12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Xml;
- using System.Xml.Serialization;
- using Axiom.Math;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes.Scripting;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim.Region.Environment.Scenes
- {
- // I don't really know where to put this except here.
- // Can't access the OpenSim.Region.ScriptEngine.Common.LSL_BaseClass.Changed constants
- [Flags]
- public enum ExtraParamType
- {
- Something1 = 1,
- Something2 = 2,
- Something3 = 4,
- Something4 = 8,
- Flexible = 16,
- Light = 32,
- Sculpt = 48,
- Something5 = 64,
- Something6 = 128
- }
- [Flags]
- public enum Changed : uint
- {
- INVENTORY = 1,
- COLOR = 2,
- SHAPE = 4,
- SCALE = 8,
- TEXTURE = 16,
- LINK = 32,
- ALLOWED_DROP = 64,
- OWNER = 128
- }
- [Flags]
- public enum TextureAnimFlags : byte
- {
- NONE = 0x00,
- ANIM_ON = 0x01,
- LOOP = 0x02,
- REVERSE = 0x04,
- PING_PONG = 0x08,
- SMOOTH = 0x10,
- ROTATE = 0x20,
- SCALE = 0x40
- }
- public partial class SceneObjectPart : IScriptHost
- {
- [XmlIgnore] public PhysicsActor PhysActor = null;
-
- public LLUUID LastOwnerID;
- public LLUUID OwnerID;
- public LLUUID GroupID;
- public int OwnershipCost;
- public byte ObjectSaleType;
- public int SalePrice;
- public uint Category;
-
- public Int32 CreationDate;
- public uint ParentID = 0;
- private PhysicsVector m_lastRotationalVelocity = PhysicsVector.Zero;
- private Vector3 m_sitTargetPosition = new Vector3(0, 0, 0);
- private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
- private LLUUID m_sitTargetAvatar = LLUUID.Zero;
- #region Permissions
- public uint BaseMask = (uint)PermissionMask.All;
- public uint OwnerMask = (uint)PermissionMask.All;
- public uint GroupMask = (uint)PermissionMask.None;
- public uint EveryoneMask = (uint)PermissionMask.None;
- public uint NextOwnerMask = (uint)PermissionMask.All;
- public LLObject.ObjectFlags Flags = LLObject.ObjectFlags.None;
- public uint ObjectFlags
- {
- get { return (uint)Flags; }
- set { Flags = (LLObject.ObjectFlags)value; }
- }
- #endregion
- protected byte[] m_particleSystem = new byte[0];
- [XmlIgnore] public uint TimeStampFull = 0;
- [XmlIgnore] public uint TimeStampTerse = 0;
- [XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
- /// <summary>
- /// Only used internally to schedule client updates
- /// </summary>
- private byte m_updateFlag;
- #region realXtend
- // Attachment parameters
- private ScenePresence m_attachPresence = null;
- private byte m_attachPt;
- private LLQuaternion m_attachRot;
- private RegionInfo m_attachRegInfo;
- private LLUUID m_attachAgentId;
- #endregion realXtend
- #region Properties
- public LLUUID CreatorID;
- public LLUUID ObjectCreator
- {
- get { return CreatorID; }
- }
- protected LLUUID m_uuid;
- public LLUUID UUID
- {
- get { return m_uuid; }
- set { m_uuid = value; }
- }
- protected uint m_localID;
- public uint LocalID
- {
- get { return m_localID; }
- set { m_localID = value; }
- }
- protected string m_name;
- public virtual string Name
- {
- get { return m_name; }
- set { m_name = value; }
- }
-
- protected LLObject.MaterialType m_material = 0;
- public byte Material
- {
- get { return (byte) m_material; }
- set { m_material = (LLObject.MaterialType) value; }
- }
- protected ulong m_regionHandle;
- public ulong RegionHandle
- {
- get { return m_regionHandle; }
- set { m_regionHandle = value; }
- }
- //unkown if this will be kept, added as a way of removing the group position from the group class
- protected LLVector3 m_groupPosition;
- /// <summary>
- /// Method for a prim to get it's world position from the group.
- /// Remember, the Group Position simply gives the position of the group itself
- /// </summary>
- /// <returns>A Linked Child Prim objects position in world</returns>
- public LLVector3 GetWorldPosition()
- {
-
- Quaternion parentRot = new Quaternion(
- ParentGroup.RootPart.RotationOffset.W,
- ParentGroup.RootPart.RotationOffset.X,
- ParentGroup.RootPart.RotationOffset.Y,
- ParentGroup.RootPart.RotationOffset.Z);
- Vector3 axPos
- = new Vector3(
- OffsetPosition.X,
- OffsetPosition.Y,
- OffsetPosition.Z);
- axPos = parentRot * axPos;
- LLVector3 translationOffsetPosition = new LLVector3(axPos.x, axPos.y, axPos.z);
- return GroupPosition + translationOffsetPosition;
- //return (new LLVector3(axiomPos.x, axiomPos.y, axiomPos.z) + AbsolutePosition);
- }
- /// <summary>
- /// Gets the rotation of this prim offset by the group rotation
- /// </summary>
- /// <returns></returns>
- public LLQuaternion GetWorldRotation()
- {
-
- Quaternion newRot;
-
- if (this.LinkNum == 0)
- {
- newRot = new Quaternion(RotationOffset.W,RotationOffset.X,RotationOffset.Y,RotationOffset.Z);
-
- }
- else
- {
- Quaternion parentRot = new Quaternion(
- ParentGroup.RootPart.RotationOffset.W,
- ParentGroup.RootPart.RotationOffset.X,
- ParentGroup.RootPart.RotationOffset.Y,
- ParentGroup.RootPart.RotationOffset.Z);
- Quaternion oldRot
- = new Quaternion(
- RotationOffset.W,
- RotationOffset.X,
- RotationOffset.Y,
- RotationOffset.Z);
- newRot = parentRot * oldRot;
- }
- return new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
- //return new LLQuaternion(axiomPartRotation.x, axiomPartRotation.y, axiomPartRotation.z, axiomPartRotation.w);
- }
- public LLVector3 GroupPosition
- {
- get
- {
- // If this is a linkset, we don't want the physics engine mucking up our group position here.
- if (PhysActor != null && ParentID == 0)
- {
- m_groupPosition.X = PhysActor.Position.X;
- m_groupPosition.Y = PhysActor.Position.Y;
- m_groupPosition.Z = PhysActor.Position.Z;
- }
- return m_groupPosition;
- }
- set
- {
- m_groupPosition = value;
- if (PhysActor != null)
- {
- try
- {
- // Root prim actually goes at Position
- if (ParentID == 0)
- {
- PhysActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
- }
- else
- {
-
- // To move the child prim in respect to the group position and rotation we have to calculate
- LLVector3 resultingposition = GetWorldPosition();
- PhysActor.Position = new PhysicsVector(resultingposition.X, resultingposition.Y, resultingposition.Z);
- LLQuaternion resultingrot = GetWorldRotation();
- PhysActor.Orientation = new Quaternion(resultingrot.W, resultingrot.X, resultingrot.Y, resultingrot.Z);
- }
-
- // Tell the physics engines that this prim changed.
- m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
- }
- catch (Exception e)
- {
- Console.WriteLine(e.Message);
- }
- }
-
- }
- }
- private byte[] m_TextureAnimation;
-
- protected LLVector3 m_offsetPosition;
- public LLVector3 OffsetPosition
- {
- get { return m_offsetPosition; }
- set { m_offsetPosition = value;
- try
- {
- // Hack to get the child prim to update world positions in the physics engine
- ParentGroup.ResetChildPrimPhysicsPositions();
-
- }
- catch (System.NullReferenceException)
- {
- // Ignore, and skip over.
- }
- //m_log.Info("[PART]: OFFSET:" + m_offsetPosition.ToString());
- }
- }
- public LLVector3 AbsolutePosition
- {
- get { return m_offsetPosition + m_groupPosition; }
- }
- protected LLQuaternion m_rotationOffset;
- public LLQuaternion RotationOffset
- {
- get
- {
- // We don't want the physics engine mucking up the rotations in a linkset
- if (PhysActor != null && ParentID == 0)
- {
- if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0
- || PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0)
- {
- m_rotationOffset.X = PhysActor.Orientation.x;
- m_rotationOffset.Y = PhysActor.Orientation.y;
- m_rotationOffset.Z = PhysActor.Orientation.z;
- m_rotationOffset.W = PhysActor.Orientation.w;
- }
- }
- return m_rotationOffset;
- }
- set
- {
- m_rotationOffset = value;
- if (PhysActor != null)
- {
- try
- {
- // Root prim gets value directly
- if (ParentID == 0)
- {
- PhysActor.Orientation = new Quaternion(value.W, value.X, value.Y, value.Z);
- //m_log.Info("[PART]: RO1:" + PhysActor.Orientation.ToString());
- }
- else
- {
- // Child prim we have to calculate it's world rotationwel
- LLQuaternion resultingrotation = GetWorldRotation();
- PhysActor.Orientation = new Quaternion(resultingrotation.W, resultingrotation.X, resultingrotation.Y, resultingrotation.Z);
- //m_log.Info("[PART]: RO2:" + PhysActor.Orientation.ToString());
- }
- m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
- //}
- }
- catch (Exception ex)
- {
- Console.WriteLine(ex.Message);
- }
- }
-
- }
- }
- protected LLVector3 m_velocity;
- protected LLVector3 m_rotationalvelocity;
- /// <summary></summary>
- public LLVector3 Velocity
- {
- get
- {
- //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0
- //|| PhysActor.Velocity.z != 0)
- //{
- if (PhysActor != null)
- {
- if (PhysActor.IsPhysical)
- {
- m_velocity.X = PhysActor.Velocity.X;
- m_velocity.Y = PhysActor.Velocity.Y;
- m_velocity.Z = PhysActor.Velocity.Z;
- }
- }
- return m_velocity;
- }
- set {
-
- m_velocity = value;
- if (PhysActor != null)
- {
- if (PhysActor.IsPhysical)
- {
- PhysActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z);
- m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
- }
- }
-
- }
- }
- public LLVector3 RotationalVelocity
- {
- get
- {
- //if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0
- //|| PhysActor.Velocity.z != 0)
- //{
- if (PhysActor != null)
- {
- if (PhysActor.IsPhysical)
- {
- m_rotationalvelocity.FromBytes(PhysActor.RotationalVelocity.GetBytes(),0);
- }
- }
- return m_rotationalvelocity;
- }
- set { m_rotationalvelocity = value; }
- }
- protected LLVector3 m_angularVelocity;
- /// <summary></summary>
- public LLVector3 AngularVelocity
- {
- get { return m_angularVelocity; }
- set { m_angularVelocity = value; }
- }
- protected LLVector3 m_acceleration;
- /// <summary></summary>
- public LLVector3 Acceleration
- {
- get { return m_acceleration; }
- set { m_acceleration = value; }
- }
- private string m_description = String.Empty;
- public string Description
- {
- get { return m_description; }
- set { m_description = value; }
- }
- private Color m_color = Color.Black;
- public Color Color
- {
- get { return m_color; }
- set
- {
- m_color = value;
- TriggerScriptChangedEvent(Changed.COLOR);
-
- /* ScheduleFullUpdate() need not be called b/c after
- * setting the color, the text will be set, so then
- * ScheduleFullUpdate() will be called. */
- //ScheduleFullUpdate();
- }
- }
- private string m_text = String.Empty;
- public Vector3 SitTargetPosition
- {
- get { return m_sitTargetPosition; }
- }
- public Quaternion SitTargetOrientation
- {
- get { return m_sitTargetOrientation; }
- }
- public string Text
- {
- get { return m_text; }
- set
- {
- m_text = value;
- ScheduleFullUpdate();
- }
- }
- private string m_sitName = String.Empty;
- public string SitName
- {
- get { return m_sitName; }
- set { m_sitName = value; }
- }
- private string m_touchName = String.Empty;
- public string TouchName
- {
- get { return m_touchName; }
- set { m_touchName = value; }
- }
- private int m_linkNum = 0;
- public int LinkNum
- {
- get { return m_linkNum; }
- set
- {
- m_linkNum = value;
- TriggerScriptChangedEvent(Changed.LINK);
-
- }
- }
- private byte m_clickAction = 0;
- public byte ClickAction
- {
- get { return m_clickAction; }
- set
- {
- m_clickAction = value;
- ScheduleFullUpdate();
- }
- }
- protected PrimitiveBaseShape m_shape;
- /// <summary>
- /// hook to the physics scene to apply impulse
- /// This is sent up to the group, which then finds the root prim
- /// and applies the force on the root prim of the group
- /// </summary>
- /// <param name="impulse">Vector force</param>
- public void ApplyImpulse(LLVector3 impulsei)
- {
- PhysicsVector impulse = new PhysicsVector(impulsei.X, impulsei.Y, impulsei.Z);
- if (m_parentGroup != null)
- {
- m_parentGroup.applyImpulse(impulse);
- }
- }
- public void TriggerScriptChangedEvent(Changed val)
- {
- if (m_parentGroup != null)
- {
- if (m_parentGroup.Scene != null)
- m_parentGroup.Scene.TriggerObjectChanged(LocalID, (uint)val);
- }
- }
- public PrimitiveBaseShape Shape
- {
- get { return m_shape; }
- set
- {
-
- m_shape = value;
- TriggerScriptChangedEvent(Changed.SHAPE);
- }
- }
- public LLVector3 Scale
- {
- get { return m_shape.Scale; }
- set
- {
- m_shape.Scale = value;
- TriggerScriptChangedEvent(Changed.SCALE);
- }
- }
- public bool Stopped
- {
- get {
- double threshold = 0.02;
- return (Math.Abs(Velocity.X) < threshold &&
- Math.Abs(Velocity.Y) < threshold &&
- Math.Abs(Velocity.Z) < threshold &&
- Math.Abs(AngularVelocity.X) < threshold &&
- Math.Abs(AngularVelocity.Y) < threshold &&
- Math.Abs(AngularVelocity.Z) < threshold);
- }
- }
- #endregion
- public LLUUID ObjectOwner
- {
- get { return OwnerID; }
- }
- // FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out.
- protected SceneObjectGroup m_parentGroup;
- public SceneObjectGroup ParentGroup
- {
- get { return m_parentGroup; }
- }
- public byte UpdateFlag
- {
- get { return m_updateFlag; }
- set { m_updateFlag = value; }
- }
- #region Constructors
- /// <summary>
- /// No arg constructor called by region restore db code
- /// </summary>
- public SceneObjectPart()
- {
- // It's not necessary to persist this
- m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
- m_TextureAnimation = new byte[0];
- }
- public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
- PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
- : this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
- {
- }
- /// <summary>
- /// Create a completely new SceneObjectPart (prim)
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="parent"></param>
- /// <param name="ownerID"></param>
- /// <param name="localID"></param>
- /// <param name="shape"></param>
- /// <param name="position"></param>
- public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
- PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset,
- LLVector3 offsetPosition)
- {
- m_name = "Primitive";
- m_regionHandle = regionHandle;
- m_parentGroup = parent;
- CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- OwnerID = ownerID;
- CreatorID = OwnerID;
- LastOwnerID = LLUUID.Zero;
- UUID = LLUUID.Random();
- LocalID = (uint) (localID);
- Shape = shape;
- // Todo: Add More Object Parameter from above!
- OwnershipCost = 0;
- ObjectSaleType = (byte) 0;
- SalePrice = 0;
- Category = (uint) 0;
- LastOwnerID = CreatorID;
- // End Todo: ///
- GroupPosition = groupPosition;
- OffsetPosition = offsetPosition;
- RotationOffset = rotationOffset;
- Velocity = new LLVector3(0, 0, 0);
- m_rotationalvelocity = new LLVector3(0, 0, 0);
- AngularVelocity = new LLVector3(0, 0, 0);
- Acceleration = new LLVector3(0, 0, 0);
- m_TextureAnimation = new byte[0];
- m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
- m_folderID = LLUUID.Random();
- Flags = 0;
- Flags |= LLObject.ObjectFlags.Touch |
- LLObject.ObjectFlags.AllowInventoryDrop |
- LLObject.ObjectFlags.CreateSelected;
- TrimPermissions();
- ScheduleFullUpdate();
- }
- /// <summary>
- /// Re/create a SceneObjectPart (prim)
- /// currently not used, and maybe won't be
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="parent"></param>
- /// <param name="ownerID"></param>
- /// <param name="localID"></param>
- /// <param name="shape"></param>
- /// <param name="position"></param>
- public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID,
- LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
- LLVector3 position, LLQuaternion rotation, uint flags)
- {
- m_regionHandle = regionHandle;
- m_parentGroup = parent;
- TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
- CreationDate = creationDate;
- OwnerID = ownerID;
- CreatorID = creatorID;
- LastOwnerID = lastOwnerID;
- UUID = LLUUID.Random();
- LocalID = (uint) (localID);
- Shape = shape;
- OwnershipCost = 0;
- ObjectSaleType = (byte) 0;
- SalePrice = 0;
- Category = (uint) 0;
- LastOwnerID = CreatorID;
- OffsetPosition = position;
- RotationOffset = rotation;
- ObjectFlags = flags;
-
- // Since we don't store script state, this is only a 'temporary' objectflag now
- // If the object is scripted, the script will get loaded and this will be set again
- ObjectFlags &= ~(uint)LLObject.ObjectFlags.Scripted;
-
- TrimPermissions();
- // ApplyPhysics();
- ScheduleFullUpdate();
- }
- #endregion
- /// <summary>
- ///
- /// </summary>
- /// <param name="xmlreader"></param>
- /// <returns></returns>
- public static SceneObjectPart FromXml(XmlReader xmlReader)
- {
- XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
- SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader);
- return newobject;
- }
- public void ApplyPhysics(uint rootObjectFlags, bool m_physicalPrim)
- {
- bool isPhysical = (((rootObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0) && m_physicalPrim);
- bool isPhantom = ((rootObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0);
- // Added clarification.. since A rigid body is an object that you can kick around, etc.
- bool RigidBody = isPhysical && !isPhantom;
- // The only time the physics scene shouldn't know about the prim is if it's phantom
- if (!isPhantom)
- {
- PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
- Name,
- Shape,
- new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
- AbsolutePosition.Z),
- new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
- new Quaternion(RotationOffset.W, RotationOffset.X,
- RotationOffset.Y, RotationOffset.Z), RigidBody);
- DoPhysicsPropertyUpdate(RigidBody, true);
- }
- }
- public void ApplyNextOwnerPermissions()
- {
- BaseMask = NextOwnerMask;
- OwnerMask = NextOwnerMask;
- TriggerScriptChangedEvent(Changed.OWNER);
-
- }
- public void TrimPermissions()
- {
- BaseMask &= (uint)PermissionMask.All;
- OwnerMask &= (uint)PermissionMask.All;
- GroupMask &= (uint)PermissionMask.All;
- EveryoneMask &= (uint)PermissionMask.All;
- NextOwnerMask &= (uint)PermissionMask.All;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="xmlWriter"></param>
- public void ToXml(XmlWriter xmlWriter)
- {
- XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
- serializer.Serialize(xmlWriter, this);
- }
- public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
- {
- // In this case we're using a sphere with a radius of the largest dimention of the prim
- // TODO: Change to take shape into account
- EntityIntersection returnresult = new EntityIntersection();
- Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
- Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z);
- Quaternion qRotation =
- new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
- //Quaternion worldRotation = (qRotation*parentrot);
- //Matrix3 worldRotM = worldRotation.ToRotationMatrix();
- Vector3 rOrigin = iray.Origin;
- Vector3 rDirection = iray.Direction;
-
- //rDirection = rDirection.Normalize();
- // Buidling the first part of the Quadratic equation
- Vector3 r2ndDirection = rDirection*rDirection;
- float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z;
- // Buidling the second part of the Quadratic equation
- Vector3 tmVal2 = rOrigin - vAbsolutePosition;
- Vector3 r2Direction = rDirection*2.0f;
- Vector3 tmVal3 = r2Direction*tmVal2;
- float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z;
- // Buidling the third part of the Quadratic equation
- Vector3 tmVal4 = rOrigin*rOrigin;
- Vector3 tmVal5 = vAbsolutePosition*vAbsolutePosition;
- Vector3 tmVal6 = vAbsolutePosition*rOrigin;
- // Set Radius to the largest dimention of the prim
- float radius = 0f;
- if (vScale.x > radius)
- radius = vScale.x;
- if (vScale.y > radius)
- radius = vScale.y;
- if (vScale.z > radius)
- radius = vScale.z;
- //radius = radius;
- float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z -
- (2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius)));
- // Yuk Quadradrics.. Solve first
- float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3);
- if (rootsqr < 0.0f)
- {
- // No intersection
- return returnresult;
- }
- float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f);
- if (root < 0.0f)
- {
- // perform second quadratic root solution
- root = ((-itestPart2) + (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f);
- // is there any intersection?
- if (root < 0.0f)
- {
- // nope, no intersection
- return returnresult;
- }
- }
- // We got an intersection. putting together an EntityIntersection object with the
- // intersection information
- Vector3 ipoint =
- new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root),
- iray.Origin.z + (iray.Direction.z*root));
- returnresult.HitTF = true;
- returnresult.ipoint = ipoint;
- // Normal is calculated by the difference and then normalizing the result
- Vector3 normalpart = ipoint - vAbsolutePosition;
- returnresult.normal = normalpart.Normalize();
- // It's funny how the LLVector3 object has a Distance function, but the Axiom.Math object doesnt.
- // I can write a function to do it.. but I like the fact that this one is Static.
- LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);
- LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z);
- float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2);
- returnresult.distance = distance;
- return returnresult;
- }
- /// <summary>
- ///
- /// </summary>
- public void SetParent(SceneObjectGroup parent)
- {
- m_parentGroup = parent;
- }
- public void SetSitTarget(Vector3 offset, Quaternion orientation)
- {
- m_sitTargetPosition = offset;
- m_sitTargetOrientation = orientation;
- }
- public LLVector3 GetSitTargetPositionLL()
- {
- return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z);
- }
- public LLQuaternion GetSitTargetOrientationLL()
- {
- return
- new LLQuaternion(m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z,
- m_sitTargetOrientation.w);
- }
- // Utility function so the databases don't have to reference axiom.math
- public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation)
- {
- if (
- !(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) &&
- orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0))
- {
- m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z);
- m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z);
- }
- }
- public Vector3 GetSitTargetPosition()
- {
- return m_sitTargetPosition;
- }
- public Quaternion GetSitTargetOrientation()
- {
- return m_sitTargetOrientation;
- }
- public void SetAvatarOnSitTarget(LLUUID avatarID)
- {
- m_sitTargetAvatar = avatarID;
- TriggerScriptChangedEvent(Changed.LINK);
- }
- public LLUUID GetAvatarOnSitTarget()
- {
- return m_sitTargetAvatar;
- }
- public LLUUID GetRootPartUUID()
- {
- if (m_parentGroup != null)
- {
- return m_parentGroup.UUID;
- }
- return LLUUID.Zero;
- }
- public static SceneObjectPart Create()
- {
- SceneObjectPart part = new SceneObjectPart();
- part.UUID = LLUUID.Random();
- PrimitiveBaseShape shape = PrimitiveBaseShape.Create();
- part.Shape = shape;
- part.Name = "Primitive";
- part.OwnerID = LLUUID.Random();
- return part;
- }
- #region Copying
- /// <summary>
- /// Duplicates this part.
- /// </summary>
- /// <returns></returns>
- public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID, int linkNum)
- {
- SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
- dupe.m_shape = m_shape.Copy();
- dupe.m_regionHandle = m_regionHandle;
- dupe.UUID = LLUUID.Random();
- dupe.LocalID = localID;
- dupe.OwnerID = AgentID;
- dupe.GroupID = GroupID;
- dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
- dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
- dupe.RotationOffset =
- new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
- dupe.Velocity = new LLVector3(0, 0, 0);
- dupe.Acceleration = new LLVector3(0, 0, 0);
- dupe.AngularVelocity = new LLVector3(0, 0, 0);
- dupe.ObjectFlags = ObjectFlags;
- dupe.OwnershipCost = OwnershipCost;
- dupe.ObjectSaleType = ObjectSaleType;
- dupe.SalePrice = SalePrice;
- dupe.Category = Category;
-
- dupe.TaskInventory = (TaskInventoryDictionary)dupe.TaskInventory.Clone();
-
- dupe.ResetIDs(linkNum);
- // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated.
- dupe.LastOwnerID = ObjectOwner;
- byte[] extraP = new byte[Shape.ExtraParams.Length];
- Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
- dupe.Shape.ExtraParams = extraP;
- bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
- dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
- return dupe;
- }
- #endregion
-
- /// <summary>
- /// Reset LLUUIDs for this part. This involves generate this part's own LLUUID and
- /// generating new LLUUIDs for all the items in the inventory.
- /// </summary>
- /// <param name="linkNum'>Link number for the part</param>
- public void ResetIDs(int linkNum)
- {
- UUID = LLUUID.Random();
- LinkNum = linkNum;
-
- ResetInventoryIDs();
- }
- #region Update Scheduling
- /// <summary>
- ///
- /// </summary>
- private void ClearUpdateSchedule()
- {
- m_updateFlag = 0;
- }
- /// <summary>
- ///
- /// </summary>
- public void ScheduleFullUpdate()
- {
- if (m_parentGroup != null)
- {
- m_parentGroup.HasGroupChanged = true;
- }
- TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
- m_updateFlag = 2;
- }
- public void AddFlag(LLObject.ObjectFlags flag)
- {
- LLObject.ObjectFlags prevflag = Flags;
- //uint objflags = Flags;
- if ((ObjectFlags & (uint) flag) == 0)
- {
- //Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
- Flags |= flag;
- }
- //uint currflag = (uint)Flags;
- //System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + Flags.ToString());
- //ScheduleFullUpdate();
- }
- public void RemFlag(LLObject.ObjectFlags flag)
- {
- LLObject.ObjectFlags prevflag = Flags;
- if ((ObjectFlags & (uint) flag) != 0)
- {
- //Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
- Flags &= ~flag;
- }
- //System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
- //ScheduleFullUpdate();
- }
- /// <summary>
- ///
- /// </summary>
- public void ScheduleTerseUpdate()
- {
- if (m_updateFlag < 1)
- {
- if (m_parentGroup != null)
- {
- m_parentGroup.HasGroupChanged = true;
- }
- TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
- m_updateFlag = 1;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public void SendScheduledUpdates()
- {
- if (m_updateFlag == 1) //some change has been made so update the clients
- {
- AddTerseUpdateToAllAvatars();
- ClearUpdateSchedule();
- // This causes the Scene to 'poll' physical objects every couple of frames
- // bad, so it's been replaced by an event driven method.
- //if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
- //{
- // Only send the constant terse updates on physical objects!
- //ScheduleTerseUpdate();
- //}
- }
- else
- {
- if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
- {
- AddFullUpdateToAllAvatars();
- ClearUpdateSchedule();
- }
- }
- }
- #endregion
- #region Shape
- /// <summary>
- ///
- /// </summary>
- /// <param name="shapeBlock"></param>
- public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
- {
- m_shape.PathBegin = shapeBlock.PathBegin;
- m_shape.PathEnd = shapeBlock.PathEnd;
- m_shape.PathScaleX = shapeBlock.PathScaleX;
- m_shape.PathScaleY = shapeBlock.PathScaleY;
- m_shape.PathShearX = shapeBlock.PathShearX;
- m_shape.PathShearY = shapeBlock.PathShearY;
- m_shape.PathSkew = shapeBlock.PathSkew;
- m_shape.ProfileBegin = shapeBlock.ProfileBegin;
- m_shape.ProfileEnd = shapeBlock.ProfileEnd;
- m_shape.PathCurve = shapeBlock.PathCurve;
- m_shape.ProfileCurve = shapeBlock.ProfileCurve;
- m_shape.ProfileHollow = shapeBlock.ProfileHollow;
- m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
- m_shape.PathRevolutions = shapeBlock.PathRevolutions;
- m_shape.PathTaperX = shapeBlock.PathTaperX;
- m_shape.PathTaperY = shapeBlock.PathTaperY;
- m_shape.PathTwist = shapeBlock.PathTwist;
- m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
- if (PhysActor != null)
- {
- PhysActor.Shape = m_shape;
- }
- ScheduleFullUpdate();
- }
- #endregion
- #region ExtraParams
- public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
- {
- //m_log.Info("TSomething1:" + ((type & (ushort)ExtraParamType.Something1) == (ushort)ExtraParamType.Something1));
- //m_log.Info("TSomething2:" + ((type & (ushort)ExtraParamType.Something2) == (ushort)ExtraParamType.Something2));
- //m_log.Info("TSomething3:" + ((type & (ushort)ExtraParamType.Something3) == (ushort)ExtraParamType.Something3));
- //m_log.Info("TSomething4:" + ((type & (ushort)ExtraParamType.Something4) == (ushort)ExtraParamType.Something4));
- //m_log.Info("TSomething5:" + ((type & (ushort)ExtraParamType.Something5) == (ushort)ExtraParamType.Something5));
- //m_log.Info("TSomething6:" + ((type & (ushort)ExtraParamType.Something6) == (ushort)ExtraParamType.Something6));
-
- bool usePhysics = false;
- bool IsTemporary = false;
- bool IsPhantom = false;
- bool castsShadows = false;
- bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
- //bool IsLocked = false;
- int i = 0;
-
- try
- {
- i += 46;
- //IsLocked = (data[i++] != 0) ? true : false;
- usePhysics = ((data[i++] != 0) && m_parentGroup.Scene.m_physicalPrim) ? true : false;
- //System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
- IsTemporary = (data[i++] != 0) ? true : false;
- IsPhantom = (data[i++] != 0) ? true : false;
- castsShadows = (data[i++] != 0) ? true : false;
- }
- catch (Exception)
- {
- Console.WriteLine("Ignoring invalid Packet:");
- //Silently ignore it - TODO: FIXME Quick
- }
- if (usePhysics)
- {
- AddFlag(LLObject.ObjectFlags.Physics);
- if (!wasUsingPhysics)
- {
- DoPhysicsPropertyUpdate(usePhysics, false);
- }
- }
- else
- {
- RemFlag(LLObject.ObjectFlags.Physics);
- if (wasUsingPhysics)
- {
- DoPhysicsPropertyUpdate(usePhysics, false);
- }
- }
- if (IsPhantom)
- {
- AddFlag(LLObject.ObjectFlags.Phantom);
- if (PhysActor != null)
- {
- m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
- /// that's not wholesome. Had to make Scene public
- PhysActor = null;
- }
- }
- else
- {
- RemFlag(LLObject.ObjectFlags.Phantom);
- if (PhysActor == null)
- {
- PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
- Name,
- Shape,
- new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
- AbsolutePosition.Z),
- new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
- new Quaternion(RotationOffset.W, RotationOffset.X,
- RotationOffset.Y, RotationOffset.Z), usePhysics);
- DoPhysicsPropertyUpdate(usePhysics, true);
- }
- else
- {
- PhysActor.IsPhysical = usePhysics;
- DoPhysicsPropertyUpdate(usePhysics, false);
- }
- }
- if (IsTemporary)
- {
- AddFlag(LLObject.ObjectFlags.TemporaryOnRez);
- }
- else
- {
- RemFlag(LLObject.ObjectFlags.TemporaryOnRez);
- }
- // System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
- ScheduleFullUpdate();
- }
- public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
- {
- if (PhysActor != null)
- {
- if (UsePhysics != PhysActor.IsPhysical || isNew)
- {
- if (PhysActor.IsPhysical)
- {
- if (!isNew)
- ParentGroup.Scene.RemovePhysicalPrim(1);
- PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
- PhysActor.OnOutOfBounds -= PhysicsOutOfBounds;
- }
- PhysActor.IsPhysical = UsePhysics;
- // If we're not what we're supposed to be in the physics scene, recreate ourselves.
- //m_parentGroup.Scene.PhysicsScene.RemovePrim(PhysActor);
- /// that's not wholesome. Had to make Scene public
- //PhysActor = null;
- if ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
- {
- //PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape(
- //Name,
- //Shape,
- //new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
- //AbsolutePosition.Z),
- //new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
- //new Quaternion(RotationOffset.W, RotationOffset.X,
- //RotationOffset.Y, RotationOffset.Z), UsePhysics);
- if (UsePhysics)
- {
- ParentGroup.Scene.AddPhysicalPrim(1);
- PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
- PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
- }
- }
- }
- m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
- }
- }
- public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
- {
- m_shape.ExtraParams = new byte[data.Length + 7];
- int i = 0;
- uint length = (uint) data.Length;
- m_shape.ExtraParams[i++] = 1;
- m_shape.ExtraParams[i++] = (byte) (type%256);
- m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
- m_shape.ExtraParams[i++] = (byte) (length%256);
- m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
- m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
- m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
- Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
- ScheduleFullUpdate();
- }
- #endregion
- #region Physics
- public float GetMass()
- {
- if (PhysActor != null)
- {
- return PhysActor.Mass;
- }
- else
- {
- return 0;
- }
- }
- public LLVector3 GetGeometricCenter()
- {
- if (PhysActor != null)
- {
- return new LLVector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z);
- }
- else
- {
- return new LLVector3(0, 0, 0);
- }
- }
- #endregion
- #region Texture
- /// <summary>
- ///
- /// </summary>
- /// <param name="textureEntry"></param>
- public void UpdateTextureEntry(byte[] textureEntry)
- {
- m_shape.TextureEntry = textureEntry;
- TriggerScriptChangedEvent(Changed.TEXTURE);
- ScheduleFullUpdate();
- }
- // Added to handle bug in libsecondlife's TextureEntry.ToBytes()
- // not handling RGBA properly. Cycles through, and "fixes" the color
- // info
- public void UpdateTexture(LLObject.TextureEntry tex)
- {
- //LLColor tmpcolor;
- //for (uint i = 0; i < 32; i++)
- //{
- // if (tex.FaceTextures[i] != null)
- // {
- // tmpcolor = tex.GetFace((uint) i).RGBA;
- // tmpcolor.A = tmpcolor.A*255;
- // tmpcolor.R = tmpcolor.R*255;
- // tmpcolor.G = tmpcolor.G*255;
- // tmpcolor.B = tmpcolor.B*255;
- // tex.FaceTextures[i].RGBA = tmpcolor;
- // }
- //}
- //tmpcolor = tex.DefaultTexture.RGBA;
- //tmpcolor.A = tmpcolor.A*255;
- //tmpcolor.R = tmpcolor.R*255;
- //tmpcolor.G = tmpcolor.G*255;
- //tmpcolor.B = tmpcolor.B*255;
- //tex.DefaultTexture.RGBA = tmpcolor;
- UpdateTextureEntry(tex.ToBytes());
- }
- public byte ConvertScriptUintToByte(uint indata)
- {
- byte outdata = (byte)TextureAnimFlags.NONE;
- if ((indata & 1) != 0) outdata |= (byte)TextureAnimFlags.ANIM_ON;
- if ((indata & 2) != 0) outdata |= (byte)TextureAnimFlags.LOOP;
- if ((indata & 4) != 0) outdata |= (byte)TextureAnimFlags.REVERSE;
- if ((indata & 8) != 0) outdata |= (byte)TextureAnimFlags.PING_PONG;
- if ((indata & 16) != 0) outdata |= (byte)TextureAnimFlags.SMOOTH;
- if ((indata & 32) != 0) outdata |= (byte)TextureAnimFlags.ROTATE;
- if ((indata & 64) != 0) outdata |= (byte)TextureAnimFlags.SCALE;
- return outdata;
- }
- public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
- {
- byte[] data = new byte[16];
- int pos = 0;
- // The flags don't like conversion from uint to byte, so we have to do
- // it the crappy way. See the above function :(
- data[pos] = ConvertScriptUintToByte(pTexAnim.Flags); pos++;
- data[pos] = (byte)pTexAnim.Face; pos++;
- data[pos] = (byte)pTexAnim.SizeX; pos++;
- data[pos] = (byte)pTexAnim.SizeX; pos++;
- Helpers.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
- Helpers.FloatToBytes(pTexAnim.Length ).CopyTo(data, pos + 4);
- Helpers.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
- m_TextureAnimation = data;
- }
- #endregion
- #region ParticleSystem
- public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
- {
- m_particleSystem = pSystem.GetBytes();
- }
- #endregion
- #region Position
- public void AttachToAvatar(LLUUID agentId, ScenePresence presence, byte attachPt, LLQuaternion rotation, RegionInfo regionInfo)
- {
- m_attachAgentId = agentId;
- m_attachPresence = presence;
- m_attachPt = attachPt;
- m_attachRot = rotation;
- m_attachRegInfo = regionInfo;
- RotationOffset = new LLQuaternion(0, 0, 0, 1);
- ScheduleFullUpdate();
- }
- public void Detach()
- {
- m_attachPresence = null;
- ScheduleFullUpdate();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="pos"></param>
- public void UpdateOffSet(LLVector3 pos)
- {
- LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- OffsetPosition = newPos;
- ScheduleTerseUpdate();
- }
- public void UpdateGroupPosition(LLVector3 pos)
- {
- LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- GroupPosition = newPos;
- ScheduleTerseUpdate();
- }
- #endregion
- #region rotation
- public void UpdateRotation(LLQuaternion rot)
- {
- RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
- ScheduleTerseUpdate();
- }
- #endregion
- #region Sound
- public void PreloadSound(string sound)
- {
- LLUUID ownerID = OwnerID;
- LLUUID objectID = UUID;
- LLUUID soundID = LLUUID.Zero;
- if (!LLUUID.TryParse(sound, out soundID))
- {
- //Trys to fetch sound id from prim's inventory.
- //Prim's inventory doesn't support non script items yet
- SceneObjectPart op = this;
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
- {
- if (item.Value.Name == sound)
- {
- soundID = item.Value.ItemID;
- break;
- }
- }
- }
- List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
- foreach (ScenePresence p in avatarts)
- {
- // TODO: some filtering by distance of avatar
-
- p.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
- }
- }
- public void SendSound(string sound, double volume, bool triggered)
- {
- if (volume > 1)
- volume = 1;
- if (volume < 0)
- volume = 0;
- LLUUID ownerID = OwnerID;
- LLUUID objectID = UUID;
- LLUUID parentID = GetRootPartUUID();
- LLUUID soundID = LLUUID.Zero;
- LLVector3 position = AbsolutePosition; // region local
- ulong regionHandle = m_parentGroup.Scene.RegionInfo.RegionHandle;
- byte flags = 0;
- if (!LLUUID.TryParse(sound, out soundID))
- {
- // search sound file from inventory
- SceneObjectPart op = this;
- foreach (KeyValuePair<LLUUID, TaskInventoryItem> item in op.TaskInventory)
- {
- if (item.Value.Name == sound)
- {
- soundID = item.Value.ItemID;
- break;
- }
- }
- }
- List<ScenePresence> avatarts = m_parentGroup.Scene.GetAvatars();
- foreach (ScenePresence p in avatarts)
- {
- // TODO: some filtering by distance of avatar
- if (triggered)
- {
- p.ControllingClient.SendTriggeredSound(soundID, ownerID, objectID, parentID, regionHandle, position, (float)volume);
- }
- else
- {
- p.ControllingClient.SendPlayAttachedSound(soundID, objectID, ownerID, (float)volume, flags);
- }
- }
- }
- #endregion
- #region Resizing/Scale
- /// <summary>
- ///
- /// </summary>
- /// <param name="scale"></param>
- public void Resize(LLVector3 scale)
- {
- m_shape.Scale = scale;
-
- ScheduleFullUpdate();
- }
- #endregion
- public void UpdatePermissions(LLUUID AgentID, byte field, uint localID, uint mask, byte addRemTF)
- {
- bool set = addRemTF == 1;
- // Are we the owner?
- if (AgentID == OwnerID)
- {
- switch (field)
- {
- case 2:
- OwnerMask = ApplyMask(OwnerMask, set, mask);
- break;
- case 4:
- GroupMask = ApplyMask(GroupMask, set, mask);
- break;
- case 8:
- EveryoneMask = ApplyMask(EveryoneMask, set, mask);
- break;
- case 16:
- NextOwnerMask = ApplyMask(NextOwnerMask, set, mask);
- break;
- }
- SendFullUpdateToAllClients();
- SendObjectPropertiesToClient(AgentID);
- }
- }
- private void SendObjectPropertiesToClient(LLUUID AgentID)
- {
- List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
- for (int i = 0; i < avatars.Count; i++)
- {
- // Ugly reference :(
- if (avatars[i].UUID == AgentID)
- {
- m_parentGroup.GetProperties(avatars[i].ControllingClient);
- }
- }
- }
- private uint ApplyMask(uint val, bool set, uint mask)
- {
- if (set)
- {
- return val |= mask;
- }
- else
- {
- return val &= ~mask;
- }
- }
- #region Client Update Methods
- public void AddFullUpdateToAllAvatars()
- {
- List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
- for (int i = 0; i < avatars.Count; i++)
- {
- avatars[i].QueuePartForUpdate(this);
- }
- }
- public void SendFullUpdateToAllClientsExcept(LLUUID agentID)
- {
- List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
- for (int i = 0; i < avatars.Count; i++)
- {
- // Ugly reference :(
- if (avatars[i].UUID != agentID)
- {
- m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
- avatars[i].GenerateClientFlags(UUID));
- }
- }
- }
- public void AddFullUpdateToAvatar(ScenePresence presence)
- {
- presence.QueuePartForUpdate(this);
- }
- /// <summary>
- ///
- /// </summary>
- public void SendFullUpdateToAllClients()
- {
- List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
- for (int i = 0; i < avatars.Count; i++)
- {
- // Ugly reference :(
- m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
- avatars[i].GenerateClientFlags(UUID));
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteClient"></param>
- public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
- {
- m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteClient"></param>
- public void SendFullUpdateToClient(IClientAPI remoteClient, uint clientflags)
- {
- LLVector3 lPos;
- lPos = OffsetPosition;
- SendFullUpdateToClient(remoteClient, lPos, clientflags);
- }
- public void SendAttachedUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags)
- {
- ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
- objupdate.RegionData.RegionHandle = m_attachRegInfo.RegionHandle;
- objupdate.RegionData.TimeDilation = 64096;
- objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[2];
- // avatar stuff - horrible group copypaste
- objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
- objupdate.ObjectData[0].PSBlock = new byte[0];
- objupdate.ObjectData[0].ExtraParams = new byte[1];
- objupdate.ObjectData[0].MediaURL = new byte[0];
- objupdate.ObjectData[0].NameValue = new byte[0];
- objupdate.ObjectData[0].Text = new byte[0];
- objupdate.ObjectData[0].TextColor = new byte[4];
- objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
- objupdate.ObjectData[0].Material = 4;
- objupdate.ObjectData[0].TextureAnim = new byte[0];
- objupdate.ObjectData[0].Sound = LLUUID.Zero;
- objupdate.ObjectData[0].State = 0;
- objupdate.ObjectData[0].Data = new byte[0];
- objupdate.ObjectData[0].ObjectData = new byte[76];
- objupdate.ObjectData[0].ObjectData[15] = 128;
- objupdate.ObjectData[0].ObjectData[16] = 63;
- objupdate.ObjectData[0].ObjectData[56] = 128;
- objupdate.ObjectData[0].ObjectData[61] = 102;
- objupdate.ObjectData[0].ObjectData[62] = 40;
- objupdate.ObjectData[0].ObjectData[63] = 61;
- objupdate.ObjectData[0].ObjectData[64] = 189;
- objupdate.ObjectData[0].UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
- objupdate.ObjectData[0].PathCurve = 16;
- objupdate.ObjectData[0].ProfileCurve = 1;
- objupdate.ObjectData[0].PathScaleX = 100;
- objupdate.ObjectData[0].PathScaleY = 100;
- objupdate.ObjectData[0].ParentID = 0;
- objupdate.ObjectData[0].OwnerID = LLUUID.Zero;
- objupdate.ObjectData[0].Scale = new LLVector3(1, 1, 1);
- objupdate.ObjectData[0].PCode = 47;
- objupdate.ObjectData[0].TextureEntry = ScenePresence.DefaultTexture;
- objupdate.ObjectData[0].ID = m_attachPresence.LocalId;
- objupdate.ObjectData[0].FullID = m_attachAgentId;
- objupdate.ObjectData[0].ParentID = 0;
- objupdate.ObjectData[0].NameValue =
- Helpers.StringToField("FirstName STRING RW SV " + m_attachPresence.Firstname + "\nLastName STRING RW SV " + m_attachPresence.Lastname);
- LLVector3 pos2 = m_attachPresence.AbsolutePosition;
- // new LLVector3((float) Pos.X, (float) Pos.Y, (float) Pos.Z);
- byte[] pb = pos2.GetBytes();
- Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
- // primitive part
- objupdate.ObjectData[1] = new ObjectUpdatePacket.ObjectDataBlock();
- // SetDefaultPrimPacketValues
- objupdate.ObjectData[1].PSBlock = new byte[0];
- objupdate.ObjectData[1].ExtraParams = new byte[1];
- objupdate.ObjectData[1].MediaURL = new byte[0];
- objupdate.ObjectData[1].NameValue = new byte[0];
- objupdate.ObjectData[1].Text = new byte[0];
- objupdate.ObjectData[1].TextColor = new byte[4];
- objupdate.ObjectData[1].JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objupdate.ObjectData[1].JointPivot = new LLVector3(0, 0, 0);
- objupdate.ObjectData[1].Material = 3;
- objupdate.ObjectData[1].TextureAnim = new byte[0];
- objupdate.ObjectData[1].Sound = LLUUID.Zero;
- objupdate.ObjectData[1].State = 0;
- objupdate.ObjectData[1].Data = new byte[0];
- objupdate.ObjectData[1].ObjectData = new byte[60];
- objupdate.ObjectData[1].ObjectData[46] = 128;
- objupdate.ObjectData[1].ObjectData[47] = 63;
- // SetPrimPacketShapeData
- PrimitiveBaseShape primData = Shape;
- objupdate.ObjectData[1].TextureEntry = primData.TextureEntry;
- objupdate.ObjectData[1].PCode = primData.PCode;
- objupdate.ObjectData[1].State = (byte)(((byte)m_attachPt) << 4);
- objupdate.ObjectData[1].PathBegin = primData.PathBegin;
- objupdate.ObjectData[1].PathEnd = primData.PathEnd;
- objupdate.ObjectData[1].PathScaleX = primData.PathScaleX;
- objupdate.ObjectData[1].PathScaleY = primData.PathScaleY;
- objupdate.ObjectData[1].PathShearX = primData.PathShearX;
- objupdate.ObjectData[1].PathShearY = primData.PathShearY;
- objupdate.ObjectData[1].PathSkew = primData.PathSkew;
- objupdate.ObjectData[1].ProfileBegin = primData.ProfileBegin;
- objupdate.ObjectData[1].ProfileEnd = primData.ProfileEnd;
- objupdate.ObjectData[1].Scale = primData.Scale;
- objupdate.ObjectData[1].PathCurve = primData.PathCurve;
- objupdate.ObjectData[1].ProfileCurve = primData.ProfileCurve;
- objupdate.ObjectData[1].ProfileHollow = primData.ProfileHollow;
- objupdate.ObjectData[1].PathRadiusOffset = primData.PathRadiusOffset;
- objupdate.ObjectData[1].PathRevolutions = primData.PathRevolutions;
- objupdate.ObjectData[1].PathTaperX = primData.PathTaperX;
- objupdate.ObjectData[1].PathTaperY = primData.PathTaperY;
- objupdate.ObjectData[1].PathTwist = primData.PathTwist;
- objupdate.ObjectData[1].PathTwistBegin = primData.PathTwistBegin;
- objupdate.ObjectData[1].ExtraParams = primData.ExtraParams;
- objupdate.ObjectData[1].UpdateFlags = 276957500; // flags; // ??
- objupdate.ObjectData[1].ID = LocalID;
- objupdate.ObjectData[1].FullID = UUID;
- objupdate.ObjectData[1].OwnerID = OwnerID;
- objupdate.ObjectData[1].Text = Helpers.StringToField(Text);
- objupdate.ObjectData[1].TextColor[0] = 255;
- objupdate.ObjectData[1].TextColor[1] = 255;
- objupdate.ObjectData[1].TextColor[2] = 255;
- objupdate.ObjectData[1].TextColor[3] = 128;
- objupdate.ObjectData[1].ParentID = objupdate.ObjectData[0].ID;
- //objupdate.ObjectData[1].PSBlock = particleSystem;
- //objupdate.ObjectData[1].ClickAction = clickAction;
- objupdate.ObjectData[1].Radius = 20;
- objupdate.ObjectData[1].NameValue =
- Helpers.StringToField("AttachItemID STRING RW SV " + UUID);
- LLVector3 pos = new LLVector3((float)0.0, (float)0.0, (float)0.0);
- pb = pos.GetBytes();
- Array.Copy(pb, 0, objupdate.ObjectData[1].ObjectData, 0, pb.Length);
- byte[] brot = m_attachRot.GetBytes();
- Array.Copy(brot, 0, objupdate.ObjectData[1].ObjectData, 36, brot.Length);
- remoteClient.OutPacket(objupdate, ThrottleOutPacketType.Task);
- }
-
- public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos, uint clientFlags)
- {
- if (m_attachPresence != null)
- {
- SendAttachedUpdateToClient(remoteClient, lPos, clientFlags);
- return;
- }
- LLQuaternion lRot;
- lRot = RotationOffset;
- clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected;
- if (remoteClient.AgentId == OwnerID)
- {
- if ((uint) (Flags & LLObject.ObjectFlags.CreateSelected) != 0)
- {
- clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected;
- Flags &= ~LLObject.ObjectFlags.CreateSelected;
- }
- }
- byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
- remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, m_shape, lPos, clientFlags, m_uuid,
- OwnerID,
- m_text, color, ParentID, m_particleSystem, lRot, m_clickAction, m_TextureAnimation);
- }
- /// Terse updates
- public void AddTerseUpdateToAllAvatars()
- {
- List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
- for (int i = 0; i < avatars.Count; i++)
- {
- avatars[i].QueuePartForUpdate(this);
- }
- }
- public void AddTerseUpdateToAvatar(ScenePresence presence)
- {
- presence.QueuePartForUpdate(this);
- }
- /// <summary>
- ///
- /// </summary>
- public void SendTerseUpdateToAllClients()
- {
- List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
- for (int i = 0; i < avatars.Count; i++)
- {
- m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteClient"></param>
- public void SendTerseUpdate(IClientAPI remoteClient)
- {
- m_parentGroup.SendPartTerseUpdate(remoteClient, this);
- }
- public void SendTerseUpdateToClient(IClientAPI remoteClient)
- {
- LLVector3 lPos;
- lPos = OffsetPosition;
- LLQuaternion mRot = RotationOffset;
- if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
- {
- remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot);
- }
- else
- {
- remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot, Velocity,
- RotationalVelocity);
- //System.Console.WriteLine("LID: " + LocalID + " RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
- }
- }
- public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
- {
- LLQuaternion mRot = RotationOffset;
- if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
- {
- remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot);
- }
- else
- {
- remoteClient.SendPrimTerseUpdate(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalID, lPos, mRot, Velocity,
- RotationalVelocity);
- //System.Console.WriteLine("LID: " + LocalID + "RVel:" + RotationalVelocity.ToString() + " TD: " + ((ushort)(m_parentGroup.Scene.TimeDilation * 500000f)).ToString() + ":" + m_parentGroup.Scene.TimeDilation.ToString());
- }
- }
- #endregion
- public virtual void UpdateMovement()
- {
- }
- #region Events
- public void PhysicsRequestingTerseUpdate()
- {
- if (PhysActor != null)
- {
- LLVector3 newpos = new LLVector3(PhysActor.Position.GetBytes(), 0);
- if (newpos.X > 257f || newpos.X < -1f || newpos.Y > 257f || newpos.Y < -1f)
- {
- m_parentGroup.AbsolutePosition = newpos;
- return;
- }
-
- }
- ScheduleTerseUpdate();
- //SendTerseUpdateToAllClients();
- }
- #endregion
- public void PhysicsOutOfBounds(PhysicsVector pos)
- {
- m_log.Info("[PHYSICS]: Physical Object went out of bounds.");
- RemFlag(LLObject.ObjectFlags.Physics);
- DoPhysicsPropertyUpdate(false, true);
- m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
- }
- public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
- {
- }
- public void SetText(string text, Vector3 color, double alpha)
- {
- Color = Color.FromArgb(0xff - (int) (alpha*0xff),
- (int) (color.x*0xff),
- (int) (color.y*0xff),
- (int) (color.z*0xff));
- Text = text;
- }
- }
- }
|