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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using Axiom.Math;
- using libsecondlife;
- namespace OpenSim.Region.Environment.Scenes
- {
- public abstract class EntityBase
- {
- protected Scene m_scene;
-
- public Scene Scene
- {
- get { return m_scene; }
- }
- public LLUUID m_uuid;
- public virtual LLUUID UUID
- {
- get { return m_uuid; }
- set { m_uuid = value; }
- }
- protected string m_name;
- /// <summary>
- ///
- /// </summary>
- public virtual string Name
- {
- get { return m_name; }
- set { m_name = value; }
- }
- protected LLVector3 m_pos;
- /// <summary>
- ///
- /// </summary>
- public virtual LLVector3 AbsolutePosition
- {
- get { return m_pos; }
- set { m_pos = value; }
- }
- protected LLVector3 m_velocity;
- protected LLVector3 m_rotationalvelocity;
- /// <summary>
- ///
- /// </summary>
- public virtual LLVector3 Velocity
- {
- get { return m_velocity; }
- set { m_velocity = value; }
- }
- protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
- public virtual Quaternion Rotation
- {
- get { return m_rotation; }
- set { m_rotation = value; }
- }
- protected uint m_localId;
- public virtual uint LocalId
- {
- get { return m_localId; }
- set { m_localId = value; }
- }
- /// <summary>
- /// Creates a new Entity (should not occur on it's own)
- /// </summary>
- public EntityBase()
- {
- m_uuid = LLUUID.Zero;
- m_pos = new LLVector3();
- m_velocity = new LLVector3();
- Rotation = new Quaternion();
- m_name = "(basic entity)";
- m_rotationalvelocity = new LLVector3(0, 0, 0);
- }
- /// <summary>
- ///
- /// </summary>
- public abstract void UpdateMovement();
- /// <summary>
- /// Performs any updates that need to be done at each frame.
- /// </summary>
- public abstract void Update();
- /// <summary>
- /// Copies the entity
- /// </summary>
- /// <returns></returns>
- public virtual EntityBase Copy()
- {
- return (EntityBase) MemberwiseClone();
- }
- public abstract void SetText(string text, Vector3 color, double alpha);
- }
- //Nested Classes
- public class EntityIntersection
- {
- public Vector3 ipoint = new Vector3(0, 0, 0);
- public float normal = 0;
- public bool HitTF = false;
- public SceneObjectPart obj;
- public float distance = 0;
- public EntityIntersection()
- {
- }
- public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF)
- {
- ipoint = _ipoint;
- normal = _normal;
- HitTF = _HitTF;
- }
- }
- }
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