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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Xml;
- using Axiom.Math;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim.Region.Environment.Scenes
- {
- public class SceneXmlLoader // can move to a module?
- {
- protected InnerScene m_innerScene;
- protected RegionInfo m_regInfo;
- protected Scene m_parentScene;
- public SceneXmlLoader(Scene parentScene, InnerScene innerScene, RegionInfo regionInfo)
- {
- m_parentScene = parentScene;
- m_innerScene = innerScene;
- m_regInfo = regionInfo;
- }
- public void LoadPrimsFromXml(string fileName, bool newIDS, LLVector3 loadOffset)
- {
- XmlDocument doc = new XmlDocument();
- XmlNode rootNode;
- int primCount = 0;
- if (fileName.StartsWith("http:") || File.Exists(fileName))
- {
- XmlTextReader reader = new XmlTextReader(fileName);
- reader.WhitespaceHandling = WhitespaceHandling.None;
- doc.Load(reader);
- reader.Close();
- rootNode = doc.FirstChild;
- foreach (XmlNode aPrimNode in rootNode.ChildNodes)
- {
- SceneObjectGroup obj = new SceneObjectGroup(m_parentScene,
- m_regInfo.RegionHandle, aPrimNode.OuterXml);
- if (newIDS)
- {
- obj.ResetIDs();
- }
- //if we want this to be a import method then we need new uuids for the object to avoid any clashes
- //obj.RegenerateFullIDs();
- m_innerScene.AddEntity(obj);
- SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
- // Apply loadOffsets for load/import and move combinations
- rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
- bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
- m_parentScene.m_physicalPrim);
- if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
- {
- rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
- rootPart.Name,
- rootPart.Shape,
- new PhysicsVector(rootPart.AbsolutePosition.X + loadOffset.X,
- rootPart.AbsolutePosition.Y + loadOffset.Y,
- rootPart.AbsolutePosition.Z + loadOffset.Z),
- new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
- new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
- rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
- rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
- }
- primCount++;
- }
- }
- else
- {
- throw new Exception("Could not open file " + fileName + " for reading");
- }
- }
- public void SavePrimsToXml(string fileName)
- {
- FileStream file = new FileStream(fileName, FileMode.Create);
- StreamWriter stream = new StreamWriter(file);
- int primCount = 0;
- stream.WriteLine("<scene>\n");
- List<EntityBase> EntityList = m_innerScene.GetEntities();
- foreach (EntityBase ent in EntityList)
- {
- if (ent is SceneObjectGroup)
- {
- stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
- primCount++;
- }
- }
- stream.WriteLine("</scene>\n");
- stream.Close();
- file.Close();
- }
- public string SavePrimGroupToXML2String(SceneObjectGroup grp)
- {
- string returnstring = "";
- returnstring += "<scene>\n";
- returnstring += grp.ToXmlString2();
- returnstring += "</scene>\n";
- return returnstring;
- }
- public void LoadGroupFromXml2String(string xmlString)
- {
- XmlDocument doc = new XmlDocument();
- XmlNode rootNode;
-
- XmlTextReader reader = new XmlTextReader(new StringReader(xmlString));
- reader.WhitespaceHandling = WhitespaceHandling.None;
- doc.Load(reader);
- reader.Close();
- rootNode = doc.FirstChild;
- foreach (XmlNode aPrimNode in rootNode.ChildNodes)
- {
- CreatePrimFromXml(aPrimNode.OuterXml);
- }
-
- }
- public void LoadPrimsFromXml2(string fileName)
- {
- XmlDocument doc = new XmlDocument();
- XmlNode rootNode;
- if (fileName.StartsWith("http:") || File.Exists(fileName))
- {
- XmlTextReader reader = new XmlTextReader(fileName);
- reader.WhitespaceHandling = WhitespaceHandling.None;
- doc.Load(reader);
- reader.Close();
- rootNode = doc.FirstChild;
- foreach (XmlNode aPrimNode in rootNode.ChildNodes)
- {
- CreatePrimFromXml(aPrimNode.OuterXml);
- }
- }
- else
- {
- throw new Exception("Could not open file " + fileName + " for reading");
- }
- }
- public void CreatePrimFromXml(string xmlData)
- {
- SceneObjectGroup obj = new SceneObjectGroup(xmlData);
- LLVector3 receivedVelocity = obj.RootPart.Velocity;
- //System.Console.WriteLine(obj.RootPart.Velocity.ToString());
- m_innerScene.AddEntityFromStorage(obj);
- SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
- bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
- m_parentScene.m_physicalPrim);
- if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
- {
- rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
- rootPart.Name,
- rootPart.Shape,
- new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
- rootPart.AbsolutePosition.Z),
- new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
- new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
- rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
- rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
- rootPart.Velocity = receivedVelocity;
-
- }
- }
- public void SavePrimsToXml2(string fileName)
- {
- FileStream file = new FileStream(fileName, FileMode.Create);
- StreamWriter stream = new StreamWriter(file);
- int primCount = 0;
- stream.WriteLine("<scene>\n");
- List<EntityBase> EntityList = m_innerScene.GetEntities();
- foreach (EntityBase ent in EntityList)
- {
- if (ent is SceneObjectGroup)
- {
- stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2());
- primCount++;
- }
- }
- stream.WriteLine("</scene>\n");
- stream.Close();
- file.Close();
- }
- }
- }
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