123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Terrain;
- using OpenSim.Region.Environment.Interfaces;
- namespace OpenSim.Region.Environment.Scenes
- {
- public abstract class SceneBase : IScene
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- #region Events
- public event restart OnRestart;
- #endregion
- #region Fields
- private readonly ClientManager m_clientManager = new ClientManager();
- public ClientManager ClientManager
- {
- get { return m_clientManager; }
- }
- protected ulong m_regionHandle;
- protected string m_regionName;
- protected RegionInfo m_regInfo;
- public TerrainEngine Terrain;
- public ITerrainChannel Heightmap;
- protected EventManager m_eventManager;
- public EventManager EventManager
- {
- get { return m_eventManager; }
- }
- protected string m_datastore;
- private uint m_nextLocalId = 8880000;
-
- private AssetCache m_assetCache;
- public AssetCache AssetCache
- {
- get { return m_assetCache; }
- set { m_assetCache = value; }
- }
-
- protected RegionStatus m_regStatus;
- public RegionStatus Region_Status
- {
- get { return m_regStatus; }
- set { m_regStatus = value; }
- }
- #endregion
- #region Update Methods
- /// <summary>
- /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
- /// </summary>
- public abstract void Update();
- #endregion
- #region Terrain Methods
- /// <summary>
- /// Loads the World heightmap
- /// </summary>
- public abstract void LoadWorldMap();
- /// <summary>
- /// Send the region heightmap to the client
- /// </summary>
- /// <param name="RemoteClient">Client to send to</param>
- public virtual void SendLayerData(IClientAPI RemoteClient)
- {
- RemoteClient.SendLayerData(Terrain.GetHeights1D());
- }
- #endregion
- #region Add/Remove Agent/Avatar
- /// <summary>
- ///
- /// </summary>
- /// <param name="remoteClient"></param>
- /// <param name="agentID"></param>
- /// <param name="child"></param>
- public abstract void AddNewClient(IClientAPI client, bool child);
- /// <summary>
- ///
- /// </summary>
- /// <param name="agentID"></param>
- public abstract void RemoveClient(LLUUID agentID);
- public abstract void CloseAllAgents(uint circuitcode);
- #endregion
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public virtual RegionInfo RegionInfo
- {
- get { return m_regInfo; }
- }
- public uint NextLocalId
- {
- get { return m_nextLocalId++; }
- }
- #region admin stuff
- /// <summary>
- /// Region Restart - Seconds till restart.
- /// </summary>
- /// <param name="seconds"></param>
- public virtual void Restart(int seconds)
- {
- m_log.Error("[REGION]: passing Restart Message up the namespace");
- OnRestart(RegionInfo);
- }
- public virtual bool PresenceChildStatus(LLUUID avatarID)
- {
- return false;
- }
- public abstract bool OtherRegionUp(RegionInfo thisRegion);
- public virtual string GetSimulatorVersion()
- {
- return "OpenSimulator v0.5 SVN";
- }
- #endregion
- #region Shutdown
- /// <summary>
- /// Tidy before shutdown
- /// </summary>
- public virtual void Close()
- {
- try
- {
- EventManager.TriggerShutdown();
- }
- catch (Exception e)
- {
- m_log.Error("[SCENE]: SceneBase.cs: Close() - Failed with exception " + e.ToString());
- }
- }
- #endregion
- }
- }
|