SceneObjectGroup.Inventory.cs 9.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using libsecondlife;
  30. using OpenSim.Framework;
  31. using OpenSim.Framework.Console;
  32. using OpenSim.Region.Environment.Interfaces;
  33. namespace OpenSim.Region.Environment.Scenes
  34. {
  35. public partial class SceneObjectGroup : EntityBase
  36. {
  37. private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  38. /// <summary>
  39. /// Start a given script.
  40. /// </summary>
  41. /// <param name="localID">
  42. /// A <see cref="System.UInt32"/>
  43. /// </param>
  44. public void StartScript(uint localID, LLUUID itemID)
  45. {
  46. SceneObjectPart part = GetChildPart(localID);
  47. if (part != null)
  48. {
  49. part.StartScript(itemID);
  50. }
  51. else
  52. {
  53. m_log.ErrorFormat(
  54. "[PRIMINVENTORY]: " +
  55. "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
  56. localID, Name, UUID, itemID);
  57. }
  58. }
  59. // /// Start a given script.
  60. // /// </summary>
  61. // /// <param name="localID">
  62. // /// A <see cref="System.UInt32"/>
  63. // /// </param>
  64. // public void StartScript(LLUUID partID, LLUUID itemID)
  65. // {
  66. // SceneObjectPart part = GetChildPart(partID);
  67. // if (part != null)
  68. // {
  69. // part.StartScript(itemID);
  70. // }
  71. // else
  72. // {
  73. // m_log.ErrorFormat(
  74. // "[PRIMINVENTORY]: " +
  75. // "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
  76. // localID, Name, UUID, itemID);
  77. // }
  78. // }
  79. /// <summary>
  80. /// Start the scripts contained in all the prims in this group.
  81. /// </summary>
  82. public void StartScripts()
  83. {
  84. // Don't start scripts if they're turned off in the region!
  85. if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
  86. {
  87. foreach (SceneObjectPart part in m_parts.Values)
  88. {
  89. part.StartScripts();
  90. }
  91. }
  92. }
  93. public void StopScripts()
  94. {
  95. lock (m_parts)
  96. {
  97. foreach (SceneObjectPart part in m_parts.Values)
  98. {
  99. part.StopScripts();
  100. }
  101. }
  102. }
  103. /// Start a given script.
  104. /// </summary>
  105. /// <param name="localID">
  106. /// A <see cref="System.UInt32"/>
  107. /// </param>
  108. public void StopScript(uint partID, LLUUID itemID)
  109. {
  110. SceneObjectPart part = GetChildPart(partID);
  111. if (part != null)
  112. {
  113. part.StopScript(itemID);
  114. }
  115. else
  116. {
  117. m_log.ErrorFormat(
  118. "[PRIMINVENTORY]: " +
  119. "Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
  120. partID, Name, UUID, itemID);
  121. }
  122. }
  123. /// <summary>
  124. ///
  125. /// </summary>
  126. /// <param name="remoteClient"></param>
  127. /// <param name="localID"></param>
  128. public bool GetPartInventoryFileName(IClientAPI remoteClient, uint localID)
  129. {
  130. SceneObjectPart part = GetChildPart(localID);
  131. if (part != null)
  132. {
  133. return part.GetInventoryFileName(remoteClient, localID);
  134. }
  135. else
  136. {
  137. m_log.ErrorFormat(
  138. "[PRIMINVENTORY]: " +
  139. "Couldn't find part {0} in object group {1}, {2} to retreive prim inventory",
  140. localID, Name, UUID);
  141. }
  142. return false;
  143. }
  144. public void RequestInventoryFile(uint localID, IXfer xferManager)
  145. {
  146. SceneObjectPart part = GetChildPart(localID);
  147. if (part != null)
  148. {
  149. part.RequestInventoryFile(xferManager);
  150. }
  151. else
  152. {
  153. m_log.ErrorFormat(
  154. "[PRIMINVENTORY]: " +
  155. "Couldn't find part {0} in object group {1}, {2} to request inventory data",
  156. localID, Name, UUID);
  157. }
  158. }
  159. /// <summary>
  160. /// Add an inventory item to a prim in this group.
  161. /// </summary>
  162. /// <param name="remoteClient"></param>
  163. /// <param name="localID"></param>
  164. /// <param name="item"></param>
  165. /// <param name="copyItemID">The item UUID that should be used by the new item.</param>
  166. /// <returns></returns>
  167. public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
  168. InventoryItemBase item, LLUUID copyItemID)
  169. {
  170. LLUUID newItemId = (!copyItemID.Equals(null)) ? copyItemID : item.inventoryID;
  171. SceneObjectPart part = GetChildPart(localID);
  172. if (part != null)
  173. {
  174. TaskInventoryItem taskItem = new TaskInventoryItem();
  175. taskItem.ItemID = newItemId;
  176. taskItem.AssetID = item.assetID;
  177. taskItem.Name = item.inventoryName;
  178. taskItem.Description = item.inventoryDescription;
  179. taskItem.OwnerID = item.avatarID;
  180. taskItem.CreatorID = item.creatorsID;
  181. taskItem.Type = item.assetType;
  182. taskItem.InvType = item.invType;
  183. part.AddInventoryItem(taskItem);
  184. return true;
  185. }
  186. else
  187. {
  188. m_log.ErrorFormat(
  189. "[PRIMINVENTORY]: " +
  190. "Couldn't find prim local ID {0} in group {1}, {2} to add inventory item ID {3}",
  191. localID, Name, UUID, newItemId);
  192. }
  193. return false;
  194. }
  195. /// <summary>
  196. /// Returns an existing inventory item. Returns the original, so any changes will be live.
  197. /// </summary>
  198. /// <param name="primID"></param>
  199. /// <param name="itemID"></param>
  200. /// <returns>null if the item does not exist</returns>
  201. public TaskInventoryItem GetInventoryItem(uint primID, LLUUID itemID)
  202. {
  203. SceneObjectPart part = GetChildPart(primID);
  204. if (part != null)
  205. {
  206. return part.GetInventoryItem(itemID);
  207. }
  208. else
  209. {
  210. m_log.ErrorFormat(
  211. "[PRIMINVENTORY]: " +
  212. "Couldn't find prim local ID {0} in prim {1}, {2} to get inventory item ID {3}",
  213. primID, part.Name, part.UUID, itemID);
  214. }
  215. return null;
  216. }
  217. /// <summary>
  218. /// Update an existing inventory item.
  219. /// </summary>
  220. /// <param name="item">The updated item. An item with the same id must already exist
  221. /// in this prim's inventory</param>
  222. /// <returns>false if the item did not exist, true if the update occurred succesfully</returns>
  223. public bool UpdateInventoryItem(TaskInventoryItem item)
  224. {
  225. SceneObjectPart part = GetChildPart(item.ParentPartID);
  226. if (part != null)
  227. {
  228. part.UpdateInventoryItem(item);
  229. return true;
  230. }
  231. else
  232. {
  233. m_log.ErrorFormat(
  234. "[PRIMINVENTORY]: " +
  235. "Couldn't find prim ID {0} to update item {1}, {2}",
  236. item.ParentPartID, item.Name, item.ItemID);
  237. }
  238. return false;
  239. }
  240. public int RemoveInventoryItem(uint localID, LLUUID itemID)
  241. {
  242. SceneObjectPart part = GetChildPart(localID);
  243. if (part != null)
  244. {
  245. int type = part.RemoveInventoryItem(itemID);
  246. return type;
  247. }
  248. return -1;
  249. }
  250. }
  251. }