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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Xml.Serialization;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes.Scripting;
- namespace OpenSim.Region.Environment.Scenes
- {
- public partial class SceneObjectPart : IScriptHost
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private string m_inventoryFileName = String.Empty;
-
- /// <summary>
- /// The inventory folder for this prim
- /// </summary>
- private LLUUID m_folderID = LLUUID.Zero;
-
- /// <summary>
- /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
- /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
- /// </summary>
- public LLUUID FolderID
- {
- get { return m_folderID; }
- set { m_folderID = value; }
- }
-
- /// <summary>
- /// Serial count for inventory file , used to tell if inventory has changed
- /// no need for this to be part of Database backup
- /// </summary>
- protected uint m_inventorySerial = 0;
- public uint InventorySerial
- {
- get { return m_inventorySerial; }
- set { m_inventorySerial = value; }
- }
- /// <summary>
- /// Holds in memory prim inventory
- /// </summary>
- protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
-
- public TaskInventoryDictionary TaskInventory
- {
- get { return m_taskInventory; }
- set { m_taskInventory = value; }
- }
-
- /// <summary>
- /// Tracks whether inventory has changed since the last persistent backup
- /// </summary>
- private bool HasInventoryChanged;
-
- /// <summary>
- /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
- /// new ones or setting existing UUIDs to the correct parent UUIDs
- /// </summary>
- /// <param name="linkNum'>Link number for the part</param>
- public void ResetInventoryIDs()
- {
- lock (TaskInventory)
- {
- IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
- TaskInventory.Clear();
-
- foreach (TaskInventoryItem item in items)
- {
- item.ResetIDs(UUID);
- TaskInventory.Add(item.ItemID, item);
- }
- }
- }
-
- /// <summary>
- /// Start all the scripts contained in this prim's inventory
- /// </summary>
- public void StartScripts()
- {
- lock (m_taskInventory)
- {
- foreach (TaskInventoryItem item in m_taskInventory.Values)
- {
- // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
- if (10 == item.Type)
- {
- StartScript(item);
- }
- }
- }
- }
- public void StopScripts()
- {
- lock (m_taskInventory)
- {
- foreach (TaskInventoryItem item in m_taskInventory.Values)
- {
- if (10 == item.Type)
- {
- StopScript(item.ItemID);
- }
- }
- }
- }
-
- /// <summary>
- /// Start a script which is in this prim's inventory.
- /// </summary>
- /// <param name="item"></param>
- /// <returns></returns>
- public void StartScript(TaskInventoryItem item)
- {
- // m_log.InfoFormat(
- // "[PRIMINVENTORY]: " +
- // "Starting script {0}, {1} in prim {2}, {3}",
- // item.Name, item.ItemID, Name, UUID);
- AddFlag(LLObject.ObjectFlags.Scripted);
- if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
- {
- AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false);
- if (rezAsset != null)
- {
-
- string script = Helpers.FieldToUTF8String(rezAsset.Data);
- m_parentGroup.Scene.EventManager.TriggerRezScript(LocalID, item.ItemID, script);
- m_parentGroup.AddActiveScriptCount(1);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't start script {0}, {1} since asset ID {2} could not be found",
- item.Name, item.ItemID, item.AssetID);
- }
- }
- ScheduleFullUpdate();
- }
-
- /// <summary>
- /// Start a script which is in this prim's inventory.
- /// </summary>
- /// <param name="itemId">
- /// A <see cref="LLUUID"/>
- /// </param>
- public void StartScript(LLUUID itemId)
- {
- lock (m_taskInventory)
- {
- if (m_taskInventory.ContainsKey(itemId))
- {
- StartScript(m_taskInventory[itemId]);
-
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
- itemId, Name, UUID);
- }
- }
- }
-
- /// <summary>
- /// Stop a script which is in this prim's inventory.
- /// </summary>
- /// <param name="itemId"></param>
- public void StopScript(LLUUID itemId)
- {
- if (m_taskInventory.ContainsKey(itemId))
- {
- m_parentGroup.Scene.EventManager.TriggerRemoveScript(LocalID, itemId);
- m_parentGroup.AddActiveScriptCount(-1);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
- itemId, Name, UUID);
- }
- }
- /// <summary>
- /// Add an item to this prim's inventory.
- /// </summary>
- /// <param name="item"></param>
- public void AddInventoryItem(TaskInventoryItem item)
- {
- item.ParentID = m_folderID;
- item.CreationDate = 1000;
- item.ParentPartID = UUID;
-
- lock (m_taskInventory)
- {
- m_taskInventory.Add(item.ItemID, item);
- TriggerScriptChangedEvent(Changed.INVENTORY);
- }
-
- m_inventorySerial++;
- HasInventoryChanged = true;
- }
-
- /// <summary>
- /// Restore a whole collection of items to the prim's inventory at once.
- /// We assume that the items already have all their fields correctly filled out.
- /// The items are not flagged for persistence to the database, since they are being restored
- /// from persistence rather than being newly added.
- /// </summary>
- /// <param name="items"></param>
- public void RestoreInventoryItems(ICollection<TaskInventoryItem> items)
- {
- lock (m_taskInventory)
- {
- foreach (TaskInventoryItem item in items)
- {
- m_taskInventory.Add(item.ItemID, item);
- TriggerScriptChangedEvent(Changed.INVENTORY);
- }
- }
-
- m_inventorySerial++;
- }
-
- /// <summary>
- /// Returns an existing inventory item. Returns the original, so any changes will be live.
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>null if the item does not exist</returns>
- public TaskInventoryItem GetInventoryItem(LLUUID itemID)
- {
- lock (m_taskInventory)
- {
- if (m_taskInventory.ContainsKey(itemID))
- {
- return m_taskInventory[itemID];
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
- itemID, Name, UUID);
- }
- }
- return null;
- }
- /// <summary>
- /// Update an existing inventory item.
- /// </summary>
- /// <param name="item">The updated item. An item with the same id must already exist
- /// in this prim's inventory.</param>
- /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
- public bool UpdateInventoryItem(TaskInventoryItem item)
- {
- lock (m_taskInventory)
- {
- if (m_taskInventory.ContainsKey(item.ItemID))
- {
- m_taskInventory[item.ItemID] = item;
- m_inventorySerial++;
- TriggerScriptChangedEvent(Changed.INVENTORY);
-
- HasInventoryChanged = true;
-
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
- item.ItemID, Name, UUID);
- }
- }
-
- return false;
- }
- public void AddScriptLPS(int count)
- {
- m_parentGroup.AddScriptLPS(count);
- }
- /// <summary>
- /// Remove an item from this prim's inventory
- /// </summary>
- /// <param name="itemID"></param>
- /// <returns>Numeric asset type of the item removed. Returns -1 if the item did not exist
- /// in this prim's inventory.</returns>
- public int RemoveInventoryItem(LLUUID itemID)
- {
- lock (m_taskInventory)
- {
- if (m_taskInventory.ContainsKey(itemID))
- {
- int type = m_taskInventory[itemID].InvType;
- m_taskInventory.Remove(itemID);
- m_inventorySerial++;
- TriggerScriptChangedEvent(Changed.INVENTORY);
-
- HasInventoryChanged = true;
- int scriptcount = 0;
- lock (m_taskInventory)
- {
- foreach (TaskInventoryItem item in m_taskInventory.Values)
- {
- if (item.Type == 10)
- {
- scriptcount++;
- }
- }
- }
- if (scriptcount <= 0)
- {
- RemFlag(LLObject.ObjectFlags.Scripted);
- ScheduleFullUpdate();
- }
- ScheduleFullUpdate();
- return type;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
- itemID, Name, UUID);
- }
- }
- return -1;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="client"></param>
- /// <param name="localID"></param>
- public bool GetInventoryFileName(IClientAPI client, uint localID)
- {
- if (m_inventorySerial > 0)
- {
- client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
- Helpers.StringToField(m_inventoryFileName));
- return true;
- }
- else
- {
- client.SendTaskInventory(m_uuid, 0, new byte[0]);
- return false;
- }
- }
- public void RequestInventoryFile(IXfer xferManager)
- {
- byte[] fileData = new byte[0];
- InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
-
- lock (m_taskInventory)
- {
- foreach (TaskInventoryItem item in m_taskInventory.Values)
- {
- invString.AddItemStart();
- invString.AddNameValueLine("item_id", item.ItemID.ToString());
- invString.AddNameValueLine("parent_id", item.ParentID.ToString());
-
- invString.AddPermissionsStart();
- invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
- invString.AddNameValueLine("owner_mask", "0x7FFFFFFF");
- invString.AddNameValueLine("group_mask", "0x7FFFFFFF");
- invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF");
- invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF");
- invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
- invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
- invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
- invString.AddNameValueLine("group_id", item.GroupID.ToString());
- invString.AddSectionEnd();
-
- invString.AddNameValueLine("asset_id", item.AssetID.ToString());
- invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
- invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
- invString.AddNameValueLine("flags", "0x00");
- invString.AddNameValueLine("name", item.Name + "|");
- invString.AddNameValueLine("desc", item.Description + "|");
- invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
- invString.AddSectionEnd();
- }
- }
-
- fileData = Helpers.StringToField(invString.BuildString);
-
- // m_log.InfoFormat(
- // "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData));
-
- if (fileData.Length > 2)
- {
- xferManager.AddNewFile(m_inventoryFileName, fileData);
- }
- }
-
- /// <summary>
- /// Process inventory backup
- /// </summary>
- /// <param name="datastore"></param>
- public void ProcessInventoryBackup(IRegionDataStore datastore)
- {
- if (HasInventoryChanged)
- {
- lock (TaskInventory)
- {
- datastore.StorePrimInventory(UUID, TaskInventory.Values);
- }
-
- HasInventoryChanged = false;
- }
- }
- public class InventoryStringBuilder
- {
- public string BuildString = String.Empty;
- public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
- {
- BuildString += "\tinv_object\t0\n\t{\n";
- AddNameValueLine("obj_id", folderID.ToString());
- AddNameValueLine("parent_id", parentID.ToString());
- AddNameValueLine("type", "category");
- AddNameValueLine("name", "Contents");
- AddSectionEnd();
- }
- public void AddItemStart()
- {
- BuildString += "\tinv_item\t0\n";
- BuildString += "\t{\n";
- }
- public void AddPermissionsStart()
- {
- BuildString += "\tpermissions 0\n";
- BuildString += "\t{\n";
- }
- public void AddSectionEnd()
- {
- BuildString += "\t}\n";
- }
- public void AddLine(string addLine)
- {
- BuildString += addLine;
- }
- public void AddNameValueLine(string name, string value)
- {
- BuildString += "\t\t";
- BuildString += name + "\t";
- BuildString += value + "\n";
- }
- public void Close()
- {
- }
- }
- }
- }
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