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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework;
- using OpenSim.Framework.UserManagement;
- using OpenSim.Framework.Console;
- namespace OpenSim.Region.Environment.Scenes
- {
- public partial class Scene
- {
- /// <summary>
- /// Modifies terrain using the specified information
- /// </summary>
- /// <param name="height">The height at which the user started modifying the terrain</param>
- /// <param name="seconds">The number of seconds the modify button was pressed</param>
- /// <param name="brushsize">The size of the brush used</param>
- /// <param name="action">The action to be performed</param>
- /// <param name="north">Distance from the north border where the cursor is located</param>
- /// <param name="west">Distance from the west border where the cursor is located</param>
- public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
- float south, float east,
- IClientAPI remoteUser)
- {
- // Do a permissions check before allowing terraforming.
- // random users are now no longer allowed to terraform
- // if permissions are enabled.
- if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0)))
- return;
- //if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event
- Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, south, east, remoteUser);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="message"></param>
- /// <param name="type"></param>
- /// <param name="fromPos"></param>
- /// <param name="fromName"></param>
- /// <param name="fromAgentID"></param>
- public void SimChat(byte[] message, ChatTypeEnum type, int channel, LLVector3 fromPos, string fromName,
- LLUUID fromAgentID)
- {
- if (m_simChatModule != null)
- {
- ChatFromViewerArgs args = new ChatFromViewerArgs();
- args.Message = Helpers.FieldToUTF8String(message);
- args.Channel = channel;
- args.Type = type;
- args.Position = fromPos;
- ScenePresence user = GetScenePresence(fromAgentID);
- if (user != null)
- args.Sender = user.ControllingClient;
- else
- args.Sender = null;
- args.From = fromName;
- m_simChatModule.SimChat(this, args);
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="primLocalID"></param>
- /// <param name="remoteClient"></param>
- public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
- {
- List<EntityBase> EntitieList = GetEntities();
- foreach (EntityBase ent in EntitieList)
- {
- if (ent is SceneObjectGroup)
- {
- if (((SceneObjectGroup) ent).LocalId == primLocalID)
- {
- ((SceneObjectGroup) ent).GetProperties(remoteClient);
- ((SceneObjectGroup) ent).IsSelected = true;
- LandManager.setPrimsTainted();
- break;
- }
- }
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="primLocalID"></param>
- /// <param name="remoteClient"></param>
- public void DeselectPrim(uint primLocalID, IClientAPI remoteClient)
- {
- List<EntityBase> EntitieList = GetEntities();
- foreach (EntityBase ent in EntitieList)
- {
- if (ent is SceneObjectGroup)
- {
- if (((SceneObjectGroup) ent).LocalId == primLocalID)
- {
- ((SceneObjectGroup) ent).IsSelected = false;
- LandManager.setPrimsTainted();
- break;
- }
- }
- }
- }
- public virtual void ProcessMoneyTransferRequest(LLUUID source, LLUUID destination, int amount, int transactiontype, string description)
- {
- EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(
- source, destination, amount, transactiontype, description);
- EventManager.TriggerMoneyTransfer(this, args);
- }
- public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
- {
- List<EntityBase> EntitieList = GetEntities();
- foreach (EntityBase ent in EntitieList)
- {
- if (ent is SceneObjectGroup)
- {
- SceneObjectGroup obj = ent as SceneObjectGroup;
- // Is this prim part of the group
- if (obj.HasChildPrim(localID))
- {
- // Currently only grab/touch for the single prim
- // the client handles rez correctly
- obj.ObjectGrabHandler(localID, offsetPos, remoteClient);
- // trigger event, one for each prim part in the group
- // so that a touch to a non-root prim in a group will still
- // trigger a touch_start for a script in the root prim
- foreach (SceneObjectPart part in obj.Children.Values)
- {
- EventManager.TriggerObjectGrab(part.LocalID, part.OffsetPosition, remoteClient);
- }
- return;
- }
- }
- }
- }
- public void ProcessAvatarPickerRequest(IClientAPI client, LLUUID avatarID, LLUUID RequestID, string query)
- {
- //EventManager.TriggerAvatarPickerRequest();
- List<AvatarPickerAvatar> AvatarResponses = new List<AvatarPickerAvatar>();
- AvatarResponses = m_sceneGridService.GenerateAgentPickerRequestResponse(RequestID, query);
- AvatarPickerReplyPacket replyPacket = (AvatarPickerReplyPacket) PacketPool.Instance.GetPacket(PacketType.AvatarPickerReply);
- // TODO: don't create new blocks if recycling an old packet
- AvatarPickerReplyPacket.DataBlock[] searchData =
- new AvatarPickerReplyPacket.DataBlock[AvatarResponses.Count];
- AvatarPickerReplyPacket.AgentDataBlock agentData = new AvatarPickerReplyPacket.AgentDataBlock();
- agentData.AgentID = avatarID;
- agentData.QueryID = RequestID;
- replyPacket.AgentData = agentData;
- //byte[] bytes = new byte[AvatarResponses.Count*32];
- int i = 0;
- foreach (AvatarPickerAvatar item in AvatarResponses)
- {
- LLUUID translatedIDtem = item.AvatarID;
- searchData[i] = new AvatarPickerReplyPacket.DataBlock();
- searchData[i].AvatarID = translatedIDtem;
- searchData[i].FirstName = Helpers.StringToField((string) item.firstName);
- searchData[i].LastName = Helpers.StringToField((string) item.lastName);
- i++;
- }
- if (AvatarResponses.Count == 0)
- {
- searchData = new AvatarPickerReplyPacket.DataBlock[0];
- }
- replyPacket.Data = searchData;
- client.SendAvatarPickerReply(replyPacket);
- }
- }
- }
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