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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using libsecondlife;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Interfaces;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Modules
- {
- /// <summary>
- /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
- /// </summary>
- public class TreePopulatorModule : IRegionModule
- {
- private Scene m_scene;
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private List<LLUUID> m_trees;
- public double m_tree_density = 50.0; // Aim for this many per region
- public double m_tree_updates = 1000.0; // MS between updates
- public void Initialise(Scene scene, IConfigSource config)
- {
- try
- {
- m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
- }
- catch (Exception)
- { }
- m_trees = new List<LLUUID>();
- m_scene = scene;
- m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
- System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates);
- CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed);
- CalculateTrees.Start();
- m_log.Debug("[TREES]: Initialised tree module");
- }
- void EventManager_OnPluginConsole(string[] args)
- {
- if (args[0] == "tree")
- {
- m_log.Debug("[TREES]: New tree planting");
- CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
- }
- }
- void growTrees()
- {
- foreach (LLUUID tree in m_trees)
- {
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- // 100 seconds to grow 1m
- s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
- s_tree.SendFullUpdateToAllClients();
- //s_tree.ScheduleTerseUpdate();
- }
- else
- {
- m_trees.Remove(tree);
- }
- }
- }
- void seedTrees()
- {
- foreach (LLUUID tree in m_trees)
- {
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- if (s_tree.Scale.X > 0.5)
- {
- if (Util.RandomClass.NextDouble() > 0.75)
- {
- SpawnChild(s_tree);
- }
- }
-
- }
- else
- {
- m_trees.Remove(tree);
- }
- }
- }
- void killTrees()
- {
- foreach (LLUUID tree in m_trees)
- {
- double killLikelyhood = 0.0;
- if (m_scene.Entities.ContainsKey(tree))
- {
- SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
- double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
- Math.Pow(selectedTree.Scale.Y, 2) +
- Math.Pow(selectedTree.Scale.Z, 2));
- foreach (LLUUID picktree in m_trees)
- {
- if (picktree != tree)
- {
- SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;
- double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
- Math.Pow(pickedTree.Scale.Y, 2) +
- Math.Pow(pickedTree.Scale.Z, 2));
- double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
- Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
- Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
- killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
- }
- }
- if (Util.RandomClass.NextDouble() < killLikelyhood)
- {
- m_scene.RemoveEntity(selectedTree.ParentGroup);
- m_trees.Remove(selectedTree.ParentGroup.UUID);
- m_scene.ForEachClient(delegate(IClientAPI controller)
- {
- controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
- selectedTree.LocalID);
- });
- break;
- }
- else
- {
- selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0);
- }
- }
- else
- {
- m_trees.Remove(tree);
- }
- }
- }
- private void SpawnChild(SceneObjectPart s_tree)
- {
- LLVector3 position = new LLVector3();
- position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
- if (position.X > 255)
- position.X = 255;
- if (position.X < 0)
- position.X = 0;
- position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
- if (position.Y > 255)
- position.Y = 255;
- if (position.Y < 0)
- position.Y = 0;
- double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
- double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
- position.X += (float)randX;
- position.Y += (float)randY;
- CreateTree(position);
- }
- private void CreateTree(LLVector3 position)
- {
- position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y);
- SceneObjectGroup tree =
- m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
- LLQuaternion.Identity,
- position,
- Tree.Cypress1,
- false);
- m_trees.Add(tree.UUID);
- tree.SendGroupFullUpdate();
- }
- void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
- {
- growTrees();
- seedTrees();
- killTrees();
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "TreePopulatorModule"; }
- }
- public bool IsSharedModule
- {
- get { return false; }
- }
- }
- }
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