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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Scenes
- {
- public partial class SceneObjectGroup : EntityBase
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Start a given script.
- /// </summary>
- /// <param name="localID">
- /// A <see cref="System.UInt32"/>
- /// </param>
- public void StartScript(uint localID, LLUUID itemID)
- {
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- part.StartScript(itemID);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
- localID, Name, UUID, itemID);
- }
- }
-
- // /// Start a given script.
- // /// </summary>
- // /// <param name="localID">
- // /// A <see cref="System.UInt32"/>
- // /// </param>
- // public void StartScript(LLUUID partID, LLUUID itemID)
- // {
- // SceneObjectPart part = GetChildPart(partID);
- // if (part != null)
- // {
- // part.StartScript(itemID);
- // }
- // else
- // {
- // m_log.ErrorFormat(
- // "[PRIMINVENTORY]: " +
- // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
- // localID, Name, UUID, itemID);
- // }
- // }
-
- /// <summary>
- /// Start the scripts contained in all the prims in this group.
- /// </summary>
- public void StartScripts()
- {
- // Don't start scripts if they're turned off in the region!
- if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
- {
- foreach (SceneObjectPart part in m_parts.Values)
- {
- part.StartScripts();
- }
- }
- }
- public void StopScripts()
- {
- lock (m_parts)
- {
- foreach (SceneObjectPart part in m_parts.Values)
- {
- part.StopScripts();
- }
- }
- }
-
- /// Start a given script.
- /// </summary>
- /// <param name="localID">
- /// A <see cref="System.UInt32"/>
- /// </param>
- public void StopScript(uint partID, LLUUID itemID)
- {
- SceneObjectPart part = GetChildPart(partID);
- if (part != null)
- {
- part.StopScript(itemID);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
- partID, Name, UUID, itemID);
- }
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="localID"></param>
- public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
- {
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- return part.GetInventoryFileName(remoteClient, localID);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
- localID, Name, UUID);
- }
- return false;
- }
- public void RequestInventoryFile(uint localID, IXfer xferManager)
- {
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- part.RequestInventoryFile(xferManager);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't find part {0} in object group {1}, {2} to request inventory data",
- localID, Name, UUID);
- }
- }
- /// <summary>
- /// Add an inventory item to a prim in this group.
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="localID"></param>
- /// <param name="item"></param>
- /// <param name="copyItemID">The item UUID that should be used by the new item.</param>
- /// <returns></returns>
- public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
- InventoryItemBase item, LLUUID copyItemID)
- {
- LLUUID newItemId = (!copyItemID.Equals(null)) ? copyItemID : item.inventoryID;
-
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- TaskInventoryItem taskItem = new TaskInventoryItem();
-
- taskItem.ItemID = newItemId;
- taskItem.AssetID = item.assetID;
- taskItem.Name = item.inventoryName;
- taskItem.Description = item.inventoryDescription;
- taskItem.OwnerID = item.avatarID;
- taskItem.CreatorID = item.creatorsID;
- taskItem.Type = item.assetType;
- taskItem.InvType = item.invType;
- part.AddInventoryItem(taskItem);
-
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
- localID, Name, UUID, newItemId);
- }
- return false;
- }
-
- /// <summary>
- /// Returns an existing inventory item. Returns the original, so any changes will be live.
- /// </summary>
- /// <param name="primID"></param>
- /// <param name="itemID"></param>
- /// <returns>null if the item does not exist</returns>
- public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID)
- {
- SceneObjectPart part = GetChildPart(primID);
- if (part != null)
- {
- return part.GetInventoryItem(itemID);
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
- primID, part.Name, part.UUID, itemID);
- }
-
- return null;
- }
-
- /// <summary>
- /// Update an existing inventory item.
- /// </summary>
- /// <param name="item">The updated item. An item with the same id must already exist
- /// in this prim's inventory</param>
- /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
- public bool UpdateInventoryItem(TaskInventoryItem item)
- {
- SceneObjectPart part = GetChildPart(item.ParentPartID);
- if (part != null)
- {
- part.UpdateInventoryItem(item);
-
- return true;
- }
- else
- {
- m_log.ErrorFormat(
- "[PRIMINVENTORY]: " +
- "Couldn't find prim ID {0} to update item {1}, {2}",
- item.ParentPartID, item.Name, item.ItemID);
- }
-
- return false;
- }
- public int RemoveInventoryItem(uint localID, LLUUID itemID)
- {
- SceneObjectPart part = GetChildPart(localID);
- if (part != null)
- {
- int type = part.RemoveInventoryItem(itemID);
-
- return type;
- }
-
- return -1;
- }
- }
- }
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