Already Exists");
- }
- conn.Close();
- }
- private bool TestTables(SqlConnection conn)
- {
- SqlCommand primSelectCmd = new SqlCommand(primSelect, conn);
- SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
- SqlCommand shapeSelectCmd = new SqlCommand(shapeSelect, conn);
- SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
- SqlCommand terrainSelectCmd = new SqlCommand(terrainSelect, conn);
- SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
- DataSet tmpDS = new DataSet();
- try
- {
- pDa.Fill(tmpDS, "prims");
- sDa.Fill(tmpDS, "primshapes");
- tDa.Fill(tmpDS, "terrain");
- }
- catch (SqlException)
- {
- m_log.Info("[DATASTORE]: MSSQL Database doesn't exist... creating");
- InitDB(conn);
- }
- try
- {
- if (tmpDS.Tables == null || tmpDS.Tables.Count == 0)
- {
- pDa.Fill(tmpDS, "prims");
- sDa.Fill(tmpDS, "primshapes");
- tDa.Fill(tmpDS, "terrain");
- }
- }
- catch (SqlException e)
- {
- m_log.Info("[DATASTORE]: " + e.ToString());
- }
- foreach (DataColumn col in createPrimTable().Columns)
- {
- if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
- return false;
- }
- }
- foreach (DataColumn col in createShapeTable().Columns)
- {
- if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
- return false;
- }
- }
- foreach (DataColumn col in createTerrainTable().Columns)
- {
- if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
- {
- m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
- return false;
- }
- }
- return true;
- }
- /***********************************************************************
- *
- * Type conversion functions
- *
- **********************************************************************/
- private DbType dbtypeFromType(Type type)
- {
- if (type == typeof (String))
- {
- return DbType.String;
- }
- else if (type == typeof (Int32))
- {
- return DbType.Int32;
- }
- else if (type == typeof (Double))
- {
- return DbType.Double;
- }
- else if (type == typeof (Byte[]))
- {
- return DbType.Binary;
- }
- else
- {
- return DbType.String;
- }
- }
- // this is something we'll need to implement for each db
- // slightly differently.
- private string SqlType(Type type)
- {
- if (type == typeof (String))
- {
- return "varchar(255)";
- }
- else if (type == typeof (Int32))
- {
- return "integer";
- }
- else if (type == typeof (Double))
- {
- return "float";
- }
- else if (type == typeof (Byte[]))
- {
- return "image";
- }
- else
- {
- return "string";
- }
- }
- }
- }
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