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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules
- {
- public class UserTextureDownloadService
- {
- private static readonly log4net.ILog m_log
- = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- private readonly Dictionary<LLUUID, TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender>();
- private readonly BlockingQueue<TextureSender> m_sharedSendersQueue;
- private readonly Scene m_scene;
- public UserTextureDownloadService(Scene scene, BlockingQueue<TextureSender> sharedQueue)
- {
- m_scene = scene;
- m_sharedSendersQueue = sharedQueue;
- }
- public void HandleTextureRequest(IClientAPI client, TextureRequestArgs e)
- {
- TextureSender textureSender;
- //TODO: should be working out the data size/ number of packets to be sent for each discard level
- if ((e.DiscardLevel >= 0) || (e.Priority != 0))
- {
- lock (m_textureSenders)
- {
- if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
- {
- textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber);
- if ((textureSender.ImageLoaded) &&
- (textureSender.Sending == false))
- {
- EnqueueTextureSender(textureSender);
- }
- }
- else
- {
- TextureSender requestHandler =
- new TextureSender(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
- m_textureSenders.Add(e.RequestedAssetID, requestHandler);
- m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
- }
- }
- }
- else
- {
- lock (m_textureSenders)
- {
- if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender))
- {
- textureSender.Cancel = true;
- }
- }
- }
- }
- public void TextureCallback(LLUUID textureID, AssetBase asset)
- {
- lock (m_textureSenders)
- {
- TextureSender textureSender;
- if (m_textureSenders.TryGetValue(textureID, out textureSender))
- {
- if (!textureSender.ImageLoaded)
- {
- textureSender.TextureReceived(asset);
- EnqueueTextureSender(textureSender);
- }
-
- //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID);
- m_textureSenders.Remove(textureID);
- //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count);
- }
- else
- {
- throw new Exception("Got a texture with no sender object to handle it, this shouldn't happen");
- }
- }
- }
- private void EnqueueTextureSender(TextureSender textureSender)
- {
- textureSender.Cancel = false;
- textureSender.Sending = true;
- textureSender.counter = 0;
- if (!m_sharedSendersQueue.Contains(textureSender))
- {
- m_sharedSendersQueue.Enqueue(textureSender);
- }
- }
- internal void Close()
- {
- lock (m_textureSenders)
- {
- foreach( TextureSender textureSender in m_textureSenders.Values )
- {
- textureSender.Cancel = true;
- }
- m_textureSenders.Clear();
- }
- }
- }
- }
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