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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework;
- namespace OpenSim.Region.Environment.Scenes
- {
- public class AvatarAppearance
- {
- protected LLUUID m_scenePresenceID;
- public LLUUID ScenePresenceID
- {
- get { return m_scenePresenceID; }
- set { m_scenePresenceID = value; }
- }
- protected int m_wearablesSerial = 1;
- public int WearablesSerial
- {
- get { return m_wearablesSerial; }
- set { m_wearablesSerial = value; }
- }
- protected byte[] m_visualParams;
- public byte[] VisualParams
- {
- get { return m_visualParams; }
- set { m_visualParams = value; }
- }
- protected AvatarWearable[] m_wearables;
- public AvatarWearable[] Wearables
- {
- get { return m_wearables; }
- set { m_wearables = value; }
- }
- protected LLObject.TextureEntry m_textureEntry;
- public LLObject.TextureEntry TextureEntry
- {
- get { return m_textureEntry; }
- set { m_textureEntry = value; }
- }
- protected float m_avatarHeight = 0;
- public float AvatarHeight
- {
- get { return m_avatarHeight; }
- set { m_avatarHeight = value; }
- }
- public AvatarAppearance()
- {
- }
- public AvatarAppearance(LLUUID avatarID, AvatarWearable[] wearables, byte[] visualParams)
- {
- m_scenePresenceID = avatarID;
- m_wearablesSerial = 1;
- m_wearables = wearables;
- m_visualParams = visualParams;
- m_textureEntry = GetDefaultTextureEntry();
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="texture"></param>
- /// <param name="visualParam"></param>
- public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
- {
- LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
- m_textureEntry = textureEnt;
- for (int i = 0; i < visualParam.Length; i++)
- {
- m_visualParams[i] = visualParam[i].ParamValue;
- }
- // Teravus : Nifty AV Height Getting Maaaaagical formula. Oh how we love turning 0-255 into meters.
- // (float)m_visualParams[25] = Height
- // (float)m_visualParams[125] = LegLength
- m_avatarHeight = (1.50856f + (((float) m_visualParams[25]/255.0f)*(2.525506f - 1.50856f)))
- + (((float) m_visualParams[125]/255.0f)/1.5f);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="avatar"></param>
- public void SendAppearanceToOtherAgent(ScenePresence avatar)
- {
- avatar.ControllingClient.SendAppearance(m_scenePresenceID, m_visualParams,
- m_textureEntry.ToBytes());
- }
- public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable)
- {
- m_wearables[wearableId] = wearable;
- SendOwnWearables(client);
- }
- public void SendOwnWearables(IClientAPI ourClient)
- {
- ourClient.SendWearables(m_wearables, m_wearablesSerial++);
- }
- public static LLObject.TextureEntry GetDefaultTextureEntry()
- {
- LLObject.TextureEntry textu = new LLObject.TextureEntry(new LLUUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
- textu.CreateFace(0).TextureID = new LLUUID("00000000-0000-1111-9999-000000000012");
- textu.CreateFace(1).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
- textu.CreateFace(2).TextureID = new LLUUID("5748decc-f629-461c-9a36-a35a221fe21f");
- textu.CreateFace(3).TextureID = new LLUUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
- textu.CreateFace(4).TextureID = new LLUUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
- textu.CreateFace(5).TextureID = new LLUUID("00000000-0000-1111-9999-000000000010");
- textu.CreateFace(6).TextureID = new LLUUID("00000000-0000-1111-9999-000000000011");
- return textu;
- }
- }
- }
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